<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link rel="self" href="http://dev.ryzom.com/issues.atom?page=3&amp;sort=project%2Cid%3Adesc"/>
  <link rel="alternate" href="http://dev.ryzom.com/issues?page=3&amp;sort=project%2Cid%3Adesc"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-09-17T16:52:25+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1492 (New): OVQt: Object Viewer Plugin - cannot disable sound.</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1492"/>
    <id>http://dev.ryzom.com/issues/1492</id>
    <updated>2012-09-17T16:52:25+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;In the OVQt Object Viewer Plugin the \_isSoundEnabled member is defaulted to true and the configuration file is ignored (SoundEnabled = 0; has no effect.)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1490 (Resolved): Created a named item when running the server in debug mode leads to...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1490"/>
    <id>http://dev.ryzom.com/issues/1490</id>
    <updated>2012-09-12T20:17:52+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you issue a &lt;em&gt;createNamedItemInBag&lt;/em&gt; command when your EGS is running in debug mode it encounters a full stop with the following logging:&lt;/p&gt;


&lt;pre&gt;
2012/09/12 17:29:20 213.166.170.12/EGS-138 WRN b715a6d0 log_item_gen.cpp 1221 : /home/mattr/sandbox/ryzom/code/ryzom/server/src/entities_game_service/game_item_manager/game_item.cpp(1210) : Missing log context for log 'Item'
2012/09/12 17:29:20 213.166.170.12/EGS-138 AST b715a6d0 log_item_gen.cpp 1221 : STOP
&lt;/pre&gt;

	&lt;p&gt;It looks like this fires normally but when in debug mode the STOP macro hits DEBUG_STOP which actually halts the EGS. The issue is that the 'Item' types in &lt;em&gt;game_item.cpp&lt;/em&gt; have no context declared in the source file or even defined in the &lt;em&gt;log_item_gen.h/cpp&lt;/em&gt; files in &lt;em&gt;server_share&lt;/em&gt;. I think the solution is to add this to the top of the &lt;em&gt;game_item.cpp&lt;/em&gt; file:&lt;/p&gt;


&lt;pre&gt;
TLogNoContext_Item      noContext;
&lt;/pre&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1488 (New): Allow user to bind more than 3 mouse buttons</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1488"/>
    <id>http://dev.ryzom.com/issues/1488</id>
    <updated>2012-08-16T16:16:53+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It seems like we can't bind more than the 3 first mouse buttons to actions.&lt;/p&gt;


	&lt;p&gt;We should check that and allow more buttons to be used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1487 (Resolved): Panoply preview tool</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1487"/>
    <id>http://dev.ryzom.com/issues/1487</id>
    <updated>2012-08-04T22:57:31+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would like a tool where you can load a texture with masks, and configure the panoply parameters to get an immediate preview.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1486 (Resolved): clustered_sound.cpp 202 update : CClusteredSound::update : no scene...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1486"/>
    <id>http://dev.ryzom.com/issues/1486</id>
    <updated>2012-07-22T23:50:46+02:00</updated>
    <author>
      <name>shackra</name>
      <email>jorgean@lavabit.com</email>
    </author>
    <content type="html">
&lt;p&gt;after login, I'm experienced a freeze state of ryzom_client. Checking with GDB I caught this:&lt;br /&gt;&lt;pre&gt;
(gdb) stepi
postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208
1208    /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp: No existe el fichero o el directorio.
(gdb) finish
Run till exit from #0  postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208
[New Thread 0x7f3db6711700 (LWP 4251)]
[Thread 0x7f3db6711700 (LWP 4251) exited]
[New Thread 0x7f3db6711700 (LWP 4252)]
[New Thread 0x7f3db1f0f700 (LWP 4253)]
[New Thread 0x7f3db170e700 (LWP 4254)]
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;Nothing happens after that, &lt;strong&gt;killall ryzom_client&lt;/strong&gt; is needed in order to close the game.&lt;br /&gt;Checking the log.log file, the last line there is &#171;clustered_sound.cpp 202 update : CClusteredSound::update : no scene specified !&#187;&lt;br /&gt;This issue was reported too by the user Thaodan at &lt;a class="external" href="http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212"&gt;http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212&lt;/a&gt; I think he used a different cmake options to build the game, however, here is the cmake options which I used to build and packaged the game &lt;a class="external" href="https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33"&gt;https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1484 (New): Password in client must be 5-8 characters</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1484"/>
    <id>http://dev.ryzom.com/issues/1484</id>
    <updated>2012-07-17T11:25:54+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;From what I can tell there is no reason that the UI doesnt allow you to have a longer password then this, and frankly a 5-8 char password isn't very secure.&lt;/p&gt;


	&lt;p&gt;The UI should allow at least 5-12 in my honest opinion.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1483 (Resolved): Local data files are not removed from ~/.ryzom when after uninstall</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1483"/>
    <id>http://dev.ryzom.com/issues/1483</id>
    <updated>2012-06-20T20:31:52+02:00</updated>
    <author>
      <name>tremolux</name>
    </author>
    <content type="html">
&lt;p&gt;Ubuntu 12.04 LTS&lt;br /&gt;ryzom 1.13.0.2024-0ubuntu2&lt;/p&gt;


	&lt;p&gt;We've had a bug report for the Ubuntu Software Center project on Launchpad from a user who noticed that the set of local data files stored in ~/.ryzom are not removed when the application is uninstalled. Since there are quite a few GB of data here, it might be better to remove these files and allow them to be redownloaded on startup in the case of a reinstall.&lt;/p&gt;


	&lt;p&gt;The original Ubuntu bug on Launchpad is here:&lt;/p&gt;


	&lt;pre&gt;&lt;code&gt;&lt;a class="external" href="https://bugs.launchpad.net/bugs/997514"&gt;https://bugs.launchpad.net/bugs/997514&lt;/a&gt;&lt;/code&gt;&lt;/pre&gt;


	&lt;p&gt;I think this bug can be fixed in a straightforward manner in the ryzom debian packaging.&lt;/p&gt;


	&lt;p&gt;Please let me know if I can provide any other info, etc., and many thanks for all your good work on this great game!!&lt;/p&gt;


	&lt;p&gt;Gary&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1482 (New): Private chat appearing in wrong window</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1482"/>
    <id>http://dev.ryzom.com/issues/1482</id>
    <updated>2012-06-19T13:15:30+02:00</updated>
    <author>
      <name>PizzaPill</name>
      <email>winter.moritz@gmx.de</email>
    </author>
    <content type="html">
&lt;p&gt;This happened the second time to me yesterday:&lt;br /&gt;I'm in a team and chat with one of my teammates (Talk, P2P), another Player joins. The first player leaves the team. Private/talk messages from Player 2 appear now in the chat-window of Player 1, altough the correct nick is shown. If I write in this window, the messages are sent to Player 1, only if I'm writing in the window for Player 2 its send to Player 2.&lt;br /&gt;In the end this creates the situation that messages from Player 1&amp;#38;2 are shown in the window of Player 1 and messages to Player 2 must be written into the window of Player 2.&lt;/p&gt;


	&lt;p&gt;I'm running the latest stable Ryzom from the official Ubuntu 12.04 repositories.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1481 (New): Crash on exiting GH or Apartment</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1481"/>
    <id>http://dev.ryzom.com/issues/1481</id>
    <updated>2012-06-16T05:10:26+02:00</updated>
    <author>
      <name>MacGuru</name>
      <email>joshstevens@me.com</email>
    </author>
    <content type="html">
&lt;p&gt;In new version 1.13, Ryzom will crash upon leaving apartment or guildhall 75% of the time.  If sound is turned off, the problem is eliminated. Turning the sound tracks down to 16 or lower seems to help lower the % chance of crash, but it still will occur.&lt;/p&gt;


	&lt;p&gt;The 1.13 update has made this even more so then the 1.12.&lt;/p&gt;


	&lt;p&gt;I will add a crash report file, at the next instance.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1474 (Resolved): typedef conflict between /usr/include/mysql/my_global.h and nel/inc...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1474"/>
    <id>http://dev.ryzom.com/issues/1474</id>
    <updated>2012-05-23T15:05:11+02:00</updated>
    <author>
      <name>cjlpa</name>
      <email>florian@playphace.com</email>
    </author>
    <content type="html">
&lt;p&gt;types_nl.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;uint_t&lt;/code&gt;&lt;br /&gt;my_global.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;ulonglong&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;which leads to a conflict when compiling mysql_wrapper.cpp&lt;/p&gt;


	&lt;p&gt;(MySql server version: 5.1.61-3 (Debian))&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1472 (New): Guild Ranks</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1472"/>
    <id>http://dev.ryzom.com/issues/1472</id>
    <updated>2012-05-16T19:43:53+02:00</updated>
    <author>
      <name>malikb979</name>
      <email>malikb979@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I will be creating an end-user defined, rank structure within the guild manager. The Guild manager already has a Grade system (Member, Bearer, Recruiter, Officer, High Officer and Guild Leader) and each grade has their own permission. One thing it doesn't have is the ability for a Guild Leader of Officer to define his/her own hierarchy based on ranks he/she would like to use (e.g. Soldier, Sergeant, Lieutenant). I feel this addition will add depth to the multi-player community that cannot be experienced without it.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1471 (New): Ryzom GUI editor</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1471"/>
    <id>http://dev.ryzom.com/issues/1471</id>
    <updated>2012-05-15T16:00:34+02:00</updated>
    <author>
      <name>dfighter</name>
    </author>
    <content type="html">
&lt;ul&gt;
	&lt;li&gt;Refactor the GUI code of Ryzom, and extract it to a separate library called NELGUI&lt;/li&gt;
		&lt;li&gt;Build a GUI editor on top of the new library&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1470 (New): Character Achievements</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1470"/>
    <id>http://dev.ryzom.com/issues/1470</id>
    <updated>2012-05-14T20:24:14+02:00</updated>
    <author>
      <name>SirCotare</name>
      <email>sircotare@3025-game.de</email>
    </author>
    <content type="html">
    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1469 (Assigned): Sound triggers and camera animations</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1469"/>
    <id>http://dev.ryzom.com/issues/1469</id>
    <updated>2012-05-14T19:17:41+02:00</updated>
    <author>
      <name>Fabien_HENON</name>
      <email>henon.fabien@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Implement sound triggers and camera animations during missions. We have to be able to play sounds at a given moment or event during a mission. The sounds can be attached to a NPC, a player in the game or they can just be at a specific location. Sounds can also be different in function of the language of the player.&lt;br /&gt;Beside the sounds, I will implement camera animations that can be played at any moment in the game. The animations can be rotations over the time and/or movements over the time. Some special animations like shaking animation will be implemented too. With the animations we will also have some text that can be displayed at the bottom of the screen to describe the objectives of a mission for example.&lt;/p&gt;


	&lt;p&gt;Everything will be configurable via the world editor and will be kept as simple as possible and as generic as possible to be easily scalable and integrated in the game.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1467 (New): Internet disconnected many seconds : terminate called after throwing an ...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1467"/>
    <id>http://dev.ryzom.com/issues/1467</id>
    <updated>2012-05-09T17:43:41+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;I gone afk some minutes. While, I lost the wifi connexion.&lt;br /&gt;When I came back, I connected the computer back to the internet.&lt;br /&gt;After this, Ryzom didn't catch the change and though it still was wouthout network.&lt;br /&gt;I asked Ryzom to send me back to the character selection screen, but it didn't respond after.&lt;br /&gt;The terminal told me :&lt;br /&gt;terminate called after throwing an instance of 'char const*'&lt;/p&gt;


	&lt;p&gt;This issue is reproducible, it happened twice (the previous time, I ordered my ADSL Box to reboot because of a lag).&lt;/p&gt;


	&lt;p&gt;Do you want me to install the debugging package to launch it in GDB ?&lt;/p&gt;


	&lt;p&gt;I run Ubuntu 12.10 amd64 via Ryzom from ppa:kervala/ppa for precise.&lt;/p&gt;    </content>
  </entry>
</feed>
