Build Log |
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Command Lines |
Creating temporary file "g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006045324892.rsp" with contents [ /Ox /Ob2 /Oi /Ot /Oy /GT /I "../../common/src" /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "CURL_STATICLIB" /D "LIBXML_STATIC" /D "_MBCS" /GF /FD /EHa /MD /GS- /Yu"stdpch.h" /Fp"..\..\obj\Release\client\client_ryzom_r.pch" /Fo"..\..\obj\Release\client\\" /Fd"..\..\obj\Release\client\vc90.pdb" /W3 /c /Zi /TP ".\zone_util.cpp" ".\world_database_manager.cpp" ".\weather_setup_client.cpp" ".\weather_manager_client.cpp" ".\weather.cpp" ".\water_map.cpp" ".\water_env_map_rdr.cpp" ".\village.cpp" ".\view.cpp" ".\user_entity.cpp" ".\motion\user_controls.cpp" ".\timed_fx_manager.cpp" ".\time_client.cpp" ".\text_manager.cpp" ".\teleport.cpp" ".\string_manager_client.cpp" ".\stremable_ig.cpp" ".\streamable_ig.cpp" ".\streamable_entity_composite.cpp" ".\streamable_entity.cpp" ".\starting_roles.cpp" ".\stage.cpp" ".\sound_manager.cpp" ".\sky_render.cpp" ".\sky_object.cpp" ".\sky_material_setup.cpp" ".\sky.cpp" ".\sheet_manager.cpp" ".\session_browser_impl.cpp" ".\session_browser.cpp" ".\scalable_time.cpp" ".\rosace.cpp" ".\release.cpp" ".\r2\r2_lua.cpp" ".\property_decoder.cpp" ".\projectile_manager.cpp" ".\progress.cpp" ".\prim_file.cpp" ".\precipitation_clip_grid.cpp" ".\precipitation.cpp" ".\player_r2_cl.cpp" ".\player_cl.cpp" ".\permanent_ban.cpp" ".\pacs_client.cpp" ".\outpost_manager.cpp" ".\outpost.cpp" ".\npc_icon.cpp" ".\network_connection.cpp" ".\net_manager.cpp" ".\movie_shooter.cpp" ".\misc.cpp" ".\micro_life_manager.cpp" ".\mesh_camera_col_manager.cpp" ".\main_loop.cpp" ".\login_xdelta.cpp" ".\login_progress_post_thread.cpp" ".\login_patch.cpp" ".\login.cpp" ".\lod_character_user_manager.cpp" ".\light_cycle_manager.cpp" ".\libwww.cpp" ".\landscape_poly_drawer.cpp" ".\item_cl.cpp" ".\input.cpp" ".\init_main_loop.cpp" ".\init.cpp" ".\ingame_database_manager.cpp" ".\impulse_decoder.cpp" ".\ig_season_callback.cpp" ".\ig_enum.cpp" ".\ig_client.cpp" ".\ig_callback.cpp" ".\http_client_curl.cpp" ".\http_client.cpp" ".\hair_set.cpp" ".\ground_fx_manager.cpp" ".\graphic.cpp" ".\graph.cpp" ".\global.cpp" ".\gateway_fec_transport.cpp" ".\game_context_menu.cpp" ".\gabarit.cpp" ".\fx_manager.cpp" ".\fx_cl.cpp" ".\forage_source_cl.cpp" ".\fog_map.cpp" ".\fix_season_data.cpp" ".\far_tp.cpp" ".\faction_war_manager.cpp" ".\events_listener.cpp" ".\entity_fx.cpp" ".\entity_cl.cpp" ".\entity_animation_manager.cpp" ".\entities.cpp" ".\door_manager.cpp" ".\demo.cpp" ".\decal_anim.cpp" ".\decal.cpp" ".\debug_client.cpp" ".\custom_matrix.cpp" ".\cursor_functions.cpp" ".\continent_manager_build.cpp" ".\continent_manager.cpp" ".\continent.cpp" ".\contextual_cursor.cpp" ".\connection.cpp" ".\commands.cpp" ".\color_slot_manager.cpp" ".\client_chat_manager.cpp" ".\client_cfg.cpp" ".\client.cpp" ".\character_cl.cpp" ".\cdb_synchronised.cpp" ".\cdb_leaf.cpp" ".\cdb_check_sum.cpp" ".\cdb_branch.cpp" ".\cdb.cpp" ".\camera_recorder.cpp" ".\browse_faq.cpp" ".\bg_downloader_access.cpp" ".\behaviour_context.cpp" ".\auto_anim.cpp" ".\attack_list.cpp" ".\attached_fx.cpp" ".\animation_state.cpp" ".\animation_set.cpp" ".\animation_misc.cpp" ".\animation_fx_misc.cpp" ".\animation_fx_id_array.cpp" ".\animation_fx.cpp" ".\animation.cpp" ".\actions_client.cpp" ".\actions.cpp" ".\motion\modes\third_mode.cpp" ".\motion\modes\mount_mode.cpp" ".\motion\modes\interface_mode.cpp" ".\motion\modes\death_mode.cpp" ".\motion\modes\ai_mode.cpp" ".\r2\verbose_clock.cpp" ".\r2\tool_select_rotate.cpp" ".\r2\tool_select_move.cpp" ".\r2\tool_pick.cpp" ".\r2\tool_new_vertex.cpp" ".\r2\tool_maintained_action.cpp" ".\r2\tool_draw_road.cpp" ".\r2\tool_draw_prim.cpp" ".\r2\tool_create_entity.cpp" ".\r2\tool_choose_pos_lua.cpp" ".\r2\tool_choose_pos.cpp" ".\r2\tool.cpp" ".\r2\r2_config.cpp" ".\r2\dmc\property_accessor.cpp" ".\r2\prim_render.cpp" ".\r2\palette_node.cpp" ".\r2\dmc\palette.cpp" ".\r2\object_factory_client.cpp" ".\r2\npc_editor.cpp" ".\r2\mesh_array.cpp" ".\r2\lua_event_forwarder.cpp" ".\r2\island_collision.cpp" ".\r2\instance_map_deco.cpp" ".\r2\instance.cpp" ".\r2\entity_sorter.cpp" ".\r2\entity_custom_select_box.cpp" ".\r2\editor.cpp" ".\r2\dmc\dmc.cpp" ".\r2\displayer_visual_shape.cpp" ".\r2\displayer_visual_road.cpp" ".\r2\displayer_visual_group.cpp" ".\r2\displayer_visual_entity.cpp" ".\r2\displayer_visual_activity_sequence.cpp" ".\r2\displayer_visual.cpp" ".\r2\displayer_lua.cpp" ".\r2\displayer_base.cpp" ".\r2\config_var.cpp" ".\r2\dmc\com_lua_module.cpp" ".\r2\dmc\client_edition_module.cpp" ".\r2\auto_group.cpp" ".\r2\dmc\action_historic.cpp" ".\interface_v3\yubo_chat.cpp" ".\interface_v3\view_text_id_formated.cpp" ".\interface_v3\view_text_id.cpp" ".\interface_v3\view_text_formated.cpp" ".\interface_v3\view_text.cpp" ".\interface_v3\view_renderer.cpp" ".\interface_v3\view_radar.cpp" ".\interface_v3\view_quad.cpp" ".\interface_v3\view_polygon.cpp" ".\interface_v3\view_pointer.cpp" ".\interface_v3\view_link.cpp" ".\interface_v3\view_bitmap_faber_mp.cpp" ".\interface_v3\view_bitmap_combo.cpp" ".\interface_v3\view_bitmap.cpp" ".\interface_v3\view_base.cpp" ".\interface_v3\trade_common.cpp" ".\interface_v3\task_bar_manager.cpp" ".\interface_v3\sphrase_manager.cpp" ".\interface_v3\skill_manager.cpp" ".\interface_v3\skill_change_callback.cpp" ".\interface_v3\sbrick_manager.cpp" ".\interface_v3\req_skill_formula.cpp" ".\interface_v3\register_interface_elements.cpp" ".\interface_v3\reflect.cpp" ".\interface_v3\player_trade.cpp" ".\interface_v3\people_list.cpp" ".\interface_v3\people_interraction.cpp" ".\interface_v3\obs_huge_list.cpp" ".\interface_v3\music_player.cpp" ".\interface_v3\macrocmd_manager.cpp" ".\interface_v3\macrocmd_key.cpp" ".\interface_v3\lua_object.cpp" ".\interface_v3\lua_ihm.cpp" ".\interface_v3\lua_helper.cpp" ".\interface_v3\list_sheet_base.cpp" ".\interface_v3\libwww_nel_stream.cpp" ".\interface_v3\item_special_effect.cpp" ".\interface_v3\item_consumable_effect.cpp" ".\interface_v3\inventory_manager.cpp" ".\interface_v3\interface_property.cpp" ".\interface_v3\interface_parser.cpp" ".\interface_v3\interface_options.cpp" ".\interface_v3\interface_observer.cpp" ".\interface_v3\interface_manager.cpp" ".\interface_v3\interface_link.cpp" ".\interface_v3\interface_group.cpp" ".\interface_v3\interface_expr_user_fct_items.cpp" ".\interface_v3\interface_expr_user_fct_game.cpp" ".\interface_v3\interface_expr_user_fct.cpp" ".\interface_v3\interface_expr_node.cpp" ".\interface_v3\interface_expr.cpp" ".\interface_v3\interface_element.cpp" ".\interface_v3\interface_ddx.cpp" ".\interface_v3\interface_config.cpp" ".\interface_v3\interface_anim.cpp" ".\interface_v3\interface_3d_scene.cpp" ".\interface_v3\input_handler_manager.cpp" ".\interface_v3\guild_manager.cpp" ".\interface_v3\group_wheel.cpp" ".\interface_v3\group_tree.cpp" ".\interface_v3\group_table.cpp" ".\interface_v3\group_tab.cpp" ".\interface_v3\group_skills.cpp" ".\interface_v3\group_scrolltext.cpp" ".\interface_v3\group_quick_help.cpp" ".\interface_v3\group_phrase_skill_filter.cpp" ".\interface_v3\group_paragraph.cpp" ".\interface_v3\group_modal_get_key.cpp" ".\interface_v3\group_modal.cpp" ".\interface_v3\group_menu.cpp" ".\interface_v3\group_map.cpp" ".\interface_v3\group_list.cpp" ".\interface_v3\group_in_scene_user_info.cpp" ".\interface_v3\group_in_scene_bubble.cpp" ".\interface_v3\group_in_scene.cpp" ".\interface_v3\group_html_webig.cpp" ".\interface_v3\group_html_qcm.cpp" ".\interface_v3\group_html_mail.cpp" ".\interface_v3\group_html_forum.cpp" ".\interface_v3\group_html_cs.cpp" ".\interface_v3\group_html.cpp" ".\interface_v3\group_header.cpp" ".\interface_v3\group_frame.cpp" ".\interface_v3\group_editbox.cpp" ".\interface_v3\group_container.cpp" ".\interface_v3\group_compas.cpp" ".\interface_v3\group_career.cpp" ".\interface_v3\flying_text_manager.cpp" ".\interface_v3\filtered_chat_summary.cpp" ".\interface_v3\event_descriptor.cpp" ".\interface_v3\encyclopedia_manager.cpp" ".\interface_v3\dbview_quantity.cpp" ".\interface_v3\dbview_number.cpp" ".\interface_v3\dbview_digit.cpp" ".\interface_v3\dbview_bar3.cpp" ".\interface_v3\dbview_bar.cpp" ".\interface_v3\dbgroup_select_number.cpp" ".\interface_v3\dbgroup_list_sheet_trade.cpp" ".\interface_v3\dbgroup_list_sheet_text_share.cpp" ".\interface_v3\dbgroup_list_sheet_text_phrase_id.cpp" ".\interface_v3\dbgroup_list_sheet_text_phrase.cpp" ".\interface_v3\dbgroup_list_sheet_text_brick_composition.cpp" ".\interface_v3\dbgroup_list_sheet_text.cpp" ".\interface_v3\dbgroup_list_sheet_mission.cpp" ".\interface_v3\dbgroup_list_sheet_icon_phrase.cpp" ".\interface_v3\dbgroup_list_sheet_bonus_malus.cpp" ".\interface_v3\dbgroup_list_sheet.cpp" ".\interface_v3\dbgroup_combo_box.cpp" ".\interface_v3\dbgroup_build_phrase.cpp" ".\interface_v3\dbctrl_sheet.cpp" ".\interface_v3\custom_mouse.cpp" ".\interface_v3\ctrl_tooltip.cpp" ".\interface_v3\ctrl_text_button.cpp" ".\interface_v3\ctrl_sheet_selection.cpp" ".\interface_v3\ctrl_scroll.cpp" ".\interface_v3\ctrl_quad.cpp" ".\interface_v3\ctrl_polygon.cpp" ".\interface_v3\ctrl_col_pick.cpp" ".\interface_v3\ctrl_button.cpp" ".\interface_v3\ctrl_base_button.cpp" ".\interface_v3\ctrl_base.cpp" ".\interface_v3\chat_window.cpp" ".\interface_v3\chat_text_manager.cpp" ".\interface_v3\chat_filter.cpp" ".\interface_v3\chat_displayer.cpp" ".\interface_v3\character_3d.cpp" ".\interface_v3\brick_learned_callback.cpp" ".\interface_v3\bot_chat_page_trade.cpp" ".\interface_v3\bot_chat_page_ring_sessions.cpp" ".\interface_v3\bot_chat_page_player_gift.cpp" ".\interface_v3\bot_chat_page_news.cpp" ".\interface_v3\bot_chat_page_mission_end.cpp" ".\interface_v3\bot_chat_page_mission.cpp" ".\interface_v3\bot_chat_page_dynamic_mission.cpp" ".\interface_v3\bot_chat_page_create_guild.cpp" ".\interface_v3\bot_chat_page_all.cpp" ".\interface_v3\bot_chat_page.cpp" ".\interface_v3\bot_chat_manager.cpp" ".\interface_v3\bonus_malus.cpp" ".\interface_v3\bar_manager.cpp" ".\interface_v3\animal_position_state.cpp" ".\interface_v3\add_on_manager.cpp" ".\interface_v3\action_phrase_faber.cpp" ".\interface_v3\action_handler_ui.cpp" ".\interface_v3\action_handler_tools.cpp" ".\interface_v3\action_handler_phrase.cpp" ".\interface_v3\action_handler_outpost.cpp" ".\interface_v3\action_handler_move.cpp" ".\interface_v3\action_handler_misc.cpp" ".\interface_v3\action_handler_item.cpp" ".\interface_v3\action_handler_help.cpp" ".\interface_v3\action_handler_game.cpp" ".\interface_v3\action_handler_edit.cpp" ".\interface_v3\action_handler_debug.cpp" ".\interface_v3\action_handler.cpp" ] Creating command line "cl.exe @"g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006045324892.rsp" /nologo /errorReport:prompt" Creating temporary file "g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006145324892.rsp" with contents [ /Ox /Ob2 /Oi /Ot /Oy /GT /I "../../common/src" /D "_WINDOWS" /D "WIN32" /D "NDEBUG" /D "CURL_STATICLIB" /D "LIBXML_STATIC" /D "_MBCS" /GF /FD /EHa /MD /GS- /Yc"stdpch.h" /Fp"..\..\obj\Release\client\client_ryzom_r.pch" /Fo"..\..\obj\Release\client\\" /Fd"..\..\obj\Release\client\vc90.pdb" /W3 /c /Zi /TP ".\stdpch.cpp" ] Creating command line "cl.exe @"g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006145324892.rsp" /nologo /errorReport:prompt" Creating command line "rc.exe /fo"..\..\obj\Release\client/client.res" ".\client.rc"" Creating temporary file "g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006C45324892.rsp" with contents [ /OUT:"..\..\bin\client_ryzom_r.exe" /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:"..\..\obj\Release\client\client_ryzom_r.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"g:\Game\Ryzom Source\code\ryzom\bin\client_ryzom_r.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /DYNAMICBASE /NXCOMPAT /MACHINE:X86 gnu_regex.lib libcurl.lib libjpeg.lib lua.lib luabind.lib wwwapp.lib wwwcache.lib wwwcore.lib wwwfile.lib wwwhtml.lib wwwhttp.lib wwwmime.lib wwwmux.lib wwwstream.lib wwwtrans.lib wwwutils.lib libeay32.lib ssleay32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\..\..\nel\lib\nlligo_r.lib" "..\..\lib\client_sheets_r.lib" "..\..\..\nel\lib\nlsound_r.lib" "..\..\..\nel\lib\nlnet_r.lib" "..\..\..\nel\lib\nlsound_lowlevel_r.lib" "..\..\..\nel\lib\nl3d_r.lib" "..\..\..\nel\lib\nlpacs_r.lib" "..\..\..\nel\lib\nlgeorges_r.lib" "..\..\lib\game_share_r.lib" "..\..\lib\seven_zip_r.lib" "..\..\..\nel\lib\nlmisc_r.lib" "..\..\obj\Release\client\action_handler.obj" "..\..\obj\Release\client\action_handler_debug.obj" "..\..\obj\Release\client\action_handler_edit.obj" "..\..\obj\Release\client\action_handler_game.obj" "..\..\obj\Release\client\action_handler_help.obj" "..\..\obj\Release\client\action_handler_item.obj" "..\..\obj\Release\client\action_handler_misc.obj" "..\..\obj\Release\client\action_handler_move.obj" "..\..\obj\Release\client\action_handler_outpost.obj" "..\..\obj\Release\client\action_handler_phrase.obj" "..\..\obj\Release\client\action_handler_tools.obj" "..\..\obj\Release\client\action_handler_ui.obj" "..\..\obj\Release\client\action_phrase_faber.obj" "..\..\obj\Release\client\add_on_manager.obj" "..\..\obj\Release\client\animal_position_state.obj" "..\..\obj\Release\client\bar_manager.obj" "..\..\obj\Release\client\bonus_malus.obj" "..\..\obj\Release\client\bot_chat_manager.obj" "..\..\obj\Release\client\bot_chat_page.obj" "..\..\obj\Release\client\bot_chat_page_all.obj" "..\..\obj\Release\client\bot_chat_page_create_guild.obj" "..\..\obj\Release\client\bot_chat_page_dynamic_mission.obj" "..\..\obj\Release\client\bot_chat_page_mission.obj" "..\..\obj\Release\client\bot_chat_page_mission_end.obj" "..\..\obj\Release\client\bot_chat_page_news.obj" "..\..\obj\Release\client\bot_chat_page_player_gift.obj" "..\..\obj\Release\client\bot_chat_page_ring_sessions.obj" "..\..\obj\Release\client\bot_chat_page_trade.obj" "..\..\obj\Release\client\brick_learned_callback.obj" "..\..\obj\Release\client\character_3d.obj" "..\..\obj\Release\client\chat_displayer.obj" "..\..\obj\Release\client\chat_filter.obj" "..\..\obj\Release\client\chat_text_manager.obj" "..\..\obj\Release\client\chat_window.obj" "..\..\obj\Release\client\ctrl_base.obj" "..\..\obj\Release\client\ctrl_base_button.obj" "..\..\obj\Release\client\ctrl_button.obj" "..\..\obj\Release\client\ctrl_col_pick.obj" "..\..\obj\Release\client\ctrl_polygon.obj" "..\..\obj\Release\client\ctrl_quad.obj" "..\..\obj\Release\client\ctrl_scroll.obj" "..\..\obj\Release\client\ctrl_sheet_selection.obj" "..\..\obj\Release\client\ctrl_text_button.obj" "..\..\obj\Release\client\ctrl_tooltip.obj" "..\..\obj\Release\client\custom_mouse.obj" "..\..\obj\Release\client\dbctrl_sheet.obj" "..\..\obj\Release\client\dbgroup_build_phrase.obj" "..\..\obj\Release\client\dbgroup_combo_box.obj" "..\..\obj\Release\client\dbgroup_list_sheet.obj" "..\..\obj\Release\client\dbgroup_list_sheet_bonus_malus.obj" "..\..\obj\Release\client\dbgroup_list_sheet_icon_phrase.obj" "..\..\obj\Release\client\dbgroup_list_sheet_mission.obj" "..\..\obj\Release\client\dbgroup_list_sheet_text.obj" "..\..\obj\Release\client\dbgroup_list_sheet_text_brick_composition.obj" "..\..\obj\Release\client\dbgroup_list_sheet_text_phrase.obj" "..\..\obj\Release\client\dbgroup_list_sheet_text_phrase_id.obj" "..\..\obj\Release\client\dbgroup_list_sheet_text_share.obj" "..\..\obj\Release\client\dbgroup_list_sheet_trade.obj" "..\..\obj\Release\client\dbgroup_select_number.obj" "..\..\obj\Release\client\dbview_bar.obj" "..\..\obj\Release\client\dbview_bar3.obj" "..\..\obj\Release\client\dbview_digit.obj" "..\..\obj\Release\client\dbview_number.obj" "..\..\obj\Release\client\dbview_quantity.obj" "..\..\obj\Release\client\encyclopedia_manager.obj" "..\..\obj\Release\client\event_descriptor.obj" "..\..\obj\Release\client\filtered_chat_summary.obj" "..\..\obj\Release\client\flying_text_manager.obj" "..\..\obj\Release\client\group_career.obj" "..\..\obj\Release\client\group_compas.obj" "..\..\obj\Release\client\group_container.obj" "..\..\obj\Release\client\group_editbox.obj" "..\..\obj\Release\client\group_frame.obj" "..\..\obj\Release\client\group_header.obj" "..\..\obj\Release\client\group_html.obj" "..\..\obj\Release\client\group_html_cs.obj" "..\..\obj\Release\client\group_html_forum.obj" "..\..\obj\Release\client\group_html_mail.obj" "..\..\obj\Release\client\group_html_qcm.obj" "..\..\obj\Release\client\group_html_webig.obj" "..\..\obj\Release\client\group_in_scene.obj" "..\..\obj\Release\client\group_in_scene_bubble.obj" "..\..\obj\Release\client\group_in_scene_user_info.obj" "..\..\obj\Release\client\group_list.obj" "..\..\obj\Release\client\group_map.obj" "..\..\obj\Release\client\group_menu.obj" "..\..\obj\Release\client\group_modal.obj" "..\..\obj\Release\client\group_modal_get_key.obj" "..\..\obj\Release\client\group_paragraph.obj" "..\..\obj\Release\client\group_phrase_skill_filter.obj" "..\..\obj\Release\client\group_quick_help.obj" "..\..\obj\Release\client\group_scrolltext.obj" "..\..\obj\Release\client\group_skills.obj" "..\..\obj\Release\client\group_tab.obj" "..\..\obj\Release\client\group_table.obj" "..\..\obj\Release\client\group_tree.obj" "..\..\obj\Release\client\group_wheel.obj" "..\..\obj\Release\client\guild_manager.obj" "..\..\obj\Release\client\input_handler_manager.obj" "..\..\obj\Release\client\interface_3d_scene.obj" "..\..\obj\Release\client\interface_anim.obj" "..\..\obj\Release\client\interface_config.obj" "..\..\obj\Release\client\interface_ddx.obj" "..\..\obj\Release\client\interface_element.obj" "..\..\obj\Release\client\interface_expr.obj" "..\..\obj\Release\client\interface_expr_node.obj" "..\..\obj\Release\client\interface_expr_user_fct.obj" "..\..\obj\Release\client\interface_expr_user_fct_game.obj" "..\..\obj\Release\client\interface_expr_user_fct_items.obj" "..\..\obj\Release\client\interface_group.obj" "..\..\obj\Release\client\interface_link.obj" "..\..\obj\Release\client\interface_manager.obj" "..\..\obj\Release\client\interface_observer.obj" "..\..\obj\Release\client\interface_options.obj" "..\..\obj\Release\client\interface_parser.obj" "..\..\obj\Release\client\interface_property.obj" "..\..\obj\Release\client\inventory_manager.obj" "..\..\obj\Release\client\item_consumable_effect.obj" "..\..\obj\Release\client\item_special_effect.obj" "..\..\obj\Release\client\libwww_nel_stream.obj" "..\..\obj\Release\client\list_sheet_base.obj" "..\..\obj\Release\client\lua_helper.obj" "..\..\obj\Release\client\lua_ihm.obj" "..\..\obj\Release\client\lua_object.obj" "..\..\obj\Release\client\macrocmd_key.obj" "..\..\obj\Release\client\macrocmd_manager.obj" "..\..\obj\Release\client\music_player.obj" "..\..\obj\Release\client\obs_huge_list.obj" "..\..\obj\Release\client\people_interraction.obj" "..\..\obj\Release\client\people_list.obj" "..\..\obj\Release\client\player_trade.obj" "..\..\obj\Release\client\reflect.obj" "..\..\obj\Release\client\register_interface_elements.obj" "..\..\obj\Release\client\req_skill_formula.obj" "..\..\obj\Release\client\sbrick_manager.obj" "..\..\obj\Release\client\skill_change_callback.obj" "..\..\obj\Release\client\skill_manager.obj" "..\..\obj\Release\client\sphrase_manager.obj" "..\..\obj\Release\client\task_bar_manager.obj" "..\..\obj\Release\client\trade_common.obj" "..\..\obj\Release\client\view_base.obj" "..\..\obj\Release\client\view_bitmap.obj" "..\..\obj\Release\client\view_bitmap_combo.obj" "..\..\obj\Release\client\view_bitmap_faber_mp.obj" "..\..\obj\Release\client\view_link.obj" "..\..\obj\Release\client\view_pointer.obj" "..\..\obj\Release\client\view_polygon.obj" "..\..\obj\Release\client\view_quad.obj" "..\..\obj\Release\client\view_radar.obj" "..\..\obj\Release\client\view_renderer.obj" "..\..\obj\Release\client\view_text.obj" "..\..\obj\Release\client\view_text_formated.obj" "..\..\obj\Release\client\view_text_id.obj" "..\..\obj\Release\client\view_text_id_formated.obj" "..\..\obj\Release\client\yubo_chat.obj" "..\..\obj\Release\client\action_historic.obj" "..\..\obj\Release\client\auto_group.obj" "..\..\obj\Release\client\client_edition_module.obj" "..\..\obj\Release\client\com_lua_module.obj" "..\..\obj\Release\client\config_var.obj" "..\..\obj\Release\client\displayer_base.obj" "..\..\obj\Release\client\displayer_lua.obj" "..\..\obj\Release\client\displayer_visual.obj" "..\..\obj\Release\client\displayer_visual_activity_sequence.obj" "..\..\obj\Release\client\displayer_visual_entity.obj" "..\..\obj\Release\client\displayer_visual_group.obj" "..\..\obj\Release\client\displayer_visual_road.obj" "..\..\obj\Release\client\displayer_visual_shape.obj" "..\..\obj\Release\client\dmc.obj" "..\..\obj\Release\client\editor.obj" "..\..\obj\Release\client\entity_custom_select_box.obj" "..\..\obj\Release\client\entity_sorter.obj" "..\..\obj\Release\client\instance.obj" "..\..\obj\Release\client\instance_map_deco.obj" "..\..\obj\Release\client\island_collision.obj" "..\..\obj\Release\client\lua_event_forwarder.obj" "..\..\obj\Release\client\mesh_array.obj" "..\..\obj\Release\client\npc_editor.obj" "..\..\obj\Release\client\object_factory_client.obj" "..\..\obj\Release\client\palette.obj" "..\..\obj\Release\client\palette_node.obj" "..\..\obj\Release\client\prim_render.obj" "..\..\obj\Release\client\property_accessor.obj" "..\..\obj\Release\client\r2_config.obj" "..\..\obj\Release\client\tool.obj" "..\..\obj\Release\client\tool_choose_pos.obj" "..\..\obj\Release\client\tool_choose_pos_lua.obj" "..\..\obj\Release\client\tool_create_entity.obj" "..\..\obj\Release\client\tool_draw_prim.obj" "..\..\obj\Release\client\tool_draw_road.obj" "..\..\obj\Release\client\tool_maintained_action.obj" "..\..\obj\Release\client\tool_new_vertex.obj" "..\..\obj\Release\client\tool_pick.obj" "..\..\obj\Release\client\tool_select_move.obj" "..\..\obj\Release\client\tool_select_rotate.obj" "..\..\obj\Release\client\verbose_clock.obj" "..\..\obj\Release\client\ai_mode.obj" "..\..\obj\Release\client\death_mode.obj" "..\..\obj\Release\client\interface_mode.obj" "..\..\obj\Release\client\mount_mode.obj" "..\..\obj\Release\client\third_mode.obj" "..\..\obj\Release\client\actions.obj" "..\..\obj\Release\client\actions_client.obj" "..\..\obj\Release\client\animation.obj" "..\..\obj\Release\client\animation_fx.obj" "..\..\obj\Release\client\animation_fx_id_array.obj" "..\..\obj\Release\client\animation_fx_misc.obj" "..\..\obj\Release\client\animation_misc.obj" "..\..\obj\Release\client\animation_set.obj" "..\..\obj\Release\client\animation_state.obj" "..\..\obj\Release\client\attached_fx.obj" "..\..\obj\Release\client\attack_list.obj" "..\..\obj\Release\client\auto_anim.obj" "..\..\obj\Release\client\behaviour_context.obj" "..\..\obj\Release\client\bg_downloader_access.obj" "..\..\obj\Release\client\browse_faq.obj" "..\..\obj\Release\client\camera_recorder.obj" "..\..\obj\Release\client\cdb.obj" "..\..\obj\Release\client\cdb_branch.obj" "..\..\obj\Release\client\cdb_check_sum.obj" "..\..\obj\Release\client\cdb_leaf.obj" "..\..\obj\Release\client\cdb_synchronised.obj" "..\..\obj\Release\client\character_cl.obj" "..\..\obj\Release\client\client.obj" "..\..\obj\Release\client\client.res" "..\..\obj\Release\client\client_cfg.obj" "..\..\obj\Release\client\client_chat_manager.obj" "..\..\obj\Release\client\color_slot_manager.obj" "..\..\obj\Release\client\commands.obj" "..\..\obj\Release\client\connection.obj" "..\..\obj\Release\client\contextual_cursor.obj" "..\..\obj\Release\client\continent.obj" "..\..\obj\Release\client\continent_manager.obj" "..\..\obj\Release\client\continent_manager_build.obj" "..\..\obj\Release\client\cursor_functions.obj" "..\..\obj\Release\client\custom_matrix.obj" "..\..\obj\Release\client\debug_client.obj" "..\..\obj\Release\client\decal.obj" "..\..\obj\Release\client\decal_anim.obj" "..\..\obj\Release\client\demo.obj" "..\..\obj\Release\client\door_manager.obj" "..\..\obj\Release\client\entities.obj" "..\..\obj\Release\client\entity_animation_manager.obj" "..\..\obj\Release\client\entity_cl.obj" "..\..\obj\Release\client\entity_fx.obj" "..\..\obj\Release\client\events_listener.obj" "..\..\obj\Release\client\faction_war_manager.obj" "..\..\obj\Release\client\far_tp.obj" "..\..\obj\Release\client\fix_season_data.obj" "..\..\obj\Release\client\fog_map.obj" "..\..\obj\Release\client\forage_source_cl.obj" "..\..\obj\Release\client\fx_cl.obj" "..\..\obj\Release\client\fx_manager.obj" "..\..\obj\Release\client\gabarit.obj" "..\..\obj\Release\client\game_context_menu.obj" "..\..\obj\Release\client\gateway_fec_transport.obj" "..\..\obj\Release\client\global.obj" "..\..\obj\Release\client\graph.obj" "..\..\obj\Release\client\graphic.obj" "..\..\obj\Release\client\ground_fx_manager.obj" "..\..\obj\Release\client\hair_set.obj" "..\..\obj\Release\client\http_client.obj" "..\..\obj\Release\client\http_client_curl.obj" "..\..\obj\Release\client\ig_callback.obj" "..\..\obj\Release\client\ig_client.obj" "..\..\obj\Release\client\ig_enum.obj" "..\..\obj\Release\client\ig_season_callback.obj" "..\..\obj\Release\client\impulse_decoder.obj" "..\..\obj\Release\client\ingame_database_manager.obj" "..\..\obj\Release\client\init.obj" "..\..\obj\Release\client\init_main_loop.obj" "..\..\obj\Release\client\input.obj" "..\..\obj\Release\client\item_cl.obj" "..\..\obj\Release\client\landscape_poly_drawer.obj" "..\..\obj\Release\client\libwww.obj" "..\..\obj\Release\client\light_cycle_manager.obj" "..\..\obj\Release\client\lod_character_user_manager.obj" "..\..\obj\Release\client\login.obj" "..\..\obj\Release\client\login_patch.obj" "..\..\obj\Release\client\login_progress_post_thread.obj" "..\..\obj\Release\client\login_xdelta.obj" "..\..\obj\Release\client\main_loop.obj" "..\..\obj\Release\client\mesh_camera_col_manager.obj" "..\..\obj\Release\client\micro_life_manager.obj" "..\..\obj\Release\client\misc.obj" "..\..\obj\Release\client\movie_shooter.obj" "..\..\obj\Release\client\net_manager.obj" "..\..\obj\Release\client\network_connection.obj" "..\..\obj\Release\client\npc_icon.obj" "..\..\obj\Release\client\outpost.obj" "..\..\obj\Release\client\outpost_manager.obj" "..\..\obj\Release\client\pacs_client.obj" "..\..\obj\Release\client\permanent_ban.obj" "..\..\obj\Release\client\player_cl.obj" "..\..\obj\Release\client\player_r2_cl.obj" "..\..\obj\Release\client\precipitation.obj" "..\..\obj\Release\client\precipitation_clip_grid.obj" "..\..\obj\Release\client\prim_file.obj" "..\..\obj\Release\client\progress.obj" "..\..\obj\Release\client\projectile_manager.obj" "..\..\obj\Release\client\property_decoder.obj" "..\..\obj\Release\client\r2_lua.obj" "..\..\obj\Release\client\release.obj" "..\..\obj\Release\client\rosace.obj" "..\..\obj\Release\client\scalable_time.obj" "..\..\obj\Release\client\session_browser.obj" "..\..\obj\Release\client\session_browser_impl.obj" "..\..\obj\Release\client\sheet_manager.obj" "..\..\obj\Release\client\sky.obj" "..\..\obj\Release\client\sky_material_setup.obj" "..\..\obj\Release\client\sky_object.obj" "..\..\obj\Release\client\sky_render.obj" "..\..\obj\Release\client\sound_manager.obj" "..\..\obj\Release\client\stage.obj" "..\..\obj\Release\client\starting_roles.obj" "..\..\obj\Release\client\stdpch.obj" "..\..\obj\Release\client\streamable_entity.obj" "..\..\obj\Release\client\streamable_entity_composite.obj" "..\..\obj\Release\client\streamable_ig.obj" "..\..\obj\Release\client\stremable_ig.obj" "..\..\obj\Release\client\string_manager_client.obj" "..\..\obj\Release\client\teleport.obj" "..\..\obj\Release\client\text_manager.obj" "..\..\obj\Release\client\time_client.obj" "..\..\obj\Release\client\timed_fx_manager.obj" "..\..\obj\Release\client\user_controls.obj" "..\..\obj\Release\client\user_entity.obj" "..\..\obj\Release\client\view.obj" "..\..\obj\Release\client\village.obj" "..\..\obj\Release\client\water_env_map_rdr.obj" "..\..\obj\Release\client\water_map.obj" "..\..\obj\Release\client\weather.obj" "..\..\obj\Release\client\weather_manager_client.obj" "..\..\obj\Release\client\weather_setup_client.obj" "..\..\obj\Release\client\world_database_manager.obj" "..\..\obj\Release\client\zone_util.obj" ] Creating command line "link.exe @"g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006C45324892.rsp" /NOLOGO /ERRORREPORT:PROMPT" Creating temporary file "g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006D45324892.rsp" with contents [ /outputresource:"..\..\bin\client_ryzom_r.exe;#1" /manifest "..\..\obj\Release\client\client_ryzom_r.exe.intermediate.manifest" ] Creating command line "mt.exe @"g:\Game\Ryzom Source\code\ryzom\obj\Release\client\RSP00006D45324892.rsp" /nologo" Creating temporary file "g:\Game\Ryzom Source\code\ryzom\obj\Release\client\BAT00006E45324892.bat" with contents [ @echo Manifest resource last updated at %TIME% on %DATE% > "..\..\obj\Release\client\mt.dep" ] Creating command line """g:\Game\Ryzom Source\code\ryzom\obj\Release\client\BAT00006E45324892.bat""" Creating temporary file "g:\Game\Ryzom Source\code\ryzom\obj\Release\client\BAT00006F45324892.bat" with contents [ @echo off g:\Game\Ryzom Source\code\ryzom\client\src\\..\..\tools\scripts\windows\tools\replace_vista_icon.exe g:\Game\Ryzom Source\code\ryzom\bin\client_ryzom_r.exe g:\Game\Ryzom Source\code\ryzom\client\src\\ryzom.ico 101 if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "insert the hi res icon" exit 1 :VCEnd ] Creating command line """g:\Game\Ryzom Source\code\ryzom\obj\Release\client\BAT00006F45324892.bat""" |
Output Window |
Compiling... stdpch.cpp Compiling... zone_util.cpp world_database_manager.cpp weather_setup_client.cpp weather_manager_client.cpp weather.cpp water_map.cpp water_env_map_rdr.cpp village.cpp view.cpp user_entity.cpp user_controls.cpp timed_fx_manager.cpp time_client.cpp text_manager.cpp teleport.cpp string_manager_client.cpp stremable_ig.cpp streamable_ig.cpp streamable_entity_composite.cpp streamable_entity.cpp Generating Code... Compiling... starting_roles.cpp stage.cpp sound_manager.cpp sky_render.cpp sky_object.cpp sky_material_setup.cpp sky.cpp sheet_manager.cpp session_browser_impl.cpp session_browser.cpp scalable_time.cpp rosace.cpp release.cpp r2_lua.cpp property_decoder.cpp projectile_manager.cpp progress.cpp prim_file.cpp precipitation_clip_grid.cpp precipitation.cpp Generating Code... Compiling... player_r2_cl.cpp player_cl.cpp permanent_ban.cpp pacs_client.cpp outpost_manager.cpp outpost.cpp npc_icon.cpp network_connection.cpp HALF_FREQUENCY_SENDING_TO_CLIENT net_manager.cpp movie_shooter.cpp misc.cpp micro_life_manager.cpp mesh_camera_col_manager.cpp main_loop.cpp login_xdelta.cpp login_progress_post_thread.cpp login_patch.cpp login.cpp lod_character_user_manager.cpp light_cycle_manager.cpp Generating Code... Compiling... libwww.cpp landscape_poly_drawer.cpp item_cl.cpp input.cpp init_main_loop.cpp init.cpp ingame_database_manager.cpp impulse_decoder.cpp ig_season_callback.cpp ig_enum.cpp ig_client.cpp ig_callback.cpp http_client_curl.cpp http_client.cpp hair_set.cpp ground_fx_manager.cpp graphic.cpp graph.cpp global.cpp gateway_fec_transport.cpp Generating Code... Compiling... game_context_menu.cpp gabarit.cpp fx_manager.cpp fx_cl.cpp forage_source_cl.cpp fog_map.cpp fix_season_data.cpp far_tp.cpp .\far_tp.cpp(750) : Warning Msg: inform the player that he is banned from the ring faction_war_manager.cpp events_listener.cpp entity_fx.cpp entity_cl.cpp entity_animation_manager.cpp entities.cpp door_manager.cpp demo.cpp decal_anim.cpp decal.cpp debug_client.cpp custom_matrix.cpp Generating Code... Compiling... cursor_functions.cpp continent_manager_build.cpp continent_manager.cpp continent.cpp contextual_cursor.cpp connection.cpp commands.cpp color_slot_manager.cpp client_chat_manager.cpp client_cfg.cpp client.cpp character_cl.cpp cdb_synchronised.cpp cdb_leaf.cpp cdb_check_sum.cpp cdb_branch.cpp cdb.cpp camera_recorder.cpp browse_faq.cpp bg_downloader_access.cpp Generating Code... Compiling... behaviour_context.cpp auto_anim.cpp attack_list.cpp attached_fx.cpp animation_state.cpp animation_set.cpp animation_misc.cpp animation_fx_misc.cpp animation_fx_id_array.cpp animation_fx.cpp animation.cpp actions_client.cpp actions.cpp third_mode.cpp mount_mode.cpp interface_mode.cpp death_mode.cpp ai_mode.cpp verbose_clock.cpp tool_select_rotate.cpp Generating Code... Compiling... tool_select_move.cpp tool_pick.cpp tool_new_vertex.cpp tool_maintained_action.cpp tool_draw_road.cpp tool_draw_prim.cpp tool_create_entity.cpp tool_choose_pos_lua.cpp tool_choose_pos.cpp tool.cpp r2_config.cpp property_accessor.cpp prim_render.cpp palette_node.cpp palette.cpp object_factory_client.cpp npc_editor.cpp mesh_array.cpp lua_event_forwarder.cpp island_collision.cpp Generating Code... Compiling... instance_map_deco.cpp instance.cpp entity_sorter.cpp entity_custom_select_box.cpp editor.cpp dmc.cpp displayer_visual_shape.cpp displayer_visual_road.cpp displayer_visual_group.cpp displayer_visual_entity.cpp displayer_visual_activity_sequence.cpp displayer_visual.cpp displayer_lua.cpp displayer_base.cpp config_var.cpp com_lua_module.cpp client_edition_module.cpp auto_group.cpp action_historic.cpp yubo_chat.cpp Generating Code... Compiling... view_text_id_formated.cpp view_text_id.cpp view_text_formated.cpp view_text.cpp view_renderer.cpp view_radar.cpp view_quad.cpp view_polygon.cpp view_pointer.cpp view_link.cpp view_bitmap_faber_mp.cpp view_bitmap_combo.cpp view_bitmap.cpp view_base.cpp trade_common.cpp task_bar_manager.cpp sphrase_manager.cpp skill_manager.cpp skill_change_callback.cpp sbrick_manager.cpp Generating Code... Compiling... req_skill_formula.cpp register_interface_elements.cpp reflect.cpp player_trade.cpp people_list.cpp people_interraction.cpp obs_huge_list.cpp music_player.cpp macrocmd_manager.cpp macrocmd_key.cpp lua_object.cpp lua_ihm.cpp lua_helper.cpp list_sheet_base.cpp libwww_nel_stream.cpp item_special_effect.cpp item_consumable_effect.cpp inventory_manager.cpp interface_property.cpp interface_parser.cpp Generating Code... Compiling... interface_options.cpp interface_observer.cpp interface_manager.cpp interface_link.cpp interface_group.cpp interface_expr_user_fct_items.cpp interface_expr_user_fct_game.cpp interface_expr_user_fct.cpp interface_expr_node.cpp interface_expr.cpp interface_element.cpp interface_ddx.cpp interface_config.cpp interface_anim.cpp interface_3d_scene.cpp input_handler_manager.cpp guild_manager.cpp group_wheel.cpp group_tree.cpp group_table.cpp Generating Code... Compiling... group_tab.cpp group_skills.cpp group_scrolltext.cpp group_quick_help.cpp group_phrase_skill_filter.cpp group_paragraph.cpp group_modal_get_key.cpp group_modal.cpp group_menu.cpp group_map.cpp group_list.cpp group_in_scene_user_info.cpp group_in_scene_bubble.cpp group_in_scene.cpp group_html_webig.cpp group_html_qcm.cpp group_html_mail.cpp group_html_forum.cpp group_html_cs.cpp group_html.cpp Generating Code... Compiling... group_header.cpp group_frame.cpp group_editbox.cpp group_container.cpp group_compas.cpp group_career.cpp flying_text_manager.cpp filtered_chat_summary.cpp event_descriptor.cpp encyclopedia_manager.cpp dbview_quantity.cpp dbview_number.cpp dbview_digit.cpp dbview_bar3.cpp dbview_bar.cpp dbgroup_select_number.cpp dbgroup_list_sheet_trade.cpp dbgroup_list_sheet_text_share.cpp dbgroup_list_sheet_text_phrase_id.cpp dbgroup_list_sheet_text_phrase.cpp Generating Code... Compiling... dbgroup_list_sheet_text_brick_composition.cpp dbgroup_list_sheet_text.cpp dbgroup_list_sheet_mission.cpp dbgroup_list_sheet_icon_phrase.cpp dbgroup_list_sheet_bonus_malus.cpp dbgroup_list_sheet.cpp dbgroup_combo_box.cpp dbgroup_build_phrase.cpp dbctrl_sheet.cpp custom_mouse.cpp ctrl_tooltip.cpp ctrl_text_button.cpp ctrl_sheet_selection.cpp ctrl_scroll.cpp ctrl_quad.cpp ctrl_polygon.cpp ctrl_col_pick.cpp ctrl_button.cpp ctrl_base_button.cpp ctrl_base.cpp Generating Code... Compiling... chat_window.cpp chat_text_manager.cpp chat_filter.cpp chat_displayer.cpp character_3d.cpp brick_learned_callback.cpp bot_chat_page_trade.cpp bot_chat_page_ring_sessions.cpp bot_chat_page_player_gift.cpp bot_chat_page_news.cpp bot_chat_page_mission_end.cpp bot_chat_page_mission.cpp bot_chat_page_dynamic_mission.cpp bot_chat_page_create_guild.cpp bot_chat_page_all.cpp bot_chat_page.cpp bot_chat_manager.cpp bonus_malus.cpp bar_manager.cpp animal_position_state.cpp Generating Code... Compiling... add_on_manager.cpp action_phrase_faber.cpp action_handler_ui.cpp action_handler_tools.cpp action_handler_phrase.cpp action_handler_outpost.cpp action_handler_move.cpp action_handler_misc.cpp action_handler_item.cpp action_handler_help.cpp action_handler_game.cpp action_handler_edit.cpp action_handler_debug.cpp action_handler.cpp Generating Code... Compiling resources... Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 Copyright (C) Microsoft Corporation. All rights reserved. Linking... Creating library ..\..\bin\client_ryzom_r.lib and object ..\..\bin\client_ryzom_r.exp stlport_statix.lib(dll_main.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(fstream.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(ios.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(stdio_streambuf.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(iostream.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(codecvt.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(collate.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(ctype.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(monetary.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(num_get.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(num_put.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(num_get_float.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(num_put_float.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(numpunct.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(time_facets.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(messages.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(locale.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(locale_impl.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(locale_catalog.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(facets_byname.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(allocators.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info stlport_statix.lib(c_locale.o) : warning LNK4099: PDB 'stlport_statix.pdb' was not found with 'G:\Game\Test\lib\stlport_statix.lib' or at 'g:\Game\Ryzom Source\code\ryzom\bin\stlport_statix.pdb'; linking object as if no debug info Embedding manifest... insert the hi res icon 'g:\Game\Ryzom' is not recognized as an internal or external command, operable program or batch file. Project : error PRJ0019: A tool returned an error code from "insert the hi res icon" |
Results |
Build log was saved at "file://g:\Game\Ryzom Source\code\ryzom\obj\Release\client\BuildLog.htm" client - 1 error(s), 22 warning(s) |