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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=2&amp;sort=author%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=2&amp;sort=author%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-02-18T17:59:49+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1525 (Resolved): Unable to build on Ubuntu 12.04 using cmake</title>
    <link href="http://dev.ryzom.com/issues/1525" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1525</id>
    <updated>2013-02-18T17:59:49+01:00</updated>
    <author>
      <name>Bagatto</name>
      <email>sincontr@yahoo.it</email>
    </author>
    <content type="html">
&lt;p&gt;I've been always able to build ryzom client using cmake, just until the hg pull update of 14th february.&lt;br /&gt;Since then, i had problem, during the build it doesnt find the libwww include folder (it looks for 'libwww' but it actually is w3c-libwww, solved this creating a symbolic link) and later it fails as in attachment.&lt;/p&gt;


	&lt;p&gt;Regards and thanks&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1517 (New): High disk usage while idle</title>
    <link href="http://dev.ryzom.com/issues/1517" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1517</id>
    <updated>2012-12-11T04:03:42+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The shard uses a lot of disk /o while idle, according to sfb the shard high disk i/o is caused by rrdtool generating graphs every second.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1510 (New): Lighting using "L" based on instance group center</title>
    <link href="http://dev.ryzom.com/issues/1510" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1510</id>
    <updated>2012-12-02T02:19:31+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you use the L button to light up the area around you it lights buildings 360 degrees based on the distance from the ig center.&lt;/p&gt;


	&lt;p&gt;The video isnt great but you can see the issue, just ignore the choppiness.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1508 (New): Timeout in tga2dds</title>
    <link href="http://dev.ryzom.com/issues/1508" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1508</id>
    <updated>2012-12-01T14:41:48+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I am getting the following timeout error&lt;/p&gt;


	&lt;p&gt;W:/export/continents/crater/map_export/walls.png -&gt; W:/export/continents/crater/map/walls.dds&lt;br /&gt;compressing (DXTC5) W:/export/continents/crater/map_export/walls.png to W:/export/continents/crater/map/walls.dds&lt;br /&gt;INF   c80 s3tc_compressor.cpp 157 compressMipMap tga2dds.exe : Fix 2424 blocks on 262144 total&lt;br /&gt;WRN   8e8 exec_timeout.cpp 67 main exec_timeout.exe : ERROR: Timeout in process R:/code/build/bin/Release/tga2dds.exe W:/export/continents/crater/map_export/walls.png -o W:/export/continents/crater/map/walls.dds -m -r0&lt;/p&gt;


	&lt;p&gt;I have attached the png file I am using&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1505 (New): Ryzom with PerfHUD</title>
    <link href="http://dev.ryzom.com/issues/1505" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1505</id>
    <updated>2012-10-29T01:49:54+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Here is a patch that allows you to use nvidia perfhud with D3D on ryzom. ( &lt;a class="external" href="https://developer.nvidia.com/nvidia-perfhud"&gt;https://developer.nvidia.com/nvidia-perfhud&lt;/a&gt; )&lt;/p&gt;


	&lt;p&gt;Note: _DeviceInterface-&gt;Reset caused it to crash when using perfhud, should we be resetting normally?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1484 (New): Password in client must be 5-8 characters</title>
    <link href="http://dev.ryzom.com/issues/1484" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1484</id>
    <updated>2012-07-17T11:25:54+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;From what I can tell there is no reason that the UI doesnt allow you to have a longer password then this, and frankly a 5-8 char password isn't very secure.&lt;/p&gt;


	&lt;p&gt;The UI should allow at least 5-12 in my honest opinion.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1466 (New): Playing game on Touchscreen </title>
    <link href="http://dev.ryzom.com/issues/1466" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1466</id>
    <updated>2012-05-08T19:58:45+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The one main feature that is missing to play the game on a touchscreen is a "click to walk" function, where you click anywhere on the ground and walk to that point. This is especially important when the game works on tablets.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1458 (Resolved): Patcher on Linux/OSX</title>
    <link href="http://dev.ryzom.com/issues/1458" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1458</id>
    <updated>2012-04-09T21:04:40+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;This is a patch to enable patching on linux/osx&lt;/p&gt;


	&lt;p&gt;Linux is fully tested, osx...not (but it should work...)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1456 (New): ryzom icon</title>
    <link href="http://dev.ryzom.com/issues/1456" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1456</id>
    <updated>2012-04-09T14:43:08+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;when building on osx the icon is not automatically added, you can manually place atys.icns inside however the icon then does not show up on the dashboard and only shows in the finder&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1438 (New): Create account not working in client</title>
    <link href="http://dev.ryzom.com/issues/1438" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1438</id>
    <updated>2012-03-01T08:45:26+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It hangs the client attached is a patch that adds php files that make it work when they are used as the CreateAccountURL.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1230 (Assigned): Missing Sheets for Yubos and NPCs</title>
    <link href="http://dev.ryzom.com/issues/1230" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1230</id>
    <updated>2011-01-08T19:18:29+01:00</updated>
    <author>
      <name>Aztecmage</name>
    </author>
    <content type="html">
&lt;p&gt;It seems when you recompile the sheets the yubos disappear as well as the NPCs. To fix this I created the following files:&lt;/p&gt;


	&lt;p&gt;NPC files needed:&lt;br /&gt;tr_civil01_gilet.item&lt;br /&gt;tr_civil01_pantabotte.item&lt;br /&gt;tr_civil01_armpad.item&lt;br /&gt;tr_civil01_hand.item&lt;br /&gt;tr_civil01_bottes.item&lt;br /&gt;zo_visage.item&lt;/p&gt;


	&lt;p&gt;I also added zo_cheveux_short01.item and added this to the Head Struct found in drill_zohc3 in L:\leveldesign\Game_elem\Creature\Npc\bestiary\creature\chiang\&lt;/p&gt;


	&lt;p&gt;Yubo filles needed:&lt;/p&gt;


	&lt;p&gt;dag_light_slashing_chest.item&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Feature #1226 (New): Add missing stats for items</title>
    <link href="http://dev.ryzom.com/issues/1226" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1226</id>
    <updated>2011-01-06T21:21:40+01:00</updated>
    <author>
      <name>aspgic</name>
    </author>
    <content type="html">
&lt;p&gt;It would be great if the API returns new informations :&lt;/p&gt;


For jewels :
	&lt;ul&gt;
	&lt;li&gt;magic resistances&lt;/li&gt;
		&lt;li&gt;magic absorptions&lt;/li&gt;
	&lt;/ul&gt;


For amplifier :
	&lt;ul&gt;
	&lt;li&gt;% of speed&lt;/li&gt;
		&lt;li&gt;% of power&lt;/li&gt;
	&lt;/ul&gt;


For weapon:
	&lt;ul&gt;
	&lt;li&gt;cristal spell&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1191 (New): redundant/wrong "faber" element in armor .sitem files</title>
    <link href="http://dev.ryzom.com/issues/1191" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1191</id>
    <updated>2010-11-14T17:26:14+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;eg fyros armor icfalb.sitem defines&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="faber"&amp;gt;&lt;br /&gt;  &amp;lt;ATOM Name="Tool type" Value="ArmorTool"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;though .sitem dfn at no points defines a faber element&lt;br /&gt;theres is just a crafting tool element which also gets correctly filled by the parent file _c_al.sitem with&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="crafting tool"&amp;gt;&lt;br /&gt;  &amp;lt;ATOM Name="type" Value="ArmorTool"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;perhaps the first one is just a leftover?&lt;br /&gt;its also not displayed with old georges&lt;br /&gt;the faber element btw is afaik only relevant for the .sbricks&lt;/p&gt;


	&lt;p&gt;this is occuring in all armor files in the sitem/armor folder&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1167 (Assigned): Georges Qt: .typ &amp; .dfn files</title>
    <link href="http://dev.ryzom.com/issues/1167" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1167</id>
    <updated>2010-11-06T13:01:31+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;explicit loading of .dfn &amp;#38; .typ files - atm only forms can be loaded (all other files than .dfn &amp;#38; .typ like .sitem etc)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1016 (Validated): entities_game_service segfault in ubuntu 64biten</title>
    <link href="http://dev.ryzom.com/issues/1016" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1016</id>
    <updated>2010-07-13T07:01:06+02:00</updated>
    <author>
      <name>ashly</name>
      <email>darkkitten@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Console Text:&lt;br /&gt;&lt;code&gt;&lt;br /&gt;src/entities_game_service/entities_game_service&lt;br /&gt;INF 0b251720 command.cpp 145 registerNamedCommandHandler &amp;lt;Unknown&amp;gt; : CCommandRegistry : adding commands handler for class 'CModuleManager'&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorService' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorServiceClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminService' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AnimSessionManager' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharNameMapperClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharacterControl' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ClientCommandForwader' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'GuildUnifier' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LocalGateway' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LoggerServiceClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ShardUnifierClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'StandardGateway' factory&lt;br /&gt;INF 0b251720 service.cpp 252 cbDirectoryChanged EGS : SERVICE: 'ConfigDirectory' changed to '/home/elantia/server/code/ryzom/server/'&lt;br /&gt;Segmentation fault&lt;br /&gt;&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;Debug Info:&lt;br /&gt;@&lt;br /&gt;gdb src/entities_game_service/entities_game_service&lt;br /&gt;GNU gdb (GDB) 7.1-ubuntu&lt;br /&gt;Copyright (C) 2010 Free Software Foundation, Inc.&lt;br /&gt;License GPLv3+: GNU GPL version 3 or later &amp;lt;&lt;a class="external" href="http://gnu.org/licenses/gpl.html"&gt;http://gnu.org/licenses/gpl.html&lt;/a&gt;&amp;gt;&lt;br /&gt;This is free software: you are free to change and redistribute it.&lt;br /&gt;There is NO WARRANTY, to the extent permitted by law.  Type "show copying" &lt;br /&gt;and "show warranty" for details.&lt;br /&gt;This GDB was configured as "x86_64-linux-gnu".&lt;br /&gt;For bug reporting instructions, please see:&lt;br /&gt;&amp;lt;&lt;a class="external" href="http://www.gnu.org/software/gdb/bugs/&amp;gt;"&gt;http://www.gnu.org/software/gdb/bugs/&amp;gt;&lt;/a&gt;...&lt;br /&gt;Reading symbols from /home/elantia/server/code/ryzom/server/src/entities_game_service/entities_game_service...(no debugging symbols found)...done.&lt;br /&gt;(gdb) run&lt;br /&gt;Starting program: /home/elantia/server/code/ryzom/server/src/entities_game_service/entities_game_service&lt;br /&gt;[Thread debugging using libthread_db enabled]&lt;br /&gt;INF f7fdd720 command.cpp 145 registerNamedCommandHandler &amp;lt;Unknown&amp;gt; : CCommandRegistry : adding commands handler for class 'CModuleManager'&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorService' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorServiceClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminService' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AnimSessionManager' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharNameMapperClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharacterControl' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ClientCommandForwader' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'GuildUnifier' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LocalGateway' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LoggerServiceClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ShardUnifierClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'StandardGateway' factory&lt;br /&gt;INF f7fdd720 service.cpp 252 cbDirectoryChanged EGS : SERVICE: 'ConfigDirectory' changed to '/home/elantia/server/code/ryzom/server/'&lt;/p&gt;


	&lt;p&gt;Program received signal SIGSEGV, Segmentation fault.&lt;br /&gt;0x00007ffff7694976 in NLNET::cbDirectoryChanged (var=...) at /home/elantia/server/code/nel/src/net/service.cpp:266&lt;br /&gt;warning: Source file is more recent than executable.&lt;br /&gt;266                     instance-&gt;_DirectoryChangedCBI-&gt;onVariableChanged(var);&lt;br /&gt;(gdb) bt&lt;br /&gt;#0  0x00007ffff7694976 in NLNET::cbDirectoryChanged (var=...) at /home/elantia/server/code/nel/src/net/service.cpp:266&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt;  0x00007ffff769bef0 in NLMISC::CVariable&amp;lt;std::string&amp;gt;::set (this=0x1bf1670, serviceShortName=&amp;lt;value optimized out&amp;gt;, serviceLongName=0x13d8cdc "entities_game_service", servicePort=0,&lt;br /&gt;    configDir=&amp;lt;value optimized out&amp;gt;, logDir=&amp;lt;value optimized out&amp;gt;, compilationDate=0x13d8cf2 "Jul 13 2010 00:25:29") at /home/elantia/server/code/nel/include/nel/misc/variable.h:454&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/2" class="issue status-7 priority-2 closed" title="Removed stlport from nel (Closed)"&gt;#2&lt;/a&gt;  NLMISC::CVariable&amp;lt;std::string&amp;gt;::operator= (this=0x1bf1670, serviceShortName=&amp;lt;value optimized out&amp;gt;, serviceLongName=0x13d8cdc "entities_game_service", servicePort=0,&lt;br /&gt;    configDir=&amp;lt;value optimized out&amp;gt;, logDir=&amp;lt;value optimized out&amp;gt;, compilationDate=0x13d8cf2 "Jul 13 2010 00:25:29") at /home/elantia/server/code/nel/include/nel/misc/variable.h:428&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/3" class="issue status-7 priority-2 closed" title="Move misc/net/pacs from opennel to nel (Closed)"&gt;#3&lt;/a&gt;  NLNET::IService::main (this=0x1bf1670, serviceShortName=&amp;lt;value optimized out&amp;gt;, serviceLongName=0x13d8cdc "entities_game_service", servicePort=0, configDir=&amp;lt;value optimized out&amp;gt;,&lt;br /&gt;    logDir=&amp;lt;value optimized out&amp;gt;, compilationDate=0x13d8cf2 "Jul 13 2010 00:25:29") at /home/elantia/server/code/nel/src/net/service.cpp:601&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/4" class="issue status-7 priority-2 closed" title="Move 3d from opennel to nel (Closed)"&gt;#4&lt;/a&gt;  0x0000000000adaa09 in main ()&lt;br /&gt;(gdb)&lt;br /&gt;@&lt;/p&gt;


	&lt;p&gt;I think its Target version 0.8.0 its whatever is in the hg branch..&lt;/p&gt;    </content>
  </entry>
</feed>
