<?xml version="1.0" encoding="UTF-8"?>
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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=subject%2Cpriority%3Adesc%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=subject%2Cpriority%3Adesc%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-03-06T12:35:28+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Feature #1444 (Resolved): Add details for user-agent</title>
    <link href="http://dev.ryzom.com/issues/1444" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1444</id>
    <updated>2012-03-06T12:35:28+01:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently Webig user-agent is "Ryzom". We should add at least the platform (Windows, Linux, Mac OS X, etc...), the version or revision used to compile the client and the architecture (amd64, i386, etc...).&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1395 (Assigned): 6_client_patch crash</title>
    <link href="http://dev.ryzom.com/issues/1395" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1395</id>
    <updated>2011-11-15T21:40:22+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;6_client_patch crash's&lt;/p&gt;


	&lt;p&gt;error:&lt;/p&gt;


	&lt;p&gt;[[A failed assertion occurs&lt;br /&gt;ProcName: patch_gen.exe&lt;br /&gt;Date: 2011/11/15 12:36:35&lt;br /&gt;File: ..\..\..\..\ryzom\tools\patch_gen\patch_gen_common.cpp&lt;br /&gt;Line: 395&lt;br /&gt;FuncName: CPackageDescription::generatePatches&lt;br /&gt;Reason: "NLMISC::CFile::fileExists(patchFileName)" &lt;br /&gt;-------------------------------&lt;/p&gt;


	&lt;p&gt;Log with no filter:&lt;br /&gt;-------------------------------&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: bagne_ig.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: terre_zones.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: terre_shapes.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: terre_pacs.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: terre_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: terre_lightmaps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: terre_ig.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: nexus_zones.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: nexus_shapes.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: nexus_pacs.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: nexus_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: nexus_lightmaps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: nexus_ig.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: newbieland_zones.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: newbieland_shapes.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: newbieland_pacs.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: newbieland_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: newbieland_ig.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: indoors_shapes.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: indoors_pacs.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: indoors_lightmaps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: indoors_ig.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 : File: W:/client_patch/bnp/indoors_ig.bnp&lt;br /&gt; size(162155 != 162155) || time(1321389394 != 1321382090)&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 255 : Files contents matches previous version but time stamp is different: W:/client_patch/bnp/indoors_ig.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_misc.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_jungle.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_lakes.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_desert.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_roots.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_forest.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_lakes2.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_jungle2.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_forest2.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_desert2.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_roots2.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_forest_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_desert_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_roots_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_lakes_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_jungle_maps.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_roots_pz.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_lakes_pz.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_jungle_pz.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_forest_pz.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 bnp_patch.cpp 204 : Checking need to add new version to file: r2_desert_pz.bnp&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 patch_gen_common.cpp 315 : Added files for version: 2&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 patch_gen_common.cpp 227 : Writing history file: W:/client_patch/ryzom.hist ...&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 patch_gen_common.cpp 320 : Generating patches ...&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 patch_gen_common.cpp 379 : - Creating patch: W:/client_patch/patch/00002/interfaces_00002.patch&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe INF  1120 patch_gen_common.cpp 50 : executing system command: xdelta delta W:/client_patch/ref/interfaces_00001.bnp W:/client_patch/bnp/interfaces.bnp W:/client_patch/patch/00002/interfaces_00002.patch&lt;br /&gt;2011/11/15 12:36:35 patch_gen.exe AST  1120 patch_gen_common.cpp 395 : "NLMISC::CFile::fileExists(patchFileName)" &lt;br /&gt;-------------------------------&lt;br /&gt;]]&lt;/p&gt;


	&lt;p&gt;log.log&lt;br /&gt;[[&lt;br /&gt;-------&lt;br /&gt;--- Install to client patch&lt;br /&gt;-------&lt;br /&gt;2011-11-15 20:38GMT&lt;/p&gt;


	&lt;p&gt;TOOL R:/code/build/bin/Release/bnp_make.exe&lt;br /&gt;TOOL R:/code/build/bin/Release/patch_gen.exe&lt;/p&gt;


	&lt;p&gt;LZMA R:/code/build/bin/Release/lzma.exe&lt;br /&gt;XDELTA R:/code/build/bin/Release/xdelta.exe&lt;/p&gt;


	&lt;p&gt;DIR W:/client_patch&lt;/p&gt;


&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;

	&lt;p&gt;Rewrite ryzom.xml &lt;&lt;&lt;&lt;/p&gt;


&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;

&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;

	&lt;p&gt;Make bnp &lt;&lt;&lt;&lt;/p&gt;


&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;

	&lt;p&gt;DIR W:/client_patch/bnp&lt;br /&gt;PACKAGE cfg&lt;br /&gt;DIR W:/install/cfg&lt;br /&gt;SKIP W:/client_patch/bnp/cfg.bnp&lt;br /&gt;PACKAGE exedll&lt;br /&gt;DIR W:/install/exedll&lt;br /&gt;SKIP W:/client_patch/bnp/exedll.bnp&lt;br /&gt;PACKAGE fonts&lt;br /&gt;DIR W:/install/fonts&lt;br /&gt;SKIP W:/client_patch/bnp/fonts.bnp&lt;br /&gt;PACKAGE packedsheets&lt;br /&gt;DIR W:/install/packedsheets&lt;br /&gt;SKIP W:/client_patch/bnp/packedsheets.bnp&lt;br /&gt;PACKAGE user&lt;br /&gt;DIR W:/install/user&lt;br /&gt;SKIP W:/client_patch/bnp/user.bnp&lt;br /&gt;PACKAGE examples&lt;br /&gt;DIR W:/install/examples&lt;br /&gt;SKIP W:/client_patch/bnp/examples.bnp&lt;br /&gt;PACKAGE sound&lt;br /&gt;DIR W:/install/sound&lt;br /&gt;SKIP W:/client_patch/bnp/sound.bnp&lt;br /&gt;PACKAGE sky&lt;br /&gt;DIR W:/install/sky&lt;br /&gt;BNP W:/client_patch/bnp/sky.bnp&lt;br /&gt;PACKAGE sfx&lt;br /&gt;DIR W:/install/sfx&lt;br /&gt;SKIP W:/client_patch/bnp/sfx.bnp&lt;br /&gt;PACKAGE objects&lt;br /&gt;DIR W:/install/objects&lt;br /&gt;SKIP W:/client_patch/bnp/objects.bnp&lt;br /&gt;PACKAGE construction&lt;br /&gt;DIR W:/install/construction&lt;br /&gt;BNP W:/client_patch/bnp/construction.bnp&lt;br /&gt;PACKAGE outgame&lt;br /&gt;DIR W:/install/outgame&lt;br /&gt;BNP W:/client_patch/bnp/outgame.bnp&lt;br /&gt;PACKAGE leveldesign&lt;br /&gt;DIR W:/install/leveldesign&lt;br /&gt;SKIP W:/client_patch/bnp/leveldesign.bnp&lt;br /&gt;PACKAGE interfaces&lt;br /&gt;DIR W:/install/interfaces&lt;br /&gt;SKIP W:/client_patch/bnp/interfaces.bnp&lt;br /&gt;PACKAGE gamedev&lt;br /&gt;DIR W:/install/gamedev&lt;br /&gt;SKIP W:/client_patch/bnp/gamedev.bnp&lt;br /&gt;PACKAGE data_common&lt;br /&gt;DIR W:/install/data_common&lt;br /&gt;BNP W:/client_patch/bnp/data_common.bnp&lt;br /&gt;PACKAGE fauna_swt&lt;br /&gt;DIR W:/install/fauna_swt&lt;br /&gt;SKIP W:/client_patch/bnp/fauna_swt.bnp&lt;br /&gt;PACKAGE fauna_skeletons&lt;br /&gt;DIR W:/install/fauna_skeletons&lt;br /&gt;SKIP W:/client_patch/bnp/fauna_skeletons.bnp&lt;br /&gt;PACKAGE fauna_shapes&lt;br /&gt;DIR W:/install/fauna_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/fauna_shapes.bnp&lt;br /&gt;PACKAGE fauna_maps&lt;br /&gt;DIR W:/install/fauna_maps&lt;br /&gt;SKIP W:/client_patch/bnp/fauna_maps.bnp&lt;br /&gt;PACKAGE fauna_animations&lt;br /&gt;DIR W:/install/fauna_animations&lt;br /&gt;SKIP W:/client_patch/bnp/fauna_animations.bnp&lt;br /&gt;PACKAGE characters_swt&lt;br /&gt;DIR W:/install/characters_swt&lt;br /&gt;SKIP W:/client_patch/bnp/characters_swt.bnp&lt;br /&gt;PACKAGE characters_skeletons&lt;br /&gt;DIR W:/install/characters_skeletons&lt;br /&gt;SKIP W:/client_patch/bnp/characters_skeletons.bnp&lt;br /&gt;PACKAGE characters_shapes&lt;br /&gt;DIR W:/install/characters_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/characters_shapes.bnp&lt;br /&gt;PACKAGE characters_animations&lt;br /&gt;DIR W:/install/characters_animations&lt;br /&gt;SKIP W:/client_patch/bnp/characters_animations.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hom_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hom_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_hof_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_hof_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_zo_casque01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_zo_casque01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_refugee_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_refugee_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hom_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hom_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_refugee_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_refugee_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_hof_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_hof_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_tr_casque01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_tr_casque01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hom_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hom_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_casque01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_casque01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_armor04_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_armor04_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ma_hof_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ma_hof_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_ruflaket_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_ruflaket_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_barman_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_barman_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hom_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hom_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_visage_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_visage_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_underwear_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_underwear_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_civil01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_civil01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_cheveux_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_cheveux_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_caster01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_caster01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_armor01_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_armor01_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_fy_hof_armor00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_fy_hof_armor00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hof_armor02_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hof_armor02_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hof_armor03_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hof_armor03_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hof_armor04_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hof_armor04_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hof_caster00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hof_caster00_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hom_armor02_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hom_armor02_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hom_armor03_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hom_armor03_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hom_armor04_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hom_armor04_hr.bnp&lt;br /&gt;PACKAGE characters_maps_hr&lt;br /&gt;DIR W:/install/characters_maps_hr&lt;br /&gt;TARGET characters_maps_ge_hom_caster00_hr.bnp&lt;br /&gt;SKIP W:/client_patch/bnp/characters_maps_ge_hom_caster00_hr.bnp&lt;br /&gt;PACKAGE primes_racines_vegetable_sets&lt;br /&gt;DIR W:/install/primes_racines_vegetable_sets&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_vegetable_sets.bnp&lt;br /&gt;PACKAGE primes_racines_vegetables&lt;br /&gt;DIR W:/install/primes_racines_vegetables&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_vegetables.bnp&lt;br /&gt;PACKAGE primes_racines_tiles&lt;br /&gt;DIR W:/install/primes_racines_tiles&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_tiles.bnp&lt;br /&gt;PACKAGE primes_racines_shapes&lt;br /&gt;DIR W:/install/primes_racines_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_shapes.bnp&lt;br /&gt;PACKAGE primes_racines_pacs_prim&lt;br /&gt;DIR W:/install/primes_racines_pacs_prim&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_pacs_prim.bnp&lt;br /&gt;PACKAGE primes_racines_maps&lt;br /&gt;DIR W:/install/primes_racines_maps&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_maps.bnp&lt;br /&gt;PACKAGE primes_racines_lightmaps&lt;br /&gt;DIR W:/install/primes_racines_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_lightmaps.bnp&lt;br /&gt;PACKAGE primes_racines_displaces&lt;br /&gt;DIR W:/install/primes_racines_displaces&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_displaces.bnp&lt;br /&gt;PACKAGE primes_racines_bank&lt;br /&gt;DIR W:/install/primes_racines_bank&lt;br /&gt;SKIP W:/client_patch/bnp/primes_racines_bank.bnp&lt;br /&gt;PACKAGE desert_vegetable_sets&lt;br /&gt;DIR W:/install/desert_vegetable_sets&lt;br /&gt;SKIP W:/client_patch/bnp/desert_vegetable_sets.bnp&lt;br /&gt;PACKAGE desert_vegetables&lt;br /&gt;DIR W:/install/desert_vegetables&lt;br /&gt;SKIP W:/client_patch/bnp/desert_vegetables.bnp&lt;br /&gt;PACKAGE desert_tiles&lt;br /&gt;DIR W:/install/desert_tiles&lt;br /&gt;SKIP W:/client_patch/bnp/desert_tiles.bnp&lt;br /&gt;PACKAGE desert_shapes&lt;br /&gt;DIR W:/install/desert_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/desert_shapes.bnp&lt;br /&gt;PACKAGE desert_pacs_prim&lt;br /&gt;DIR W:/install/desert_pacs_prim&lt;br /&gt;SKIP W:/client_patch/bnp/desert_pacs_prim.bnp&lt;br /&gt;PACKAGE desert_maps&lt;br /&gt;DIR W:/install/desert_maps&lt;br /&gt;SKIP W:/client_patch/bnp/desert_maps.bnp&lt;br /&gt;PACKAGE desert_lightmaps&lt;br /&gt;DIR W:/install/desert_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/desert_lightmaps.bnp&lt;br /&gt;PACKAGE desert_displaces&lt;br /&gt;DIR W:/install/desert_displaces&lt;br /&gt;SKIP W:/client_patch/bnp/desert_displaces.bnp&lt;br /&gt;PACKAGE desert_bank&lt;br /&gt;DIR W:/install/desert_bank&lt;br /&gt;SKIP W:/client_patch/bnp/desert_bank.bnp&lt;br /&gt;PACKAGE lacustre_vegetable_sets&lt;br /&gt;DIR W:/install/lacustre_vegetable_sets&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_vegetable_sets.bnp&lt;br /&gt;PACKAGE lacustre_vegetables&lt;br /&gt;DIR W:/install/lacustre_vegetables&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_vegetables.bnp&lt;br /&gt;PACKAGE lacustre_tiles&lt;br /&gt;DIR W:/install/lacustre_tiles&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_tiles.bnp&lt;br /&gt;PACKAGE lacustre_shapes&lt;br /&gt;DIR W:/install/lacustre_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_shapes.bnp&lt;br /&gt;PACKAGE lacustre_pacs_prim&lt;br /&gt;DIR W:/install/lacustre_pacs_prim&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_pacs_prim.bnp&lt;br /&gt;PACKAGE lacustre_maps&lt;br /&gt;DIR W:/install/lacustre_maps&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_maps.bnp&lt;br /&gt;PACKAGE lacustre_lightmaps&lt;br /&gt;DIR W:/install/lacustre_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_lightmaps.bnp&lt;br /&gt;PACKAGE lacustre_displaces&lt;br /&gt;DIR W:/install/lacustre_displaces&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_displaces.bnp&lt;br /&gt;PACKAGE lacustre_bank&lt;br /&gt;DIR W:/install/lacustre_bank&lt;br /&gt;SKIP W:/client_patch/bnp/lacustre_bank.bnp&lt;br /&gt;PACKAGE jungle_vegetable_sets&lt;br /&gt;DIR W:/install/jungle_vegetable_sets&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_vegetable_sets.bnp&lt;br /&gt;PACKAGE jungle_vegetables&lt;br /&gt;DIR W:/install/jungle_vegetables&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_vegetables.bnp&lt;br /&gt;PACKAGE jungle_tiles&lt;br /&gt;DIR W:/install/jungle_tiles&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_tiles.bnp&lt;br /&gt;PACKAGE jungle_shapes&lt;br /&gt;DIR W:/install/jungle_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_shapes.bnp&lt;br /&gt;PACKAGE jungle_pacs_prim&lt;br /&gt;DIR W:/install/jungle_pacs_prim&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_pacs_prim.bnp&lt;br /&gt;PACKAGE jungle_maps&lt;br /&gt;DIR W:/install/jungle_maps&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_maps.bnp&lt;br /&gt;PACKAGE jungle_lightmaps&lt;br /&gt;DIR W:/install/jungle_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_lightmaps.bnp&lt;br /&gt;PACKAGE jungle_displaces&lt;br /&gt;DIR W:/install/jungle_displaces&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_displaces.bnp&lt;br /&gt;PACKAGE jungle_bank&lt;br /&gt;DIR W:/install/jungle_bank&lt;br /&gt;SKIP W:/client_patch/bnp/jungle_bank.bnp&lt;br /&gt;PACKAGE fyros_zones&lt;br /&gt;DIR W:/install/fyros_zones&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_zones.bnp&lt;br /&gt;PACKAGE fyros_shapes&lt;br /&gt;DIR W:/install/fyros_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_shapes.bnp&lt;br /&gt;PACKAGE fyros_pacs&lt;br /&gt;DIR W:/install/fyros_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_pacs.bnp&lt;br /&gt;PACKAGE fyros_maps&lt;br /&gt;DIR W:/install/fyros_maps&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_maps.bnp&lt;br /&gt;PACKAGE fyros_lightmaps&lt;br /&gt;DIR W:/install/fyros_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_lightmaps.bnp&lt;br /&gt;PACKAGE fyros_ig&lt;br /&gt;DIR W:/install/fyros_ig&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_ig.bnp&lt;br /&gt;PACKAGE fyros_newbie_zones&lt;br /&gt;DIR W:/install/fyros_newbie_zones&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_newbie_zones.bnp&lt;br /&gt;PACKAGE fyros_newbie_pacs&lt;br /&gt;DIR W:/install/fyros_newbie_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_newbie_pacs.bnp&lt;br /&gt;PACKAGE fyros_newbie_ig&lt;br /&gt;DIR W:/install/fyros_newbie_ig&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_newbie_ig.bnp&lt;br /&gt;PACKAGE fyros_island_zones&lt;br /&gt;DIR W:/install/fyros_island_zones&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_island_zones.bnp&lt;br /&gt;PACKAGE fyros_island_pacs&lt;br /&gt;DIR W:/install/fyros_island_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_island_pacs.bnp&lt;br /&gt;PACKAGE fyros_island_ig&lt;br /&gt;DIR W:/install/fyros_island_ig&lt;br /&gt;SKIP W:/client_patch/bnp/fyros_island_ig.bnp&lt;br /&gt;PACKAGE matis_zones&lt;br /&gt;DIR W:/install/matis_zones&lt;br /&gt;SKIP W:/client_patch/bnp/matis_zones.bnp&lt;br /&gt;PACKAGE matis_shapes&lt;br /&gt;DIR W:/install/matis_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/matis_shapes.bnp&lt;br /&gt;PACKAGE matis_pacs&lt;br /&gt;DIR W:/install/matis_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/matis_pacs.bnp&lt;br /&gt;PACKAGE matis_maps&lt;br /&gt;DIR W:/install/matis_maps&lt;br /&gt;SKIP W:/client_patch/bnp/matis_maps.bnp&lt;br /&gt;PACKAGE matis_lightmaps&lt;br /&gt;DIR W:/install/matis_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/matis_lightmaps.bnp&lt;br /&gt;PACKAGE matis_ig&lt;br /&gt;DIR W:/install/matis_ig&lt;br /&gt;SKIP W:/client_patch/bnp/matis_ig.bnp&lt;br /&gt;PACKAGE matis_island_zones&lt;br /&gt;DIR W:/install/matis_island_zones&lt;br /&gt;SKIP W:/client_patch/bnp/matis_island_zones.bnp&lt;br /&gt;PACKAGE matis_island_pacs&lt;br /&gt;DIR W:/install/matis_island_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/matis_island_pacs.bnp&lt;br /&gt;PACKAGE matis_island_ig&lt;br /&gt;DIR W:/install/matis_island_ig&lt;br /&gt;SKIP W:/client_patch/bnp/matis_island_ig.bnp&lt;br /&gt;PACKAGE zorai_zones&lt;br /&gt;DIR W:/install/zorai_zones&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_zones.bnp&lt;br /&gt;PACKAGE zorai_shapes&lt;br /&gt;DIR W:/install/zorai_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_shapes.bnp&lt;br /&gt;PACKAGE zorai_pacs&lt;br /&gt;DIR W:/install/zorai_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_pacs.bnp&lt;br /&gt;PACKAGE zorai_maps&lt;br /&gt;DIR W:/install/zorai_maps&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_maps.bnp&lt;br /&gt;PACKAGE zorai_lightmaps&lt;br /&gt;DIR W:/install/zorai_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_lightmaps.bnp&lt;br /&gt;PACKAGE zorai_ig&lt;br /&gt;DIR W:/install/zorai_ig&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_ig.bnp&lt;br /&gt;PACKAGE zorai_island_zones&lt;br /&gt;DIR W:/install/zorai_island_zones&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_island_zones.bnp&lt;br /&gt;PACKAGE zorai_island_pacs&lt;br /&gt;DIR W:/install/zorai_island_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_island_pacs.bnp&lt;br /&gt;PACKAGE zorai_island_ig&lt;br /&gt;DIR W:/install/zorai_island_ig&lt;br /&gt;SKIP W:/client_patch/bnp/zorai_island_ig.bnp&lt;br /&gt;PACKAGE tryker_zones&lt;br /&gt;DIR W:/install/tryker_zones&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_zones.bnp&lt;br /&gt;PACKAGE tryker_shapes&lt;br /&gt;DIR W:/install/tryker_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_shapes.bnp&lt;br /&gt;PACKAGE tryker_pacs&lt;br /&gt;DIR W:/install/tryker_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_pacs.bnp&lt;br /&gt;PACKAGE tryker_maps&lt;br /&gt;DIR W:/install/tryker_maps&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_maps.bnp&lt;br /&gt;PACKAGE tryker_lightmaps&lt;br /&gt;DIR W:/install/tryker_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_lightmaps.bnp&lt;br /&gt;PACKAGE tryker_ig&lt;br /&gt;DIR W:/install/tryker_ig&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_ig.bnp&lt;br /&gt;PACKAGE tryker_newbie_zones&lt;br /&gt;DIR W:/install/tryker_newbie_zones&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_newbie_zones.bnp&lt;br /&gt;PACKAGE tryker_newbie_shapes&lt;br /&gt;DIR W:/install/tryker_newbie_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_newbie_shapes.bnp&lt;br /&gt;PACKAGE tryker_newbie_pacs&lt;br /&gt;DIR W:/install/tryker_newbie_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_newbie_pacs.bnp&lt;br /&gt;PACKAGE tryker_newbie_ig&lt;br /&gt;DIR W:/install/tryker_newbie_ig&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_newbie_ig.bnp&lt;br /&gt;PACKAGE tryker_island_zones&lt;br /&gt;DIR W:/install/tryker_island_zones&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_island_zones.bnp&lt;br /&gt;PACKAGE tryker_island_shapes&lt;br /&gt;DIR W:/install/tryker_island_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_island_shapes.bnp&lt;br /&gt;PACKAGE tryker_island_pacs&lt;br /&gt;DIR W:/install/tryker_island_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_island_pacs.bnp&lt;br /&gt;PACKAGE tryker_island_ig&lt;br /&gt;DIR W:/install/tryker_island_ig&lt;br /&gt;SKIP W:/client_patch/bnp/tryker_island_ig.bnp&lt;br /&gt;PACKAGE sources_zones&lt;br /&gt;DIR W:/install/sources_zones&lt;br /&gt;SKIP W:/client_patch/bnp/sources_zones.bnp&lt;br /&gt;PACKAGE sources_shapes&lt;br /&gt;DIR W:/install/sources_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/sources_shapes.bnp&lt;br /&gt;PACKAGE sources_pacs&lt;br /&gt;DIR W:/install/sources_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/sources_pacs.bnp&lt;br /&gt;PACKAGE sources_maps&lt;br /&gt;DIR W:/install/sources_maps&lt;br /&gt;SKIP W:/client_patch/bnp/sources_maps.bnp&lt;br /&gt;PACKAGE sources_lightmaps&lt;br /&gt;DIR W:/install/sources_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/sources_lightmaps.bnp&lt;br /&gt;PACKAGE sources_ig&lt;br /&gt;DIR W:/install/sources_ig&lt;br /&gt;SKIP W:/client_patch/bnp/sources_ig.bnp&lt;br /&gt;PACKAGE route_gouffre_zones&lt;br /&gt;DIR W:/install/route_gouffre_zones&lt;br /&gt;SKIP W:/client_patch/bnp/route_gouffre_zones.bnp&lt;br /&gt;PACKAGE route_gouffre_shapes&lt;br /&gt;DIR W:/install/route_gouffre_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/route_gouffre_shapes.bnp&lt;br /&gt;PACKAGE route_gouffre_pacs&lt;br /&gt;DIR W:/install/route_gouffre_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/route_gouffre_pacs.bnp&lt;br /&gt;PACKAGE route_gouffre_maps&lt;br /&gt;DIR W:/install/route_gouffre_maps&lt;br /&gt;SKIP W:/client_patch/bnp/route_gouffre_maps.bnp&lt;br /&gt;PACKAGE route_gouffre_lightmaps&lt;br /&gt;DIR W:/install/route_gouffre_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/route_gouffre_lightmaps.bnp&lt;br /&gt;PACKAGE route_gouffre_ig&lt;br /&gt;DIR W:/install/route_gouffre_ig&lt;br /&gt;SKIP W:/client_patch/bnp/route_gouffre_ig.bnp&lt;br /&gt;PACKAGE bagne_zones&lt;br /&gt;DIR W:/install/bagne_zones&lt;br /&gt;SKIP W:/client_patch/bnp/bagne_zones.bnp&lt;br /&gt;PACKAGE bagne_shapes&lt;br /&gt;DIR W:/install/bagne_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/bagne_shapes.bnp&lt;br /&gt;PACKAGE bagne_pacs&lt;br /&gt;DIR W:/install/bagne_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/bagne_pacs.bnp&lt;br /&gt;PACKAGE bagne_maps&lt;br /&gt;DIR W:/install/bagne_maps&lt;br /&gt;SKIP W:/client_patch/bnp/bagne_maps.bnp&lt;br /&gt;PACKAGE bagne_lightmaps&lt;br /&gt;DIR W:/install/bagne_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/bagne_lightmaps.bnp&lt;br /&gt;PACKAGE bagne_ig&lt;br /&gt;DIR W:/install/bagne_ig&lt;br /&gt;SKIP W:/client_patch/bnp/bagne_ig.bnp&lt;br /&gt;PACKAGE terre_zones&lt;br /&gt;DIR W:/install/terre_zones&lt;br /&gt;SKIP W:/client_patch/bnp/terre_zones.bnp&lt;br /&gt;PACKAGE terre_shapes&lt;br /&gt;DIR W:/install/terre_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/terre_shapes.bnp&lt;br /&gt;PACKAGE terre_pacs&lt;br /&gt;DIR W:/install/terre_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/terre_pacs.bnp&lt;br /&gt;PACKAGE terre_maps&lt;br /&gt;DIR W:/install/terre_maps&lt;br /&gt;SKIP W:/client_patch/bnp/terre_maps.bnp&lt;br /&gt;PACKAGE terre_lightmaps&lt;br /&gt;DIR W:/install/terre_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/terre_lightmaps.bnp&lt;br /&gt;PACKAGE terre_ig&lt;br /&gt;DIR W:/install/terre_ig&lt;br /&gt;SKIP W:/client_patch/bnp/terre_ig.bnp&lt;br /&gt;PACKAGE nexus_zones&lt;br /&gt;DIR W:/install/nexus_zones&lt;br /&gt;SKIP W:/client_patch/bnp/nexus_zones.bnp&lt;br /&gt;PACKAGE nexus_shapes&lt;br /&gt;DIR W:/install/nexus_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/nexus_shapes.bnp&lt;br /&gt;PACKAGE nexus_pacs&lt;br /&gt;DIR W:/install/nexus_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/nexus_pacs.bnp&lt;br /&gt;PACKAGE nexus_maps&lt;br /&gt;DIR W:/install/nexus_maps&lt;br /&gt;SKIP W:/client_patch/bnp/nexus_maps.bnp&lt;br /&gt;PACKAGE nexus_lightmaps&lt;br /&gt;DIR W:/install/nexus_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/nexus_lightmaps.bnp&lt;br /&gt;PACKAGE nexus_ig&lt;br /&gt;DIR W:/install/nexus_ig&lt;br /&gt;SKIP W:/client_patch/bnp/nexus_ig.bnp&lt;br /&gt;PACKAGE newbieland_zones&lt;br /&gt;DIR W:/install/newbieland_zones&lt;br /&gt;SKIP W:/client_patch/bnp/newbieland_zones.bnp&lt;br /&gt;PACKAGE newbieland_shapes&lt;br /&gt;DIR W:/install/newbieland_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/newbieland_shapes.bnp&lt;br /&gt;PACKAGE newbieland_pacs&lt;br /&gt;DIR W:/install/newbieland_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/newbieland_pacs.bnp&lt;br /&gt;PACKAGE newbieland_maps&lt;br /&gt;DIR W:/install/newbieland_maps&lt;br /&gt;SKIP W:/client_patch/bnp/newbieland_maps.bnp&lt;br /&gt;PACKAGE newbieland_ig&lt;br /&gt;DIR W:/install/newbieland_ig&lt;br /&gt;SKIP W:/client_patch/bnp/newbieland_ig.bnp&lt;br /&gt;PACKAGE indoors_shapes&lt;br /&gt;DIR W:/install/indoors_shapes&lt;br /&gt;SKIP W:/client_patch/bnp/indoors_shapes.bnp&lt;br /&gt;PACKAGE indoors_pacs&lt;br /&gt;DIR W:/install/indoors_pacs&lt;br /&gt;SKIP W:/client_patch/bnp/indoors_pacs.bnp&lt;br /&gt;PACKAGE indoors_lightmaps&lt;br /&gt;DIR W:/install/indoors_lightmaps&lt;br /&gt;SKIP W:/client_patch/bnp/indoors_lightmaps.bnp&lt;br /&gt;PACKAGE indoors_ig&lt;br /&gt;DIR W:/install/indoors_ig&lt;br /&gt;BNP W:/client_patch/bnp/indoors_ig.bnp&lt;br /&gt;PACKAGE r2_misc&lt;br /&gt;DIR W:/install/r2_misc&lt;br /&gt;SKIP W:/client_patch/bnp/r2_misc.bnp&lt;br /&gt;PACKAGE r2_jungle&lt;br /&gt;DIR W:/install/r2_jungle&lt;br /&gt;SKIP W:/client_patch/bnp/r2_jungle.bnp&lt;br /&gt;PACKAGE r2_lakes&lt;br /&gt;DIR W:/install/r2_lakes&lt;br /&gt;SKIP W:/client_patch/bnp/r2_lakes.bnp&lt;br /&gt;PACKAGE r2_desert&lt;br /&gt;DIR W:/install/r2_desert&lt;br /&gt;SKIP W:/client_patch/bnp/r2_desert.bnp&lt;br /&gt;PACKAGE r2_roots&lt;br /&gt;DIR W:/install/r2_roots&lt;br /&gt;SKIP W:/client_patch/bnp/r2_roots.bnp&lt;br /&gt;PACKAGE r2_forest&lt;br /&gt;DIR W:/install/r2_forest&lt;br /&gt;SKIP W:/client_patch/bnp/r2_forest.bnp&lt;br /&gt;PACKAGE r2_lakes2&lt;br /&gt;DIR W:/install/r2_lakes2&lt;br /&gt;SKIP W:/client_patch/bnp/r2_lakes2.bnp&lt;br /&gt;PACKAGE r2_jungle2&lt;br /&gt;DIR W:/install/r2_jungle2&lt;br /&gt;SKIP W:/client_patch/bnp/r2_jungle2.bnp&lt;br /&gt;PACKAGE r2_forest2&lt;br /&gt;DIR W:/install/r2_forest2&lt;br /&gt;SKIP W:/client_patch/bnp/r2_forest2.bnp&lt;br /&gt;PACKAGE r2_desert2&lt;br /&gt;DIR W:/install/r2_desert2&lt;br /&gt;SKIP W:/client_patch/bnp/r2_desert2.bnp&lt;br /&gt;PACKAGE r2_roots2&lt;br /&gt;DIR W:/install/r2_roots2&lt;br /&gt;SKIP W:/client_patch/bnp/r2_roots2.bnp&lt;br /&gt;PACKAGE r2_forest_maps&lt;br /&gt;DIR W:/install/r2_forest_maps&lt;br /&gt;SKIP W:/client_patch/bnp/r2_forest_maps.bnp&lt;br /&gt;PACKAGE r2_desert_maps&lt;br /&gt;DIR W:/install/r2_desert_maps&lt;br /&gt;SKIP W:/client_patch/bnp/r2_desert_maps.bnp&lt;br /&gt;PACKAGE r2_roots_maps&lt;br /&gt;DIR W:/install/r2_roots_maps&lt;br /&gt;SKIP W:/client_patch/bnp/r2_roots_maps.bnp&lt;br /&gt;PACKAGE r2_lakes_maps&lt;br /&gt;DIR W:/install/r2_lakes_maps&lt;br /&gt;SKIP W:/client_patch/bnp/r2_lakes_maps.bnp&lt;br /&gt;PACKAGE r2_jungle_maps&lt;br /&gt;DIR W:/install/r2_jungle_maps&lt;br /&gt;SKIP W:/client_patch/bnp/r2_jungle_maps.bnp&lt;br /&gt;PACKAGE r2_roots_pz&lt;br /&gt;DIR W:/install/r2_roots_pz&lt;br /&gt;SKIP W:/client_patch/bnp/r2_roots_pz.bnp&lt;br /&gt;PACKAGE r2_lakes_pz&lt;br /&gt;DIR W:/install/r2_lakes_pz&lt;br /&gt;SKIP W:/client_patch/bnp/r2_lakes_pz.bnp&lt;br /&gt;PACKAGE r2_jungle_pz&lt;br /&gt;DIR W:/install/r2_jungle_pz&lt;br /&gt;SKIP W:/client_patch/bnp/r2_jungle_pz.bnp&lt;br /&gt;PACKAGE r2_forest_pz&lt;br /&gt;DIR W:/install/r2_forest_pz&lt;br /&gt;SKIP W:/client_patch/bnp/r2_forest_pz.bnp&lt;br /&gt;PACKAGE r2_desert_pz&lt;br /&gt;DIR W:/install/r2_desert_pz&lt;br /&gt;SKIP W:/client_patch/bnp/r2_desert_pz.bnp&lt;/p&gt;


&lt;blockquote&gt;&lt;blockquote&gt;&lt;blockquote&gt;

	&lt;p&gt;Update product &lt;&lt;&lt;&lt;/p&gt;


&lt;/blockquote&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;

	&lt;p&gt;]]&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1369 (New): Add ability to restrict sitem use by brick.</title>
    <link href="http://dev.ryzom.com/issues/1369" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1369</id>
    <updated>2011-09-26T15:24:59+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;It would be handy for purposes of missions to be able to limit use of an item to a brick rather than a full skill. Mimicking something like RequiredSkill.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1335 (New): Add UI scaling functionality</title>
    <link href="http://dev.ryzom.com/issues/1335" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1335</id>
    <updated>2011-07-21T18:25:13+02:00</updated>
    <author>
      <name>Sywindt</name>
    </author>
    <content type="html">
&lt;p&gt;On high resolution monitors and for people with bad eyesight, some interface elements are difficult to see.&lt;/p&gt;


	&lt;p&gt;A UI scaling functionality, where the user could choose to scale the UI by a factor of his choice would solve this problem. All elements would be scaled with this factor, including images, texts, windows.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1326 (Feedback): "Looping" Sound Artefacts</title>
    <link href="http://dev.ryzom.com/issues/1326" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1326</id>
    <updated>2011-06-30T10:11:56+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;Some weird sound artefacts appear with OpenAL (Soft and Apple's) on Mac OS X.&lt;/p&gt;


	&lt;p&gt;It seems like small buffers tend to loop randomly. So some animal sounds are played for quite a while. Then stop.&lt;br /&gt;Does this problem appear on Linux as well? Could this be a problem with the OpenAL driver?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1269 (New): (R2) Crash when changing a group position</title>
    <link href="http://dev.ryzom.com/issues/1269" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1269</id>
    <updated>2011-04-04T13:02:15+02:00</updated>
    <author>
      <name>krop</name>
    </author>
    <content type="html">
&lt;ol&gt;
	&lt;li&gt;uname -a &lt;br /&gt;Linux yuuko.site 2.6.38-27-desktop &lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt; SMP PREEMPT 2011-03-21 19:56:38 +0100 x86_64 x86_64 x86_64 GNU/Linux&lt;/li&gt;
	&lt;/ol&gt;


	&lt;p&gt;Always reproducible here.&lt;br /&gt;Steps:&lt;br /&gt;- Add a main character&lt;br /&gt;- Add other characters linked to the previous one&lt;br /&gt;- Move the whole linked group&lt;/p&gt;


	&lt;p&gt;This seems enough to trigger the crash.&lt;/p&gt;


	&lt;p&gt;(If needed, I can rebuild in debug mode)&lt;/p&gt;


	&lt;p&gt;(gdb) bt&lt;/p&gt;


	&lt;p&gt;Program received signal SIGSEGV, Segmentation fault.&lt;br /&gt;0x0000000000e21f6b in &lt;em&gt;M_erase_node (&lt;/em&gt;_b=0x283e6470, _&lt;em&gt;p=0x29182f10, this=&amp;lt;optimized out&amp;gt;) at /usr/include/c++/4.5/tr1/hashtable.h:958&lt;br /&gt;958                   __next = __cur-&gt;_M_next;&lt;br /&gt;(gdb) bt&lt;br /&gt;#0  0x0000000000e21f6b in _M_erase_node (&lt;/em&gt;_b=0x283e6470, _&lt;em&gt;p=0x29182f10, this=&amp;lt;optimized out&amp;gt;) at /usr/include/c++/4.5/tr1/hashtable.h:958&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/1" class="issue status-7 priority-2 closed" title="Fix problem in the ring with stencil on opengl (Closed)"&gt;#1&lt;/a&gt;  erase (&lt;/em&gt;_it=&amp;lt;optimized out&amp;gt;, this=&amp;lt;optimized out&amp;gt;) at /usr/include/c++/4.5/tr1/hashtable.h:1001&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/2" class="issue status-7 priority-2 closed" title="Removed stlport from nel (Closed)"&gt;#2&lt;/a&gt;  R2::CEditor::CSortedInstances::remove (this=0x29180f00, inst=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:6885&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/3" class="issue status-7 priority-2 closed" title="Move misc/net/pacs from opennel to nel (Closed)"&gt;#3&lt;/a&gt;  0x0000000000e220a7 in R2::CEditor::unregisterInstanceDispName (this=0x49f60e0, inst=0x29b70ad0) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:6946&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/4" class="issue status-7 priority-2 closed" title="Move 3d from opennel to nel (Closed)"&gt;#4&lt;/a&gt;  0x0000000000ddfce7 in R2::CInstance::onErase (this=0x29b70ad0) at /devel/ryzom/code/ryzom/client/src/r2/instance.cpp:297&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/5" class="issue status-7 priority-2 closed" title="Use doxygen to generate documentation (Closed)"&gt;#5&lt;/a&gt;  0x0000000000e35172 in R2::CEditor::onErase (this=0x49f60e0, root=0x2882a510, foundInBase=@0x7fffffffa916, nameInParent=...) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:5076&lt;br /&gt;#6  0x0000000000e3700c in onErase (object=0x2882a510, this=0x49f60e0) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:5006&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/7" class="issue status-7 priority-2 closed" title="Removing memory and ai project from nel (Closed)"&gt;#7&lt;/a&gt;  R2::CEditor::nodeSet (this=0x49f60e0, instanceId=..., attrName=..., value=0x28389dd0) at /devel/ryzom/code/ryzom/client/src/r2/editor.cpp:5616&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/8" class="issue status-7 priority-2 closed" title="Removing all $Id$ from NeL (Closed)"&gt;#8&lt;/a&gt;  0x0000000000e4e79c in R2::CActionHistoric::CRequestSetNode::redo (this=0x2e19fa40, dmc=0x7fffffffaa30, scenario=...) at /devel/ryzom/code/ryzom/client/src/r2/dmc/action_historic.cpp:498&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/9" class="issue status-7 priority-2 closed" title="Fixed OpenGL shadows and bloom bug with latest OpenGL driver (Closed)"&gt;#9&lt;/a&gt;  0x0000000000e4ec18 in R2::CActionHistoric::CAction::flush (this=0x2daf1270, dmc=0x7fffffffaa30, scenario=...) at /devel/ryzom/code/ryzom/client/src/r2/dmc/action_historic.cpp:399&lt;br /&gt;#10 0x0000000000e4f987 in R2::CActionHistoric::endAction (this=0x14fc1810) at /devel/ryzom/code/ryzom/client/src/r2/dmc/action_historic.cpp:150&lt;br /&gt;#11 0x0000000000e5d0e4 in flush (this=0x14fc1800) at /devel/ryzom/code/ryzom/client/src/r2/dmc/dmc.cpp:182&lt;br /&gt;#12 R2::CDynamicMapClient::flushActions (this=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/r2/dmc/dmc.cpp:882&lt;br /&gt;&lt;a href="http://dev.ryzom.com/issues/13" class="issue status-7 priority-1 closed" title="Make a XAudio2 driver (Closed)"&gt;#13&lt;/a&gt; 0x0000000000939ea4 in mainLoop () at /devel/ryzom/code/ryzom/client/src/main_loop.cpp:1634&lt;br /&gt;#14 0x0000000000856027 in main (argc=&amp;lt;optimized out&amp;gt;, argv=&amp;lt;optimized out&amp;gt;) at /devel/ryzom/code/ryzom/client/src/client.cpp:618&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1244 (New): Add complex mission to the newbieland</title>
    <link href="http://dev.ryzom.com/issues/1244" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1244</id>
    <updated>2011-01-19T17:35:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;At the moment there is only a "kill 3 yubos" mission on newbieland. We need to showcase the mission editor capabillities and creat one or more new missions.&lt;/p&gt;


	&lt;p&gt;Complex mission should include:&lt;br /&gt;- multiple goals (kill, collect, reach, etc.)&lt;br /&gt;- npc follow or protect&lt;br /&gt;- spawn of npcs and/or creatures&lt;br /&gt;- chain quest&lt;br /&gt;- different rewards (money, fame, item(s), skills, title)&lt;br /&gt;- encyclopedia entries&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1241 (New): Add teleport example to newbieland</title>
    <link href="http://dev.ryzom.com/issues/1241" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1241</id>
    <updated>2011-01-19T15:22:43+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1240 (New): Add trainer to newbieland</title>
    <link href="http://dev.ryzom.com/issues/1240" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1240</id>
    <updated>2011-01-19T15:21:05+01:00</updated>
    <author>
      <name>aquiles</name>
      <email>aj@elane2k.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would be nice to have trainer on the newbieland.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Feature #1226 (New): Add missing stats for items</title>
    <link href="http://dev.ryzom.com/issues/1226" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1226</id>
    <updated>2011-01-06T21:21:40+01:00</updated>
    <author>
      <name>aspgic</name>
    </author>
    <content type="html">
&lt;p&gt;It would be great if the API returns new informations :&lt;/p&gt;


For jewels :
	&lt;ul&gt;
	&lt;li&gt;magic resistances&lt;/li&gt;
		&lt;li&gt;magic absorptions&lt;/li&gt;
	&lt;/ul&gt;


For amplifier :
	&lt;ul&gt;
	&lt;li&gt;% of speed&lt;/li&gt;
		&lt;li&gt;% of power&lt;/li&gt;
	&lt;/ul&gt;


For weapon:
	&lt;ul&gt;
	&lt;li&gt;cristal spell&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #921 (New): Add a password to connect WorldEditor to Monitor Service</title>
    <link href="http://dev.ryzom.com/issues/921" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/921</id>
    <updated>2010-05-20T10:39:55+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently, everybody can connect on all shards with the World Editor.&lt;/p&gt;


	&lt;p&gt;A simple system can be made:&lt;/p&gt;


	&lt;p&gt;add a variable in the world editor shard monitor plugins cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;add 2 variable in the monitor service cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
AcceptEGSCommands = 1;
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;the plugins send a message with the password, the MOS checks the password with the one in his cfg. disconnect the WE if the pass is not ok.&lt;/p&gt;


	&lt;p&gt;if MOS receive a msg for EGS, check if the variable AcceptEGSCommands is 1 and forward only it's 1.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #891 (New): /code/nelns/configure: Error in mysql version comparison expression</title>
    <link href="http://dev.ryzom.com/issues/891" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/891</id>
    <updated>2010-05-12T21:31:04+02:00</updated>
    <author>
      <name>AllenJB</name>
    </author>
    <content type="html">
&lt;ul&gt;
	&lt;li&gt;BUILD NEL INSTALL SUCCESS !&lt;/li&gt;
	&lt;/ul&gt;


configure.ac:18: installing `./config.guess'&lt;br /&gt;configure.ac:18: installing `./config.sub'&lt;br /&gt;configure.ac:20: installing `./install-sh'&lt;br /&gt;configure.ac:20: installing `./missing'&lt;br /&gt;admin_executor_service/Makefile.am: installing `./depcomp'&lt;br /&gt;configure: WARNING: unrecognized options: --disable-xmltest, --with-stlport, --with-python-version&lt;br /&gt;expr: syntax error&lt;br /&gt;/home/allen/build/ryzom/code/ryzom//../../code/nelns/configure: line 16107: =: command not found&lt;br /&gt;configure: WARNING: unrecognized options: --disable-xmltest, --with-stlport, --with-python-version
	&lt;ul&gt;
	&lt;li&gt;BUILD INIT NELNS SUCCESS !&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #879 (New): Add dae and or fbx art pipeline</title>
    <link href="http://dev.ryzom.com/issues/879" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/879</id>
    <updated>2010-05-11T09:55:35+02:00</updated>
    <author>
      <name>Metal3d</name>
      <email>jaypbaker@hotmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;To my current understanding the Ryzom project supports only .max files. While this is a good and tested art/animation pipeline, it is in a large way a limitation, especially for an opensource project. My feature request is to open up the pipeline to other less proprietary formats such as dae and fbx. I myself will be studying the code to see what can be done to achieve this and if I produce something useful I will share my findings with the community, as I believe a more open pipeline could only further this awesome project.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #685 (New): Add getMsgNb method to CBufFIFO.</title>
    <link href="http://dev.ryzom.com/issues/685" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/685</id>
    <updated>2009-09-03T20:56:26+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Per a todo note in buf_fifo.h:&lt;/p&gt;


&lt;pre&gt;
TODO: Add a method getMsgNb() that will return the number of messages in queue.
For acceptable performance, it would need to store the current number instead
of browsing the blocks.
&lt;/pre&gt;

	&lt;p&gt;If we do not need or want this then we should clear this TODO out of the file before closing the issue.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #573 (New): Add anti-aliasing to the  OpenGL Driver</title>
    <link href="http://dev.ryzom.com/issues/573" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/573</id>
    <updated>2009-05-28T18:21:39+02:00</updated>
    <author>
      <name>compilo1407</name>
      <email>hackisbak@gmx.de</email>
    </author>
    <content type="html">
&lt;p&gt;Update the OpenGL driver to support Anti Aliasing. Provides the basis for implementing multi-sample anti-aliasing (MSAA) in the future. This also brings the Direct3D driver and OpenGL driver behaviors to be more similar.&lt;/p&gt;    </content>
  </entry>
</feed>
