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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=category%2Cstatus%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=category%2Cstatus%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-03-06T21:03:54+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1526 (New): client crash under mission</title>
    <link href="http://dev.ryzom.com/issues/1526" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1526</id>
    <updated>2013-03-06T21:03:54+01:00</updated>
    <author>
      <name>koanhead</name>
    </author>
    <content type="html">
&lt;p&gt;In Aeden Aqueous, if the Lake Roots mission (the last one for the Fairhaven greeter) is active, NeL goes crazy when the toon is in the Root Prospection Zone. Graphics become choppy, ping rises to unrealistic values (&gt;9000 is common, &gt;40000 not unheard-of), ryzom-client shows using 108% or more in top. After time between a few seconds and about a minute, NeL segfaults.&lt;/p&gt;


	&lt;p&gt;Walking the toon out of the prospecting area stops the problem. Abandoning the mission and walking into the area does not trigger the problem.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1517 (New): High disk usage while idle</title>
    <link href="http://dev.ryzom.com/issues/1517" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1517</id>
    <updated>2012-12-11T04:03:42+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The shard uses a lot of disk /o while idle, according to sfb the shard high disk i/o is caused by rrdtool generating graphs every second.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1514 (New): Unable to join the water to flee</title>
    <link href="http://dev.ryzom.com/issues/1514" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1514</id>
    <updated>2012-12-06T20:12:25+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I attacked a Vigilant Kipee and a Mean Kipee linked. I was unable to defeat them, so I wanted to join the water.&lt;br /&gt;Problem, during five seconds, I was walking to the water but I didn't move and I was blocked in front of the deep water area.&lt;br /&gt;This happened three times yesterday and today.&lt;br /&gt;I run the GNU/Linux client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link href="http://dev.ryzom.com/issues/1513" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1510 (New): Lighting using "L" based on instance group center</title>
    <link href="http://dev.ryzom.com/issues/1510" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1510</id>
    <updated>2012-12-02T02:19:31+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you use the L button to light up the area around you it lights buildings 360 degrees based on the distance from the ig center.&lt;/p&gt;


	&lt;p&gt;The video isnt great but you can see the issue, just ignore the choppiness.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1508 (New): Timeout in tga2dds</title>
    <link href="http://dev.ryzom.com/issues/1508" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1508</id>
    <updated>2012-12-01T14:41:48+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I am getting the following timeout error&lt;/p&gt;


	&lt;p&gt;W:/export/continents/crater/map_export/walls.png -&gt; W:/export/continents/crater/map/walls.dds&lt;br /&gt;compressing (DXTC5) W:/export/continents/crater/map_export/walls.png to W:/export/continents/crater/map/walls.dds&lt;br /&gt;INF   c80 s3tc_compressor.cpp 157 compressMipMap tga2dds.exe : Fix 2424 blocks on 262144 total&lt;br /&gt;WRN   8e8 exec_timeout.cpp 67 main exec_timeout.exe : ERROR: Timeout in process R:/code/build/bin/Release/tga2dds.exe W:/export/continents/crater/map_export/walls.png -o W:/export/continents/crater/map/walls.dds -m -r0&lt;/p&gt;


	&lt;p&gt;I have attached the png file I am using&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1500 (New): Feature request: ability to equip items on hotkey (or upon shortcut ...</title>
    <link href="http://dev.ryzom.com/issues/1500" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1500</id>
    <updated>2012-10-07T02:51:24+02:00</updated>
    <author>
      <name>Nixus</name>
    </author>
    <content type="html">
&lt;p&gt;One qute annoying thing compared to some other games is that items can't be equipped by hotkeys. &lt;br /&gt;Most notably, weapons/picks/amplifiers/... - it makes some actions slower and less convenient than they should be.&lt;/p&gt;


	&lt;p&gt;In ideal world I would even like a macro which both sets actions bar for weapon and equips it. Or at least it's nice to have keyboard shortcuts to switch weapons, etc to do it a bit faster and in more convenient ways. It's really nice how shortcut bar switcing works. So it's good to have something similar for weapons as well.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1499 (New): Camera state is no longer remembered in client.</title>
    <link href="http://dev.ryzom.com/issues/1499" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1499</id>
    <updated>2012-10-06T13:34:45+02:00</updated>
    <author>
      <name>Nixus</name>
    </author>
    <content type="html">
&lt;p&gt;Configuration:&lt;br /&gt; I'm using Xubuntu 12.04, 64 bit and Ryzom client from Kervala's PPA, version 0.8.2683~precise2.&lt;br /&gt; All settings are default.&lt;/p&gt;


	&lt;p&gt;To reproduce:&lt;br /&gt; 1) Launch client and enter to game. &lt;br /&gt; 2) Change camera from 1st-person view to 3rd person view and adjust scale. &lt;br /&gt; 3) Exit client. &lt;br /&gt; 4) Re-start and re-enter game. &lt;br /&gt; 5) Make sure that camera resets back to first person view regardless of changes.&lt;/p&gt;


	&lt;p&gt;Expected:&lt;br /&gt; Camera settings saved.&lt;/p&gt;


	&lt;p&gt;Note:&lt;br /&gt; It has worked fine in previous client version and I can remember this bug has been fixed at least once some ages ago.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1494 (New): wrong path to version.hpp vc9.7</title>
    <link href="http://dev.ryzom.com/issues/1494" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1494</id>
    <updated>2012-09-22T14:20:14+02:00</updated>
    <author>
      <name>Leonheart</name>
      <email>christian@deadrose.dyndns.org</email>
    </author>
    <content type="html">
&lt;p&gt;Hi guys just found a Bug in the Cmake List for vc9.7 Cmake looks for the version.hpp under ...include/boost/boost&lt;/p&gt;


	&lt;p&gt;it should be include/boost/ took me a hell of a time to find it. The problem lies somewhere in the code under ...nel/src/sound somewhere there is a wrong directory path. I can&#180;t find it in the moment though&lt;/p&gt;


	&lt;p&gt;I just placed another boost folder inside. Compiling works fine&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1492 (New): OVQt: Object Viewer Plugin - cannot disable sound.</title>
    <link href="http://dev.ryzom.com/issues/1492" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1492</id>
    <updated>2012-09-17T16:52:25+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;In the OVQt Object Viewer Plugin the \_isSoundEnabled member is defaulted to true and the configuration file is ignored (SoundEnabled = 0; has no effect.)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1488 (New): Allow user to bind more than 3 mouse buttons</title>
    <link href="http://dev.ryzom.com/issues/1488" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1488</id>
    <updated>2012-08-16T16:16:53+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It seems like we can't bind more than the 3 first mouse buttons to actions.&lt;/p&gt;


	&lt;p&gt;We should check that and allow more buttons to be used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1484 (New): Password in client must be 5-8 characters</title>
    <link href="http://dev.ryzom.com/issues/1484" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1484</id>
    <updated>2012-07-17T11:25:54+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;From what I can tell there is no reason that the UI doesnt allow you to have a longer password then this, and frankly a 5-8 char password isn't very secure.&lt;/p&gt;


	&lt;p&gt;The UI should allow at least 5-12 in my honest opinion.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1482 (New): Private chat appearing in wrong window</title>
    <link href="http://dev.ryzom.com/issues/1482" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1482</id>
    <updated>2012-06-19T13:15:30+02:00</updated>
    <author>
      <name>PizzaPill</name>
      <email>winter.moritz@gmx.de</email>
    </author>
    <content type="html">
&lt;p&gt;This happened the second time to me yesterday:&lt;br /&gt;I'm in a team and chat with one of my teammates (Talk, P2P), another Player joins. The first player leaves the team. Private/talk messages from Player 2 appear now in the chat-window of Player 1, altough the correct nick is shown. If I write in this window, the messages are sent to Player 1, only if I'm writing in the window for Player 2 its send to Player 2.&lt;br /&gt;In the end this creates the situation that messages from Player 1&amp;#38;2 are shown in the window of Player 1 and messages to Player 2 must be written into the window of Player 2.&lt;/p&gt;


	&lt;p&gt;I'm running the latest stable Ryzom from the official Ubuntu 12.04 repositories.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1472 (New): Guild Ranks</title>
    <link href="http://dev.ryzom.com/issues/1472" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1472</id>
    <updated>2012-05-16T19:43:53+02:00</updated>
    <author>
      <name>malikb979</name>
      <email>malikb979@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I will be creating an end-user defined, rank structure within the guild manager. The Guild manager already has a Grade system (Member, Bearer, Recruiter, Officer, High Officer and Guild Leader) and each grade has their own permission. One thing it doesn't have is the ability for a Guild Leader of Officer to define his/her own hierarchy based on ranks he/she would like to use (e.g. Soldier, Sergeant, Lieutenant). I feel this addition will add depth to the multi-player community that cannot be experienced without it.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1470 (New): Character Achievements</title>
    <link href="http://dev.ryzom.com/issues/1470" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1470</id>
    <updated>2012-05-14T20:24:14+02:00</updated>
    <author>
      <name>SirCotare</name>
      <email>sircotare@3025-game.de</email>
    </author>
    <content type="html">
    </content>
  </entry>
</feed>
