<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=status%2Csubject%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=status%2Csubject%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2011-11-17T19:41:21+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1397 (New): Add UI Translation Editor to the Translation Manager plugin</title>
    <link href="http://dev.ryzom.com/issues/1397" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1397</id>
    <updated>2011-11-17T19:41:21+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The Translation Manager plugin currently supports 2 of the 3 translation file formats used by Ryzom Core - worksheets and phrases. One additional translation type is used by the client primarily for UI translations - the UXT format.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1369 (New): Add ability to restrict sitem use by brick.</title>
    <link href="http://dev.ryzom.com/issues/1369" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1369</id>
    <updated>2011-09-26T15:24:59+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It would be handy for purposes of missions to be able to limit use of an item to a brick rather than a full skill. Mimicking something like RequiredSkill.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1335 (New): Add UI scaling functionality</title>
    <link href="http://dev.ryzom.com/issues/1335" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1335</id>
    <updated>2011-07-21T18:25:13+02:00</updated>
    <author>
      <name>Sywindt</name>
    </author>
    <content type="html">
&lt;p&gt;On high resolution monitors and for people with bad eyesight, some interface elements are difficult to see.&lt;/p&gt;


	&lt;p&gt;A UI scaling functionality, where the user could choose to scale the UI by a factor of his choice would solve this problem. All elements would be scaled with this factor, including images, texts, windows.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1269 (New): (R2) Crash when changing a group position</title>
    <link href="http://dev.ryzom.com/issues/1269" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1269</id>
    <updated>2011-04-04T13:02:15+02:00</updated>
    <author>
      <name>krop</name>
    </author>
    <content type="html">
&lt;ol&gt;
	&lt;li&gt;uname -a &lt;br /&gt;Linux yuuko.site 2.6.38-27-desktop &lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt; SMP PREEMPT 2011-03-21 19:56:38 +0100 x86_64 x86_64 x86_64 GNU/Linux&lt;/li&gt;
	&lt;/ol&gt;


	&lt;p&gt;Always reproducible here.&lt;br /&gt;Steps:&lt;br /&gt;- Add a main character&lt;br /&gt;- Add other characters linked to the previous one&lt;br /&gt;- Move the whole linked group&lt;/p&gt;


	&lt;p&gt;This seems enough to trigger the crash.&lt;/p&gt;


	&lt;p&gt;(If needed, I can rebuild in debug mode)&lt;/p&gt;


	&lt;p&gt;(gdb) bt&lt;/p&gt;


	&lt;p&gt;Program received signal SIGSEGV, Segmentation fault.&lt;br /&gt;0x0000000000e21f6b in &lt;em&gt;M_erase_node (&lt;/em&gt;_b=0x283e6470, _&lt;em&gt;p=0x29182f10, this=&amp;lt;optimized out&amp;gt;) at /usr/include/c++/4.5/tr1/hashtable.h:958&lt;br /&gt;958                   __next = __cur-&gt;_M_next;&lt;br /&gt;(gdb) bt&lt;br /&gt;#0  0x0000000000e21f6b in _M_erase_node (&lt;/em&gt;_b=0x283e6470, _&lt;em&gt;p=0x29182f10, this=&amp;lt;optimized out&amp;gt;) at /usr/include/c++/4.5/tr1/hashtable.h:958&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt;  erase (&lt;/em&gt;_it=&amp;lt;optimized out&amp;gt;, this=&amp;lt;optimized out&amp;gt;) at /usr/include/c++/4.5/tr1/hashtable.h:1001&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/2" class="issue status-7 priority-2 closed" title="Removed stlport from nel (Closed)"&gt;#2&lt;/a&gt;  R2::CEditor::CSortedInstances::remove (this=0x29180f00, inst=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:6885&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/3" class="issue status-7 priority-2 closed" title="Move misc/net/pacs from opennel to nel (Closed)"&gt;#3&lt;/a&gt;  0x0000000000e220a7 in R2::CEditor::unregisterInstanceDispName (this=0x49f60e0, inst=0x29b70ad0) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:6946&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/4" class="issue status-7 priority-2 closed" title="Move 3d from opennel to nel (Closed)"&gt;#4&lt;/a&gt;  0x0000000000ddfce7 in R2::CInstance::onErase (this=0x29b70ad0) at /devel/ryzom/code/ryzom/client/src/r2/instance.cpp:297&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/5" class="issue status-7 priority-2 closed" title="Use doxygen to generate documentation (Closed)"&gt;#5&lt;/a&gt;  0x0000000000e35172 in R2::CEditor::onErase (this=0x49f60e0, root=0x2882a510, foundInBase=@0x7fffffffa916, nameInParent=...) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:5076&lt;br /&gt;#6  0x0000000000e3700c in onErase (object=0x2882a510, this=0x49f60e0) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:5006&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/7" class="issue status-7 priority-2 closed" title="Removing memory and ai project from nel (Closed)"&gt;#7&lt;/a&gt;  R2::CEditor::nodeSet (this=0x49f60e0, instanceId=..., attrName=..., value=0x28389dd0) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:5616&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/8" class="issue status-7 priority-2 closed" title="Removing all $Id$ from NeL (Closed)"&gt;#8&lt;/a&gt;  0x0000000000e4e79c in R2::CActionHistoric::CRequestSetNode::redo (this=0x2e19fa40, dmc=0x7fffffffaa30, scenario=...) at /devel/ryzom/code/ryzom/client/src/r2/dmc/action_historic.cpp:498&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/9" class="issue status-7 priority-2 closed" title="Fixed OpenGL shadows and bloom bug with latest OpenGL driver (Closed)"&gt;#9&lt;/a&gt;  0x0000000000e4ec18 in R2::CActionHistoric::CAction::flush (this=0x2daf1270, dmc=0x7fffffffaa30, scenario=...) at /devel/ryzom/code/ryzom/client/src/r2/dmc/action_historic.cpp:399&lt;br /&gt;#10 0x0000000000e4f987 in R2::CActionHistoric::endAction (this=0x14fc1810) at /devel/ryzom/code/ryzom/client/src/r2/dmc/action_historic.cpp:150&lt;br /&gt;#11 0x0000000000e5d0e4 in flush (this=0x14fc1800) at /devel/ryzom/code/ryzom/client/src/r2/dmc/dmc.cpp:182&lt;br /&gt;#12 R2::CDynamicMapClient::flushActions (this=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/r2/dmc/dmc.cpp:882&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/13" class="issue status-7 priority-1 closed" title="Make a XAudio2 driver (Closed)"&gt;#13&lt;/a&gt; 0x0000000000939ea4 in mainLoop () at /devel/ryzom/code/ryzom/client/src/main_loop.cpp:1634&lt;br /&gt;#14 0x0000000000856027 in main (argc=&amp;lt;optimized out&amp;gt;, argv=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/client.cpp:618&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1244 (New): Add complex mission to the newbieland</title>
    <link href="http://dev.ryzom.com/issues/1244" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1244</id>
    <updated>2011-01-19T17:35:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment there is only a "kill 3 yubos" mission on newbieland. We need to showcase the mission editor capabillities and creat one or more new missions.&lt;/p&gt;


	&lt;p&gt;Complex mission should include:&lt;br /&gt;- multiple goals (kill, collect, reach, etc.)&lt;br /&gt;- npc follow or protect&lt;br /&gt;- spawn of npcs and/or creatures&lt;br /&gt;- chain quest&lt;br /&gt;- different rewards (money, fame, item(s), skills, title)&lt;br /&gt;- encyclopedia entries&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1242 (New): Adding examples for all currently available spells / fighting bricks...</title>
    <link href="http://dev.ryzom.com/issues/1242" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1242</id>
    <updated>2011-01-19T15:38:04+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;We should showcase the current possibilities in using spells and fighting so future user get an idea what they need/ want to change/add and what is already possible.&lt;/p&gt;


	&lt;p&gt;This will include adding sheets for existing spell types plus available credits, as well as the sheets for the existing fighting options.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1241 (New): Add teleport example to newbieland</title>
    <link href="http://dev.ryzom.com/issues/1241" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1241</id>
    <updated>2011-01-19T15:22:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1240 (New): Add trainer to newbieland</title>
    <link href="http://dev.ryzom.com/issues/1240" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1240</id>
    <updated>2011-01-19T15:21:05+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would be nice to have trainer on the newbieland.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Feature #1226 (New): Add missing stats for items</title>
    <link href="http://dev.ryzom.com/issues/1226" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1226</id>
    <updated>2011-01-06T21:21:40+01:00</updated>
    <author>
      <name>aspgic</name>
    </author>
    <content type="html">
&lt;p&gt;It would be great if the API returns new informations :&lt;/p&gt;


For jewels :
	&lt;ul&gt;
	&lt;li&gt;magic resistances&lt;/li&gt;
		&lt;li&gt;magic absorptions&lt;/li&gt;
	&lt;/ul&gt;


For amplifier :
	&lt;ul&gt;
	&lt;li&gt;% of speed&lt;/li&gt;
		&lt;li&gt;% of power&lt;/li&gt;
	&lt;/ul&gt;


For weapon:
	&lt;ul&gt;
	&lt;li&gt;cristal spell&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #921 (New): Add a password to connect WorldEditor to Monitor Service</title>
    <link href="http://dev.ryzom.com/issues/921" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/921</id>
    <updated>2010-05-20T10:39:55+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently, everybody can connect on all shards with the World Editor.&lt;/p&gt;


	&lt;p&gt;A simple system can be made:&lt;/p&gt;


	&lt;p&gt;add a variable in the world editor shard monitor plugins cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;add 2 variable in the monitor service cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
AcceptEGSCommands = 1;
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;the plugins send a message with the password, the MOS checks the password with the one in his cfg. disconnect the WE if the pass is not ok.&lt;/p&gt;


	&lt;p&gt;if MOS receive a msg for EGS, check if the variable AcceptEGSCommands is 1 and forward only it's 1.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #891 (New): /code/nelns/configure: Error in mysql version comparison expression</title>
    <link href="http://dev.ryzom.com/issues/891" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/891</id>
    <updated>2010-05-12T21:31:04+02:00</updated>
    <author>
      <name>AllenJB</name>
    </author>
    <content type="html">
&lt;ul&gt;
	&lt;li&gt;BUILD NEL INSTALL SUCCESS !&lt;/li&gt;
	&lt;/ul&gt;


configure.ac:18: installing `./config.guess'&lt;br /&gt;configure.ac:18: installing `./config.sub'&lt;br /&gt;configure.ac:20: installing `./install-sh'&lt;br /&gt;configure.ac:20: installing `./missing'&lt;br /&gt;admin_executor_service/Makefile.am: installing `./depcomp'&lt;br /&gt;configure: WARNING: unrecognized options: --disable-xmltest, --with-stlport, --with-python-version&lt;br /&gt;expr: syntax error&lt;br /&gt;/home/allen/build/ryzom/code/ryzom//../../code/nelns/configure: line 16107: =: command not found&lt;br /&gt;configure: WARNING: unrecognized options: --disable-xmltest, --with-stlport, --with-python-version
	&lt;ul&gt;
	&lt;li&gt;BUILD INIT NELNS SUCCESS !&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #879 (New): Add dae and or fbx art pipeline</title>
    <link href="http://dev.ryzom.com/issues/879" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/879</id>
    <updated>2010-05-11T09:55:35+02:00</updated>
    <author>
      <name>Metal3d</name>
      <email>jaypbaker@hotmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;To my current understanding the Ryzom project supports only .max files. While this is a good and tested art/animation pipeline, it is in a large way a limitation, especially for an opensource project. My feature request is to open up the pipeline to other less proprietary formats such as dae and fbx. I myself will be studying the code to see what can be done to achieve this and if I produce something useful I will share my findings with the community, as I believe a more open pipeline could only further this awesome project.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #685 (New): Add getMsgNb method to CBufFIFO.</title>
    <link href="http://dev.ryzom.com/issues/685" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/685</id>
    <updated>2009-09-03T20:56:26+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Per a todo note in buf_fifo.h:&lt;/p&gt;


&lt;pre&gt;
TODO: Add a method getMsgNb() that will return the number of messages in queue.
For acceptable performance, it would need to store the current number instead
of browsing the blocks.
&lt;/pre&gt;

	&lt;p&gt;If we do not need or want this then we should clear this TODO out of the file before closing the issue.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #573 (New): Add anti-aliasing to the  OpenGL Driver</title>
    <link href="http://dev.ryzom.com/issues/573" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/573</id>
    <updated>2009-05-28T18:21:39+02:00</updated>
    <author>
      <name>compilo1407</name>
      <email>hackisbak@gmx.de</email>
    </author>
    <content type="html">
&lt;p&gt;Update the OpenGL driver to support Anti Aliasing. Provides the basis for implementing multi-sample anti-aliasing (MSAA) in the future. This also brings the Direct3D driver and OpenGL driver behaviors to be more similar.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - NeverEnding #125 (New): Add Unit Test</title>
    <link href="http://dev.ryzom.com/issues/125" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/125</id>
    <updated>2008-09-23T10:58:33+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;There's a framework to do &lt;a href="http://en.wikipedia.org/wiki/Unit_testing" class="external"&gt;unit testing&lt;/a&gt; in NeL.&lt;/p&gt;


	&lt;p&gt;But lot of tests can be added to test everything in NeL. You can start with NeL Misc.&lt;/p&gt;


	&lt;p&gt;Check the framework in the &lt;code&gt;nel\tools\nel_unit_test directory&lt;/code&gt;. It requires cpptest to compile.&lt;/p&gt;    </content>
  </entry>
</feed>
