<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=category%2Cpriority%3Adesc%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=category%2Cpriority%3Adesc%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-03-06T21:03:54+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1526 (New): client crash under mission</title>
    <link href="http://dev.ryzom.com/issues/1526" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1526</id>
    <updated>2013-03-06T21:03:54+01:00</updated>
    <author>
      <name>koanhead</name>
    </author>
    <content type="html">
&lt;p&gt;In Aeden Aqueous, if the Lake Roots mission (the last one for the Fairhaven greeter) is active, NeL goes crazy when the toon is in the Root Prospection Zone. Graphics become choppy, ping rises to unrealistic values (&gt;9000 is common, &gt;40000 not unheard-of), ryzom-client shows using 108% or more in top. After time between a few seconds and about a minute, NeL segfaults.&lt;/p&gt;


	&lt;p&gt;Walking the toon out of the prospecting area stops the problem. Abandoning the mission and walking into the area does not trigger the problem.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1517 (New): High disk usage while idle</title>
    <link href="http://dev.ryzom.com/issues/1517" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1517</id>
    <updated>2012-12-11T04:03:42+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The shard uses a lot of disk /o while idle, according to sfb the shard high disk i/o is caused by rrdtool generating graphs every second.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link href="http://dev.ryzom.com/issues/1513" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1510 (New): Lighting using "L" based on instance group center</title>
    <link href="http://dev.ryzom.com/issues/1510" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1510</id>
    <updated>2012-12-02T02:19:31+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you use the L button to light up the area around you it lights buildings 360 degrees based on the distance from the ig center.&lt;/p&gt;


	&lt;p&gt;The video isnt great but you can see the issue, just ignore the choppiness.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1508 (New): Timeout in tga2dds</title>
    <link href="http://dev.ryzom.com/issues/1508" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1508</id>
    <updated>2012-12-01T14:41:48+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I am getting the following timeout error&lt;/p&gt;


	&lt;p&gt;W:/export/continents/crater/map_export/walls.png -&gt; W:/export/continents/crater/map/walls.dds&lt;br /&gt;compressing (DXTC5) W:/export/continents/crater/map_export/walls.png to W:/export/continents/crater/map/walls.dds&lt;br /&gt;INF   c80 s3tc_compressor.cpp 157 compressMipMap tga2dds.exe : Fix 2424 blocks on 262144 total&lt;br /&gt;WRN   8e8 exec_timeout.cpp 67 main exec_timeout.exe : ERROR: Timeout in process R:/code/build/bin/Release/tga2dds.exe W:/export/continents/crater/map_export/walls.png -o W:/export/continents/crater/map/walls.dds -m -r0&lt;/p&gt;


	&lt;p&gt;I have attached the png file I am using&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1500 (New): Feature request: ability to equip items on hotkey (or upon shortcut ...</title>
    <link href="http://dev.ryzom.com/issues/1500" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1500</id>
    <updated>2012-10-07T02:51:24+02:00</updated>
    <author>
      <name>Nixus</name>
    </author>
    <content type="html">
&lt;p&gt;One qute annoying thing compared to some other games is that items can't be equipped by hotkeys. &lt;br /&gt;Most notably, weapons/picks/amplifiers/... - it makes some actions slower and less convenient than they should be.&lt;/p&gt;


	&lt;p&gt;In ideal world I would even like a macro which both sets actions bar for weapon and equips it. Or at least it's nice to have keyboard shortcuts to switch weapons, etc to do it a bit faster and in more convenient ways. It's really nice how shortcut bar switcing works. So it's good to have something similar for weapons as well.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1499 (New): Camera state is no longer remembered in client.</title>
    <link href="http://dev.ryzom.com/issues/1499" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1499</id>
    <updated>2012-10-06T13:34:45+02:00</updated>
    <author>
      <name>Nixus</name>
    </author>
    <content type="html">
&lt;p&gt;Configuration:&lt;br /&gt; I'm using Xubuntu 12.04, 64 bit and Ryzom client from Kervala's PPA, version 0.8.2683~precise2.&lt;br /&gt; All settings are default.&lt;/p&gt;


	&lt;p&gt;To reproduce:&lt;br /&gt; 1) Launch client and enter to game. &lt;br /&gt; 2) Change camera from 1st-person view to 3rd person view and adjust scale. &lt;br /&gt; 3) Exit client. &lt;br /&gt; 4) Re-start and re-enter game. &lt;br /&gt; 5) Make sure that camera resets back to first person view regardless of changes.&lt;/p&gt;


	&lt;p&gt;Expected:&lt;br /&gt; Camera settings saved.&lt;/p&gt;


	&lt;p&gt;Note:&lt;br /&gt; It has worked fine in previous client version and I can remember this bug has been fixed at least once some ages ago.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1492 (New): OVQt: Object Viewer Plugin - cannot disable sound.</title>
    <link href="http://dev.ryzom.com/issues/1492" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1492</id>
    <updated>2012-09-17T16:52:25+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;In the OVQt Object Viewer Plugin the \_isSoundEnabled member is defaulted to true and the configuration file is ignored (SoundEnabled = 0; has no effect.)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1488 (New): Allow user to bind more than 3 mouse buttons</title>
    <link href="http://dev.ryzom.com/issues/1488" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1488</id>
    <updated>2012-08-16T16:16:53+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It seems like we can't bind more than the 3 first mouse buttons to actions.&lt;/p&gt;


	&lt;p&gt;We should check that and allow more buttons to be used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1484 (New): Password in client must be 5-8 characters</title>
    <link href="http://dev.ryzom.com/issues/1484" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1484</id>
    <updated>2012-07-17T11:25:54+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;From what I can tell there is no reason that the UI doesnt allow you to have a longer password then this, and frankly a 5-8 char password isn't very secure.&lt;/p&gt;


	&lt;p&gt;The UI should allow at least 5-12 in my honest opinion.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1482 (New): Private chat appearing in wrong window</title>
    <link href="http://dev.ryzom.com/issues/1482" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1482</id>
    <updated>2012-06-19T13:15:30+02:00</updated>
    <author>
      <name>PizzaPill</name>
      <email>winter.moritz@gmx.de</email>
    </author>
    <content type="html">
&lt;p&gt;This happened the second time to me yesterday:&lt;br /&gt;I'm in a team and chat with one of my teammates (Talk, P2P), another Player joins. The first player leaves the team. Private/talk messages from Player 2 appear now in the chat-window of Player 1, altough the correct nick is shown. If I write in this window, the messages are sent to Player 1, only if I'm writing in the window for Player 2 its send to Player 2.&lt;br /&gt;In the end this creates the situation that messages from Player 1&amp;#38;2 are shown in the window of Player 1 and messages to Player 2 must be written into the window of Player 2.&lt;/p&gt;


	&lt;p&gt;I'm running the latest stable Ryzom from the official Ubuntu 12.04 repositories.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1207 (New): Take All button casusing game to crash</title>
    <link href="http://dev.ryzom.com/issues/1207" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1207</id>
    <updated>2010-12-02T20:38:00+01:00</updated>
    <author>
      <name>ffmaniac</name>
      <email>ffmaniac@hotmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I'm not sure if this is a problem your already aware of. Every time i press the take all button after i kill a creature my character cannot move and this error report displays. it dosent happen when i move each item by itself:&lt;/p&gt;


	&lt;p&gt;A failed assertion occurs&lt;br /&gt;ProcName: 192.168.1.2/EGS-130&lt;br /&gt;Date: 2010/12/02 09:51:51&lt;br /&gt;File: ..\..\..\..\..\ryzom\server\src\entities_game_service\player_manager\character.cpp&lt;br /&gt;Line: 13645&lt;br /&gt;FuncName: CCharacter::sendCloseTempInventoryImpulsion&lt;br /&gt;Reason: STOP&lt;br /&gt;-------------------------------&lt;/p&gt;


	&lt;p&gt;Log with no filter:&lt;br /&gt;-------------------------------&lt;br /&gt;2010/12/02 09:47:06 192.168.1.2/EGS-130 INF  16f4 unified_network.cpp 487 : HNETL5: can't connect to MFS-257 now (Socket error: Connection to 127.0.0.1:49980 (127.0.0.1) failed (10061: Connection refused, the server may be offline))&lt;br /&gt;2010/12/02 09:47:07 192.168.1.2/EGS-130 INF  16f4 unified_network.cpp 487 : HNETL5: can't connect to ShardUnifier-258 now (Socket error: Connection to 127.0.0.1:50505 (127.0.0.1) failed (10061: Connection refused, the server may be offline))&lt;br /&gt;2010/12/02 09:47:18 192.168.1.2/EGS-130 INF  16f4 unified_network.cpp 487 : HNETL5: can't connect to ShardUnifier-258 now (Socket error: Connection to 127.0.0.1:50505 (127.0.0.1) failed (10061: Connection refused, the server may be offline))&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c dynamic_items.cpp 330 : All items loaded in 50014 ms&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 60 : UsedContinent: using continent 'newbieland' with instance 20'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'matis_newbie' to physical continent 'matis'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'zorai_newbie' to physical continent 'zorai'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'terre' to physical continent 'terre_oubliee'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c used_continent.cpp 84 : Mapping logical continent 'sources' to physical continent 'sources_interdites'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c naming_client.cpp 137 : NC: Registration Broadcast of the service FS-135 ':51007 (192.168.1.2)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c naming_client.cpp 137 : NC: Registration Broadcast of the service SBS-136 ':51008 (192.168.1.2)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 165 : HNETL5: + connec 'SRV 0507DAC8 (socket 1492)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 264 : HNETL5: + connect ident 'SRV 0507DAC8 (socket 1492)' AIS-134 pos 0 ext 0&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 165 : HNETL5: + connec 'SRV 0507DDE0 (socket 344)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 264 : HNETL5: + connect ident 'SRV 0507DDE0 (socket 344)' FS-135 pos 0 ext 0&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 165 : HNETL5: + connec 'SRV 0507DCD8 (socket 576)'&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 264 : HNETL5: + connect ident 'SRV 0507DCD8 (socket 576)' SBS-136 pos 0 ext 0&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 1181 : HNETL5: reconnection to MFS-257 success&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c stat_db.cpp 975 : SDB: initMFS: send 2659 bytes to MFS&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c unified_network.cpp 1181 : HNETL5: reconnection to ShardUnifier-258 success&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152089 - Connection of the service (name IOS, Id 128)&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 2016 : IOS connection, serviceId 128&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152089 - Connection of the service (name GPMS, Id 129)&lt;br /&gt;2010/12/02 09:47:54 192.168.1.2/EGS-130 INF   c5c eid_translator.cpp 284 : EIT: Register EId (0x0000000010:00:00:00) EntityName 'Crazyman(open)' UId 1 UserName 'ffmaniac'&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152098 - Connection of the service (name AIS, Id 134)&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c egs_mirror.cpp 195 : 0 target lists from previous session cleaned at connection of AIS-134 (0 cells)&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1958 : Tick 152098 - Connection of the service (name FS, Id 135)&lt;br /&gt;2010/12/02 09:47:56 192.168.1.2/EGS-130 INF   c5c entities_game_service.cpp 1926 :  AI Instance 20 is up&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 25 : WEB: received cookie '0100007F|9FD5D001|00000001' from player 1&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 24 : Increased item vector size to 192 items (49152 bytes)&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_craftsman.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_harvester.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_magician.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 30 : &amp;lt;CCharacter::searchCreateRoleSheet&amp;gt; Selected sheet: fyros_fighter.starting_role&lt;br /&gt;2010/12/02 09:48:38 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 31 : LOADED User '1' Character 'Crazyman(Open)' from BS stream file 'characters/001/account_1_0_pdr.bin'&lt;br /&gt;2010/12/02 09:48:47 192.168.1.2/EGS-130 INF   c5c player_manager.cpp 1231 : set active char 0 for player 1&lt;br /&gt;2010/12/02 09:48:47 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 25 : Mapping UID 1 =&gt; Sid (0x0000000010:00:00:87)&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c fame_manager.cpp 1050 : FAME: entity (0x0000000010:00:00:87) doesn't exist in fame owners containers!&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 INF   c5c egs_log_filter.h 25 : Client ready (entity (0x0000000010:00:00:87) (Row 1) added to mirror)&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 WRN   c5c character.cpp 13015 : CCharacter:checkPhrases: remove phrase with index '4'(sheet '1177379(abcfaca01.sphrase)'), because the brick with index '0' (sheet '292898(bcpa04.sbrick)') is invalid.&lt;br /&gt;2010/12/02 09:49:37 192.168.1.2/EGS-130 INF   c5c entity_callbacks.cpp 660 : Updating IS_NEWBIE flag for character: (0x0000000010:00:00:87)&lt;br /&gt;2010/12/02 09:49:50 192.168.1.2/EGS-130 INF   c5c phrase_manager.cpp 383 : New record in nb of processed entities ! 1&lt;br /&gt;2010/12/02 09:49:50 192.168.1.2/EGS-130 INF   c5c phrase_manager.cpp 383 : New record in nb of processed entities ! 2&lt;br /&gt;2010/12/02 09:51:51 192.168.1.2/EGS-130 WRN   c5c character.cpp 13645 : CCharacter::sendCloseTempInventoryImpulsion is recursing!&lt;br /&gt;2010/12/02 09:51:51 192.168.1.2/EGS-130 AST   c5c character.cpp 13645 : STOP&lt;br /&gt;-------------------------------&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Bug #786 (New): Guild API keys cannot be regenerated</title>
    <link href="http://dev.ryzom.com/issues/786" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/786</id>
    <updated>2010-01-16T13:21:47+01:00</updated>
    <author>
      <name>kregora</name>
    </author>
    <content type="html">
&lt;p&gt;It is not possible to generate new Guild API keys through the account management pages. There is no information given, if there exists a way to do that at all. The warning message after pressing the "Generate new keys" button suggests that all Keys would be updated, which isn't the case.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - NeverEnding #125 (New): Add Unit Test</title>
    <link href="http://dev.ryzom.com/issues/125" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/125</id>
    <updated>2008-09-23T10:58:33+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;There's a framework to do &lt;a href="http://en.wikipedia.org/wiki/Unit_testing" class="external"&gt;unit testing&lt;/a&gt; in NeL.&lt;/p&gt;


	&lt;p&gt;But lot of tests can be added to test everything in NeL. You can start with NeL Misc.&lt;/p&gt;


	&lt;p&gt;Check the framework in the &lt;code&gt;nel\tools\nel_unit_test directory&lt;/code&gt;. It requires cpptest to compile.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #33 (New): bad assumption that time_t is 32b</title>
    <link href="http://dev.ryzom.com/issues/33" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/33</id>
    <updated>2008-09-03T18:25:54+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;time_t can be 64 bits but in NeL we suppose that time_t is 32b and there's code that convert or store time_t under a uint32.&lt;/p&gt;


	&lt;p&gt;uint32 CTime::getSecondsSince1970 ()
{&lt;br /&gt;    return uint32(time(NULL));&lt;br /&gt;}&lt;/p&gt;


	&lt;p&gt;The function must returns a time_t and check all linked issues.&lt;br /&gt;To test, you can returning a uint64 and it'll generate warning where problems occur&lt;/p&gt;    </content>
  </entry>
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