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  <title>Ryzom Core Development Site: Issues</title>
  <link rel="self" href="http://dev.ryzom.com/issues.atom?sort=assigned_to%2Ctracker%2Cid%3Adesc"/>
  <link rel="alternate" href="http://dev.ryzom.com/issues?sort=assigned_to%2Ctracker%2Cid%3Adesc"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-05-21T20:24:01+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1530 (New): The client wants to download the full 7z archive but Ryzom is already in...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1530"/>
    <id>http://dev.ryzom.com/issues/1530</id>
    <updated>2013-05-21T20:24:01+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;I run Ubuntu 13.10 with Ryzom from the ppa:ryzom-isv/ppa (raring).&lt;br /&gt;I have Ryzom installed (but not working, issue &lt;a href="http://dev.ryzom.com/issues/1529" class="issue status-8 priority-2 closed" title="Crash at startup, uiChapterV not found (Rejected)"&gt;#1529&lt;/a&gt;) for ten minutes, I rebooted my computer, and when I wanted to try again to launch Ryzom, the game wanted to download the 7z archive.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1526 (New): client crash under mission</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1526"/>
    <id>http://dev.ryzom.com/issues/1526</id>
    <updated>2013-03-06T21:03:54+01:00</updated>
    <author>
      <name>koanhead</name>
    </author>
    <content type="html">
&lt;p&gt;In Aeden Aqueous, if the Lake Roots mission (the last one for the Fairhaven greeter) is active, NeL goes crazy when the toon is in the Root Prospection Zone. Graphics become choppy, ping rises to unrealistic values (&gt;9000 is common, &gt;40000 not unheard-of), ryzom-client shows using 108% or more in top. After time between a few seconds and about a minute, NeL segfaults.&lt;/p&gt;


	&lt;p&gt;Walking the toon out of the prospecting area stops the problem. Abandoning the mission and walking into the area does not trigger the problem.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1525 (Resolved): Unable to build on Ubuntu 12.04 using cmake</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1525"/>
    <id>http://dev.ryzom.com/issues/1525</id>
    <updated>2013-02-18T17:59:49+01:00</updated>
    <author>
      <name>Bagatto</name>
      <email>sincontr@yahoo.it</email>
    </author>
    <content type="html">
&lt;p&gt;I've been always able to build ryzom client using cmake, just until the hg pull update of 14th february.&lt;br /&gt;Since then, i had problem, during the build it doesnt find the libwww include folder (it looks for 'libwww' but it actually is w3c-libwww, solved this creating a symbolic link) and later it fails as in attachment.&lt;/p&gt;


	&lt;p&gt;Regards and thanks&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1524 (New): Not Work in CentOS6</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1524"/>
    <id>http://dev.ryzom.com/issues/1524</id>
    <updated>2013-02-11T14:19:48+01:00</updated>
    <author>
      <name>lync</name>
    </author>
    <content type="html">
&lt;p&gt;I try build ryzomcore (last version) in a dedicated server CentOS6 and not Work...&lt;br /&gt;when i run client, make login, create character and try enter in newbie_land (ingame) crash the client because the server not work fine..&lt;br /&gt;i test the last code in ubuntu and work, i test a old code (december10) in centos and work..&lt;br /&gt;if i try last code in centos6 not work!&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1522 (New): Right-click popup menu sometimes comes up during right mouse drag.</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1522"/>
    <id>http://dev.ryzom.com/issues/1522</id>
    <updated>2013-02-07T22:46:54+01:00</updated>
    <author>
      <name>DuDraig</name>
    </author>
    <content type="html">
&lt;p&gt;Windows 7 x64 in the ryzom.com game.&lt;/p&gt;


	&lt;p&gt;When moving your character forward by holding down the forward keyboard key (in my case 'w') and using the mouse right-drag to change direction, sometimes the drag is spuriously canceled and the right-click popup menu ("Free Look" | "Move") appears all on its own without lifting the right mouse button. This can also happen when you just press the right-mouse button without releasing when intending to start a drag. This behavior is unique to this game on my computer.&lt;/p&gt;


The expected behaviors are:
	&lt;ul&gt;
	&lt;li&gt;If you press the right-mouse button, drag outside a defined small rectangle, and then release, only the direction change function should happen and the right-click popup menu should not appear at any time during the drag or after the right mouse button is released.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, while the button remains pressed the right-click popup menu should not appear regardless of whether the mouse has moved or not.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, do not drag the mouse outside a defined small rectangle, and then release, the right-click popup menu should appear.&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Because of the technical nature of this problem, I was asked in-game by a CSR to report it here.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1517 (New): High disk usage while idle</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1517"/>
    <id>http://dev.ryzom.com/issues/1517</id>
    <updated>2012-12-11T04:03:42+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The shard uses a lot of disk /o while idle, according to sfb the shard high disk i/o is caused by rrdtool generating graphs every second.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1516 (New): Client crash</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1516"/>
    <id>http://dev.ryzom.com/issues/1516</id>
    <updated>2012-12-07T22:13:10+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;I was teleporting to the kami teleporter of Zora when my client crashed.&lt;br /&gt;The log crash is attached below.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1515 (New): Display corruption when two clients are running</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1515"/>
    <id>http://dev.ryzom.com/issues/1515</id>
    <updated>2012-12-06T21:10:43+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I connected another account for a rez, and having two clients running (both fullscreen, on two desktops) lead to a display corruption.&lt;br /&gt;I join my detailed configuration. I also have a video, but the server reinitializes the connexion during the upload (13.9MB so not equivalent of the size limit of 107.4MB).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1514 (New): Unable to join the water to flee</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1514"/>
    <id>http://dev.ryzom.com/issues/1514</id>
    <updated>2012-12-06T20:12:25+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I attacked a Vigilant Kipee and a Mean Kipee linked. I was unable to defeat them, so I wanted to join the water.&lt;br /&gt;Problem, during five seconds, I was walking to the water but I didn't move and I was blocked in front of the deep water area.&lt;br /&gt;This happened three times yesterday and today.&lt;br /&gt;I run the GNU/Linux client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1513"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1512 (New): Client crash</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1512"/>
    <id>http://dev.ryzom.com/issues/1512</id>
    <updated>2012-12-05T12:03:01+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When running the linux client ( a compiled version with symbols), it crashed while i was walking in the region of the city of intuition. I was next to the zone A (or B, i don't remember) for the cartographer occupation. &lt;br /&gt;Copy of the gdb log attached below&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1511 (New): client crash</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1511"/>
    <id>http://dev.ryzom.com/issues/1511</id>
    <updated>2012-12-05T11:50:58+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When running the linux client ( a compiled version with symbols), it crashed while i was walking around Yrkanis.&lt;br /&gt;There's a copu of the gdb log attached below.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1510 (New): Lighting using "L" based on instance group center</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1510"/>
    <id>http://dev.ryzom.com/issues/1510</id>
    <updated>2012-12-02T02:19:31+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you use the L button to light up the area around you it lights buildings 360 degrees based on the distance from the ig center.&lt;/p&gt;


	&lt;p&gt;The video isnt great but you can see the issue, just ignore the choppiness.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1508 (New): Timeout in tga2dds</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1508"/>
    <id>http://dev.ryzom.com/issues/1508</id>
    <updated>2012-12-01T14:41:48+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I am getting the following timeout error&lt;/p&gt;


	&lt;p&gt;W:/export/continents/crater/map_export/walls.png -&gt; W:/export/continents/crater/map/walls.dds&lt;br /&gt;compressing (DXTC5) W:/export/continents/crater/map_export/walls.png to W:/export/continents/crater/map/walls.dds&lt;br /&gt;INF   c80 s3tc_compressor.cpp 157 compressMipMap tga2dds.exe : Fix 2424 blocks on 262144 total&lt;br /&gt;WRN   8e8 exec_timeout.cpp 67 main exec_timeout.exe : ERROR: Timeout in process R:/code/build/bin/Release/tga2dds.exe W:/export/continents/crater/map_export/walls.png -o W:/export/continents/crater/map/walls.dds -m -r0&lt;/p&gt;


	&lt;p&gt;I have attached the png file I am using&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1506 (New): Village positioning being set to null after being loaded from village_sheet</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1506"/>
    <id>http://dev.ryzom.com/issues/1506</id>
    <updated>2012-11-26T22:59:16+01:00</updated>
    <author>
      <name>tebruno99</name>
      <email>tebruno99@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Ran into this issue with village position being reset to null after being read from the village_sheet.  This causes 2 bugs:&lt;/p&gt;


	&lt;p&gt;1) Buildings are not in the correct position.&lt;br /&gt;2)  Load/ForceLoad/Unload calculations are incorrect as they use the original village_sheet CenterX and CenterY values.&lt;/p&gt;


	&lt;p&gt;Patch included.&lt;/p&gt;    </content>
  </entry>
</feed>
