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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=status%3Adesc%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=status%3Adesc%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-02-18T17:59:49+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1525 (Resolved): Unable to build on Ubuntu 12.04 using cmake</title>
    <link href="http://dev.ryzom.com/issues/1525" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1525</id>
    <updated>2013-02-18T17:59:49+01:00</updated>
    <author>
      <name>Bagatto</name>
      <email>sincontr@yahoo.it</email>
    </author>
    <content type="html">
&lt;p&gt;I've been always able to build ryzom client using cmake, just until the hg pull update of 14th february.&lt;br /&gt;Since then, i had problem, during the build it doesnt find the libwww include folder (it looks for 'libwww' but it actually is w3c-libwww, solved this creating a symbolic link) and later it fails as in attachment.&lt;/p&gt;


	&lt;p&gt;Regards and thanks&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #1518 (Resolved): need help with libsquish compile</title>
    <link href="http://dev.ryzom.com/issues/1518" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1518</id>
    <updated>2013-01-08T04:26:15+01:00</updated>
    <author>
      <name>jasona</name>
      <email>jsnalvarado@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Using Ubuntu 12.10 Server.  Ran all setup steps OK up to squish&lt;/p&gt;


	&lt;p&gt;Downloaded and extracted source from &lt;a class="external" href="http://hg.kervala.net/packaging/file/"&gt;http://hg.kervala.net/packaging/file/&lt;/a&gt;&lt;br /&gt;Extracted it&lt;/p&gt;


	&lt;p&gt;followed the directions up to cmake ..&lt;/p&gt;


&lt;pre&gt;
jason@shardsrv1:/kervalapackage/packaging-1a73978c2a64/squish/build$ cmake ..
CMake Error at CMakeLists.txt:19 (MESSAGE):
  Unable to find common.cmake! Please place it in CMakeModules subdirectory,
  set CMAKE_MODULE_PATH environement variable or set CMAKE_MODULES_DIR or
  CMAKE_MODULE_PATH parameter to CMake.

-- Configuring incomplete, errors occurred!
CMake Error: Cannot open file for write: /kervalapackage/packaging-1a73978c2a64/squish/build/CMakeCache.txt.tmp
CMake Error: : System Error: Permission denied
CMake Error: Unable to open cache file for save. /kervalapackage/packaging-1a73978c2a64/squish/build/CMakeCache.txt
CMake Error: : System Error: Permission denied
jason@shardsrv1:/kervalapackage/packaging-1a73978c2a64/squish/build$

&lt;/pre&gt;

	&lt;p&gt;I am a noob when it comes to CMAKE and my google is failing me on finding out what to do.  Can you point me in the right direction as to what I need to do to compile this?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1507 (Resolved): clang compile issue with stream operator &gt;&gt; confusion</title>
    <link href="http://dev.ryzom.com/issues/1507" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1507</id>
    <updated>2012-11-27T17:56:03+01:00</updated>
    <author>
      <name>tebruno99</name>
      <email>tebruno99@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Clang errors during compile. There must be a space between &gt;&gt; in dbgroup_combo_box.h.  C++11 fixes this but OSX's clang has not updated to allow C++11 to be used. Patch included.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1498 (Resolved): Client fails to switch shortcut bars on ctrl + number hotkeys. </title>
    <link href="http://dev.ryzom.com/issues/1498" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1498</id>
    <updated>2012-10-06T13:25:37+02:00</updated>
    <author>
      <name>Nixus</name>
    </author>
    <content type="html">
&lt;p&gt;I'm using Xubuntu 12.04, 64 bit and Ryzom client from Kervala's PPA, version 0.8.2683~precise2.&lt;/p&gt;


	&lt;p&gt;Configuration:&lt;br /&gt; Default state of client, no pre-existing configs (except data stored on server), etc.&lt;/p&gt;


	&lt;p&gt;To reproduce:&lt;br /&gt; When in game, try to switch shortcut bars by using default ctrl+1 ... ctrl+9 hotkeys.&lt;/p&gt;


	&lt;p&gt;Result:&lt;br /&gt; No effect. Shortcut bar does not switches.&lt;/p&gt;


	&lt;p&gt;Expected:&lt;br /&gt; Appropriate shortcut bar selected according to number used with ctrl.&lt;/p&gt;


	&lt;p&gt;Note:&lt;br /&gt; Previous PPA version worked perfectly in this regard (but obviously had some minor issues with webapps, etc after server merge).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1497 (Resolved): optimize the drawing of radar by removing multiple access to local db</title>
    <link href="http://dev.ryzom.com/issues/1497" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1497</id>
    <updated>2012-09-29T13:54:08+02:00</updated>
    <author>
      <name>yricl</name>
    </author>
    <content type="html">
&lt;p&gt;using dB observer reduce the time passed in radar drawing function.&lt;/p&gt;


	&lt;p&gt;This improves a least a factor of 2 the time spent in the function.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1496 (Resolved): Fall back to OpenAL default device</title>
    <link href="http://dev.ryzom.com/issues/1496" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1496</id>
    <updated>2012-09-28T22:01:04+02:00</updated>
    <author>
      <name>simco</name>
      <email>simcolem@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;On my system (64-bits ArchLinux: Linux 3.5.3, Glibc 2.16, OpenAL 1.14, Alsalib 1.0.26), the NeL OpenAL driver can't find a proper output device. The game has no sound and crashes when unticking and ticking again &#8220;Enable sound&#8221;.&lt;br /&gt;Here is a patch that fixes the former issue &#8212;finding a proper output device&#8212; by making the NeL OpenAL driver fall back to a default device.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1493 (Resolved): MultiArch support</title>
    <link href="http://dev.ryzom.com/issues/1493" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1493</id>
    <updated>2012-09-22T11:23:25+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Libraries shouldn't be installed directly in /usr/lib under Debian-based systems that support multiarch, they should be installed in /usr/lib/&amp;lt;triplet&amp;gt;.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1490 (Resolved): Created a named item when running the server in debug mode leads to...</title>
    <link href="http://dev.ryzom.com/issues/1490" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1490</id>
    <updated>2012-09-12T20:17:52+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When you issue a &lt;em&gt;createNamedItemInBag&lt;/em&gt; command when your EGS is running in debug mode it encounters a full stop with the following logging:&lt;/p&gt;


&lt;pre&gt;
2012/09/12 17:29:20 213.166.170.12/EGS-138 WRN b715a6d0 log_item_gen.cpp 1221 : /home/mattr/sandbox/ryzom/code/ryzom/server/src/entities_game_service/game_item_manager/game_item.cpp(1210) : Missing log context for log 'Item'
2012/09/12 17:29:20 213.166.170.12/EGS-138 AST b715a6d0 log_item_gen.cpp 1221 : STOP
&lt;/pre&gt;

	&lt;p&gt;It looks like this fires normally but when in debug mode the STOP macro hits DEBUG_STOP which actually halts the EGS. The issue is that the 'Item' types in &lt;em&gt;game_item.cpp&lt;/em&gt; have no context declared in the source file or even defined in the &lt;em&gt;log_item_gen.h/cpp&lt;/em&gt; files in &lt;em&gt;server_share&lt;/em&gt;. I think the solution is to add this to the top of the &lt;em&gt;game_item.cpp&lt;/em&gt; file:&lt;/p&gt;


&lt;pre&gt;
TLogNoContext_Item      noContext;
&lt;/pre&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1487 (Resolved): Panoply preview tool</title>
    <link href="http://dev.ryzom.com/issues/1487" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1487</id>
    <updated>2012-08-04T22:57:31+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would like a tool where you can load a texture with masks, and configure the panoply parameters to get an immediate preview.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1486 (Resolved): clustered_sound.cpp 202 update : CClusteredSound::update : no scene...</title>
    <link href="http://dev.ryzom.com/issues/1486" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1486</id>
    <updated>2012-07-22T23:50:46+02:00</updated>
    <author>
      <name>shackra</name>
      <email>jorgean@lavabit.com</email>
    </author>
    <content type="html">
&lt;p&gt;after login, I'm experienced a freeze state of ryzom_client. Checking with GDB I caught this:&lt;br /&gt;&lt;pre&gt;
(gdb) stepi
postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208
1208    /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp: No existe el fichero o el directorio.
(gdb) finish
Run till exit from #0  postlogInit () at /build/src/shackra-ryzom-3222b96eed75/code/ryzom/client/src/init.cpp:1208
[New Thread 0x7f3db6711700 (LWP 4251)]
[Thread 0x7f3db6711700 (LWP 4251) exited]
[New Thread 0x7f3db6711700 (LWP 4252)]
[New Thread 0x7f3db1f0f700 (LWP 4253)]
[New Thread 0x7f3db170e700 (LWP 4254)]
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;Nothing happens after that, &lt;strong&gt;killall ryzom_client&lt;/strong&gt; is needed in order to close the game.&lt;br /&gt;Checking the log.log file, the last line there is &#171;clustered_sound.cpp 202 update : CClusteredSound::update : no scene specified !&#187;&lt;br /&gt;This issue was reported too by the user Thaodan at &lt;a class="external" href="http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212"&gt;http://dev.ryzom.com/boards/18/topics/6197?r=6212#message-6212&lt;/a&gt; I think he used a different cmake options to build the game, however, here is the cmake options which I used to build and packaged the game &lt;a class="external" href="https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33"&gt;https://projects.parabolagnulinux.org/abslibre.git/tree/pcr/ryzom-client/PKGBUILD?id=ffad4b6353348cf713d50662f7224ed916cadf44#n33&lt;/a&gt;&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1483 (Resolved): Local data files are not removed from ~/.ryzom when after uninstall</title>
    <link href="http://dev.ryzom.com/issues/1483" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1483</id>
    <updated>2012-06-20T20:31:52+02:00</updated>
    <author>
      <name>tremolux</name>
    </author>
    <content type="html">
&lt;p&gt;Ubuntu 12.04 LTS&lt;br /&gt;ryzom 1.13.0.2024-0ubuntu2&lt;/p&gt;


	&lt;p&gt;We've had a bug report for the Ubuntu Software Center project on Launchpad from a user who noticed that the set of local data files stored in ~/.ryzom are not removed when the application is uninstalled. Since there are quite a few GB of data here, it might be better to remove these files and allow them to be redownloaded on startup in the case of a reinstall.&lt;/p&gt;


	&lt;p&gt;The original Ubuntu bug on Launchpad is here:&lt;/p&gt;


	&lt;pre&gt;&lt;code&gt;&lt;a class="external" href="https://bugs.launchpad.net/bugs/997514"&gt;https://bugs.launchpad.net/bugs/997514&lt;/a&gt;&lt;/code&gt;&lt;/pre&gt;


	&lt;p&gt;I think this bug can be fixed in a straightforward manner in the ryzom debian packaging.&lt;/p&gt;


	&lt;p&gt;Please let me know if I can provide any other info, etc., and many thanks for all your good work on this great game!!&lt;/p&gt;


	&lt;p&gt;Gary&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1474 (Resolved): typedef conflict between /usr/include/mysql/my_global.h and nel/inc...</title>
    <link href="http://dev.ryzom.com/issues/1474" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1474</id>
    <updated>2012-05-23T15:05:11+02:00</updated>
    <author>
      <name>cjlpa</name>
      <email>florian@playphace.com</email>
    </author>
    <content type="html">
&lt;p&gt;types_nl.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;uint_t&lt;/code&gt;&lt;br /&gt;my_global.h defines &lt;code&gt;uint64&lt;/code&gt; as &lt;code&gt;ulonglong&lt;/code&gt;&lt;/p&gt;


	&lt;p&gt;which leads to a conflict when compiling mysql_wrapper.cpp&lt;/p&gt;


	&lt;p&gt;(MySql server version: 5.1.61-3 (Debian))&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1465 (Resolved): No debugging symbols available in Debug mode.</title>
    <link href="http://dev.ryzom.com/issues/1465" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1465</id>
    <updated>2012-05-03T21:40:32+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When generating builds via CMake in Debug mode on Linux there are no debugging symbols in the bins or libs.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1458 (Resolved): Patcher on Linux/OSX</title>
    <link href="http://dev.ryzom.com/issues/1458" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1458</id>
    <updated>2012-04-09T21:04:40+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;This is a patch to enable patching on linux/osx&lt;/p&gt;


	&lt;p&gt;Linux is fully tested, osx...not (but it should work...)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1455 (Resolved): Problem building PMS and GUS on VS10.</title>
    <link href="http://dev.ryzom.com/issues/1455" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1455</id>
    <updated>2012-04-02T21:24:08+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Patchman and GUS both rely on some shoddy implied casts. It just means breaking the chain of method calls out into individual calls after the object truly becomes a CSString.&lt;/p&gt;    </content>
  </entry>
</feed>
