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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=3&amp;sort=tracker%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=3&amp;sort=tracker%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-06-19T13:15:30+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1482 (New): Private chat appearing in wrong window</title>
    <link href="http://dev.ryzom.com/issues/1482" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1482</id>
    <updated>2012-06-19T13:15:30+02:00</updated>
    <author>
      <name>PizzaPill</name>
      <email>winter.moritz@gmx.de</email>
    </author>
    <content type="html">
&lt;p&gt;This happened the second time to me yesterday:&lt;br /&gt;I'm in a team and chat with one of my teammates (Talk, P2P), another Player joins. The first player leaves the team. Private/talk messages from Player 2 appear now in the chat-window of Player 1, altough the correct nick is shown. If I write in this window, the messages are sent to Player 1, only if I'm writing in the window for Player 2 its send to Player 2.&lt;br /&gt;In the end this creates the situation that messages from Player 1&amp;#38;2 are shown in the window of Player 1 and messages to Player 2 must be written into the window of Player 2.&lt;/p&gt;


	&lt;p&gt;I'm running the latest stable Ryzom from the official Ubuntu 12.04 repositories.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1481 (New): Crash on exiting GH or Apartment</title>
    <link href="http://dev.ryzom.com/issues/1481" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1481</id>
    <updated>2012-06-16T05:10:26+02:00</updated>
    <author>
      <name>MacGuru</name>
      <email>joshstevens@me.com</email>
    </author>
    <content type="html">
&lt;p&gt;In new version 1.13, Ryzom will crash upon leaving apartment or guildhall 75% of the time.  If sound is turned off, the problem is eliminated. Turning the sound tracks down to 16 or lower seems to help lower the % chance of crash, but it still will occur.&lt;/p&gt;


	&lt;p&gt;The 1.13 update has made this even more so then the 1.12.&lt;/p&gt;


	&lt;p&gt;I will add a crash report file, at the next instance.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1474 (Resolved): typedef conflict between /usr/include/mysql/my_global.h and nel/inc...</title>
    <link href="http://dev.ryzom.com/issues/1474" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1474</id>
    <updated>2012-05-23T15:05:11+02:00</updated>
    <author>
      <name>cjlpa</name>
      <email>florian@playphace.com</email>
    </author>
    <content type="html">
&lt;p&gt;types_nl.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;uint_t&lt;/code&gt;&lt;br /&gt;my_global.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;ulonglong&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;which leads to a conflict when compiling mysql_wrapper.cpp&lt;/p&gt;


	&lt;p&gt;(MySql server version: 5.1.61-3 (Debian))&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1472 (New): Guild Ranks</title>
    <link href="http://dev.ryzom.com/issues/1472" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1472</id>
    <updated>2012-05-16T19:43:53+02:00</updated>
    <author>
      <name>malikb979</name>
      <email>malikb979@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I will be creating an end-user defined, rank structure within the guild manager. The Guild manager already has a Grade system (Member, Bearer, Recruiter, Officer, High Officer and Guild Leader) and each grade has their own permission. One thing it doesn't have is the ability for a Guild Leader of Officer to define his/her own hierarchy based on ranks he/she would like to use (e.g. Soldier, Sergeant, Lieutenant). I feel this addition will add depth to the multi-player community that cannot be experienced without it.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1467 (New): Internet disconnected many seconds : terminate called after throwing an ...</title>
    <link href="http://dev.ryzom.com/issues/1467" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1467</id>
    <updated>2012-05-09T17:43:41+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;I gone afk some minutes. While, I lost the wifi connexion.&lt;br /&gt;When I came back, I connected the computer back to the internet.&lt;br /&gt;After this, Ryzom didn't catch the change and though it still was wouthout network.&lt;br /&gt;I asked Ryzom to send me back to the character selection screen, but it didn't respond after.&lt;br /&gt;The terminal told me :&lt;br /&gt;terminate called after throwing an instance of 'char const*'&lt;/p&gt;


	&lt;p&gt;This issue is reproducible, it happened twice (the previous time, I ordered my ADSL Box to reboot because of a lag).&lt;/p&gt;


	&lt;p&gt;Do you want me to install the debugging package to launch it in GDB ?&lt;/p&gt;


	&lt;p&gt;I run Ubuntu 12.10 amd64 via Ryzom from ppa:kervala/ppa for precise.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1466 (New): Playing game on Touchscreen </title>
    <link href="http://dev.ryzom.com/issues/1466" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1466</id>
    <updated>2012-05-08T19:58:45+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The one main feature that is missing to play the game on a touchscreen is a "click to walk" function, where you click anywhere on the ground and walk to that point. This is especially important when the game works on tablets.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1465 (Resolved): No debugging symbols available in Debug mode.</title>
    <link href="http://dev.ryzom.com/issues/1465" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1465</id>
    <updated>2012-05-03T21:40:32+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When generating builds via CMake in Debug mode on Linux there are no debugging symbols in the bins or libs.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1464 (New): Write about the source code Layout</title>
    <link href="http://dev.ryzom.com/issues/1464" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1464</id>
    <updated>2012-04-26T04:05:44+02:00</updated>
    <author>
      <name>shackra</name>
      <email>jorgean@lavabit.com</email>
    </author>
    <content type="html">
&lt;p&gt;Please write about the source code layout in order to make easy hack into the Ryzom Core source code the wiki page exists &lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/SourceCodeLayout"&gt;http://dev.ryzom.com/projects/ryzom/wiki/SourceCodeLayout&lt;/a&gt; (I created it :P)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1463 (Assigned): Teleport music is not always heard or too silent</title>
    <link href="http://dev.ryzom.com/issues/1463" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1463</id>
    <updated>2012-04-15T23:12:00+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Old bug. This is caused by fades that shouldn't be fading and the gain not getting updated.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1456 (New): ryzom icon</title>
    <link href="http://dev.ryzom.com/issues/1456" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1456</id>
    <updated>2012-04-09T14:43:08+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;when building on osx the icon is not automatically added, you can manually place atys.icns inside however the icon then does not show up on the dashboard and only shows in the finder&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1455 (Resolved): Problem building PMS and GUS on VS10.</title>
    <link href="http://dev.ryzom.com/issues/1455" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1455</id>
    <updated>2012-04-02T21:24:08+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Patchman and GUS both rely on some shoddy implied casts. It just means breaking the chain of method calls out into individual calls after the object truly becomes a CSString.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1451 (New): Fix reloadMissions command to really reload missions</title>
    <link href="http://dev.ryzom.com/issues/1451" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1451</id>
    <updated>2012-03-22T21:09:45+01:00</updated>
    <author>
      <name>ulukyn</name>
      <email>ulukyn@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Actually, reloadMissions reload the mission primitives but don't update them. Maybe a missing step like missions conversion from xml to bin.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1445 (New): Difference in format of a CL_CONNECT message between FES and EGS</title>
    <link href="http://dev.ryzom.com/issues/1445" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1445</id>
    <updated>2012-03-08T21:05:49+01:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;At line 991 in fe_receive_sub.cpp of the FES, there is a "&lt;code&gt;msgout2.serial( const_cast&amp;lt;CInetAddress&amp;#38;&amp;gt;(clienthost-&gt;address()) );&lt;/code&gt;" inbetween the "&lt;code&gt;string fromAddr&lt;/code&gt;" and "&lt;code&gt;CLoginCookie cookie&lt;/code&gt;", which should not be there, according to "&lt;code&gt;cbClientConnection&lt;/code&gt;" in the EGS. Assuming it's a bug and not an ugly hack. (There is also another CL_CONNECT elsewhere in the FES which does format the message correctly according to the EGS format.)&lt;/p&gt;


	&lt;p&gt;Also, does anyone know why it actually sends a CL_CONNECT after CL_DISCONNECT in this part of the code? Is it related to the quit to character selection?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1438 (New): Create account not working in client</title>
    <link href="http://dev.ryzom.com/issues/1438" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1438</id>
    <updated>2012-03-01T08:45:26+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It hangs the client attached is a patch that adds php files that make it work when they are used as the CreateAccountURL.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1436 (Resolved): Fix the build for the patchman_service (PMS)</title>
    <link href="http://dev.ryzom.com/issues/1436" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1436</id>
    <updated>2012-02-29T16:22:32+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The patchman_service (PMS) is a service used to distribute patch updates between the various servers and services of the shard. It needs a valid CMake build and some fixes for the increased strictness of modern compilers. Additionally we're missing one of the game_share modules it relies upon.&lt;/p&gt;    </content>
  </entry>
</feed>
