<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=status%2Cupdated_on%3Adesc%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=status%2Cupdated_on%3Adesc%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-05-21T20:24:01+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1530 (New): The client wants to download the full 7z archive but Ryzom is already in...</title>
    <link href="http://dev.ryzom.com/issues/1530" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1530</id>
    <updated>2013-05-21T20:24:01+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;I run Ubuntu 13.10 with Ryzom from the ppa:ryzom-isv/ppa (raring).&lt;br /&gt;I have Ryzom installed (but not working, issue &lt;a href="http://dev.ryzom.com/issues/1529" class="issue status-8 priority-2 closed" title="Crash at startup, uiChapterV not found (Rejected)"&gt;#1529&lt;/a&gt;) for ten minutes, I rebooted my computer, and when I wanted to try again to launch Ryzom, the game wanted to download the 7z archive.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #1528 (New): No clear way to download the 64bits application for GNU/Linux</title>
    <link href="http://dev.ryzom.com/issues/1528" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1528</id>
    <updated>2013-05-13T19:06:15+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When you run Ubuntu, thanks to the PPA, it's easy to get the amd64 executable, but for others distros such as Fedora, there is nothing : no link in any documentation, nothing in the download page, nothing on sourceforge, and the manuals are outdated and only mention the Ryzom DVD...&lt;br /&gt;Please add amd64 builds for GNU/Linux.&lt;br /&gt;Goodbye.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1526 (New): client crash under mission</title>
    <link href="http://dev.ryzom.com/issues/1526" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1526</id>
    <updated>2013-03-06T21:03:54+01:00</updated>
    <author>
      <name>koanhead</name>
    </author>
    <content type="html">
&lt;p&gt;In Aeden Aqueous, if the Lake Roots mission (the last one for the Fairhaven greeter) is active, NeL goes crazy when the toon is in the Root Prospection Zone. Graphics become choppy, ping rises to unrealistic values (&gt;9000 is common, &gt;40000 not unheard-of), ryzom-client shows using 108% or more in top. After time between a few seconds and about a minute, NeL segfaults.&lt;/p&gt;


	&lt;p&gt;Walking the toon out of the prospecting area stops the problem. Abandoning the mission and walking into the area does not trigger the problem.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1524 (New): Not Work in CentOS6</title>
    <link href="http://dev.ryzom.com/issues/1524" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1524</id>
    <updated>2013-02-11T14:19:48+01:00</updated>
    <author>
      <name>lync</name>
    </author>
    <content type="html">
&lt;p&gt;I try build ryzomcore (last version) in a dedicated server CentOS6 and not Work...&lt;br /&gt;when i run client, make login, create character and try enter in newbie_land (ingame) crash the client because the server not work fine..&lt;br /&gt;i test the last code in ubuntu and work, i test a old code (december10) in centos and work..&lt;br /&gt;if i try last code in centos6 not work!&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1522 (New): Right-click popup menu sometimes comes up during right mouse drag.</title>
    <link href="http://dev.ryzom.com/issues/1522" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1522</id>
    <updated>2013-02-07T22:46:54+01:00</updated>
    <author>
      <name>DuDraig</name>
    </author>
    <content type="html">
&lt;p&gt;Windows 7 x64 in the ryzom.com game.&lt;/p&gt;


	&lt;p&gt;When moving your character forward by holding down the forward keyboard key (in my case 'w') and using the mouse right-drag to change direction, sometimes the drag is spuriously canceled and the right-click popup menu ("Free Look" | "Move") appears all on its own without lifting the right mouse button. This can also happen when you just press the right-mouse button without releasing when intending to start a drag. This behavior is unique to this game on my computer.&lt;/p&gt;


The expected behaviors are:
	&lt;ul&gt;
	&lt;li&gt;If you press the right-mouse button, drag outside a defined small rectangle, and then release, only the direction change function should happen and the right-click popup menu should not appear at any time during the drag or after the right mouse button is released.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, while the button remains pressed the right-click popup menu should not appear regardless of whether the mouse has moved or not.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, do not drag the mouse outside a defined small rectangle, and then release, the right-click popup menu should appear.&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Because of the technical nature of this problem, I was asked in-game by a CSR to report it here.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1517 (New): High disk usage while idle</title>
    <link href="http://dev.ryzom.com/issues/1517" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1517</id>
    <updated>2012-12-11T04:03:42+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The shard uses a lot of disk /o while idle, according to sfb the shard high disk i/o is caused by rrdtool generating graphs every second.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1516 (New): Client crash</title>
    <link href="http://dev.ryzom.com/issues/1516" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1516</id>
    <updated>2012-12-07T22:13:10+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;I was teleporting to the kami teleporter of Zora when my client crashed.&lt;br /&gt;The log crash is attached below.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1515 (New): Display corruption when two clients are running</title>
    <link href="http://dev.ryzom.com/issues/1515" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1515</id>
    <updated>2012-12-06T21:10:43+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I connected another account for a rez, and having two clients running (both fullscreen, on two desktops) lead to a display corruption.&lt;br /&gt;I join my detailed configuration. I also have a video, but the server reinitializes the connexion during the upload (13.9MB so not equivalent of the size limit of 107.4MB).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1514 (New): Unable to join the water to flee</title>
    <link href="http://dev.ryzom.com/issues/1514" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1514</id>
    <updated>2012-12-06T20:12:25+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I attacked a Vigilant Kipee and a Mean Kipee linked. I was unable to defeat them, so I wanted to join the water.&lt;br /&gt;Problem, during five seconds, I was walking to the water but I didn't move and I was blocked in front of the deep water area.&lt;br /&gt;This happened three times yesterday and today.&lt;br /&gt;I run the GNU/Linux client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link href="http://dev.ryzom.com/issues/1513" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1512 (New): Client crash</title>
    <link href="http://dev.ryzom.com/issues/1512" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1512</id>
    <updated>2012-12-05T12:03:01+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When running the linux client ( a compiled version with symbols), it crashed while i was walking in the region of the city of intuition. I was next to the zone A (or B, i don't remember) for the cartographer occupation. &lt;br /&gt;Copy of the gdb log attached below&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1511 (New): client crash</title>
    <link href="http://dev.ryzom.com/issues/1511" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1511</id>
    <updated>2012-12-05T11:50:58+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;When running the linux client ( a compiled version with symbols), it crashed while i was walking around Yrkanis.&lt;br /&gt;There's a copu of the gdb log attached below.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1508 (New): Timeout in tga2dds</title>
    <link href="http://dev.ryzom.com/issues/1508" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1508</id>
    <updated>2012-12-01T14:41:48+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;I am getting the following timeout error&lt;/p&gt;


	&lt;p&gt;W:/export/continents/crater/map_export/walls.png -&gt; W:/export/continents/crater/map/walls.dds&lt;br /&gt;compressing (DXTC5) W:/export/continents/crater/map_export/walls.png to W:/export/continents/crater/map/walls.dds&lt;br /&gt;INF   c80 s3tc_compressor.cpp 157 compressMipMap tga2dds.exe : Fix 2424 blocks on 262144 total&lt;br /&gt;WRN   8e8 exec_timeout.cpp 67 main exec_timeout.exe : ERROR: Timeout in process R:/code/build/bin/Release/tga2dds.exe W:/export/continents/crater/map_export/walls.png -o W:/export/continents/crater/map/walls.dds -m -r0&lt;/p&gt;


	&lt;p&gt;I have attached the png file I am using&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1506 (New): Village positioning being set to null after being loaded from village_sheet</title>
    <link href="http://dev.ryzom.com/issues/1506" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1506</id>
    <updated>2012-11-26T22:59:16+01:00</updated>
    <author>
      <name>tebruno99</name>
      <email>tebruno99@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Ran into this issue with village position being reset to null after being read from the village_sheet.  This causes 2 bugs:&lt;/p&gt;


	&lt;p&gt;1) Buildings are not in the correct position.&lt;br /&gt;2)  Load/ForceLoad/Unload calculations are incorrect as they use the original village_sheet CenterX and CenterY values.&lt;/p&gt;


	&lt;p&gt;Patch included.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1235 (New): Linux shard services launcher</title>
    <link href="http://dev.ryzom.com/issues/1235" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1235</id>
    <updated>2011-01-15T16:39:02+01:00</updated>
    <author>
      <name>JulFX</name>
    </author>
    <content type="html">
&lt;p&gt;I worked on little improvements for the linux services launcher (shard.screen.rc) :&lt;/p&gt;


	&lt;p&gt;&lt;img src="http://img190.imageshack.us/img190/8228/screenshard.png" alt="" /&gt;&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;At the bottom, there is now a list of services (screen tab) launched&lt;/li&gt;
		&lt;li&gt;The time is also display to help keeping ssh open on bad internet connection. &lt;/li&gt;
		&lt;li&gt;3 keyboard shortcut added:&lt;br /&gt;F7 to move up and down (C-a Esc)&lt;br /&gt;F8 to go previous service (C-a n) &lt;br /&gt;F9 to go next service (C-a p)&lt;/li&gt;
	&lt;/ul&gt;


	&lt;ul&gt;
	&lt;li&gt;Services naming:&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;- Actually:&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service&lt;br /&gt;bms_master - Backup Manager Service Master&lt;br /&gt;bms_pd_master - Backup Manager Service Slave&lt;br /&gt;egs - Entities Game Service&lt;br /&gt;gpms  - Global Position Manager Service&lt;br /&gt;ios - Input Output Service&lt;br /&gt;rns - Ryzom Naming Service&lt;br /&gt;rws - Ryzom Welcome Service&lt;br /&gt;ts - Tick Service&lt;br /&gt;ms - Mirror Service&lt;br /&gt;ais_newbyland : AI Service NewbyLand&lt;br /&gt;mfs - Mail Forum Service&lt;br /&gt;su - Shard Unifier Service&lt;br /&gt;fes - FrontEnd Service&lt;br /&gt;sbs - Session Browser Service&lt;br /&gt;lgs - LogGer Service&lt;br /&gt;mos - MOnitor Service&lt;br /&gt;pdss - Persistent Data Support Service&lt;br /&gt;ras - Ryzom Admin Service&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;According to the wiki page &lt;a href="http://dev.ryzom.com/projects/ryzom/wiki/ServiceArchitecture" class="wiki-page new"&gt;ServiceArchitecture&lt;/a&gt;, Ryzom Admin Service, Ryzom Namin Service and Ryzom Welcome Service should be call AS, NS and WS.&lt;/p&gt;


	&lt;p&gt;- Same list with as, ns, ws, in alphabetical order and with (filename_of_service):&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service (ryzom_admin_service)&lt;br /&gt;ais_newbyland - AI Service NewbyLand (ai_service)&lt;br /&gt;as - Admin Service (ryzom_admin_service)&lt;br /&gt;bms_master - Backup Manager Service Master (backup_service)&lt;br /&gt;bms_pd_master - Backup Manager Service Slave (backup_service)&lt;br /&gt;egs - Entities Game Service (entities_game_service)&lt;br /&gt;fes - FrontEnd Service (frontend_service)&lt;br /&gt;gpms  - Global Position Manager Service (gpm_service)&lt;br /&gt;ios - Input Output Service (input_output_service)&lt;br /&gt;lgs - LogGer Service (logger_service)&lt;br /&gt;mfs - Mail Forum Service (mail_forum_service)&lt;br /&gt;mos - MOnitor Service (monitor_service)&lt;br /&gt;ms - Mirror Service (mirror_service)&lt;br /&gt;ns - Naming Service (ryzom_naming_service) &lt;br /&gt;pdss - Persistent Data Support Service (pd_support_service)&lt;br /&gt;sbs - Session Browser Service (session_browser_server)&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ts - Tick Service (tick_service)&lt;br /&gt;ws - Welcome Service (ryzom_welcome_service)&lt;/em&gt;&lt;/p&gt;


There is no real logic with the short name of services. 
	&lt;ul&gt;
	&lt;li&gt;They all end with 's' for 'service' but su.&lt;/li&gt;
		&lt;li&gt;Some have 3 letter, (mos), other only two (ms)&lt;/li&gt;
		&lt;li&gt;...&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;Proposition:&lt;/strong&gt; &lt;br /&gt;- remove all 's'&lt;br /&gt;- for two word services, it is their first letter. &lt;br /&gt;- for one word services, it is the first two letter&lt;br /&gt;- &lt;strong&gt;(filename_of_service)&lt;/strong&gt; that should be update&lt;br /&gt;- sn_abc for same services launched differently&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;ad_exe - Admin Executor Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ad_ser - Admin Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ai_nbl - Artificial Intelligence Service NewByLand &lt;strong&gt;(artificial_intelligence_service)&lt;/strong&gt;&lt;br /&gt;bm_mas - Backup Manager Service Master &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;bm_sla - Backup Manager Service Slave &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;eg - Entities Game Service (entities_game_service)&lt;br /&gt;fe - Front-End Service &lt;strong&gt;(front_end_service)&lt;/strong&gt;&lt;br /&gt;gp - Global Position Service &lt;strong&gt;(global_position_service)&lt;/strong&gt;&lt;br /&gt;io - Input Output Service (input_output_service)&lt;br /&gt;lo - Logger Service (logger_service)&lt;br /&gt;mf - Mail Forum Service (mail_forum_service)&lt;br /&gt;mi - Mirror Service (mirror_service)&lt;br /&gt;mo - Monitor Service (monitor_service)&lt;br /&gt;na - Naming Service &lt;strong&gt;(naming_service)&lt;/strong&gt;&lt;br /&gt;pd - Persistent Data Service &lt;strong&gt;(persistent_data_service)&lt;/strong&gt;&lt;br /&gt;sb - Session Browser Service &lt;strong&gt;(session_browser_service)&lt;/strong&gt;&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ti - Tick Service (tick_service)&lt;br /&gt;we - Welcome Service &lt;strong&gt;(welcome_service)&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;shard.screen.rc changes:&lt;br /&gt;- use short name proposition&lt;br /&gt;- add F7, F8, F9 keyboard shortcut&lt;br /&gt;- add 'caption' to display list of services and time&lt;br /&gt;- replace /bin/sh by /bin/bash (ubuntu specific, see &lt;a class="external" href="http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard"&gt;http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard&lt;/a&gt; shard should be update too, not sure that is the right way to do)&lt;br /&gt;- shard services launch in alphabetical order&lt;br /&gt;- ad_ser and ad_exe launch arguments in same order&lt;/p&gt;


	&lt;p&gt;What i plan to do if those changes are welcome and accept :&lt;br /&gt;- update windows start script to reflect the new naming&lt;br /&gt;- update &lt;strong&gt;(filename_service)&lt;/strong&gt; and build script (i may need a little help to know the implication and how to do that)&lt;br /&gt;- add a built in help (text file display in a new screen tab, or better, a manpage)&lt;br /&gt;- Figure out why are Monitor, Backup Manager slave and Persistent Data Services comment ?&lt;/p&gt;


	&lt;p&gt;any comments, review or idea appreciate :)&lt;/p&gt;    </content>
  </entry>
</feed>
