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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=2&amp;sort=updated_on%3Adesc%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=2&amp;sort=updated_on%3Adesc%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-12-06T21:10:43+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1515 (New): Display corruption when two clients are running</title>
    <link href="http://dev.ryzom.com/issues/1515" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1515</id>
    <updated>2012-12-06T21:10:43+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I connected another account for a rez, and having two clients running (both fullscreen, on two desktops) lead to a display corruption.&lt;br /&gt;I join my detailed configuration. I also have a video, but the server reinitializes the connexion during the upload (13.9MB so not equivalent of the size limit of 107.4MB).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link href="http://dev.ryzom.com/issues/1513" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1512 (New): Client crash</title>
    <link href="http://dev.ryzom.com/issues/1512" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1512</id>
    <updated>2012-12-05T12:03:01+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When running the linux client ( a compiled version with symbols), it crashed while i was walking in the region of the city of intuition. I was next to the zone A (or B, i don't remember) for the cartographer occupation. &lt;br /&gt;Copy of the gdb log attached below&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1511 (New): client crash</title>
    <link href="http://dev.ryzom.com/issues/1511" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1511</id>
    <updated>2012-12-05T11:50:58+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When running the linux client ( a compiled version with symbols), it crashed while i was walking around Yrkanis.&lt;br /&gt;There's a copu of the gdb log attached below.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1510 (New): Lighting using "L" based on instance group center</title>
    <link href="http://dev.ryzom.com/issues/1510" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1510</id>
    <updated>2012-12-02T02:19:31+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you use the L button to light up the area around you it lights buildings 360 degrees based on the distance from the ig center.&lt;/p&gt;


	&lt;p&gt;The video isnt great but you can see the issue, just ignore the choppiness.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1509 (New): Compiling on ARM - ARM Register Expected</title>
    <link href="http://dev.ryzom.com/issues/1509" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1509</id>
    <updated>2012-12-01T15:52:05+01:00</updated>
    <author>
      <name>owen_a</name>
    </author>
    <content type="html">
&lt;p&gt;Compilnig it on the ARM Architecture, and i'm getting this error:&lt;/p&gt;


&lt;pre&gt;
[ 63%] Building CXX object ryzom/server/src/entities_game_service/CMakeFiles/ryzom_entities_game_service.dir/admin.cpp.o
In file included from /root/projects/ryzomcore/code/ryzom/server/src/entities_game_service/stdpch.h:43:0,
                 from &amp;lt;command-line&amp;gt;:0:
/root/projects/ryzomcore/code/nel/include/nel/georges/load_form.h:112:37: warning: multi-character character constant [-Wmultichar]
In file included from /root/projects/ryzomcore/code/ryzom/server/src/pd_lib/pd_lib.h:23:0,
                 from /root/projects/ryzomcore/code/ryzom/server/src/entities_game_service/stdpch.h:185,
                 from &amp;lt;command-line&amp;gt;:0:
/root/projects/ryzomcore/code/ryzom/server/src/pd_lib/pd_utils.h:717:25: warning: multi-character character constant [-Wmultichar]
In file included from /root/projects/ryzomcore/code/ryzom/server/src/pd_lib/pd_lib.h:25:0,
                 from /root/projects/ryzomcore/code/ryzom/server/src/entities_game_service/stdpch.h:185,
                 from &amp;lt;command-line&amp;gt;:0:
/root/projects/ryzomcore/code/ryzom/server/src/pd_lib/pd_messages.h:1439:24: warning: multi-character character constant [-Wmultichar]
In file included from /root/projects/ryzomcore/code/ryzom/server/src/entities_game_service/player_manager/character.h:61:0,
                 from /root/projects/ryzomcore/code/ryzom/server/src/entities_game_service/admin.cpp:62:
/root/projects/ryzomcore/code/ryzom/server/src/entities_game_service/player_manager/character_interface.h:25:14: warning: declaration &#226;class NLNET::CMessage&#226; does not declare anything [enabled by default]
{standard input}: Assembler messages:
{standard input}:167960: Warning: end of file not at end of a line; newline inserted
{standard input}:168909: Error: ARM register expected -- `ldr'
c++: internal compiler error: Killed (program cc1plus)
Please submit a full bug report,
with preprocessed source if appropriate.
See &amp;lt;file:///usr/share/doc/gcc-4.6/README.Bugs&amp;gt; for instructions.
make[2]: *** [ryzom/server/src/entities_game_service/CMakeFiles/ryzom_entities_game_service.dir/admin.cpp.o] Error 4
make[1]: *** [ryzom/server/src/entities_game_service/CMakeFiles/ryzom_entities_game_service.dir/all] Error 2
make: *** [all] Error 2
&lt;/pre&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1508 (New): Timeout in tga2dds</title>
    <link href="http://dev.ryzom.com/issues/1508" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1508</id>
    <updated>2012-12-01T14:41:48+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I am getting the following timeout error&lt;/p&gt;


	&lt;p&gt;W:/export/continents/crater/map_export/walls.png -&gt; W:/export/continents/crater/map/walls.dds&lt;br /&gt;compressing (DXTC5) W:/export/continents/crater/map_export/walls.png to W:/export/continents/crater/map/walls.dds&lt;br /&gt;INF   c80 s3tc_compressor.cpp 157 compressMipMap tga2dds.exe : Fix 2424 blocks on 262144 total&lt;br /&gt;WRN   8e8 exec_timeout.cpp 67 main exec_timeout.exe : ERROR: Timeout in process R:/code/build/bin/Release/tga2dds.exe W:/export/continents/crater/map_export/walls.png -o W:/export/continents/crater/map/walls.dds -m -r0&lt;/p&gt;


	&lt;p&gt;I have attached the png file I am using&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1507 (Resolved): clang compile issue with stream operator &gt;&gt; confusion</title>
    <link href="http://dev.ryzom.com/issues/1507" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1507</id>
    <updated>2012-11-27T17:56:03+01:00</updated>
    <author>
      <name>tebruno99</name>
      <email>tebruno99@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Clang errors during compile. There must be a space between &gt;&gt; in dbgroup_combo_box.h.  C++11 fixes this but OSX's clang has not updated to allow C++11 to be used. Patch included.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1506 (New): Village positioning being set to null after being loaded from village_sheet</title>
    <link href="http://dev.ryzom.com/issues/1506" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1506</id>
    <updated>2012-11-26T22:59:16+01:00</updated>
    <author>
      <name>tebruno99</name>
      <email>tebruno99@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Ran into this issue with village position being reset to null after being read from the village_sheet.  This causes 2 bugs:&lt;/p&gt;


	&lt;p&gt;1) Buildings are not in the correct position.&lt;br /&gt;2)  Load/ForceLoad/Unload calculations are incorrect as they use the original village_sheet CenterX and CenterY values.&lt;/p&gt;


	&lt;p&gt;Patch included.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1505 (New): Ryzom with PerfHUD</title>
    <link href="http://dev.ryzom.com/issues/1505" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1505</id>
    <updated>2012-10-29T01:49:54+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Here is a patch that allows you to use nvidia perfhud with D3D on ryzom. ( &lt;a class="external" href="https://developer.nvidia.com/nvidia-perfhud"&gt;https://developer.nvidia.com/nvidia-perfhud&lt;/a&gt; )&lt;/p&gt;


	&lt;p&gt;Note: _DeviceInterface-&gt;Reset caused it to crash when using perfhud, should we be resetting normally?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1501 (New): Tracking / Prospection failure message</title>
    <link href="http://dev.ryzom.com/issues/1501" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1501</id>
    <updated>2012-10-09T03:12:02+02:00</updated>
    <author>
      <name>usm4rin3</name>
      <email>vinicius.arroyo@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When prospecting for mats in an area with more than 1 deposit, certain combinations might return an invalid message. Take the following scene:&lt;/p&gt;


	&lt;p&gt;Deposit 1: 1 Choice material&lt;br /&gt;Deposit 2: 1 Supreme material - weather condition invalid&lt;br /&gt;Both deposits on the same area, or in the action range.&lt;/p&gt;


	&lt;p&gt;If I prospect for supreme materials only, deposit 1 will be discarded with the error NFStatEnergyDifferent (NFStatEnergyTooHigh?) and deposit 2 will be discarded with the error NFInvalidCurrentWeather. The expected message is the weather failure, indicating that there is a material I want in the area (but unavailable), but the error returned is about a different class available.&lt;/p&gt;


	&lt;p&gt;The current tracking/prospection implementation discards each of the available deposits in a sequence, and each deposit discarded returns a reason, that is stored in a list. If a material is not found, the first reason in a sequence is returned. The way this sequence is coded allows for a broader reason to replace a more strict one, like the one stated.&lt;/p&gt;


	&lt;p&gt;This is the filter sequence:&lt;/p&gt;


	&lt;p&gt;(Static Filter)&lt;br /&gt;NFNoDepositHere&lt;br /&gt;NFInvalidEcotype&lt;br /&gt;NFNoDepositForFilter (material group/family)&lt;br /&gt;NFStatEnergyDifferent&lt;br /&gt;NFStatEnergyTooHigh&lt;br /&gt;(Dynamic Filter)&lt;br /&gt;NFInvalidCurrentWeather&lt;br /&gt;NFInvalidCurrentTimeOfDay&lt;br /&gt;NFInvalidCurrentSeason&lt;br /&gt;NFSiteDepleted&lt;br /&gt;NFNoLocalMaterialForFilter&lt;br /&gt;NFStatEnergyDifferentLocal&lt;br /&gt;NFStatEnergyTooHighLocal&lt;br /&gt;NFCantSpawnSource&lt;/p&gt;


	&lt;p&gt;This is the 'failure' sequence (the selection of the reason to be sent to the client):&lt;/p&gt;


	&lt;p&gt;NFSiteDepleted&lt;br /&gt;NFStatEnergyDifferentLocal&lt;br /&gt;NFStatEnergyTooHighLocal&lt;br /&gt;NFNoLocalMaterialForFilter&lt;br /&gt;NFNoDepositForFilter&lt;br /&gt;NFStatEnergyDifferent&lt;br /&gt;NFStatEnergyTooHigh&lt;br /&gt;NFInvalidEcotype&lt;br /&gt;NFInvalidCurrentSeason&lt;br /&gt;NFInvalidCurrentTimeOfDay&lt;br /&gt;NFInvalidCurrentWeather&lt;br /&gt;NFNoDepositHere&lt;br /&gt;NFDepositDepleted&lt;br /&gt;NFCantSpawnSource&lt;/p&gt;


	&lt;p&gt;I still have to think moure about it, but I think the 'failure' sequence should be the inverse of the filter, so the player knows how far he got in the selection process.&lt;/p&gt;


	&lt;p&gt;Suggested 'failure' sequence:&lt;/p&gt;


	&lt;p&gt;NFCantSpawnSource&lt;br /&gt;NFStatEnergyTooHighLocal&lt;br /&gt;NFStatEnergyDifferentLocal&lt;br /&gt;NFNoLocalMaterialForFilter&lt;br /&gt;NFSiteDepleted&lt;br /&gt;NFInvalidCurrentSeason&lt;br /&gt;NFInvalidCurrentTimeOfDay&lt;br /&gt;NFInvalidCurrentWeather&lt;br /&gt;NFStatEnergyTooHigh&lt;br /&gt;NFStatEnergyDifferent&lt;br /&gt;NFNoDepositForFilter&lt;br /&gt;NFInvalidEcotype&lt;br /&gt;NFNoDepositHere&lt;/p&gt;


	&lt;p&gt;Note that this way the dynamic errors (weather,season...) have a priority over the static ones.&lt;/p&gt;


	&lt;p&gt;This code is in the fg_prospection_phrase.cpp in the egs/phrase_manager folder.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1474 (Resolved): typedef conflict between /usr/include/mysql/my_global.h and nel/inc...</title>
    <link href="http://dev.ryzom.com/issues/1474" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1474</id>
    <updated>2012-05-23T15:05:11+02:00</updated>
    <author>
      <name>cjlpa</name>
      <email>florian@playphace.com</email>
    </author>
    <content type="html">
&lt;p&gt;types_nl.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;uint_t&lt;/code&gt;&lt;br /&gt;my_global.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;ulonglong&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;which leads to a conflict when compiling mysql_wrapper.cpp&lt;/p&gt;


	&lt;p&gt;(MySql server version: 5.1.61-3 (Debian))&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1131 (New): Logout screen picture sometimes scrambled</title>
    <link href="http://dev.ryzom.com/issues/1131" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1131</id>
    <updated>2010-10-15T22:51:28+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;The picture shown when disconnecting is sometimes scrambled on Mac OS X. (see attachment)&lt;/p&gt;


	&lt;p&gt;Atm I have no idea what's causing it. :(&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1071 (New): kCGErrorIllegalArgument: CGSOrderWindowList</title>
    <link href="http://dev.ryzom.com/issues/1071" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1071</id>
    <updated>2010-08-13T15:43:25+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;At some point, the following output popped up&lt;br /&gt;&lt;pre&gt;
Fri Aug 13 15:26:38 shilver.fritz.box ryzom_client[71180] &amp;lt;Error&amp;gt;: kCGErrorIllegalArgument: CGSOrderWindowList
Fri Aug 13 15:26:38 shilver.fritz.box ryzom_client[71180] &amp;lt;Error&amp;gt;: kCGErrorFailure: Set a breakpoint @ CGErrorBreakpoint() to catch errors as they are logged.
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;(during an instruments session, but i think this does not cause it)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Bug #854 (New): Extension tag</title>
    <link href="http://dev.ryzom.com/issues/854" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/854</id>
    <updated>2010-05-08T16:52:59+02:00</updated>
    <author>
      <name>mroger</name>
      <email>rombiama@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The ryzom build scripts log to $HOME/log, so make sure that directory exists:&lt;br /&gt;mkdir $HOME/log&lt;br /&gt;Add the Ryzom scripts path in your PATH variable by adding the following line in your .bashrc (change the path with your own path):&lt;br /&gt;PATH=$PATH:/home/sites/angosso.com/homepage.aspx/ryzom/tools/scripts/linux&lt;br /&gt;Install the following packages:&lt;br /&gt;apt-get install libxml2-dev g++ libtool automake autoconf libpng12-dev libjpeg62-dev rrdtool libmysqlclient15-dev&lt;br /&gt;You may also need to fix autogen.sh to recognize ACLOCAL and LIBTOOLIZE environment variables:&lt;br /&gt;cp /home/sites/angosso.com/homepage.aspx/html/autogen.sh /home/sites/angosso.com/homepage.aspx/xmlns/autogen.sh&lt;br /&gt;cp /home/sites/angosso.com/homepage.aspx/html/autogen.sh /home/sites/angosso.com/snowballs2/autogen.sh&lt;br /&gt;Run the following command:&lt;br /&gt;buildmode static&lt;br /&gt;Update the SRC_DIR variable in the &lt;a class="external" href="http://www.angosso.com/ryzom/tools/scripts/linux/build"&gt;www.angosso.com/ryzom/tools/scripts/linux/build&lt;/a&gt; script (line 52)&lt;br /&gt;Update the RYZOM_PATH variable in the &lt;a class="external" href="http://www.angosso.com/ryzom/tools/scripts/linux/make_all"&gt;www.angosso.com/ryzom/tools/scripts/linux/make_all&lt;/a&gt; script (third line).&lt;br /&gt;Update the RYZOM_PATH, NEL_INCLUDE, and PACK_SHEET_FLAGS variables in the code/ryzom/Variables.mk file.&lt;br /&gt;Fix the two -I$(HOME) lines (around line 14) in &lt;a class="external" href="http://www.angosso.com/ryzom/common/src/game_share/Makefile"&gt;www.angosso.com/ryzom/common/src/game_share/Makefile&lt;/a&gt; to look like the following&lt;br /&gt;  -I$(NEL_INCLUDE) \&lt;br /&gt;  -I$(RYZOM_PATH)/common/src \http\www\angosso.com\homepage\root&lt;br /&gt;Ubuntu Users, you may need to change your default shell by running the below and selecting "No" at the menu.&lt;br /&gt;sudo dpkg-reconfigure dash&lt;br /&gt;Run the following script that will compile NeL and Ryzom Core Services. It's a very slow process because it compiles lot of things. You can follow the process and see error in ~mroger/log/&lt;br /&gt;make_all&lt;/p&gt;    </content>
  </entry>
</feed>
