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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=11&amp;sort=updated_on%3Adesc%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=11&amp;sort=updated_on%3Adesc%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2011-03-18T11:58:40+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1261 (New): make skilldeck larger and more mouse friendly</title>
    <link href="http://dev.ryzom.com/issues/1261" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1261</id>
    <updated>2011-03-18T11:58:40+01:00</updated>
    <author>
      <name>prozacr</name>
      <email>vytautas1987@yahoo.com</email>
    </author>
    <content type="html">
&lt;p&gt;make skilldeck larger and more mouse (~user) friendly.&lt;br /&gt;Currently skilldeck icons are clearly too small for comfortable usage with mouse.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1258 (New): CPThread : CPMainThread doesn't initialize thread handle</title>
    <link href="http://dev.ryzom.com/issues/1258" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1258</id>
    <updated>2011-03-17T22:08:45+01:00</updated>
    <author>
      <name>Naush</name>
    </author>
    <content type="html">
&lt;p&gt;A pontential issue :&lt;br /&gt;pthread_setaffinity_np cpumask is now 128 byte long. So we can miss some core&lt;br /&gt;on certain configuration.&lt;/p&gt;


	&lt;p&gt;The following patch have been tested only on linux&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1255 (New): Multilanguage support in GNU/Linux patcher not work properly in some sit...</title>
    <link href="http://dev.ryzom.com/issues/1255" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1255</id>
    <updated>2011-03-14T17:41:45+01:00</updated>
    <author>
      <name>thindil</name>
      <email>thindil2@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;At this moment, multilanguage support in GNU/Linux patcher have three (low priority) issues:&lt;br /&gt;1) Language code detection&lt;br /&gt;Due to ISO specification, language codes can be 2 or 3 letters long. Current system check only for first 2 characters. It works with most language codes, but not for example with Asturian language (code: ast)&lt;br /&gt;2) Country code detection&lt;br /&gt;Some languages have own variants which depends on countries, for example, there is some differences between Portuguese used in Portugal (pt_PT) and in Brazil (pt_BR). Current system don't check for language codes.&lt;br /&gt;3) System language detection&lt;br /&gt;If default language for operating system is other than any supported by game, patcher don't find any translation and show to user untranslated, unclear system messages. Proposition for fix: if default operating system language isn't supported, patcher should fall back to English language.&lt;/p&gt;


	&lt;p&gt;I was added to issue patch which should fix this all problems (is shorter than this description, heh). If something here is unclear, please ask.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1252 (New): nlwarning "Unknown video card" never called</title>
    <link href="http://dev.ryzom.com/issues/1252" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1252</id>
    <updated>2011-03-01T17:41:29+01:00</updated>
    <author>
      <name>tachiorz</name>
    </author>
    <content type="html">
&lt;p&gt;&lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/repository/entry/code/ryzom/client/src/init.cpp#L529"&gt;http://dev.ryzom.com/projects/ryzom/repository/entry/code/ryzom/client/src/init.cpp#L529&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;1&lt;br /&gt;static uint64 driversVersion[]=
{&lt;br /&gt;NVIDIA_RECOMMANDED_DRIVERS,&lt;br /&gt;ATI_RECOMMANDED_DRIVERS&lt;br /&gt;};&lt;/p&gt;


	&lt;p&gt;2&lt;br /&gt;for (i=0; i&lt; sizeofarray(driversVersion); i++)&lt;/p&gt;


	&lt;p&gt;3&lt;br /&gt;if (i==sizeof (driversVersion)/sizeof(uint))&lt;br /&gt;nlwarning ("Unknown video card : %s", deviceName.c_str());&lt;/p&gt;


	&lt;p&gt;You have if (2==4) here&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1244 (New): Add complex mission to the newbieland</title>
    <link href="http://dev.ryzom.com/issues/1244" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1244</id>
    <updated>2011-01-19T17:35:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment there is only a "kill 3 yubos" mission on newbieland. We need to showcase the mission editor capabillities and creat one or more new missions.&lt;/p&gt;


	&lt;p&gt;Complex mission should include:&lt;br /&gt;- multiple goals (kill, collect, reach, etc.)&lt;br /&gt;- npc follow or protect&lt;br /&gt;- spawn of npcs and/or creatures&lt;br /&gt;- chain quest&lt;br /&gt;- different rewards (money, fame, item(s), skills, title)&lt;br /&gt;- encyclopedia entries&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1243 (New): Create man pages for binaries</title>
    <link href="http://dev.ryzom.com/issues/1243" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1243</id>
    <updated>2011-01-19T16:27:46+01:00</updated>
    <author>
      <name>lubos</name>
    </author>
    <content type="html">
&lt;p&gt;Each binary should have a man page.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1242 (New): Adding examples for all currently available spells / fighting bricks...</title>
    <link href="http://dev.ryzom.com/issues/1242" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1242</id>
    <updated>2011-01-19T15:38:04+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;We should showcase the current possibilities in using spells and fighting so future user get an idea what they need/ want to change/add and what is already possible.&lt;/p&gt;


	&lt;p&gt;This will include adding sheets for existing spell types plus available credits, as well as the sheets for the existing fighting options.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1241 (New): Add teleport example to newbieland</title>
    <link href="http://dev.ryzom.com/issues/1241" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1241</id>
    <updated>2011-01-19T15:22:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1240 (New): Add trainer to newbieland</title>
    <link href="http://dev.ryzom.com/issues/1240" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1240</id>
    <updated>2011-01-19T15:21:05+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would be nice to have trainer on the newbieland.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1239 (New): Clean up / Extend / Polish the newbieland</title>
    <link href="http://dev.ryzom.com/issues/1239" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1239</id>
    <updated>2011-01-19T15:16:01+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;The first version of the ryzom core newbieland was a good place to start with but now, as we're getting better in understanding of creating content, it is time to add some more showcases of features. By that, it is easier for others to understand and see the possibilities of ryzom core.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1238 (New): Clean up ryzom.world and change hardcoded references</title>
    <link href="http://dev.ryzom.com/issues/1238" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1238</id>
    <updated>2011-01-19T14:27:21+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;The file ryzom.world still holds many references to original ryzom game data which needs to be deleted. Unfortunately there are hardcoded references to some of them, so we need to change this too to be able to dynamically add continents through the sheets and not through code.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1237 (New): Be able to recreate and successfully use sheet_id.bin with only exis...</title>
    <link href="http://dev.ryzom.com/issues/1237" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1237</id>
    <updated>2011-01-19T14:22:28+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment we are still using an old existing sheets_id.bin file, overloaded with old ryzom data, to append our own sheets. It will be easier to maintain and use, if we are able to completely generate it by ourselves. In addition by doing this we'll find out some missing steps or bugs in the whole content creation process which were hidden by using existing data and id files.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1230 (Assigned): Missing Sheets for Yubos and NPCs</title>
    <link href="http://dev.ryzom.com/issues/1230" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1230</id>
    <updated>2011-01-08T19:18:29+01:00</updated>
    <author>
      <name>Aztecmage</name>
    </author>
    <content type="html">
&lt;p&gt;It seems when you recompile the sheets the yubos disappear as well as the NPCs. To fix this I created the following files:&lt;/p&gt;


	&lt;p&gt;NPC files needed:&lt;br /&gt;tr_civil01_gilet.item&lt;br /&gt;tr_civil01_pantabotte.item&lt;br /&gt;tr_civil01_armpad.item&lt;br /&gt;tr_civil01_hand.item&lt;br /&gt;tr_civil01_bottes.item&lt;br /&gt;zo_visage.item&lt;/p&gt;


	&lt;p&gt;I also added zo_cheveux_short01.item and added this to the Head Struct found in drill_zohc3 in L:\leveldesign\Game_elem\Creature\Npc\bestiary\creature\chiang\&lt;/p&gt;


	&lt;p&gt;Yubo filles needed:&lt;/p&gt;


	&lt;p&gt;dag_light_slashing_chest.item&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1197 (New): start_point mission in region_newbieland.primitive is incorrect.</title>
    <link href="http://dev.ryzom.com/issues/1197" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1197</id>
    <updated>2010-11-17T14:33:08+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;EGS has a warning in parseStartPoints that the start_point mission for the newbieland village (in region_newbieland.primitive) has an invalid mission named NEWBIELAND_START. Looking at the missions_editor in urban_newbieland.primitive there is only one mission available called WELCOME_RYZOM_CORE.&lt;/p&gt;


	&lt;p&gt;Should we change the start_point to have no mission, to use WELCOME_RYZOM_CORE or should we create a new "starter" mission?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1153 (Assigned): Make ryzom_client run completely in an .app bundle</title>
    <link href="http://dev.ryzom.com/issues/1153" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1153</id>
    <updated>2010-11-02T19:19:48+01:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
    </content>
  </entry>
</feed>
