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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=11&amp;sort=status%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=11&amp;sort=status%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-09-23T14:08:27+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1495 (New): Relocation R_X86_64_PC32 error</title>
    <link href="http://dev.ryzom.com/issues/1495" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1495</id>
    <updated>2012-09-23T14:08:27+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When building on Debian with &lt;strong&gt;DEB_BUILD_MAINT_OPTIONS := hardening=+all&lt;/strong&gt;, we got a lot of &lt;strong&gt;relocation R_X86_64_PC32 against undefined symbol...&lt;/strong&gt; errors. Using -fPIC everywhere doesn't help.&lt;/p&gt;


	&lt;p&gt;The error seems to be related to "static" variables in headers so every singleton class can't be linked. Moving the variable in .cpp file fix the issue in some case.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1467 (New): Internet disconnected many seconds : terminate called after throwing an ...</title>
    <link href="http://dev.ryzom.com/issues/1467" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1467</id>
    <updated>2012-05-09T17:43:41+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;I gone afk some minutes. While, I lost the wifi connexion.&lt;br /&gt;When I came back, I connected the computer back to the internet.&lt;br /&gt;After this, Ryzom didn't catch the change and though it still was wouthout network.&lt;br /&gt;I asked Ryzom to send me back to the character selection screen, but it didn't respond after.&lt;br /&gt;The terminal told me :&lt;br /&gt;terminate called after throwing an instance of 'char const*'&lt;/p&gt;


	&lt;p&gt;This issue is reproducible, it happened twice (the previous time, I ordered my ADSL Box to reboot because of a lag).&lt;/p&gt;


	&lt;p&gt;Do you want me to install the debugging package to launch it in GDB ?&lt;/p&gt;


	&lt;p&gt;I run Ubuntu 12.10 amd64 via Ryzom from ppa:kervala/ppa for precise.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1424 (New): Ryzom starts to blink and give me a black screen after login</title>
    <link href="http://dev.ryzom.com/issues/1424" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1424</id>
    <updated>2012-02-09T14:42:25+01:00</updated>
    <author>
      <name>julian_fern</name>
      <email>hitoriix@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I'm trying to get Ryzom to work, but no sucess :/&lt;/p&gt;


	&lt;p&gt;I installed the game from Ubuntu Software Center on my Ubuntu 11.04 64 bits, tryed to run the game, logged in, made my char... but when i got to the load screen, it got stuck. Then i found a solution here on the bug tracker, put the files and finaly managed to get past the load screen.&lt;/p&gt;


	&lt;p&gt;But now i get a black screen :/&lt;br /&gt;So after i log in, the load ends, i get a black screen with the sound and cursor. First, that was the issue.&lt;br /&gt;Then today looking for a way to run it with Wine, i found that i could make the game run with OpenGL. So i put the OpenGL flag on my client.cfg file on the Linux native client, and well... now the load screen keep blinking, so i get stuck at load screen again.&lt;/p&gt;


	&lt;p&gt;Any help with it? Anyone getting the same issue?&lt;br /&gt;I'm running Ubuntu 11.04 64 bits, like i said, with a Intel i5 Sandy Bridge with Intel HD 3000 graphic card. I'm also not using the default intel drivers, but this one: &lt;a class="external" href="https://launchpad.net/~oibaf/+archive/graphics-drivers/"&gt;https://launchpad.net/~oibaf/+archive/graphics-drivers/&lt;/a&gt; with mesa 8.1.&lt;/p&gt;


	&lt;p&gt;My client.cfg is in the attachments. If you need any more files or info, just ask, i REALLY wanna play the game and i'm not really happy with playing with it wine :)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1344 (New): Missing left sidepanel in Encyclopedia</title>
    <link href="http://dev.ryzom.com/issues/1344" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1344</id>
    <updated>2011-08-14T23:59:21+02:00</updated>
    <author>
      <name>hook</name>
      <email>matija@suklje.name</email>
    </author>
    <content type="html">
&lt;p&gt;When accessing in game help through Encyclopedia, the right-hand panel shows the text, but the left-hand panel is blank and offers no navigation (as hinted in the right-side panel).&lt;/p&gt;


	&lt;p&gt;See screenshot for details.&lt;/p&gt;


	&lt;p&gt;Also 'log.log' does not show anything on this issue.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1343 (New): Content in Help window not show</title>
    <link href="http://dev.ryzom.com/issues/1343" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1343</id>
    <updated>2011-08-14T23:56:15+02:00</updated>
    <author>
      <name>hook</name>
      <email>matija@suklje.name</email>
    </author>
    <content type="html">
&lt;p&gt;When accessing in game help through Help &#8594; Help, where the help content should be, there is just a short error like e.g. "Error: The page address is malformed: file:/gamedev.bnp@help_en.html"&lt;/p&gt;


	&lt;p&gt;With the help of Kaetemi I have tried what happens when I place a simple HTML file in the 'data/' folder and in that case all that happens is that the error changes to e.g. "Error: The page address is malformed: file:/data/help_en.html".&lt;/p&gt;


	&lt;p&gt;Otherwise the in game browser seems to work &#8212; I tested it on E-mail, Forum etc. and the Help window is the only ones that doesn't.&lt;/p&gt;


	&lt;p&gt;Also 'log.log' doesn't mention any error or warning regarding this bug.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1270 (New): Crash when entering a R2 session</title>
    <link href="http://dev.ryzom.com/issues/1270" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1270</id>
    <updated>2011-04-04T15:04:42+02:00</updated>
    <author>
      <name>krop</name>
    </author>
    <content type="html">
&lt;p&gt;Steps: &lt;br /&gt;- Ingame: Select the 'terminal Ring'&lt;br /&gt;- Select an instance,&lt;/p&gt;


	&lt;p&gt;The game crashes while loading.&lt;/p&gt;


	&lt;p&gt;(gdb) bt&lt;br /&gt;#0  0x00007fffeded0049 in glDisable () from /usr/lib64/libGL.so.1&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt;  0x00007fffedf4c8f2 in NL3D::CDriverGL::setupScissor (this=0x3886460, scissor=...) at /devel/ryzom/code/nel/src/3d/driver/opengl/driver_opengl.cpp:1102&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/2" class="issue status-7 priority-2 closed" title="Removed stlport from nel (Closed)"&gt;#2&lt;/a&gt;  0x00007ffff6dc7db9 in NL3D::CDriverUser::setupMatrixContext (this=0x357bfe0) at /devel/ryzom/code/nel/src/3d/driver_user.cpp:434&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/3" class="issue status-7 priority-2 closed" title="Move misc/net/pacs from opennel to nel (Closed)"&gt;#3&lt;/a&gt;  0x00007ffff6dc7f66 in NL3D::CDriverUser::setMatrixMode2D (this=0x357bfe0, frust=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/nel/src/3d/driver_user.cpp:555&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/4" class="issue status-7 priority-2 closed" title="Move 3d from opennel to nel (Closed)"&gt;#4&lt;/a&gt;  0x00007ffff6dc74af in NL3D::UDriver::setMatrixMode2D11 (this=0x357bfe0) at /devel/ryzom/code/nel/src/3d/driver_user.cpp:76&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/5" class="issue status-7 priority-2 closed" title="Use doxygen to generate documentation (Closed)"&gt;#5&lt;/a&gt;  0x00000000008dfd50 in CProgress::internalProgress (this=0x12ee7e0, value=0.5) at /devel/ryzom/code/ryzom/client/src/progress.cpp:181&lt;br /&gt;#6  0x00000000006f6c56 in disconnectFromPreviousShard (this=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/far_tp.cpp:1076&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/7" class="issue status-7 priority-2 closed" title="Removing memory and ai project from nel (Closed)"&gt;#7&lt;/a&gt;  CLoginStateMachine::run (this=0x12ed5a0) at /devel/ryzom/code/ryzom/client/src/far_tp.cpp:563&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/8" class="issue status-7 priority-2 closed" title="Removing all $Id$ from NeL (Closed)"&gt;#8&lt;/a&gt;  0x00007ffff7ad33b0 in NLMISC::TCoTaskData::run (this=0x142bb50) at /devel/ryzom/code/nel/src/misc/co_task.cpp:529&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/9" class="issue status-7 priority-2 closed" title="Fixed OpenGL shadows and bloom bug with latest OpenGL driver (Closed)"&gt;#9&lt;/a&gt;  0x00007ffff7b0d365 in NLMISC::ProxyFunc (arg=0x4a2a290) at /devel/ryzom/code/nel/src/misc/p_thread.cpp:85&lt;br /&gt;#10 0x00007ffff2d3ea3f in start_thread () from /lib64/libpthread.so.0&lt;br /&gt;#11 0x00007ffff302867d in clone () from /lib64/libc.so.6&lt;br /&gt;#12 0x0000000000000000 in ?? ()&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1255 (New): Multilanguage support in GNU/Linux patcher not work properly in some sit...</title>
    <link href="http://dev.ryzom.com/issues/1255" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1255</id>
    <updated>2011-03-14T17:41:45+01:00</updated>
    <author>
      <name>thindil</name>
      <email>thindil2@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;At this moment, multilanguage support in GNU/Linux patcher have three (low priority) issues:&lt;br /&gt;1) Language code detection&lt;br /&gt;Due to ISO specification, language codes can be 2 or 3 letters long. Current system check only for first 2 characters. It works with most language codes, but not for example with Asturian language (code: ast)&lt;br /&gt;2) Country code detection&lt;br /&gt;Some languages have own variants which depends on countries, for example, there is some differences between Portuguese used in Portugal (pt_PT) and in Brazil (pt_BR). Current system don't check for language codes.&lt;br /&gt;3) System language detection&lt;br /&gt;If default language for operating system is other than any supported by game, patcher don't find any translation and show to user untranslated, unclear system messages. Proposition for fix: if default operating system language isn't supported, patcher should fall back to English language.&lt;/p&gt;


	&lt;p&gt;I was added to issue patch which should fix this all problems (is shorter than this description, heh). If something here is unclear, please ask.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1235 (New): Linux shard services launcher</title>
    <link href="http://dev.ryzom.com/issues/1235" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1235</id>
    <updated>2011-01-15T16:39:02+01:00</updated>
    <author>
      <name>JulFX</name>
    </author>
    <content type="html">
&lt;p&gt;I worked on little improvements for the linux services launcher (shard.screen.rc) :&lt;/p&gt;


	&lt;p&gt;&lt;img src="http://img190.imageshack.us/img190/8228/screenshard.png" alt="" /&gt;&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;At the bottom, there is now a list of services (screen tab) launched&lt;/li&gt;
		&lt;li&gt;The time is also display to help keeping ssh open on bad internet connection. &lt;/li&gt;
		&lt;li&gt;3 keyboard shortcut added:&lt;br /&gt;F7 to move up and down (C-a Esc)&lt;br /&gt;F8 to go previous service (C-a n) &lt;br /&gt;F9 to go next service (C-a p)&lt;/li&gt;
	&lt;/ul&gt;


	&lt;ul&gt;
	&lt;li&gt;Services naming:&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;- Actually:&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service&lt;br /&gt;bms_master - Backup Manager Service Master&lt;br /&gt;bms_pd_master - Backup Manager Service Slave&lt;br /&gt;egs - Entities Game Service&lt;br /&gt;gpms  - Global Position Manager Service&lt;br /&gt;ios - Input Output Service&lt;br /&gt;rns - Ryzom Naming Service&lt;br /&gt;rws - Ryzom Welcome Service&lt;br /&gt;ts - Tick Service&lt;br /&gt;ms - Mirror Service&lt;br /&gt;ais_newbyland : AI Service NewbyLand&lt;br /&gt;mfs - Mail Forum Service&lt;br /&gt;su - Shard Unifier Service&lt;br /&gt;fes - FrontEnd Service&lt;br /&gt;sbs - Session Browser Service&lt;br /&gt;lgs - LogGer Service&lt;br /&gt;mos - MOnitor Service&lt;br /&gt;pdss - Persistent Data Support Service&lt;br /&gt;ras - Ryzom Admin Service&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;According to the wiki page &lt;a href="http://dev.ryzom.com/projects/ryzom/wiki/ServiceArchitecture" class="wiki-page new"&gt;ServiceArchitecture&lt;/a&gt;, Ryzom Admin Service, Ryzom Namin Service and Ryzom Welcome Service should be call AS, NS and WS.&lt;/p&gt;


	&lt;p&gt;- Same list with as, ns, ws, in alphabetical order and with (filename_of_service):&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service (ryzom_admin_service)&lt;br /&gt;ais_newbyland - AI Service NewbyLand (ai_service)&lt;br /&gt;as - Admin Service (ryzom_admin_service)&lt;br /&gt;bms_master - Backup Manager Service Master (backup_service)&lt;br /&gt;bms_pd_master - Backup Manager Service Slave (backup_service)&lt;br /&gt;egs - Entities Game Service (entities_game_service)&lt;br /&gt;fes - FrontEnd Service (frontend_service)&lt;br /&gt;gpms  - Global Position Manager Service (gpm_service)&lt;br /&gt;ios - Input Output Service (input_output_service)&lt;br /&gt;lgs - LogGer Service (logger_service)&lt;br /&gt;mfs - Mail Forum Service (mail_forum_service)&lt;br /&gt;mos - MOnitor Service (monitor_service)&lt;br /&gt;ms - Mirror Service (mirror_service)&lt;br /&gt;ns - Naming Service (ryzom_naming_service) &lt;br /&gt;pdss - Persistent Data Support Service (pd_support_service)&lt;br /&gt;sbs - Session Browser Service (session_browser_server)&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ts - Tick Service (tick_service)&lt;br /&gt;ws - Welcome Service (ryzom_welcome_service)&lt;/em&gt;&lt;/p&gt;


There is no real logic with the short name of services. 
	&lt;ul&gt;
	&lt;li&gt;They all end with 's' for 'service' but su.&lt;/li&gt;
		&lt;li&gt;Some have 3 letter, (mos), other only two (ms)&lt;/li&gt;
		&lt;li&gt;...&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;Proposition:&lt;/strong&gt; &lt;br /&gt;- remove all 's'&lt;br /&gt;- for two word services, it is their first letter. &lt;br /&gt;- for one word services, it is the first two letter&lt;br /&gt;- &lt;strong&gt;(filename_of_service)&lt;/strong&gt; that should be update&lt;br /&gt;- sn_abc for same services launched differently&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;ad_exe - Admin Executor Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ad_ser - Admin Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ai_nbl - Artificial Intelligence Service NewByLand &lt;strong&gt;(artificial_intelligence_service)&lt;/strong&gt;&lt;br /&gt;bm_mas - Backup Manager Service Master &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;bm_sla - Backup Manager Service Slave &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;eg - Entities Game Service (entities_game_service)&lt;br /&gt;fe - Front-End Service &lt;strong&gt;(front_end_service)&lt;/strong&gt;&lt;br /&gt;gp - Global Position Service &lt;strong&gt;(global_position_service)&lt;/strong&gt;&lt;br /&gt;io - Input Output Service (input_output_service)&lt;br /&gt;lo - Logger Service (logger_service)&lt;br /&gt;mf - Mail Forum Service (mail_forum_service)&lt;br /&gt;mi - Mirror Service (mirror_service)&lt;br /&gt;mo - Monitor Service (monitor_service)&lt;br /&gt;na - Naming Service &lt;strong&gt;(naming_service)&lt;/strong&gt;&lt;br /&gt;pd - Persistent Data Service &lt;strong&gt;(persistent_data_service)&lt;/strong&gt;&lt;br /&gt;sb - Session Browser Service &lt;strong&gt;(session_browser_service)&lt;/strong&gt;&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ti - Tick Service (tick_service)&lt;br /&gt;we - Welcome Service &lt;strong&gt;(welcome_service)&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;shard.screen.rc changes:&lt;br /&gt;- use short name proposition&lt;br /&gt;- add F7, F8, F9 keyboard shortcut&lt;br /&gt;- add 'caption' to display list of services and time&lt;br /&gt;- replace /bin/sh by /bin/bash (ubuntu specific, see &lt;a class="external" href="http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard"&gt;http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard&lt;/a&gt; shard should be update too, not sure that is the right way to do)&lt;br /&gt;- shard services launch in alphabetical order&lt;br /&gt;- ad_ser and ad_exe launch arguments in same order&lt;/p&gt;


	&lt;p&gt;What i plan to do if those changes are welcome and accept :&lt;br /&gt;- update windows start script to reflect the new naming&lt;br /&gt;- update &lt;strong&gt;(filename_service)&lt;/strong&gt; and build script (i may need a little help to know the implication and how to do that)&lt;br /&gt;- add a built in help (text file display in a new screen tab, or better, a manpage)&lt;br /&gt;- Figure out why are Monitor, Backup Manager slave and Persistent Data Services comment ?&lt;/p&gt;


	&lt;p&gt;any comments, review or idea appreciate :)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1143 (New): Private message delete your phrase in chan user</title>
    <link href="http://dev.ryzom.com/issues/1143" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1143</id>
    <updated>2010-10-29T11:12:07+02:00</updated>
    <author>
      <name>lodnexus</name>
      <email>jonathanfougere@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When a private message pops and you are writing in user chan, your phrase is deleted and replaced by "/tell &amp;lt;username_of_pop_message&amp;gt;"&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1133 (New): Implement IME support for Linux</title>
    <link href="http://dev.ryzom.com/issues/1133" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1133</id>
    <updated>2010-10-17T23:28:33+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently there is partially support for IME in OpenGL driver.&lt;/p&gt;


	&lt;p&gt;There should be minor changes to enable full IME support under Linux using ibus, SCIM or other XIM compatible applications.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1068 (New): unable to move more than one object</title>
    <link href="http://dev.ryzom.com/issues/1068" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1068</id>
    <updated>2010-08-12T16:40:06+02:00</updated>
    <author>
      <name>flocke</name>
      <email>flocke@shadowice.org</email>
    </author>
    <content type="html">
&lt;p&gt;I have to re-report this bug.&lt;br /&gt;I thought it was resolved, but it seems that this was just a single coincidence, it seems as if it occurs random.&lt;br /&gt;Sometimes when moving items from my inventory to a other location I am prompted for the number of items to move, and sometimes it just moves one single item.&lt;br /&gt;It seems completely random when this bug occures, I can&#180;t see any conditions that may cause it.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1040 (New): The camera is badly positionned at the beginning</title>
    <link href="http://dev.ryzom.com/issues/1040" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1040</id>
    <updated>2010-07-28T16:09:25+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;On my laptop (is it related to laptop only?) when i join the game, the camera is inside the brain of my avatar but in third person view (not first).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1037 (New): Manage "active" X events in OpenGL driver</title>
    <link href="http://dev.ryzom.com/issues/1037" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1037</id>
    <updated>2010-07-28T09:54:25+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently, X windows are not "active" when they are handled by external lib (Qt, wxWidgets, etc...).&lt;/p&gt;


	&lt;p&gt;Check if other important X events should be implemented.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1035 (New): Implement mp3 player file selector under Linux</title>
    <link href="http://dev.ryzom.com/issues/1035" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1035</id>
    <updated>2010-07-28T09:29:00+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Under Windows, we are using Win32 API to open a music file but, under Linux, there is no equivalent.&lt;/p&gt;


	&lt;p&gt;We have 2 solutions :&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;use the file selector from the Ring (multi-platform and better Ryzom integration)&lt;/li&gt;
		&lt;li&gt;implement a file selector using GTK+ and/or Qt&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #959 (New): Flickering and bad performance with X11 composite under KDE and Archlinux</title>
    <link href="http://dev.ryzom.com/issues/959" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/959</id>
    <updated>2010-06-04T01:51:57+02:00</updated>
    <author>
      <name>vbmithr</name>
      <email>vb@vb.fdn.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When using KDE with composition enabled, the client is flickering and the general performance really bad..&lt;br /&gt;This is not the case, with, say, Openarena and the other opengl games that I tested.&lt;/p&gt;    </content>
  </entry>
</feed>
