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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link rel="self" href="http://dev.ryzom.com/issues.atom?sort=author%2Cproject%2Cid%3Adesc"/>
  <link rel="alternate" href="http://dev.ryzom.com/issues?sort=author%2Cproject%2Cid%3Adesc"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2011-05-29T17:49:06+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1306 (Assigned): Georges as ovqt plugin</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1306"/>
    <id>http://dev.ryzom.com/issues/1306</id>
    <updated>2011-05-29T17:49:06+02:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;Reimplementation of georges editor as ovqt plugin&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1244 (New): Add complex mission to the newbieland</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1244"/>
    <id>http://dev.ryzom.com/issues/1244</id>
    <updated>2011-01-19T17:35:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment there is only a "kill 3 yubos" mission on newbieland. We need to showcase the mission editor capabillities and creat one or more new missions.&lt;/p&gt;


	&lt;p&gt;Complex mission should include:&lt;br /&gt;- multiple goals (kill, collect, reach, etc.)&lt;br /&gt;- npc follow or protect&lt;br /&gt;- spawn of npcs and/or creatures&lt;br /&gt;- chain quest&lt;br /&gt;- different rewards (money, fame, item(s), skills, title)&lt;br /&gt;- encyclopedia entries&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1242 (New): Adding examples for all currently available spells / fighting bricks...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1242"/>
    <id>http://dev.ryzom.com/issues/1242</id>
    <updated>2011-01-19T15:38:04+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;We should showcase the current possibilities in using spells and fighting so future user get an idea what they need/ want to change/add and what is already possible.&lt;/p&gt;


	&lt;p&gt;This will include adding sheets for existing spell types plus available credits, as well as the sheets for the existing fighting options.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1241 (New): Add teleport example to newbieland</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1241"/>
    <id>http://dev.ryzom.com/issues/1241</id>
    <updated>2011-01-19T15:22:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1240 (New): Add trainer to newbieland</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1240"/>
    <id>http://dev.ryzom.com/issues/1240</id>
    <updated>2011-01-19T15:21:05+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would be nice to have trainer on the newbieland.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1239 (New): Clean up / Extend / Polish the newbieland</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1239"/>
    <id>http://dev.ryzom.com/issues/1239</id>
    <updated>2011-01-19T15:16:01+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;The first version of the ryzom core newbieland was a good place to start with but now, as we're getting better in understanding of creating content, it is time to add some more showcases of features. By that, it is easier for others to understand and see the possibilities of ryzom core.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1238 (New): Clean up ryzom.world and change hardcoded references</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1238"/>
    <id>http://dev.ryzom.com/issues/1238</id>
    <updated>2011-01-19T14:27:21+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;The file ryzom.world still holds many references to original ryzom game data which needs to be deleted. Unfortunately there are hardcoded references to some of them, so we need to change this too to be able to dynamically add continents through the sheets and not through code.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1237 (New): Be able to recreate and successfully use sheet_id.bin with only exis...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1237"/>
    <id>http://dev.ryzom.com/issues/1237</id>
    <updated>2011-01-19T14:22:28+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment we are still using an old existing sheets_id.bin file, overloaded with old ryzom data, to append our own sheets. It will be easier to maintain and use, if we are able to completely generate it by ourselves. In addition by doing this we'll find out some missing steps or bugs in the whole content creation process which were hidden by using existing data and id files.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1200 (New): general widget for 3d view</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1200"/>
    <id>http://dev.ryzom.com/issues/1200</id>
    <updated>2010-11-21T20:18:25+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;It would be nice to have a single exchangeable QWidget containing a 3d view like in ovqt. This centralizes development of this usecase and would help externals to simply use it for some other projects.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1191 (New): redundant/wrong "faber" element in armor .sitem files</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1191"/>
    <id>http://dev.ryzom.com/issues/1191</id>
    <updated>2010-11-14T17:26:14+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;eg fyros armor icfalb.sitem defines&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="faber"&amp;gt;&lt;br /&gt;  &amp;lt;ATOM Name="Tool type" Value="ArmorTool"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;though .sitem dfn at no points defines a faber element&lt;br /&gt;theres is just a crafting tool element which also gets correctly filled by the parent file _c_al.sitem with&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="crafting tool"&amp;gt;&lt;br /&gt;  &amp;lt;ATOM Name="type" Value="ArmorTool"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;perhaps the first one is just a leftover?&lt;br /&gt;its also not displayed with old georges&lt;br /&gt;the faber element btw is afaik only relevant for the .sbricks&lt;/p&gt;


	&lt;p&gt;this is occuring in all armor files in the sitem/armor folder&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1189 (New): changing image extensions in georges files from .tga to .png</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1189"/>
    <id>http://dev.ryzom.com/issues/1189</id>
    <updated>2010-11-13T13:07:03+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;The assets image format is .png now but the georges files reference the old .tga files. I know there is the remapExtension stuff but its cleaner to change it correctly in the georges files. (Like AR_botte.tga -&gt; AR_botte.png in icmalf.sitem)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1185 (New): unused property in parent armor files</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1185"/>
    <id>http://dev.ryzom.com/issues/1185</id>
    <updated>2010-11-10T15:01:26+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;The parent armor files _gfa_l.sitem, _gma_l.sitem, _gza_l.sitem, _gta_l.sitem contain&lt;/p&gt;


	&lt;p&gt;&amp;lt;STRUCT Name="armor"&amp;gt;&lt;br /&gt;      &amp;lt;ATOM Name="Skill" Value="SDALFAE"/&amp;gt;&lt;br /&gt;&amp;lt;/STRUCT&amp;gt;&lt;/p&gt;


	&lt;p&gt;but this property is not existent in _item_armor.dfn.&lt;/p&gt;


	&lt;p&gt;Looking into code/ryzom/server/src/entities_game_service/egs_sheets/egs_static_game_item.cpp line 563 reveals that this is not used anymore&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #911 (New): Build: NelNS does not respect DESTDIR</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/911"/>
    <id>http://dev.ryzom.com/issues/911</id>
    <updated>2010-05-18T00:16:11+02:00</updated>
    <author>
      <name>AllenJB</name>
    </author>
    <content type="html">
&lt;p&gt;NelNS does not respect DESTDIR when installing.&lt;/p&gt;


	&lt;p&gt;Discovered while creating a package for Gentoo Linux. The following is the log from the failed install phase:&lt;/p&gt;


&lt;pre&gt;
&amp;gt;&amp;gt;&amp;gt; Install nelns-9999 into /var/tmp/portage/dev-games/nelns-9999/image/ category dev-games
&amp;gt;&amp;gt;&amp;gt; Working in BUILD_DIR: "/var/tmp/portage/dev-games/nelns-9999/work/ryzom/code/nelns_build" 
make -j2 --load-average=1.5 install DESTDIR=/var/tmp/portage/dev-games/nelns-9999/image/
[ 16%] [ 33%] Built target admin_executor_service
Built target admin_service
[ 41%] Built target naming_service
[ 83%] Built target login_service
[100%] Built target welcome_service
Install the project...
-- Install configuration: "Release" 
ACCESS DENIED  mkdir:        /usr/var
CMake Error at cmake_install.cmake:36 (FILE):
  file problem creating directory: /usr/var/log/nelns

make: *** [install] Error 1
 * ERROR: dev-games/nelns-9999 failed:
 *   Make install failed
 *
 * Call stack:
 *     ebuild.sh, line   48:  Called src_install
 *   environment, line 3076:  Called cmake-utils_src_install
 *   environment, line  804:  Called _execute_optionaly 'src_install'
 *   environment, line  274:  Called enable_cmake-utils_src_install
 *   environment, line 1211:  Called die
 * The specific snippet of code:
 *       emake install DESTDIR="${D}" || die "Make install failed";
 *
 * If you need support, post the output of 'emerge --info =dev-games/nelns-9999',
 * the complete build log and the output of 'emerge -pqv =dev-games/nelns-9999'.
 * This ebuild is from an overlay named 'allenjb': '/usr/local/portage/'
 * The complete build log is located at '/var/log/portage/build/dev-games/nelns-9999:20100517-213724.log'.
 * The ebuild environment file is located at '/var/tmp/portage/dev-games/nelns-9999/temp/environment'.
 * S: '/var/tmp/portage/dev-games/nelns-9999/work/ryzom/code/nelns'
--------------------------- ACCESS VIOLATION SUMMARY ---------------------------
LOG FILE "/var/log/sandbox/sandbox-11496.log" 

VERSION 1.0
FORMAT: F - Function called
FORMAT: S - Access Status
FORMAT: P - Path as passed to function
FORMAT: A - Absolute Path (not canonical)
FORMAT: R - Canonical Path
FORMAT: C - Command Line

F: mkdir
S: deny
P: /usr/var
A: /usr/var
R: /usr/var
C: /usr/bin/cmake -P cmake_install.cmake
--------------------------------------------------------------------------------
&lt;/pre&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #891 (New): /code/nelns/configure: Error in mysql version comparison expression</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/891"/>
    <id>http://dev.ryzom.com/issues/891</id>
    <updated>2010-05-12T21:31:04+02:00</updated>
    <author>
      <name>AllenJB</name>
    </author>
    <content type="html">
&lt;ul&gt;
	&lt;li&gt;BUILD NEL INSTALL SUCCESS !&lt;/li&gt;
	&lt;/ul&gt;


configure.ac:18: installing `./config.guess'&lt;br /&gt;configure.ac:18: installing `./config.sub'&lt;br /&gt;configure.ac:20: installing `./install-sh'&lt;br /&gt;configure.ac:20: installing `./missing'&lt;br /&gt;admin_executor_service/Makefile.am: installing `./depcomp'&lt;br /&gt;configure: WARNING: unrecognized options: --disable-xmltest, --with-stlport, --with-python-version&lt;br /&gt;expr: syntax error&lt;br /&gt;/home/allen/build/ryzom/code/ryzom//../../code/nelns/configure: line 16107: =: command not found&lt;br /&gt;configure: WARNING: unrecognized options: --disable-xmltest, --with-stlport, --with-python-version
	&lt;ul&gt;
	&lt;li&gt;BUILD INIT NELNS SUCCESS !&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #848 (New): Linux: code/nel/src/Rules.mk refers to "../gen_deps.sh", which does not e...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/848"/>
    <id>http://dev.ryzom.com/issues/848</id>
    <updated>2010-05-07T22:31:32+02:00</updated>
    <author>
      <name>AllenJB</name>
    </author>
    <content type="html">
&lt;p&gt;line 51 of code/nel/src/Rules.mk refers to "../gen_deps.sh", which does not exist. Changing this to "gen_deps.sh" fixes the issue.&lt;/p&gt;    </content>
  </entry>
</feed>
