Lua error

Added by katatafish about 5 years ago

9> Bibliothek "..\..\bin\client_ryzom_r.lib" und Objekt "..\..\bin\client_ryzom_r.exp" werden erstellt.
39>lua_ihm.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: struct std::pair<void *,int> __thiscall luabind::detail::cast_graph::cast(void *,unsigned int,unsigned int,unsigned int,void const *)const " (?cast@cast_graph@detail@luabind@QBE?AU?$pair@PAXH@std@PAXIIIPBX@Z)" in Funktion ""public: virtual struct std::pair<void *,int> __thiscall luabind::detail::pointer_holder<class std::auto_ptr<class NLMISC::CRGBA>,class NLMISC::CRGBA>::get(unsigned int)const " (?get@?$pointer_holder@V?$auto_ptr@VCRGBA@NLMISC@@std@VCRGBA@NLMISC@@detail@luabind@UBE?AU?$pair@PAXH@std@I@Z)".
39>lua_ihm.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""public: __thiscall luabind::scope::scope(class std::auto_ptr<struct luabind::detail::registration>)" (??0scope@luabind
@QAE@V?$auto_ptr@Uregistration@detail@luabind@@std@Z)" in Funktion ""struct luabind::scope __cdecl luabind::def<int (__cdecl*)(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &),struct luabind::detail::null_type>(char const *,int (__cdecl*)(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &),struct luabind::detail::null_type const &)" (??$def@P6AHABV?$basic_string@DU?$char_traits@D@std@V?$allocator@D@2@std@ZUnull_type@detail@luabind@luabind@YA?AUscope@0@PBDP6AHABV?$basic_string@DU?$char_traits@D@std@V?$allocator@D@2@std@@ZABUnull_type@detail@0@Z)".
39>lua_ihm.obj : error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > __cdecl luabind::detail::get_class_name(struct lua_State *,class luabind::type_id const &)" (?get_class_name@detail@luabind@YA?AV?$basic_string@DU?$char_traits@D@std@V?$allocator@D@2@std@PAUlua_State@ABVtype_id@2@Z)" in Funktion ""public: static void __cdecl luabind::detail::type_to_string<class ucstring>::get(struct lua_State *)" (?get@?$type_to_string@Vucstring@@detail@luabind@SAXPAUlua_State@@@Z)".
39>..\..\bin\client_ryzom_r.exe : fatal error LNK1120: 3 nicht aufgelöste externe Verweise.

this comes if i build the client i don´t know where the mistake is. i have stlport on first position and i have rebuild all things 3times what is the mistake?! could you help me pls? (sry for bad english this was written by a german)


Replies (2)

RE: Lua error - Added by rti about 5 years ago

seems like you are not linking in luabind libraries

RE: Lua error - Added by kervala about 5 years ago

It didn't use stlport :(

If you compiled before without STLport include on first position, you should force rebuild all :)

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