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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?per_page=50&amp;sort=priority%3Adesc%2Ccategory%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?per_page=50&amp;sort=priority%3Adesc%2Ccategory%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-02-07T23:04:41+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1523 (Assigned): Source files are encoded as windows-1252 or French locale.</title>
    <link href="http://dev.ryzom.com/issues/1523" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1523</id>
    <updated>2013-02-07T23:04:41+01:00</updated>
    <author>
      <name>DuDraig</name>
    </author>
    <content type="html">
&lt;p&gt;Since this is an open source project that is worked on internationally, the first thing that should have been done is to re-encode all of the source files and any data files that do not have an explicit encoding definition to Unicode UTF-8.&lt;/p&gt;


	&lt;p&gt;As it is now (on Windows), you must open any source file in a text editor with the windows-1252 encoding. If you are using Visual C++ 2008 or 2010 Express, the only was to view the source files without error is to set your computer language for non-Unicode applications to "French (France)". VC does not provide a per project/solution configuration for source encoding outside of the system default or UTF-8. Changing the default language encoding affects other applications and requires a reboot.&lt;/p&gt;


	&lt;p&gt;It is a relatively simple task to re-encode all the source to UTF-8 and should not impact compilation or the run-time outside of some possible makefile alterations if the current encoding is specified. It would be of tremendous help to those of us outside of France and is considered a prerequisite in the open source community.&lt;/p&gt;


	&lt;p&gt;While it is an easy fix, it should be considered a high priority since it has such a fundamental impact on international development environments.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link href="http://dev.ryzom.com/issues/1513" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1498 (Resolved): Client fails to switch shortcut bars on ctrl + number hotkeys. </title>
    <link href="http://dev.ryzom.com/issues/1498" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1498</id>
    <updated>2012-10-06T13:25:37+02:00</updated>
    <author>
      <name>Nixus</name>
    </author>
    <content type="html">
&lt;p&gt;I'm using Xubuntu 12.04, 64 bit and Ryzom client from Kervala's PPA, version 0.8.2683~precise2.&lt;/p&gt;


	&lt;p&gt;Configuration:&lt;br /&gt; Default state of client, no pre-existing configs (except data stored on server), etc.&lt;/p&gt;


	&lt;p&gt;To reproduce:&lt;br /&gt; When in game, try to switch shortcut bars by using default ctrl+1 ... ctrl+9 hotkeys.&lt;/p&gt;


	&lt;p&gt;Result:&lt;br /&gt; No effect. Shortcut bar does not switches.&lt;/p&gt;


	&lt;p&gt;Expected:&lt;br /&gt; Appropriate shortcut bar selected according to number used with ctrl.&lt;/p&gt;


	&lt;p&gt;Note:&lt;br /&gt; Previous PPA version worked perfectly in this regard (but obviously had some minor issues with webapps, etc after server merge).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1486 (Resolved): clustered_sound.cpp 202 update : CClusteredSound::update : no scene...</title>
    <link href="http://dev.ryzom.com/issues/1486" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1486</id>
    <updated>2012-07-22T23:50:46+02:00</updated>
    <author>
      <name>shackra</name>
      <email>jorgean@lavabit.com</email>
    </author>
    <content type="html">
&lt;p&gt;after login, I'm experienced a freeze state of ryzom_client. Checking with GDB I caught this:&lt;br /&gt;&lt;pre&gt;
(gdb) stepi
postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208
1208    /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp: No existe el fichero o el directorio.
(gdb) finish
Run till exit from #0  postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208
[New Thread 0x7f3db6711700 (LWP 4251)]
[Thread 0x7f3db6711700 (LWP 4251) exited]
[New Thread 0x7f3db6711700 (LWP 4252)]
[New Thread 0x7f3db1f0f700 (LWP 4253)]
[New Thread 0x7f3db170e700 (LWP 4254)]
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;Nothing happens after that, &lt;strong&gt;killall ryzom_client&lt;/strong&gt; is needed in order to close the game.&lt;br /&gt;Checking the log.log file, the last line there is &#171;clustered_sound.cpp 202 update : CClusteredSound::update : no scene specified !&#187;&lt;br /&gt;This issue was reported too by the user Thaodan at &lt;a class="external" href="http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212"&gt;http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212&lt;/a&gt; I think he used a different cmake options to build the game, however, here is the cmake options which I used to build and packaged the game &lt;a class="external" href="https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33"&gt;https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1484 (New): Password in client must be 5-8 characters</title>
    <link href="http://dev.ryzom.com/issues/1484" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1484</id>
    <updated>2012-07-17T11:25:54+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;From what I can tell there is no reason that the UI doesnt allow you to have a longer password then this, and frankly a 5-8 char password isn't very secure.&lt;/p&gt;


	&lt;p&gt;The UI should allow at least 5-12 in my honest opinion.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1432 (Assigned): Pipeline client_patch bugs</title>
    <link href="http://dev.ryzom.com/issues/1432" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1432</id>
    <updated>2012-02-24T19:51:53+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The pipeline client_patch does a few things wrong&lt;/p&gt;


	&lt;p&gt;1) does not generate ryzom_open.version&lt;/p&gt;


	&lt;p&gt;2) the generated xml includes&lt;/p&gt;


&lt;pre&gt;
&amp;lt;_Category&amp;gt;
            &amp;lt;_Name type="STRING" value="main_cfg"/&amp;gt;
            &amp;lt;_UnpackTo type="STRING" value="./cfg/"/&amp;gt;
            &amp;lt;_IsOptional type="SINT32" value="0"/&amp;gt;
            &amp;lt;_IsIncremental type="SINT32" value="0"/&amp;gt;
            &amp;lt;_Files type="STRING" value="cfg.bnp"/&amp;gt;
        &amp;lt;/_Category&amp;gt;
        &amp;lt;_Category&amp;gt;
            &amp;lt;_Name type="STRING" value="main_exedll"/&amp;gt;
            &amp;lt;_UnpackTo type="SINT32" value="./"/&amp;gt;
            &amp;lt;_IsOptional type="SINT32" value="0"/&amp;gt;
            &amp;lt;_IsIncremental type="SINT32" value="0"/&amp;gt;
            &amp;lt;_Files type="STRING" value="exedll.bnp"/&amp;gt;
        &amp;lt;/_Category&amp;gt;
        &amp;lt;_Category&amp;gt;
            &amp;lt;_Name type="STRING" value="main_fonts"/&amp;gt;
            &amp;lt;_UnpackTo type="STRING" value="./data/fonts/"/&amp;gt;
            &amp;lt;_IsOptional type="SINT32" value="0"/&amp;gt;
            &amp;lt;_IsIncremental type="SINT32" value="0"/&amp;gt;
            &amp;lt;_Files type="STRING" value="fonts.bnp"/&amp;gt;
        &amp;lt;/_Category&amp;gt;
        &amp;lt;_Category&amp;gt;
            &amp;lt;_Name type="STRING" value="main_packed"/&amp;gt;
            &amp;lt;_UnpackTo type="STRING" value="./data/"/&amp;gt;
            &amp;lt;_IsOptional type="SINT32" value="0"/&amp;gt;
            &amp;lt;_IsIncremental type="SINT32" value="0"/&amp;gt;
            &amp;lt;_Files type="STRING" value="packedsheets.bnp"/&amp;gt;
        &amp;lt;/_Category&amp;gt;
        &amp;lt;_Category&amp;gt;
            &amp;lt;_Name type="STRING" value="user"/&amp;gt;
            &amp;lt;_UnpackTo type="STRING" value="./user/"/&amp;gt;
            &amp;lt;_IsOptional type="SINT32" value="0"/&amp;gt;
            &amp;lt;_IsIncremental type="SINT32" value="0"/&amp;gt;
            &amp;lt;_Files type="STRING" value="user.bnp"/&amp;gt;
        &amp;lt;/_Category&amp;gt;
        &amp;lt;_Category&amp;gt;
            &amp;lt;_Name type="STRING" value="examples"/&amp;gt;
            &amp;lt;_UnpackTo type="STRING" value="./examples/"/&amp;gt;
            &amp;lt;_IsOptional type="SINT32" value="0"/&amp;gt;
            &amp;lt;_IsIncremental type="SINT32" value="0"/&amp;gt;
            &amp;lt;_Files type="STRING" value="examples.bnp"/&amp;gt;
        &amp;lt;/_Category&amp;gt;

&lt;/pre&gt;&lt;br /&gt;however that causes the patch to not work    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1429 (Assigned): Building Crashes during max export</title>
    <link href="http://dev.ryzom.com/issues/1429" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1429</id>
    <updated>2012-02-19T04:45:47+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ])&lt;/p&gt;


	&lt;p&gt;when exporting shapes in process\shape\1_export.py&lt;/p&gt;


	&lt;p&gt;should be&lt;/p&gt;


	&lt;p&gt;subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi" ])&lt;/p&gt;


	&lt;p&gt;-vn causes it to load the null display driver which can cause issues on some systems.&lt;/p&gt;


	&lt;p&gt;In all honesty i dont know of any cases when -vn should be used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1407 (New): Open source client error when run</title>
    <link href="http://dev.ryzom.com/issues/1407" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1407</id>
    <updated>2011-12-06T08:01:12+01:00</updated>
    <author>
      <name>drealz</name>
      <email>adamgboi13@yahoo.com</email>
    </author>
    <content type="html">
&lt;p&gt;Ok so when I compiled the client it gives me an error when I run it.&lt;/p&gt;


	&lt;p&gt;Error:&lt;br /&gt;Access Violation exception generated at 0x77062D37, thread attempts to read at 0x2E7C814.&lt;br /&gt;The thread attempted to read from or write to a virtual address for which it does not have the appropriate access.&lt;/p&gt;


	&lt;p&gt;I'm not quite to sure why It's giving me this error if you need more information I can provide you with it.&lt;br /&gt;Also when I changed the setWindowTitle to my own name it will say at the top of the client when it shows the error it says &amp;lt;NotExist:my custom name that I put&amp;gt; is there any way to remove the notexist part or do I need to fix some other things.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1207 (New): Take All button casusing game to crash</title>
    <link href="http://dev.ryzom.com/issues/1207" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1207</id>
    <updated>2010-12-02T20:38:00+01:00</updated>
    <author>
      <name>ffmaniac</name>
      <email>ffmaniac@hotmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I'm not sure if this is a problem your already aware of. Every time i press the take all button after i kill a creature my character cannot move and this error report displays. it dosent happen when i move each item by itself:&lt;/p&gt;


	&lt;p&gt;A failed assertion occurs&lt;br /&gt;ProcName: 192.168.1.2/EGS-130&lt;br /&gt;Date: 2010/12/02 09:51:51&lt;br /&gt;File: ..\..\..\..\..\ryzom\server\src\entities_game_service\player_manager\character.cpp&lt;br /&gt;Line: 13645&lt;br /&gt;FuncName: CCharacter::sendCloseTempInventoryImpulsion&lt;br /&gt;Reason: STOP&lt;br /&gt;-------------------------------&lt;/p&gt;


	&lt;p&gt;Log with no filter:&lt;br /&gt;-------------------------------&lt;br /&gt;2010/12/02 09:47:06 192.168.1.2/EGS-130 INF  16f4 unified_network.cpp 487 : HNETL5: can't connect to MFS-257 now (Socket error: Connection to 127.0.0.1:49980 (127.0.0.1) failed (10061: Connection refused, the server may be offline))&lt;br /&gt;2010/12/02 09:47:07 192.168.1.2/EGS-130 INF  16f4 unified_network.cpp 487 : HNETL5: can't connect to ShardUnifier-258 now (Socket error: Connection to 127.0.0.1:50505 (127.0.0.1) failed (10061: Connection refused, the server may be offline))&lt;br /&gt;2010/12/02 09:47:18 192.168.1.2/EGS-130 INF  16f4 unified_network.cpp 487 : HNETL5: can't connect to ShardUnifier-258 now (Socket error: Connection to 127.0.0.1:50505 (127.0.0.1) failed (10061: Connection refused, the server may be offline))&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c dynamic_items.cpp 330 : All items loaded in 50014 ms&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 60 : UsedContinent: using continent 'newbieland' with instance 20'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'matis_newbie' to physical continent 'matis'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'zorai_newbie' to physical continent 'zorai'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'terre' to physical continent 'terre_oubliee'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'sources' to physical continent 'sources_interdites'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c naming_client.cpp 137 : NC: Registration Broadcast of the service FS-135 ':51007 (192.168.1.2)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c naming_client.cpp 137 : NC: Registration Broadcast of the service SBS-136 ':51008 (192.168.1.2)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 165 : HNETL5: + connec 'SRV 0507DAC8 (socket 1492)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 264 : HNETL5: + connect ident 'SRV 0507DAC8 (socket 1492)' AIS-134 pos 0 ext 0&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 165 : HNETL5: + connec 'SRV 0507DDE0 (socket 344)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 264 : HNETL5: + connect ident 'SRV 0507DDE0 (socket 344)' FS-135 pos 0 ext 0&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 165 : HNETL5: + connec 'SRV 0507DCD8 (socket 576)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 264 : HNETL5: + connect ident 'SRV 0507DCD8 (socket 576)' SBS-136 pos 0 ext 0&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 1181 : HNETL5: reconnection to MFS-257 success&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c stat_db.cpp 975 : SDB: initMFS: send 2659 bytes to MFS&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 1181 : HNETL5: reconnection to ShardUnifier-258 success&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152089 - Connection of the service (name IOS, Id 128)&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 2016 : IOS connection, serviceId 128&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152089 - Connection of the service (name GPMS, Id 129)&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c eid_translator.cpp 284 : EIT: Register EId (0x0000000010:00:00:00) EntityName 'Crazyman(open)' UId 1 UserName 'ffmaniac'&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152098 - Connection of the service (name AIS, Id 134)&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c egs_mirror.cpp 195 : 0 target lists from previous session cleaned at connection of AIS-134 (0 cells)&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152098 - Connection of the service (name FS, Id 135)&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1926 :  AI Instance 20 is up&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 25 : WEB: received cookie '0100007F|9FD5D001|00000001' from player 1&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 24 : Increased item vector size to 192 items (49152 bytes)&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_craftsman.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_harvester.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_magician.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_fighter.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 31 : LOADED User '1' Character 'Crazyman(Open)' from BS stream file 'characters/001/account_1_0_pdr.bin'&lt;br /&gt;2010/12/02 09:48:47 192.168.1.2/EGS-130 INF   c5c player_manager.cpp 1231 : set active char 0 for player 1&lt;br /&gt;2010/12/02 09:48:47 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 25 : Mapping UID 1 =&gt; Sid (0x0000000010:00:00:87)&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 25 : Client ready (entity (0x0000000010:00:00:87) (Row 1) added to mirror)&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c character.cpp 13015 : CCharacter:checkPhrases: remove phrase with index '4'(sheet '1177379(abcfaca01.sphrase)'), because the brick with index '0' (sheet '292898(bcpa04.sbrick)') is invalid.&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 INF   c5c entity_callbacks.cpp 660 : Updating IS_NEWBIE flag for character: (0x0000000010:00:00:87)&lt;br /&gt;2010/12/02 09:49:50 192.168.1.2/EGS-130 INF   c5c phrase_manager.cpp 383 : New record in nb of processed entities ! 1&lt;br /&gt;2010/12/02 09:49:50 192.168.1.2/EGS-130 INF   c5c phrase_manager.cpp 383 : New record in nb of processed entities ! 2&lt;br /&gt;2010/12/02 09:51:51 192.168.1.2/EGS-130 WRN   c5c character.cpp 13645 : CCharacter::sendCloseTempInventoryImpulsion is recursing!&lt;br /&gt;2010/12/02 09:51:51 192.168.1.2/EGS-130 AST   c5c character.cpp 13645 : STOP&lt;br /&gt;-------------------------------&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #953 (New): Missing Config-Files</title>
    <link href="http://dev.ryzom.com/issues/953" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/953</id>
    <updated>2010-06-01T18:50:40+02:00</updated>
    <author>
      <name>Grow</name>
    </author>
    <content type="html">
&lt;p&gt;Hallo,&lt;br /&gt;We missing 4 Configfiles these needed for start the Server.&lt;/p&gt;


	&lt;p&gt;monitor_service.cfg  &lt;br /&gt;monitor_service_default.cfg &lt;br /&gt;pd_support_service.cfg &lt;br /&gt;pd_support_service_default.cfg&lt;/p&gt;


	&lt;p&gt;Thanks for the Support.&lt;/p&gt;


	&lt;p&gt;I am Fom Germany have mercy with my English ;)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #938 (Validated): Dynamically set the texture entities cache size</title>
    <link href="http://dev.ryzom.com/issues/938" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/938</id>
    <updated>2010-05-25T10:09:50+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;For the moment, we have 10 MB for low quality textures for entities and 40 MB for high quality ones.&lt;/p&gt;


	&lt;p&gt;That's declared in code/ryzom/client/src/init_main_loop.cpp line 150 :&lt;/p&gt;


&lt;pre&gt;
// Size in Mo of the cache for entity texturing.
#define ENTITY_TEXTURE_NORMAL_MEMORY 10
#define ENTITY_TEXTURE_HIGH_MEMORY 40
&lt;/pre&gt;

	&lt;p&gt;We should remove these defines and implement a dynamic algorithm to use actual video memory size.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Bug #854 (New): Extension tag</title>
    <link href="http://dev.ryzom.com/issues/854" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/854</id>
    <updated>2010-05-08T16:52:59+02:00</updated>
    <author>
      <name>mroger</name>
      <email>rombiama@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The ryzom build scripts log to $HOME/log, so make sure that directory exists:&lt;br /&gt;mkdir $HOME/log&lt;br /&gt;Add the Ryzom scripts path in your PATH variable by adding the following line in your .bashrc (change the path with your own path):&lt;br /&gt;PATH=$PATH:/home/sites/angosso.com/homepage.aspx/ryzom/tools/scripts/linux&lt;br /&gt;Install the following packages:&lt;br /&gt;apt-get install libxml2-dev g++ libtool automake autoconf libpng12-dev libjpeg62-dev rrdtool libmysqlclient15-dev&lt;br /&gt;You may also need to fix autogen.sh to recognize ACLOCAL and LIBTOOLIZE environment variables:&lt;br /&gt;cp /home/sites/angosso.com/homepage.aspx/html/autogen.sh /home/sites/angosso.com/homepage.aspx/xmlns/autogen.sh&lt;br /&gt;cp /home/sites/angosso.com/homepage.aspx/html/autogen.sh /home/sites/angosso.com/snowballs2/autogen.sh&lt;br /&gt;Run the following command:&lt;br /&gt;buildmode static&lt;br /&gt;Update the SRC_DIR variable in the &lt;a class="external" href="http://www.angosso.com/ryzom/tools/scripts/linux/build"&gt;www.angosso.com/ryzom/tools/scripts/linux/build&lt;/a&gt; script (line 52)&lt;br /&gt;Update the RYZOM_PATH variable in the &lt;a class="external" href="http://www.angosso.com/ryzom/tools/scripts/linux/make_all"&gt;www.angosso.com/ryzom/tools/scripts/linux/make_all&lt;/a&gt; script (third line).&lt;br /&gt;Update the RYZOM_PATH, NEL_INCLUDE, and PACK_SHEET_FLAGS variables in the code/ryzom/Variables.mk file.&lt;br /&gt;Fix the two -I$(HOME) lines (around line 14) in &lt;a class="external" href="http://www.angosso.com/ryzom/common/src/game_share/Makefile"&gt;www.angosso.com/ryzom/common/src/game_share/Makefile&lt;/a&gt; to look like the following&lt;br /&gt;  -I$(NEL_INCLUDE) \&lt;br /&gt;  -I$(RYZOM_PATH)/common/src \http\www\angosso.com\homepage\root&lt;br /&gt;Ubuntu Users, you may need to change your default shell by running the below and selecting "No" at the menu.&lt;br /&gt;sudo dpkg-reconfigure dash&lt;br /&gt;Run the following script that will compile NeL and Ryzom Core Services. It's a very slow process because it compiles lot of things. You can follow the process and see error in ~mroger/log/&lt;br /&gt;make_all&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Bug #786 (New): Guild API keys cannot be regenerated</title>
    <link href="http://dev.ryzom.com/issues/786" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/786</id>
    <updated>2010-01-16T13:21:47+01:00</updated>
    <author>
      <name>kregora</name>
    </author>
    <content type="html">
&lt;p&gt;It is not possible to generate new Guild API keys through the account management pages. There is no information given, if there exists a way to do that at all. The warning message after pressing the "Generate new keys" button suggests that all Keys would be updated, which isn't the case.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - NeverEnding #125 (New): Add Unit Test</title>
    <link href="http://dev.ryzom.com/issues/125" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/125</id>
    <updated>2008-09-23T10:58:33+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;There's a framework to do &lt;a href="http://en.wikipedia.org/wiki/Unit_testing" class="external"&gt;unit testing&lt;/a&gt; in NeL.&lt;/p&gt;


	&lt;p&gt;But lot of tests can be added to test everything in NeL. You can start with NeL Misc.&lt;/p&gt;


	&lt;p&gt;Check the framework in the &lt;code&gt;nel\tools\nel_unit_test directory&lt;/code&gt;. It requires cpptest to compile.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #33 (New): bad assumption that time_t is 32b</title>
    <link href="http://dev.ryzom.com/issues/33" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/33</id>
    <updated>2008-09-03T18:25:54+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;time_t can be 64 bits but in NeL we suppose that time_t is 32b and there's code that convert or store time_t under a uint32.&lt;/p&gt;


	&lt;p&gt;uint32 CTime::getSecondsSince1970 ()
{&lt;br /&gt;    return uint32(time(NULL));&lt;br /&gt;}&lt;/p&gt;


	&lt;p&gt;The function must returns a time_t and check all linked issues.&lt;br /&gt;To test, you can returning a uint64 and it'll generate warning where problems occur&lt;/p&gt;    </content>
  </entry>
</feed>
