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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=priority%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=priority%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-12-06T20:12:25+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1514 (New): Unable to join the water to flee</title>
    <link href="http://dev.ryzom.com/issues/1514" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1514</id>
    <updated>2012-12-06T20:12:25+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I attacked a Vigilant Kipee and a Mean Kipee linked. I was unable to defeat them, so I wanted to join the water.&lt;br /&gt;Problem, during five seconds, I was walking to the water but I didn't move and I was blocked in front of the deep water area.&lt;br /&gt;This happened three times yesterday and today.&lt;br /&gt;I run the GNU/Linux client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1495 (New): Relocation R_X86_64_PC32 error</title>
    <link href="http://dev.ryzom.com/issues/1495" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1495</id>
    <updated>2012-09-23T14:08:27+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When building on Debian with &lt;strong&gt;DEB_BUILD_MAINT_OPTIONS := hardening=+all&lt;/strong&gt;, we got a lot of &lt;strong&gt;relocation R_X86_64_PC32 against undefined symbol...&lt;/strong&gt; errors. Using -fPIC everywhere doesn't help.&lt;/p&gt;


	&lt;p&gt;The error seems to be related to "static" variables in headers so every singleton class can't be linked. Moving the variable in .cpp file fix the issue in some case.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1494 (New): wrong path to version.hpp vc9.7</title>
    <link href="http://dev.ryzom.com/issues/1494" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1494</id>
    <updated>2012-09-22T14:20:14+02:00</updated>
    <author>
      <name>Leonheart</name>
      <email>christian@deadrose.dyndns.org</email>
    </author>
    <content type="html">
&lt;p&gt;Hi guys just found a Bug in the Cmake List for vc9.7 Cmake looks for the version.hpp under ...include/boost/boost&lt;/p&gt;


	&lt;p&gt;it should be include/boost/ took me a hell of a time to find it. The problem lies somewhere in the code under ...nel/src/sound somewhere there is a wrong directory path. I can&#180;t find it in the moment though&lt;/p&gt;


	&lt;p&gt;I just placed another boost folder inside. Compiling works fine&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1474 (Resolved): typedef conflict between /usr/include/mysql/my_global.h and nel/inc...</title>
    <link href="http://dev.ryzom.com/issues/1474" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1474</id>
    <updated>2012-05-23T15:05:11+02:00</updated>
    <author>
      <name>cjlpa</name>
      <email>florian@playphace.com</email>
    </author>
    <content type="html">
&lt;p&gt;types_nl.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;uint_t&lt;/code&gt;&lt;br /&gt;my_global.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;ulonglong&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;which leads to a conflict when compiling mysql_wrapper.cpp&lt;/p&gt;


	&lt;p&gt;(MySql server version: 5.1.61-3 (Debian))&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1463 (Assigned): Teleport music is not always heard or too silent</title>
    <link href="http://dev.ryzom.com/issues/1463" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1463</id>
    <updated>2012-04-15T23:12:00+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Old bug. This is caused by fades that shouldn't be fading and the gain not getting updated.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1457 (Assigned): Support MS and IMA ADPCM instead of Intel/DVI ADPCM</title>
    <link href="http://dev.ryzom.com/issues/1457" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1457</id>
    <updated>2012-04-09T17:58:43+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;XAudio2 has native support for MS ADPCM, OpenAL supports IMA ADPCM. NeL 0.8 currently supports Intel/DVI ADPCM which is not supported natively by any hardware device or software library currently in use. NLSOUND will be changed to expect both MS and IMA ADPCM in the built samplebanks, as well as the uncompressed PCM data, and load the appropriate format depending on user preferences and driver capabilities.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1440 (Assigned): Pipeline V3</title>
    <link href="http://dev.ryzom.com/issues/1440" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1440</id>
    <updated>2012-03-02T21:54:25+01:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;See &lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/Build_Pipeline_V3_Wishlist"&gt;http://dev.ryzom.com/projects/ryzom/wiki/Build_Pipeline_V3_Wishlist&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1413 (New): Move Reverb Environment definitions to be part of the mixer config s...</title>
    <link href="http://dev.ryzom.com/issues/1413" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1413</id>
    <updated>2011-12-15T20:41:47+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently the reverb environments are manually created in the audio mixer user classes (CAudioMixerUser::initDevice) and there's even a comment saying "// todo: loading this data from a file or something would be neat". I don't see why it couldn't be. It is a string and a series of float values used to create a new object. It could be "neat" as the comment states.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1361 (New): Fix Titles so they're not hard coded in character_titles.h</title>
    <link href="http://dev.ryzom.com/issues/1361" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1361</id>
    <updated>2011-09-21T20:26:56+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Making titles fully data-driven and then requiring a code change to enable them seems counter-productive.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1346 (New): Invalid cookie transmitted</title>
    <link href="http://dev.ryzom.com/issues/1346" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1346</id>
    <updated>2011-08-19T13:26:49+02:00</updated>
    <author>
      <name>molator</name>
      <email>teerenis@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;So far only 2 peoples are concerned by that issue.&lt;br /&gt;It appeared on a chinese Windows XP and an Ubuntu 10.10, x86_64.&lt;/p&gt;


	&lt;p&gt;What we get in client.log:&lt;/p&gt;


&lt;blockquote&gt;

	&lt;p&gt;2011/08/18 19:57:52 INF  e68 ryzom_client_r.exe network_connection.cpp 1002 CNetworkConnection::sendSystemLogin : CNET[01F4BA18]: sent LOGIN cookie=&amp;lt;InvalidCookie&amp;gt;&lt;/p&gt;


&lt;/blockquote&gt;

	&lt;p&gt;What we get in frontend_service.log:&lt;/p&gt;


&lt;blockquote&gt;

	&lt;p&gt;2011/08/18 22:01:46 INF  8ec 192.168.128.1/FS-135 fe_receive_sub.cpp 281 CFeReceiveSub::readIncomingData : FEHACK: * User 3735928559 :8148 (127.0.0.1) --&gt; 17 msg, reasons: Bad cookie;&lt;/p&gt;


&lt;/blockquote&gt;

	&lt;p&gt;A workaround, adding the following line in frontend_service.cfg:&lt;/p&gt;


&lt;blockquote&gt;

	&lt;p&gt;AcceptInvalidCookie = 1;&lt;/p&gt;


&lt;/blockquote&gt;

The topics related to that issue:
	&lt;ul&gt;
	&lt;li&gt;&lt;a class="external" href="http://dev.ryzom.com/boards/17/topics/2584"&gt;http://dev.ryzom.com/boards/17/topics/2584&lt;/a&gt;&lt;/li&gt;
		&lt;li&gt;&lt;a class="external" href="http://dev.ryzom.com/boards/17/topics/5118"&gt;http://dev.ryzom.com/boards/17/topics/5118&lt;/a&gt;&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Is that related to the character encoding ?&lt;br /&gt;I will test on a chinese OS to see if there's a correlation.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1341 (Validated): swimming not working in newbieland built with pipeline</title>
    <link href="http://dev.ryzom.com/issues/1341" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1341</id>
    <updated>2011-08-14T03:56:18+02:00</updated>
    <author>
      <name>lynnara</name>
      <email>lynnara@hellokitty.com</email>
    </author>
    <content type="html">
&lt;p&gt;After building newbieland with the pipeline, swimming does not work at the newbieland lake. Characters end up running along the bottom of the lake instead.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1316 (New): Color for emotes</title>
    <link href="http://dev.ryzom.com/issues/1316" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1316</id>
    <updated>2011-06-12T22:58:21+02:00</updated>
    <author>
      <name>Misugi</name>
    </author>
    <content type="html">
&lt;p&gt;Add a color (such as "@{FFFF}") for the emotes in the log file generated with the /chatLog command.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1298 (Feedback): Crash assert in simple_sound when entering guild hall</title>
    <link href="http://dev.ryzom.com/issues/1298" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1298</id>
    <updated>2011-05-22T19:09:10+02:00</updated>
    <author>
      <name>Sywindt</name>
    </author>
    <content type="html">
&lt;p&gt;From live: When entering a guild hall, user always crashes with an assert: AST 70ba8ca0 simple_source.cpp 177 : "play"&lt;/p&gt;


	&lt;p&gt;See log file&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1262 (New): game fails to remember selected resolution</title>
    <link href="http://dev.ryzom.com/issues/1262" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1262</id>
    <updated>2011-03-18T12:29:52+01:00</updated>
    <author>
      <name>prozacr</name>
      <email>vytautas1987@yahoo.com</email>
    </author>
    <content type="html">
&lt;p&gt;game fails to remember selected resolution.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1261 (New): make skilldeck larger and more mouse friendly</title>
    <link href="http://dev.ryzom.com/issues/1261" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1261</id>
    <updated>2011-03-18T11:58:40+01:00</updated>
    <author>
      <name>prozacr</name>
      <email>vytautas1987@yahoo.com</email>
    </author>
    <content type="html">
&lt;p&gt;make skilldeck larger and more mouse (~user) friendly.&lt;br /&gt;Currently skilldeck icons are clearly too small for comfortable usage with mouse.&lt;/p&gt;    </content>
  </entry>
</feed>
