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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?per_page=100&amp;sort=category%3Adesc%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?per_page=100&amp;sort=category%3Adesc%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-08-04T22:57:31+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1487 (Resolved): Panoply preview tool</title>
    <link href="http://dev.ryzom.com/issues/1487" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1487</id>
    <updated>2012-08-04T22:57:31+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would like a tool where you can load a texture with masks, and configure the panoply parameters to get an immediate preview.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1471 (New): Ryzom GUI editor</title>
    <link href="http://dev.ryzom.com/issues/1471" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1471</id>
    <updated>2012-05-15T16:00:34+02:00</updated>
    <author>
      <name>dfighter</name>
    </author>
    <content type="html">
&lt;ul&gt;
	&lt;li&gt;Refactor the GUI code of Ryzom, and extract it to a separate library called NELGUI&lt;/li&gt;
		&lt;li&gt;Build a GUI editor on top of the new library&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1415 (New): WebTT: Raw file import files to import files from a sub-directory on Win...</title>
    <link href="http://dev.ryzom.com/issues/1415" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1415</id>
    <updated>2011-12-21T21:48:37+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;WebTT is configured to point at the 'translation' folder from Ryzom which has a structure like this:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;translation
	&lt;ul&gt;
	&lt;li&gt;translated&lt;/li&gt;
		&lt;li&gt;diff&lt;/li&gt;
		&lt;li&gt;work&lt;/li&gt;
	&lt;/ul&gt;&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;If I import a raw file such as &lt;em&gt;wk.uxt&lt;/em&gt; from a subfolder such as translated the file that it imports is "translated\wk.uxt". When you import this the URL becomes:&lt;/p&gt;


	&lt;p&gt;&lt;a class="external" href="http://webtt.somewhere.com/admin/raw_files/import/translated\wk.uxt"&gt;http://webtt.somewhere.com/admin/raw_files/import/translated\wk.uxt&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;The result is a 404 Not Found error because the \ breaks the parameter path. The file name needs to be sanitized for Unix-style paths before being appended to the 'Import' link.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1409 (Assigned): Convert Tile Edit Qt to an OVQT Plugin</title>
    <link href="http://dev.ryzom.com/issues/1409" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1409</id>
    <updated>2011-12-07T20:46:04+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Convert the Qt version of the Tile Editor to a redesigned plugin for Object Viewer Qt.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1397 (New): Add UI Translation Editor to the Translation Manager plugin</title>
    <link href="http://dev.ryzom.com/issues/1397" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1397</id>
    <updated>2011-11-17T19:41:21+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The Translation Manager plugin currently supports 2 of the 3 translation file formats used by Ryzom Core - worksheets and phrases. One additional translation type is used by the client primarily for UI translations - the UXT format.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1375 (Assigned): Instance Group editor</title>
    <link href="http://dev.ryzom.com/issues/1375" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1375</id>
    <updated>2011-10-14T19:54:58+02:00</updated>
    <author>
      <name>dnk-88</name>
      <email>dnk-88@tut.by</email>
    </author>
    <content type="html">
&lt;p&gt;The tool for creating and editing of instance group files as an OVQT plugin:&lt;br /&gt;- Viewing shape(with skeleton)/particle system/ig files with animation.&lt;br /&gt;- Creating and editing instance groups(*.ig files).&lt;br /&gt;- Ability to control(select/move/rotate/scale) 3d items with using mouse.&lt;br /&gt;- Camera control.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1338 (New): When a file is open with ovqt (double click on file after set "Open with...</title>
    <link href="http://dev.ryzom.com/issues/1338" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1338</id>
    <updated>2011-08-06T13:45:56+02:00</updated>
    <author>
      <name>ulukyn</name>
      <email>ulukyn@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;No path settings for font, so ovqt search in current directory&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1315 (New): Ryzom Core Web-Based Translation Tool</title>
    <link href="http://dev.ryzom.com/issues/1315" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1315</id>
    <updated>2011-06-09T16:00:14+02:00</updated>
    <author>
      <name>kerozcak</name>
      <email>kaczorek@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;&lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/GSoc2011Ideas#Web-Based-Translation-Tool"&gt;http://dev.ryzom.com/projects/ryzom/wiki/GSoc2011Ideas#Web-Based-Translation-Tool&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1306 (Assigned): Georges as ovqt plugin</title>
    <link href="http://dev.ryzom.com/issues/1306" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1306</id>
    <updated>2011-05-29T17:49:06+02:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;Reimplementation of georges editor as ovqt plugin&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1302 (Assigned): New World Editor</title>
    <link href="http://dev.ryzom.com/issues/1302" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1302</id>
    <updated>2011-05-25T21:26:36+02:00</updated>
    <author>
      <name>dnk-88</name>
      <email>dnk-88@tut.by</email>
    </author>
    <content type="html">
&lt;p&gt;The tool for creating and editing of a game logic as an OVQT plugin (World editor):&lt;br /&gt;- Creation of primitives and editing of their properties in accordance with world_editor_classes.xml and as a part of these primitives has a visual representation,it is possible to placement them on the landscape in a 2D mode.&lt;br /&gt;- Generator primitives for flora.&lt;/p&gt;


	&lt;p&gt;&lt;strong&gt;Detailed Description&lt;/strong&gt;&lt;br /&gt;- The database of primitives: Is a structure that contains all the information about the tree of primitives and their properties, as well as information for visual view. Respectively, elements of this structure must be visually displayed. Qt4 provides tools for viewing and editing of these data structures using a model/view pattern.&lt;br /&gt;- Primitive properties editor: Each primitive has a set of properties that can be specified in the file world_editor_classes.xml. Respectively, a dialog that allows  edit these properties without a hardcode.&lt;br /&gt;- 2D render: Some  primitives have a visual representation.Respectively will be used 2D render from Landscape editor plugin to add displaying these primitives (Point, Path, Bitmap, Zone).&lt;br /&gt;- Generator of primitives: Game elements such as flora have a large number of objects and it will be quite weary to place them on the landscape manually. Therefore, the generator of the primitives, automatically place the primitives in a certain area by a certain pattern.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1197 (New): start_point mission in region_newbieland.primitive is incorrect.</title>
    <link href="http://dev.ryzom.com/issues/1197" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1197</id>
    <updated>2010-11-17T14:33:08+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;EGS has a warning in parseStartPoints that the start_point mission for the newbieland village (in region_newbieland.primitive) has an invalid mission named NEWBIELAND_START. Looking at the missions_editor in urban_newbieland.primitive there is only one mission available called WELCOME_RYZOM_CORE.&lt;/p&gt;


	&lt;p&gt;Should we change the start_point to have no mission, to use WELCOME_RYZOM_CORE or should we create a new "starter" mission?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1191 (New): redundant/wrong "faber" element in armor .sitem files</title>
    <link href="http://dev.ryzom.com/issues/1191" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1191</id>
    <updated>2010-11-14T17:26:14+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;eg fyros armor icfalb.sitem defines&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="faber"&amp;gt;&lt;br /&gt;  &amp;lt;ATOM Name="Tool type" Value="ArmorTool"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;though .sitem dfn at no points defines a faber element&lt;br /&gt;theres is just a crafting tool element which also gets correctly filled by the parent file _c_al.sitem with&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="crafting tool"&amp;gt;&lt;br /&gt;  &amp;lt;ATOM Name="type" Value="ArmorTool"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;perhaps the first one is just a leftover?&lt;br /&gt;its also not displayed with old georges&lt;br /&gt;the faber element btw is afaik only relevant for the .sbricks&lt;/p&gt;


	&lt;p&gt;this is occuring in all armor files in the sitem/armor folder&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1167 (Assigned): Georges Qt: .typ &amp; .dfn files</title>
    <link href="http://dev.ryzom.com/issues/1167" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1167</id>
    <updated>2010-11-06T13:01:31+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;explicit loading of .dfn &amp;#38; .typ files - atm only forms can be loaded (all other files than .dfn &amp;#38; .typ like .sitem etc)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #921 (New): Add a password to connect WorldEditor to Monitor Service</title>
    <link href="http://dev.ryzom.com/issues/921" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/921</id>
    <updated>2010-05-20T10:39:55+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently, everybody can connect on all shards with the World Editor.&lt;/p&gt;


	&lt;p&gt;A simple system can be made:&lt;/p&gt;


	&lt;p&gt;add a variable in the world editor shard monitor plugins cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;add 2 variable in the monitor service cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
AcceptEGSCommands = 1;
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;the plugins send a message with the password, the MOS checks the password with the one in his cfg. disconnect the WE if the pass is not ok.&lt;/p&gt;


	&lt;p&gt;if MOS receive a msg for EGS, check if the variable AcceptEGSCommands is 1 and forward only it's 1.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #916 (New): support for executing EGS commands from the world editor via the shar...</title>
    <link href="http://dev.ryzom.com/issues/916" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/916</id>
    <updated>2010-05-18T23:46:43+02:00</updated>
    <author>
      <name>Dishwasha</name>
      <email>ewaldo@healthetechs.com</email>
    </author>
    <content type="html">
&lt;p&gt;Added support for executing EGS commands from the world editor via the shard_monitor plugin.&lt;/p&gt;    </content>
  </entry>
</feed>
