server /client structure

Added by molleke about 5 years ago

Hi,

Got the entire thing to compile without any erros. Got the client to start and connected to the open shard. Got the worldeditor to run ( was a bit of a hassle). Now the next question is: Where is the actual world stored? I can load a .worldedit file which is located in /code/ryzom/tools/leveldesig/install/world_editor_continents. The file is newbieland.worldedit

It then opens a .land file. I assume the one located in /code/ryzom/tools/leveldesig/install/continents/newbieland. That file is newbieland.land.

I an load primitives etc.

Now my question is. Suppose I would like to start with a world from scratch. What does need to happen? Where is the actual world stored? On the server? Or in the client? I suppose it is a bit of both but right now I'm not getting it. Is there any place where it is decribd in general how this works? My simple goal would be to have a very small empty world with e.g. one object in and a player that can walk around that object.

Anyone cna point me in that direction?