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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?page=6&amp;per_page=50" rel="self"/>
  <link href="http://dev.ryzom.com/issues?page=6&amp;per_page=50" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-04-09T17:58:43+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1457 (Assigned): Support MS and IMA ADPCM instead of Intel/DVI ADPCM</title>
    <link href="http://dev.ryzom.com/issues/1457" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1457</id>
    <updated>2012-04-09T17:58:43+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;XAudio2 has native support for MS ADPCM, OpenAL supports IMA ADPCM. NeL 0.8 currently supports Intel/DVI ADPCM which is not supported natively by any hardware device or software library currently in use. NLSOUND will be changed to expect both MS and IMA ADPCM in the built samplebanks, as well as the uncompressed PCM data, and load the appropriate format depending on user preferences and driver capabilities.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1456 (New): ryzom icon</title>
    <link href="http://dev.ryzom.com/issues/1456" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1456</id>
    <updated>2012-04-09T14:43:08+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;when building on osx the icon is not automatically added, you can manually place atys.icns inside however the icon then does not show up on the dashboard and only shows in the finder&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1455 (Resolved): Problem building PMS and GUS on VS10.</title>
    <link href="http://dev.ryzom.com/issues/1455" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1455</id>
    <updated>2012-04-02T21:24:08+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Patchman and GUS both rely on some shoddy implied casts. It just means breaking the chain of method calls out into individual calls after the object truly becomes a CSString.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1451 (New): Fix reloadMissions command to really reload missions</title>
    <link href="http://dev.ryzom.com/issues/1451" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1451</id>
    <updated>2012-03-22T21:09:45+01:00</updated>
    <author>
      <name>ulukyn</name>
      <email>ulukyn@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Actually, reloadMissions reload the mission primitives but don't update them. Maybe a missing step like missions conversion from xml to bin.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1445 (New): Difference in format of a CL_CONNECT message between FES and EGS</title>
    <link href="http://dev.ryzom.com/issues/1445" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1445</id>
    <updated>2012-03-08T21:05:49+01:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;At line 991 in fe_receive_sub.cpp of the FES, there is a "&lt;code&gt;msgout2.serial( const_cast&amp;lt;CInetAddress&amp;#38;&amp;gt;(clienthost-&gt;address()) );&lt;/code&gt;" inbetween the "&lt;code&gt;string fromAddr&lt;/code&gt;" and "&lt;code&gt;CLoginCookie cookie&lt;/code&gt;", which should not be there, according to "&lt;code&gt;cbClientConnection&lt;/code&gt;" in the EGS. Assuming it's a bug and not an ugly hack. (There is also another CL_CONNECT elsewhere in the FES which does format the message correctly according to the EGS format.)&lt;/p&gt;


	&lt;p&gt;Also, does anyone know why it actually sends a CL_CONNECT after CL_DISCONNECT in this part of the code? Is it related to the quit to character selection?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1440 (Assigned): Pipeline V3</title>
    <link href="http://dev.ryzom.com/issues/1440" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1440</id>
    <updated>2012-03-02T21:54:25+01:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;See &lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/Build_Pipeline_V3_Wishlist"&gt;http://dev.ryzom.com/projects/ryzom/wiki/Build_Pipeline_V3_Wishlist&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1436 (Resolved): Fix the build for the patchman_service (PMS)</title>
    <link href="http://dev.ryzom.com/issues/1436" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1436</id>
    <updated>2012-02-29T16:22:32+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The patchman_service (PMS) is a service used to distribute patch updates between the various servers and services of the shard. It needs a valid CMake build and some fixes for the increased strictness of modern compilers. Additionally we're missing one of the game_share modules it relies upon.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1387 (Patched): Wrong includes in some max plugins</title>
    <link href="http://dev.ryzom.com/issues/1387" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1387</id>
    <updated>2011-11-01T13:32:06+01:00</updated>
    <author>
      <name>Krolock</name>
    </author>
    <content type="html">
&lt;p&gt;3ds max 2012 changed in huge amount the include file and folder structure. Hence, the max plagins had to be adopted to support also 3ds max SDK 2012. Unfortunately a wrong include of the file functions.h changed the source code in that way, someone doesn't receive any compiler error. But using the plugins in 3ds max does not export the c++ coded functions to max script. Max script throws an error: function or object undefined.&lt;/p&gt;


	&lt;p&gt;The added patch fixes the source code to the right include and all plugins work as expected&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1335 (New): Add UI scaling functionality</title>
    <link href="http://dev.ryzom.com/issues/1335" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1335</id>
    <updated>2011-07-21T18:25:13+02:00</updated>
    <author>
      <name>Sywindt</name>
    </author>
    <content type="html">
&lt;p&gt;On high resolution monitors and for people with bad eyesight, some interface elements are difficult to see.&lt;/p&gt;


	&lt;p&gt;A UI scaling functionality, where the user could choose to scale the UI by a factor of his choice would solve this problem. All elements would be scaled with this factor, including images, texts, windows.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1257 (New): ZoneLighter - segfault when using more threats</title>
    <link href="http://dev.ryzom.com/issues/1257" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1257</id>
    <updated>2011-03-16T12:17:57+01:00</updated>
    <author>
      <name>Krolock</name>
    </author>
    <content type="html">
&lt;p&gt;During using the build gamedata pipeline, the tool zone_lighter builds the lighted zone files. On my computer i used 6 cores to compute the files. In majority of the cases, the lighted zones were built correctly. But sometimes the tool stops with the error "patchInfo.Lumels.size()==lumelCount". After some time of debugging, i found out, that there is an issue with the different threats. Setting the CPUmask manually to use only one core, everything is fine. If 6 cores are used, one threat has a NULL-pointer and causes this error.&lt;/p&gt;


	&lt;p&gt;I'll look a little deeper in this issue. Perhaps this only happens if 6 or more cores are used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1249 (Assigned): Endianness problems while access to disk or memory</title>
    <link href="http://dev.ryzom.com/issues/1249" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1249</id>
    <updated>2011-02-01T14:31:14+01:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;NeL is working fine on little-endian architectures, but almost all memory/disk access with fread, fwrite or serialization are broken on big-endian machines such as PowerPC and ARM (in big-endian mode).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - NeverEnding #1092 (Assigned): Export processes for max are not stable</title>
    <link href="http://dev.ryzom.com/issues/1092" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1092</id>
    <updated>2010-09-19T23:40:11+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The export processes for max files sometimes fail silently and write corrupt files.&lt;br /&gt;Usually happens when exporting shape and anim files.&lt;/p&gt;


	&lt;p&gt;Fix it to make it write written files in a temporary directory first, and reading them back for verification, before moving them into the build directory.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1016 (Validated): entities_game_service segfault in ubuntu 64biten</title>
    <link href="http://dev.ryzom.com/issues/1016" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1016</id>
    <updated>2010-07-13T07:01:06+02:00</updated>
    <author>
      <name>ashly</name>
      <email>darkkitten@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Console Text:&lt;br /&gt;&lt;code&gt;&lt;br /&gt;src/entities_game_service/entities_game_service&lt;br /&gt;INF 0b251720 command.cpp 145 registerNamedCommandHandler &amp;lt;Unknown&amp;gt; : CCommandRegistry : adding commands handler for class 'CModuleManager'&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorService' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorServiceClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminService' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AnimSessionManager' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharNameMapperClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharacterControl' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ClientCommandForwader' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'GuildUnifier' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LocalGateway' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LoggerServiceClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ShardUnifierClient' factory&lt;br /&gt;INF 0b251720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'StandardGateway' factory&lt;br /&gt;INF 0b251720 service.cpp 252 cbDirectoryChanged EGS : SERVICE: 'ConfigDirectory' changed to '/home/elantia/server/code/ryzom/server/'&lt;br /&gt;Segmentation fault&lt;br /&gt;&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;Debug Info:&lt;br /&gt;@&lt;br /&gt;gdb src/entities_game_service/entities_game_service&lt;br /&gt;GNU gdb (GDB) 7.1-ubuntu&lt;br /&gt;Copyright (C) 2010 Free Software Foundation, Inc.&lt;br /&gt;License GPLv3+: GNU GPL version 3 or later &amp;lt;&lt;a class="external" href="http://gnu.org/licenses/gpl.html"&gt;http://gnu.org/licenses/gpl.html&lt;/a&gt;&amp;gt;&lt;br /&gt;This is free software: you are free to change and redistribute it.&lt;br /&gt;There is NO WARRANTY, to the extent permitted by law.  Type "show copying" &lt;br /&gt;and "show warranty" for details.&lt;br /&gt;This GDB was configured as "x86_64-linux-gnu".&lt;br /&gt;For bug reporting instructions, please see:&lt;br /&gt;&amp;lt;&lt;a class="external" href="http://www.gnu.org/software/gdb/bugs/&amp;gt;"&gt;http://www.gnu.org/software/gdb/bugs/&amp;gt;&lt;/a&gt;...&lt;br /&gt;Reading symbols from /home/elantia/server/code/ryzom/server/src/entities_game_service/entities_game_service...(no debugging symbols found)...done.&lt;br /&gt;(gdb) run&lt;br /&gt;Starting program: /home/elantia/server/code/ryzom/server/src/entities_game_service/entities_game_service&lt;br /&gt;[Thread debugging using libthread_db enabled]&lt;br /&gt;INF f7fdd720 command.cpp 145 registerNamedCommandHandler &amp;lt;Unknown&amp;gt; : CCommandRegistry : adding commands handler for class 'CModuleManager'&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorService' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminExecutorServiceClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AdminService' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'AnimSessionManager' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharNameMapperClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'CharacterControl' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ClientCommandForwader' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'GuildUnifier' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LocalGateway' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'LoggerServiceClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'ShardUnifierClient' factory&lt;br /&gt;INF f7fdd720 module_manager.cpp 228 addModuleFactoryRegistry &amp;lt;Unknown&amp;gt; : Adding module 'StandardGateway' factory&lt;br /&gt;INF f7fdd720 service.cpp 252 cbDirectoryChanged EGS : SERVICE: 'ConfigDirectory' changed to '/home/elantia/server/code/ryzom/server/'&lt;/p&gt;


	&lt;p&gt;Program received signal SIGSEGV, Segmentation fault.&lt;br /&gt;0x00007ffff7694976 in NLNET::cbDirectoryChanged (var=...) at /home/elantia/server/code/nel/src/net/service.cpp:266&lt;br /&gt;warning: Source file is more recent than executable.&lt;br /&gt;266                     instance-&gt;_DirectoryChangedCBI-&gt;onVariableChanged(var);&lt;br /&gt;(gdb) bt&lt;br /&gt;#0  0x00007ffff7694976 in NLNET::cbDirectoryChanged (var=...) at /home/elantia/server/code/nel/src/net/service.cpp:266&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt;  0x00007ffff769bef0 in NLMISC::CVariable&amp;lt;std::string&amp;gt;::set (this=0x1bf1670, serviceShortName=&amp;lt;value optimized out&amp;gt;, serviceLongName=0x13d8cdc "entities_game_service", servicePort=0,&lt;br /&gt;    configDir=&amp;lt;value optimized out&amp;gt;, logDir=&amp;lt;value optimized out&amp;gt;, compilationDate=0x13d8cf2 "Jul 13 2010 00:25:29") at /home/elantia/server/code/nel/include/nel/misc/variable.h:454&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/2" class="issue status-7 priority-2 closed" title="Removed stlport from nel (Closed)"&gt;#2&lt;/a&gt;  NLMISC::CVariable&amp;lt;std::string&amp;gt;::operator= (this=0x1bf1670, serviceShortName=&amp;lt;value optimized out&amp;gt;, serviceLongName=0x13d8cdc "entities_game_service", servicePort=0,&lt;br /&gt;    configDir=&amp;lt;value optimized out&amp;gt;, logDir=&amp;lt;value optimized out&amp;gt;, compilationDate=0x13d8cf2 "Jul 13 2010 00:25:29") at /home/elantia/server/code/nel/include/nel/misc/variable.h:428&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/3" class="issue status-7 priority-2 closed" title="Move misc/net/pacs from opennel to nel (Closed)"&gt;#3&lt;/a&gt;  NLNET::IService::main (this=0x1bf1670, serviceShortName=&amp;lt;value optimized out&amp;gt;, serviceLongName=0x13d8cdc "entities_game_service", servicePort=0, configDir=&amp;lt;value optimized out&amp;gt;,&lt;br /&gt;    logDir=&amp;lt;value optimized out&amp;gt;, compilationDate=0x13d8cf2 "Jul 13 2010 00:25:29") at /home/elantia/server/code/nel/src/net/service.cpp:601&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/4" class="issue status-7 priority-2 closed" title="Move 3d from opennel to nel (Closed)"&gt;#4&lt;/a&gt;  0x0000000000adaa09 in main ()&lt;br /&gt;(gdb)&lt;br /&gt;@&lt;/p&gt;


	&lt;p&gt;I think its Target version 0.8.0 its whatever is in the hg branch..&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #794 (Assigned): Sound device selection</title>
    <link href="http://dev.ryzom.com/issues/794" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/794</id>
    <updated>2010-02-06T17:34:13+01:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Allow applications to specify the sound device they want to use.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #167 (Assigned): Implement occlusion and obstruction in sound drivers</title>
    <link href="http://dev.ryzom.com/issues/167" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/167</id>
    <updated>2008-11-03T16:51:29+01:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Implement occlusion and obstruction of sound sources in the sound drivers.&lt;br /&gt;Replacement of EAX with newer EFX under OpenAL, and new implementation for XAudio2.&lt;br /&gt;No implementation for FMod (environment effects were never implemented in that driver anyways) will be done for now.&lt;/p&gt;


	&lt;p&gt;Fix up the high level nlsound code to make use of the new non-eax interface when this is done (currently commented out).&lt;/p&gt;    </content>
  </entry>
</feed>
