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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=11&amp;sort=assigned_to%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=11&amp;sort=assigned_to%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-06-16T05:10:26+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1481 (New): Crash on exiting GH or Apartment</title>
    <link href="http://dev.ryzom.com/issues/1481" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1481</id>
    <updated>2012-06-16T05:10:26+02:00</updated>
    <author>
      <name>MacGuru</name>
      <email>joshstevens@me.com</email>
    </author>
    <content type="html">
&lt;p&gt;In new version 1.13, Ryzom will crash upon leaving apartment or guildhall 75% of the time.  If sound is turned off, the problem is eliminated. Turning the sound tracks down to 16 or lower seems to help lower the % chance of crash, but it still will occur.&lt;/p&gt;


	&lt;p&gt;The 1.13 update has made this even more so then the 1.12.&lt;/p&gt;


	&lt;p&gt;I will add a crash report file, at the next instance.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1314 (New): OpenAL environment effects on Mac OS X</title>
    <link href="http://dev.ryzom.com/issues/1314" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1314</id>
    <updated>2011-06-06T00:45:08+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;One way could be ASA (Apple Spatial Audio Extension)&lt;br /&gt;  &lt;a class="external" href="http://developer.apple.com/library/mac/#samplecode/OpenALExample/Introduction/Intro.html"&gt;http://developer.apple.com/library/mac/#samplecode/OpenALExample/Introduction/Intro.html&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Another way could be OpenAL soft&lt;br /&gt;  &lt;a class="external" href="http://kcat.strangesoft.net/openal.html"&gt;http://kcat.strangesoft.net/openal.html&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1308 (New): OVQT make Menu feel more Mac OS X native</title>
    <link href="http://dev.ryzom.com/issues/1308" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1308</id>
    <updated>2011-05-31T22:51:16+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;This was already working. &lt;br /&gt;At the moment it seems like plugin code creates problems here.&lt;/p&gt;


	&lt;p&gt;For example, removing&lt;br /&gt;&lt;pre&gt;
  addAutoReleasedObject(new CZonePainterContext(this));
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;from the zonepainter plugin fixed the problem.&lt;br /&gt;Same problem exists with other plugins.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1305 (New): Client crash in NLMISC::CFixedSizeAllocator::CNode::unlink() on Mac OS X</title>
    <link href="http://dev.ryzom.com/issues/1305" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1305</id>
    <updated>2011-05-29T02:15:00+02:00</updated>
    <author>
      <name>velogfx</name>
      <email>velo@velogfx.com</email>
    </author>
    <content type="html">
&lt;p&gt;on the zora entrance it just crashed:&lt;br /&gt;&lt;a class="external" href="http://pastebin.com/vFhmQZN8"&gt;http://pastebin.com/vFhmQZN8&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1298 (Feedback): Crash assert in simple_sound when entering guild hall</title>
    <link href="http://dev.ryzom.com/issues/1298" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1298</id>
    <updated>2011-05-22T19:09:10+02:00</updated>
    <author>
      <name>Sywindt</name>
    </author>
    <content type="html">
&lt;p&gt;From live: When entering a guild hall, user always crashes with an assert: AST 70ba8ca0 simple_source.cpp 177 : "play"&lt;/p&gt;


	&lt;p&gt;See log file&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1235 (New): Linux shard services launcher</title>
    <link href="http://dev.ryzom.com/issues/1235" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1235</id>
    <updated>2011-01-15T16:39:02+01:00</updated>
    <author>
      <name>JulFX</name>
    </author>
    <content type="html">
&lt;p&gt;I worked on little improvements for the linux services launcher (shard.screen.rc) :&lt;/p&gt;


	&lt;p&gt;&lt;img src="http://img190.imageshack.us/img190/8228/screenshard.png" alt="" /&gt;&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;At the bottom, there is now a list of services (screen tab) launched&lt;/li&gt;
		&lt;li&gt;The time is also display to help keeping ssh open on bad internet connection. &lt;/li&gt;
		&lt;li&gt;3 keyboard shortcut added:&lt;br /&gt;F7 to move up and down (C-a Esc)&lt;br /&gt;F8 to go previous service (C-a n) &lt;br /&gt;F9 to go next service (C-a p)&lt;/li&gt;
	&lt;/ul&gt;


	&lt;ul&gt;
	&lt;li&gt;Services naming:&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;- Actually:&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service&lt;br /&gt;bms_master - Backup Manager Service Master&lt;br /&gt;bms_pd_master - Backup Manager Service Slave&lt;br /&gt;egs - Entities Game Service&lt;br /&gt;gpms  - Global Position Manager Service&lt;br /&gt;ios - Input Output Service&lt;br /&gt;rns - Ryzom Naming Service&lt;br /&gt;rws - Ryzom Welcome Service&lt;br /&gt;ts - Tick Service&lt;br /&gt;ms - Mirror Service&lt;br /&gt;ais_newbyland : AI Service NewbyLand&lt;br /&gt;mfs - Mail Forum Service&lt;br /&gt;su - Shard Unifier Service&lt;br /&gt;fes - FrontEnd Service&lt;br /&gt;sbs - Session Browser Service&lt;br /&gt;lgs - LogGer Service&lt;br /&gt;mos - MOnitor Service&lt;br /&gt;pdss - Persistent Data Support Service&lt;br /&gt;ras - Ryzom Admin Service&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;According to the wiki page &lt;a href="http://dev.ryzom.com/projects/ryzom/wiki/ServiceArchitecture" class="wiki-page new"&gt;ServiceArchitecture&lt;/a&gt;, Ryzom Admin Service, Ryzom Namin Service and Ryzom Welcome Service should be call AS, NS and WS.&lt;/p&gt;


	&lt;p&gt;- Same list with as, ns, ws, in alphabetical order and with (filename_of_service):&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service (ryzom_admin_service)&lt;br /&gt;ais_newbyland - AI Service NewbyLand (ai_service)&lt;br /&gt;as - Admin Service (ryzom_admin_service)&lt;br /&gt;bms_master - Backup Manager Service Master (backup_service)&lt;br /&gt;bms_pd_master - Backup Manager Service Slave (backup_service)&lt;br /&gt;egs - Entities Game Service (entities_game_service)&lt;br /&gt;fes - FrontEnd Service (frontend_service)&lt;br /&gt;gpms  - Global Position Manager Service (gpm_service)&lt;br /&gt;ios - Input Output Service (input_output_service)&lt;br /&gt;lgs - LogGer Service (logger_service)&lt;br /&gt;mfs - Mail Forum Service (mail_forum_service)&lt;br /&gt;mos - MOnitor Service (monitor_service)&lt;br /&gt;ms - Mirror Service (mirror_service)&lt;br /&gt;ns - Naming Service (ryzom_naming_service) &lt;br /&gt;pdss - Persistent Data Support Service (pd_support_service)&lt;br /&gt;sbs - Session Browser Service (session_browser_server)&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ts - Tick Service (tick_service)&lt;br /&gt;ws - Welcome Service (ryzom_welcome_service)&lt;/em&gt;&lt;/p&gt;


There is no real logic with the short name of services. 
	&lt;ul&gt;
	&lt;li&gt;They all end with 's' for 'service' but su.&lt;/li&gt;
		&lt;li&gt;Some have 3 letter, (mos), other only two (ms)&lt;/li&gt;
		&lt;li&gt;...&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;Proposition:&lt;/strong&gt; &lt;br /&gt;- remove all 's'&lt;br /&gt;- for two word services, it is their first letter. &lt;br /&gt;- for one word services, it is the first two letter&lt;br /&gt;- &lt;strong&gt;(filename_of_service)&lt;/strong&gt; that should be update&lt;br /&gt;- sn_abc for same services launched differently&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;ad_exe - Admin Executor Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ad_ser - Admin Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ai_nbl - Artificial Intelligence Service NewByLand &lt;strong&gt;(artificial_intelligence_service)&lt;/strong&gt;&lt;br /&gt;bm_mas - Backup Manager Service Master &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;bm_sla - Backup Manager Service Slave &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;eg - Entities Game Service (entities_game_service)&lt;br /&gt;fe - Front-End Service &lt;strong&gt;(front_end_service)&lt;/strong&gt;&lt;br /&gt;gp - Global Position Service &lt;strong&gt;(global_position_service)&lt;/strong&gt;&lt;br /&gt;io - Input Output Service (input_output_service)&lt;br /&gt;lo - Logger Service (logger_service)&lt;br /&gt;mf - Mail Forum Service (mail_forum_service)&lt;br /&gt;mi - Mirror Service (mirror_service)&lt;br /&gt;mo - Monitor Service (monitor_service)&lt;br /&gt;na - Naming Service &lt;strong&gt;(naming_service)&lt;/strong&gt;&lt;br /&gt;pd - Persistent Data Service &lt;strong&gt;(persistent_data_service)&lt;/strong&gt;&lt;br /&gt;sb - Session Browser Service &lt;strong&gt;(session_browser_service)&lt;/strong&gt;&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ti - Tick Service (tick_service)&lt;br /&gt;we - Welcome Service &lt;strong&gt;(welcome_service)&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;shard.screen.rc changes:&lt;br /&gt;- use short name proposition&lt;br /&gt;- add F7, F8, F9 keyboard shortcut&lt;br /&gt;- add 'caption' to display list of services and time&lt;br /&gt;- replace /bin/sh by /bin/bash (ubuntu specific, see &lt;a class="external" href="http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard"&gt;http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard&lt;/a&gt; shard should be update too, not sure that is the right way to do)&lt;br /&gt;- shard services launch in alphabetical order&lt;br /&gt;- ad_ser and ad_exe launch arguments in same order&lt;/p&gt;


	&lt;p&gt;What i plan to do if those changes are welcome and accept :&lt;br /&gt;- update windows start script to reflect the new naming&lt;br /&gt;- update &lt;strong&gt;(filename_service)&lt;/strong&gt; and build script (i may need a little help to know the implication and how to do that)&lt;br /&gt;- add a built in help (text file display in a new screen tab, or better, a manpage)&lt;br /&gt;- Figure out why are Monitor, Backup Manager slave and Persistent Data Services comment ?&lt;/p&gt;


	&lt;p&gt;any comments, review or idea appreciate :)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1143 (New): Private message delete your phrase in chan user</title>
    <link href="http://dev.ryzom.com/issues/1143" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1143</id>
    <updated>2010-10-29T11:12:07+02:00</updated>
    <author>
      <name>lodnexus</name>
      <email>jonathanfougere@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When a private message pops and you are writing in user chan, your phrase is deleted and replaced by "/tell &amp;lt;username_of_pop_message&amp;gt;"&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1133 (New): Implement IME support for Linux</title>
    <link href="http://dev.ryzom.com/issues/1133" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1133</id>
    <updated>2010-10-17T23:28:33+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently there is partially support for IME in OpenGL driver.&lt;/p&gt;


	&lt;p&gt;There should be minor changes to enable full IME support under Linux using ibus, SCIM or other XIM compatible applications.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1068 (New): unable to move more than one object</title>
    <link href="http://dev.ryzom.com/issues/1068" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1068</id>
    <updated>2010-08-12T16:40:06+02:00</updated>
    <author>
      <name>flocke</name>
      <email>flocke@shadowice.org</email>
    </author>
    <content type="html">
&lt;p&gt;I have to re-report this bug.&lt;br /&gt;I thought it was resolved, but it seems that this was just a single coincidence, it seems as if it occurs random.&lt;br /&gt;Sometimes when moving items from my inventory to a other location I am prompted for the number of items to move, and sometimes it just moves one single item.&lt;br /&gt;It seems completely random when this bug occures, I can&#180;t see any conditions that may cause it.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1040 (New): The camera is badly positionned at the beginning</title>
    <link href="http://dev.ryzom.com/issues/1040" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1040</id>
    <updated>2010-07-28T16:09:25+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;On my laptop (is it related to laptop only?) when i join the game, the camera is inside the brain of my avatar but in third person view (not first).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1037 (New): Manage "active" X events in OpenGL driver</title>
    <link href="http://dev.ryzom.com/issues/1037" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1037</id>
    <updated>2010-07-28T09:54:25+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently, X windows are not "active" when they are handled by external lib (Qt, wxWidgets, etc...).&lt;/p&gt;


	&lt;p&gt;Check if other important X events should be implemented.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1035 (New): Implement mp3 player file selector under Linux</title>
    <link href="http://dev.ryzom.com/issues/1035" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1035</id>
    <updated>2010-07-28T09:29:00+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Under Windows, we are using Win32 API to open a music file but, under Linux, there is no equivalent.&lt;/p&gt;


	&lt;p&gt;We have 2 solutions :&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;use the file selector from the Ring (multi-platform and better Ryzom integration)&lt;/li&gt;
		&lt;li&gt;implement a file selector using GTK+ and/or Qt&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #959 (New): Flickering and bad performance with X11 composite under KDE and Archlinux</title>
    <link href="http://dev.ryzom.com/issues/959" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/959</id>
    <updated>2010-06-04T01:51:57+02:00</updated>
    <author>
      <name>vbmithr</name>
      <email>vb@vb.fdn.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When using KDE with composition enabled, the client is flickering and the general performance really bad..&lt;br /&gt;This is not the case, with, say, Openarena and the other opengl games that I tested.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #801 (New): Build fails on Gentoo Linux 64bit with OpenAL enabled</title>
    <link href="http://dev.ryzom.com/issues/801" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/801</id>
    <updated>2010-02-17T20:14:56+01:00</updated>
    <author>
      <name>Spex</name>
    </author>
    <content type="html">
&lt;p&gt;stdopenal.h seems to lack the &amp;lt;AL/alext.h&amp;gt; include on my system, which is why the compilation fails with a missing macro reference in sound_driver_al.cpp. I have no idea if adding #include &amp;lt;AL/alext.h&amp;gt; after the other two OpenAL header files (&lt;em&gt;must&lt;/em&gt; be &lt;em&gt;after&lt;/em&gt; these two!) will "fix" it on every other system (is there an AL/alext.h with every OpenAL distribution?).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #651 (New): NeL3D fails to run on GM45 Intel on Linux</title>
    <link href="http://dev.ryzom.com/issues/651" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/651</id>
    <updated>2009-08-18T07:40:40+02:00</updated>
    <author>
      <name>Spex</name>
    </author>
    <content type="html">
&lt;p&gt;xf86-video-intel 2.8.0, Linux kernel 2.6.30.*, xorg-server 1.6.3&lt;/p&gt;


	&lt;p&gt;The problem is the NVVertexProgram extension, which the driver proclaims to support (it also has NVVertexProgramEmulated). The OpenGL backend has a preference on this over lets say ARBVertexProgram. Result is the driver giving up as soon as some real world NVVertexProgram comes along. Manually disabling this extension yields a successful run of Snowballs, for example.&lt;/p&gt;


	&lt;p&gt;The bug should be pushed upstream for this specific case, however, it highlights a general problem we have been running into and will run into in the future to come: Certain OpenGL extensions don't work at all or perform worse than similar other ones on certain hardware/driver combinations.&lt;/p&gt;    </content>
  </entry>
</feed>
