Segfault OSX Dump
Added by Mankar over 4 years ago
I don't have any real issues to report, but an interesting crash when playing ryzom on my mac is that the game segfaults when I get too close to a karavan camp. I can log into another character without issue but logging into the character near the karavan camp causes a segfault on load. It's not a real problem because moving him somewhere else on another computer fixes the problem. No idea if similar things happen in Linux. Attached is the crash report if anyone is interested.
-Mankar
Ryzom_segfault.rtf (36.9 kB)
Replies (5)
RE: Segfault OSX Dump - Added by kervala over 4 years ago
I searched some details about this issue and found :
- http://lists.apple.com/archives/mac-opengl/2004/Jan/msg00180.html
- http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=285256
- http://stackoverflow.com/questions/1853181/gldrawelements-flicker-and-crash
I will investigate further later :)
RE: Segfault OSX Dump - Added by rti over 4 years ago
Mankar, as a quick work around, you can disable micro vegetation. This should prevent the crash.
RE: Segfault OSX Dump - Added by Mankar over 4 years ago
Disabling micro vegetation does work. Setting the percent slider lower for micro vegetation also leads to less segfaults.
-Mankar
RE: Segfault OSX Dump - Added by kervala over 4 years ago
We have a supposition, perhaps could be it related to 64 bits :p
Do you have a 64 bits version ?
It didn't crash yesterday on my PC, perhaps because I'm running Mac OS X 10.5.7 in 32 bits.
RE: Segfault OSX Dump - Added by Mankar over 4 years ago
I'm running OSX 10.6.4 in 64-bits, so that could be the reason. For the most part it plays fine.
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