Accessing buffers received from the server by the client.

Added by AlexS over 4 years ago

Hey all, I am looking into how the networking in Ryzom works and to experiment more with it i would really love to get at the data being sent down from the server to the player.

I already looked through the Nel classes and while they give all the access i need to get all the buffers/sockets, but all i am really interested in is the buffers received by the client (post login) and where they are sent from.

If anyone has some insight on where to look it'd be greatly appreciated!

Edit: Sorry for the multi-post, i didn't know which forum section to put this under, feel free to delete the incorrectly placed one or merge them.