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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=2&amp;sort=subject%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=2&amp;sort=subject%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-08-16T16:16:53+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1488 (New): Allow user to bind more than 3 mouse buttons</title>
    <link href="http://dev.ryzom.com/issues/1488" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1488</id>
    <updated>2012-08-16T16:16:53+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It seems like we can't bind more than the 3 first mouse buttons to actions.&lt;/p&gt;


	&lt;p&gt;We should check that and allow more buttons to be used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #1411 (New): Auto-updator for open source Ryzom</title>
    <link href="http://dev.ryzom.com/issues/1411" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1411</id>
    <updated>2011-12-07T21:08:03+01:00</updated>
    <author>
      <name>drealz</name>
      <email>adamgboi13@yahoo.com</email>
    </author>
    <content type="html">
&lt;p&gt;Ok so after looking at this page numorus of times&lt;br /&gt;[[&lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/PatchGen"&gt;http://dev.ryzom.com/projects/ryzom/wiki/PatchGen&lt;/a&gt;]]&lt;/p&gt;


	&lt;p&gt;I cant fully understand what to do.&lt;br /&gt;It says to get xdelta.exe and the other file which I did but when I open them they close automatically after the open and this also happens when I open Patch_gen.exe&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1397 (New): Add UI Translation Editor to the Translation Manager plugin</title>
    <link href="http://dev.ryzom.com/issues/1397" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1397</id>
    <updated>2011-11-17T19:41:21+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The Translation Manager plugin currently supports 2 of the 3 translation file formats used by Ryzom Core - worksheets and phrases. One additional translation type is used by the client primarily for UI translations - the UXT format.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1313 (New): Admin Panel &amp; PHP 5.3.3</title>
    <link href="http://dev.ryzom.com/issues/1313" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1313</id>
    <updated>2011-06-06T00:06:33+02:00</updated>
    <author>
      <name>TomH</name>
    </author>
    <content type="html">
&lt;p&gt;Admin Panel doesn't fully work under PHP 5.3.3 because the Admin Panel is using the old PHP Variables.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;PHP Variables Changed:&lt;/strong&gt;&lt;/p&gt;


&lt;pre&gt;
from $HTTP_COOKIE_VARS to $_COOKIES
from $HTTP_POST_VARS to $_POST
from $HTTP_GET_VARS to $_GET
from $HTTP_SERVER_VARS to $_SERVER
from $HTTP_ENV_VARS to $_ENV
from $HTTP_SESSION_VARS to $_SESSION
from $HTTP_POST_FILES to $_FILES
&lt;/pre&gt;

	&lt;p&gt;Attached there's a .diff patch created from a clean source. &lt;strong&gt;Thanks to rti&lt;/strong&gt; :)&lt;/p&gt;


	&lt;p&gt;I'm not sure if this is going to affect anyone using older php versions, &lt;em&gt;might have to discuss it&lt;/em&gt;.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1271 (Feedback): Build error Linux Slackware 13.0 x86_64</title>
    <link href="http://dev.ryzom.com/issues/1271" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1271</id>
    <updated>2011-04-04T15:38:09+02:00</updated>
    <author>
      <name>norik0</name>
    </author>
    <content type="html">
&lt;p&gt;I've been trying to compile the game game from source, but I keep getting errors during the build.&lt;br /&gt;I neglected to write down what revision, but I checked it out on April 1, 2011.&lt;/p&gt;


	&lt;p&gt;OS: Linux Slackware 13.0 x86_64&lt;/p&gt;


	&lt;p&gt;CHOST="x86_64-pc-linux-gnu" &lt;br /&gt;CFLAGS="-march=nocona -O2 -pipe -fPIC" &lt;br /&gt;CXXFLAGS="${CFLAGS}"&lt;/p&gt;


	&lt;p&gt;The cmake part runs fine, but I get some odd errors in running make (NO -j option due to odd RAM issues).&lt;br /&gt;The terminal output is in the text file attached. Apparently, I'm not the only one with this problem... prozacr in this post -&gt; &lt;a class="external" href="http://forums.ryzom.com/showthread.php?t=35249"&gt;http://forums.ryzom.com/showthread.php?t=35249&lt;/a&gt; .&lt;/p&gt;


	&lt;p&gt;Note: I'm only trying to compile the game from source because there is no official 64-bit binary for Linux... plus maybe a little better performance. I don't suppose just anyone, like me, can submit an official binary... any idea when one can be made, or if an unofficial one would even be allowed?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1242 (New): Adding examples for all currently available spells / fighting bricks...</title>
    <link href="http://dev.ryzom.com/issues/1242" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1242</id>
    <updated>2011-01-19T15:38:04+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;We should showcase the current possibilities in using spells and fighting so future user get an idea what they need/ want to change/add and what is already possible.&lt;/p&gt;


	&lt;p&gt;This will include adding sheets for existing spell types plus available credits, as well as the sheets for the existing fighting options.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1237 (New): Be able to recreate and successfully use sheet_id.bin with only exis...</title>
    <link href="http://dev.ryzom.com/issues/1237" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1237</id>
    <updated>2011-01-19T14:22:28+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment we are still using an old existing sheets_id.bin file, overloaded with old ryzom data, to append our own sheets. It will be easier to maintain and use, if we are able to completely generate it by ourselves. In addition by doing this we'll find out some missing steps or bugs in the whole content creation process which were hidden by using existing data and id files.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1139 (New): backup_service double 'save_shard' prefix</title>
    <link href="http://dev.ryzom.com/issues/1139" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1139</id>
    <updated>2010-10-25T13:01:12+02:00</updated>
    <author>
      <name>nimetu</name>
    </author>
    <content type="html">
&lt;p&gt;backup_service.cpp line ~535: std::string rfile=getBackupFileName(classes[i][j].File)&lt;/p&gt;


	&lt;p&gt;classes.File already has correct path and so rfile is prefixed with double 'save_shard' (e.g. 'save_shard/save_shard/sdb/filename.ext')&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1063 (Assigned): Alt+F4 should prompt for confirm exit</title>
    <link href="http://dev.ryzom.com/issues/1063" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1063</id>
    <updated>2010-08-05T23:05:17+02:00</updated>
    <author>
      <name>Naush</name>
    </author>
    <content type="html">
&lt;p&gt;Actually if you use ALFT+F4 it's will crash the client, with a random backtrace. It's should prompt for exit instead.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1041 (New): Assert when quiting the game</title>
    <link href="http://dev.ryzom.com/issues/1041" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1041</id>
    <updated>2010-07-28T16:13:33+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;Sometimes, we have the following assert when we quit the game:&lt;/p&gt;


&lt;blockquote&gt;

	&lt;p&gt;&amp;lt;Unknown&amp;gt; AST b76f6910 block_memory.h 177 : "_NAllocatedElts==0"&lt;/p&gt;


&lt;/blockquote&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #997 (Assigned): Allow client to reconnect without client restart</title>
    <link href="http://dev.ryzom.com/issues/997" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/997</id>
    <updated>2010-06-22T15:02:31+02:00</updated>
    <author>
      <name>kerozcak</name>
      <email>kaczorek@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When client disconnects (FS lost) it's required to restart client. There should be reconnect option without restarting client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #801 (New): Build fails on Gentoo Linux 64bit with OpenAL enabled</title>
    <link href="http://dev.ryzom.com/issues/801" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/801</id>
    <updated>2010-02-17T20:14:56+01:00</updated>
    <author>
      <name>Spex</name>
    </author>
    <content type="html">
&lt;p&gt;stdopenal.h seems to lack the &amp;lt;AL/alext.h&amp;gt; include on my system, which is why the compilation fails with a missing macro reference in sound_driver_al.cpp. I have no idea if adding #include &amp;lt;AL/alext.h&amp;gt; after the other two OpenAL header files (&lt;em&gt;must&lt;/em&gt; be &lt;em&gt;after&lt;/em&gt; these two!) will "fix" it on every other system (is there an AL/alext.h with every OpenAL distribution?).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #553 (New): Additional Cubic Bezier Key Framer Implementation (Animation)</title>
    <link href="http://dev.ryzom.com/issues/553" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/553</id>
    <updated>2009-05-19T14:16:37+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;In order to write exporters for other modeling packages NeL requires a bezier curve key framer. The current implementation has been simplified so that the tangent length seems to be a third of the distance between the key frames, making it basically similar to the hermite interpolation mentioned in the COLLADA documentation. Using this technique means that artists do not have control over the tangents and any editing of tangents is lost at export. NeL requires a Cubic Bezier key framer in order to support additional modeling packages such as Blender, Maya, XSI and COLLADA. This will also fix the loss of tangent control.&lt;/p&gt;


	&lt;p&gt;For more information on cubic bezier key framers please see:&lt;br /&gt;&lt;a class="external" href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve"&gt;http://en.wikipedia.org/wiki/B%C3%A9zier_curve&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;In the COLLADA specification document the math that COLLADA (and all major modeling packages) use for cubic bezier curves is listed on page 34.&lt;br /&gt;&lt;a class="external" href="http://www.khronos.org/files/collada_spec_1_5.pdf"&gt;http://www.khronos.org/files/collada_spec_1_5.pdf&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;A new keyframer will have to be a template subclass of:&lt;/p&gt;


	&lt;p&gt;&lt;code&gt;template &amp;lt;CKeyT&amp;gt; NL3D::ITrackKeyFramer&lt;/code&gt;&lt;/p&gt;


With specializations for:
	&lt;ul&gt;
	&lt;li&gt;float&lt;/li&gt;
		&lt;li&gt;int (specifically sint32)&lt;/li&gt;
		&lt;li&gt;NLMISC::CVector&lt;/li&gt;
		&lt;li&gt;NLMISC::CQuat&lt;/li&gt;
		&lt;li&gt;NLMISC::CRGBA&lt;/li&gt;
		&lt;li&gt;Any other value types which may need to be handled specially with a bezier curve.&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;A corresponding unit test should be written.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - NeverEnding #125 (New): Add Unit Test</title>
    <link href="http://dev.ryzom.com/issues/125" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/125</id>
    <updated>2008-09-23T10:58:33+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;There's a framework to do &lt;a href="http://en.wikipedia.org/wiki/Unit_testing" class="external"&gt;unit testing&lt;/a&gt; in NeL.&lt;/p&gt;


	&lt;p&gt;But lot of tests can be added to test everything in NeL. You can start with NeL Misc.&lt;/p&gt;


	&lt;p&gt;Check the framework in the &lt;code&gt;nel\tools\nel_unit_test directory&lt;/code&gt;. It requires cpptest to compile.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #33 (New): bad assumption that time_t is 32b</title>
    <link href="http://dev.ryzom.com/issues/33" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/33</id>
    <updated>2008-09-03T18:25:54+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;time_t can be 64 bits but in NeL we suppose that time_t is 32b and there's code that convert or store time_t under a uint32.&lt;/p&gt;


	&lt;p&gt;uint32 CTime::getSecondsSince1970 ()
{&lt;br /&gt;    return uint32(time(NULL));&lt;br /&gt;}&lt;/p&gt;


	&lt;p&gt;The function must returns a time_t and check all linked issues.&lt;br /&gt;To test, you can returning a uint64 and it'll generate warning where problems occur&lt;/p&gt;    </content>
  </entry>
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