stuck in ground

Added by Botanic over 2 years ago

I created some ligo bricks and they built with the pipeline ok etc however when i load them into the game i get stuck in the terrain in 3rd person mode (not first)

http://www.naveoss.com/TITA.mov is a video of the issue


Replies (4)

RE: stuck in ground - Added by Botanic over 2 years ago

The client.log has thousands of lines of

2012/11/17 04:29:36 WRN 1474 ryzom_client_r.exe character_cl.cpp 3609 CCharacterCL::computeMotion : CCharacterCL::computeMotion : Animation should have a track for the position.
2012/11/17 04:29:36 WRN 1474 ryzom_client_r.exe character_cl.cpp 3609 CCharacterCL::computeMotion : CCharacterCL::computeMotion : Animation should have a track for the position.
2012/11/17 04:29:36 WRN 1474 ryzom_client_r.exe animation_misc.cpp 225 CAnimationMisc::getAnimationAverageSpeed : CEntityAnimationManager::getAnimationAverageSpeed : length <= 0.0 -> return speed = 0.0
2012/11/17 04:29:36 WRN 1474 ryzom_client_r.exe animation_misc.cpp 225 CAnimationMisc::getAnimationAverageSpeed : CEntityAnimationManager::getAnimationAverageSpeed : length <= 0.0 -> return speed = 0.0

whenever i try to move

RE: stuck in ground - Added by kaetemi over 2 years ago

did you update your server collision data and client collision data?

RE: stuck in ground - Added by Botanic over 2 years ago

Yes and the collisions work far as i can tell as i added additional ligo bricks that i can walk onto.

RE: stuck in ground - Added by Botanic over 2 years ago

Fixed it, nuked the export and install folders and rebuilt the data... /shrug

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