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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=11&amp;per_page=50" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=11&amp;per_page=50" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-02-07T22:46:54+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1522 (New): Right-click popup menu sometimes comes up during right mouse drag.</title>
    <link href="http://dev.ryzom.com/issues/1522" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1522</id>
    <updated>2013-02-07T22:46:54+01:00</updated>
    <author>
      <name>DuDraig</name>
    </author>
    <content type="html">
&lt;p&gt;Windows 7 x64 in the ryzom.com game.&lt;/p&gt;


	&lt;p&gt;When moving your character forward by holding down the forward keyboard key (in my case 'w') and using the mouse right-drag to change direction, sometimes the drag is spuriously canceled and the right-click popup menu ("Free Look" | "Move") appears all on its own without lifting the right mouse button. This can also happen when you just press the right-mouse button without releasing when intending to start a drag. This behavior is unique to this game on my computer.&lt;/p&gt;


The expected behaviors are:
	&lt;ul&gt;
	&lt;li&gt;If you press the right-mouse button, drag outside a defined small rectangle, and then release, only the direction change function should happen and the right-click popup menu should not appear at any time during the drag or after the right mouse button is released.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, while the button remains pressed the right-click popup menu should not appear regardless of whether the mouse has moved or not.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, do not drag the mouse outside a defined small rectangle, and then release, the right-click popup menu should appear.&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Because of the technical nature of this problem, I was asked in-game by a CSR to report it here.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1464 (New): Write about the source code Layout</title>
    <link href="http://dev.ryzom.com/issues/1464" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1464</id>
    <updated>2012-04-26T04:05:44+02:00</updated>
    <author>
      <name>shackra</name>
      <email>jorgean@lavabit.com</email>
    </author>
    <content type="html">
&lt;p&gt;Please write about the source code layout in order to make easy hack into the Ryzom Core source code the wiki page exists &lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/SourceCodeLayout"&gt;http://dev.ryzom.com/projects/ryzom/wiki/SourceCodeLayout&lt;/a&gt; (I created it :P)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1347 (New): Stop grabbing the mouse pointer at startup, at least in window mode</title>
    <link href="http://dev.ryzom.com/issues/1347" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1347</id>
    <updated>2011-08-20T12:37:01+02:00</updated>
    <author>
      <name>Potlatch</name>
      <email>sevmek@free.fr</email>
    </author>
    <content type="html">
&lt;p&gt;Hi,&lt;/p&gt;


	&lt;p&gt;Well, i'm not really sure it qualifies as a bug. Still each time I startup ryzom client in window mode, it grabs the mouse pointer and put it somewhere else. I find it quit annoying and don't see the purpose of it in the window mode.&lt;/p&gt;


	&lt;p&gt;Official client on Ubuntu 10.04&lt;/p&gt;


	&lt;p&gt;Best regards.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1267 (New): Wrong mouse click position</title>
    <link href="http://dev.ryzom.com/issues/1267" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1267</id>
    <updated>2011-03-25T02:00:40+01:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;When reactivating the window with a mouse click, a click event with the old mouse position is fired.&lt;/p&gt;


	&lt;p&gt;Reproduce:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;open ryzom client&lt;/li&gt;
		&lt;li&gt;click "Manage Account" or anything else that opens an external browser&lt;/li&gt;
		&lt;li&gt;reactivate the ryzom client window with a click&lt;/li&gt;
		&lt;li&gt;the "Manage Account" button is clicked again and another browser opens&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1243 (New): Create man pages for binaries</title>
    <link href="http://dev.ryzom.com/issues/1243" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1243</id>
    <updated>2011-01-19T16:27:46+01:00</updated>
    <author>
      <name>lubos</name>
    </author>
    <content type="html">
&lt;p&gt;Each binary should have a man page.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1203 (New): Replace LibWWW</title>
    <link href="http://dev.ryzom.com/issues/1203" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1203</id>
    <updated>2010-11-24T21:09:40+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;LibWWW is no longer a supported library in many distributions and is not actively developed any longer. We should consider replacing it.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1125 (New): client_ryzom_r.exe StartupHost</title>
    <link href="http://dev.ryzom.com/issues/1125" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1125</id>
    <updated>2010-10-09T21:47:08+02:00</updated>
    <author>
      <name>mixxit</name>
      <email>mike@freshinc.co.uk</email>
    </author>
    <content type="html">
&lt;p&gt;'If you are using client_ryzom_r.exe provided in the client archive, it connects to Openshard ignoring what you set for StartupHost. It's probably why you don't see users in your database, because you create them in Openshard database.'&lt;/p&gt;


	&lt;p&gt;This is confusing for a new user. Especially if the open ryzom shard is up.&lt;/p&gt;


	&lt;p&gt;Any chance this can be fixed in the client download for first timers?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #1025 (New): New icon sizes and locations for client</title>
    <link href="http://dev.ryzom.com/issues/1025" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1025</id>
    <updated>2010-07-18T10:11:52+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Applications desktop menu is using a 48x48 icon in /usr/share/pixmaps but window icons should be located in /usr/share/icons/hicolor.&lt;/p&gt;


	&lt;p&gt;Each different size should installed in their specific directory (16x16, 22x22, 24x24, 32x32, 36x36, 48x48, 64x64, 72x72, 96x96, 128x128, 192x192, 256x256) or in "scalable" when it's a SVG file.&lt;/p&gt;


	&lt;p&gt;Not all sizes are used so we should check which ones are the most important.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #997 (Assigned): Allow client to reconnect without client restart</title>
    <link href="http://dev.ryzom.com/issues/997" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/997</id>
    <updated>2010-06-22T15:02:31+02:00</updated>
    <author>
      <name>kerozcak</name>
      <email>kaczorek@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When client disconnects (FS lost) it's required to restart client. There should be reconnect option without restarting client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #969 (New): Titles combobox list is not hidden when identity frame is hiden</title>
    <link href="http://dev.ryzom.com/issues/969" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/969</id>
    <updated>2010-06-07T21:07:39+02:00</updated>
    <author>
      <name>Enoril</name>
    </author>
    <content type="html">
&lt;p&gt;How generate this bug:&lt;br /&gt;- in client, show identity frame (shortcut P)&lt;br /&gt;- click on title combobox&lt;br /&gt;- use shortcut P to hide the identity frame&lt;br /&gt;- combobox list is still here&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #968 (New): The client can't be close if FS is lost and waiting frame is visible</title>
    <link href="http://dev.ryzom.com/issues/968" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/968</id>
    <updated>2010-06-07T21:02:46+02:00</updated>
    <author>
      <name>Enoril</name>
    </author>
    <content type="html">
&lt;p&gt;How generate this bug:&lt;br /&gt;- log into shard&lt;br /&gt;- kill shard (FS for example)&lt;br /&gt;- client show "FS lost" &lt;br /&gt;- click on "Quit" button&lt;br /&gt;- if you click on "Character selection", the waiting frame appear&lt;br /&gt;-&gt; you can do anything from that moment (except kill client via tasks manager)&lt;/p&gt;


	&lt;p&gt;(if you click on "Quit ryzom" &gt; no problem, the client exit...)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #967 (New): The client windows don't update its position (x,y) according with the ava...</title>
    <link href="http://dev.ryzom.com/issues/967" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/967</id>
    <updated>2010-06-07T20:55:06+02:00</updated>
    <author>
      <name>Enoril</name>
    </author>
    <content type="html">
&lt;p&gt;How generate this bug: &lt;br /&gt;- switch to dual screen (bottom screen is the main screen, top screen is the extended screen),&lt;br /&gt;- move client in windowed mode in 2nd screen (top)&lt;br /&gt;- quit client &lt;br /&gt;- position x,y of the windows is stored in configuration file&lt;br /&gt;- desactivate dual screen (or reduce screen resolution)&lt;br /&gt;- launch client&lt;br /&gt;-&gt; client is launch, invisible (because it is at the top) and can't be moved&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #954 (New): Make all client sheets code a common library.</title>
    <link href="http://dev.ryzom.com/issues/954" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/954</id>
    <updated>2010-06-02T19:41:03+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;At least one tool (sheets_packer) uses the client_sheets library directly but also requires the following source files directly from the client:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;code/ryzom/client/src/continent_manager_build.cpp&lt;/li&gt;
		&lt;li&gt;code/ryzom/client/src/continent_manager_build.h&lt;/li&gt;
		&lt;li&gt;code/ryzom/client/src/sheet_manager.cpp&lt;/li&gt;
		&lt;li&gt;code/ryzom/client/src/sheet_manager.h&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Move these four files to client_sheets. There is the possibility that more tools and applications will arise that load the client sheets directly and thus may need these loaders as well.&lt;/p&gt;


Optional:
	&lt;ul&gt;
	&lt;li&gt;Move client_sheets entirely to code/ryzom/common/src.&lt;/li&gt;
		&lt;li&gt;Move client_sheets code into a unique namespace.&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #938 (Validated): Dynamically set the texture entities cache size</title>
    <link href="http://dev.ryzom.com/issues/938" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/938</id>
    <updated>2010-05-25T10:09:50+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;For the moment, we have 10 MB for low quality textures for entities and 40 MB for high quality ones.&lt;/p&gt;


	&lt;p&gt;That's declared in code/ryzom/client/src/init_main_loop.cpp line 150 :&lt;/p&gt;


&lt;pre&gt;
// Size in Mo of the cache for entity texturing.
#define ENTITY_TEXTURE_NORMAL_MEMORY 10
#define ENTITY_TEXTURE_HIGH_MEMORY 40
&lt;/pre&gt;

	&lt;p&gt;We should remove these defines and implement a dynamic algorithm to use actual video memory size.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #843 (New): Client Core crashing on direct3d shader driver</title>
    <link href="http://dev.ryzom.com/issues/843" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/843</id>
    <updated>2010-05-06T22:39:25+02:00</updated>
    <author>
      <name>browser_ice</name>
    </author>
    <content type="html">
&lt;p&gt;Today, May 6th, I have just downloaded the Ryzom Client Core and upon starting it (as is) I got a crash from the very beginning. Nothing was displayed, nothing was asked:&lt;/p&gt;


	&lt;p&gt;A failed assertion occurs&lt;br /&gt;ProcName: client_ryzom_r.exe&lt;br /&gt;Date: 2010/05/06 16:18:03&lt;br /&gt;File: .\driver_direct3d_shader.cpp&lt;br /&gt;Line: 410&lt;br /&gt;FuncName: NL3D::setFX&lt;br /&gt;Reason: "drv-&gt;activeShader (&amp;#38;s)" &lt;br /&gt;-------------------------------&lt;/p&gt;


	&lt;p&gt;No log&lt;br /&gt;-------------------------------&lt;/p&gt;


	&lt;p&gt;Windows XP Pro SP3&lt;br /&gt;2Gb memory&lt;br /&gt;ATI Radeon 9600XT - Catalyst 8.4&lt;br /&gt;No problems playing commercial game&lt;/p&gt;    </content>
  </entry>
</feed>
