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<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=subject%3Adesc%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=subject%3Adesc%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2012-12-06T20:08:14+01:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1513 (New): [Security] I can connect the game without entering my entire password !</title>
    <link href="http://dev.ryzom.com/issues/1513" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1513</id>
    <updated>2012-12-06T20:08:14+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When I start Ryzom and I fill my password, I can omit to specify the three last characters and I can connect without any problem.&lt;br /&gt;My last chars are numerics.&lt;br /&gt;My pass len is 13.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1506 (New): Village positioning being set to null after being loaded from village_sheet</title>
    <link href="http://dev.ryzom.com/issues/1506" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1506</id>
    <updated>2012-11-26T22:59:16+01:00</updated>
    <author>
      <name>tebruno99</name>
      <email>tebruno99@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Ran into this issue with village position being reset to null after being read from the village_sheet.  This causes 2 bugs:&lt;/p&gt;


	&lt;p&gt;1) Buildings are not in the correct position.&lt;br /&gt;2)  Load/ForceLoad/Unload calculations are incorrect as they use the original village_sheet CenterX and CenterY values.&lt;/p&gt;


	&lt;p&gt;Patch included.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1494 (New): wrong path to version.hpp vc9.7</title>
    <link href="http://dev.ryzom.com/issues/1494" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1494</id>
    <updated>2012-09-22T14:20:14+02:00</updated>
    <author>
      <name>Leonheart</name>
      <email>christian@deadrose.dyndns.org</email>
    </author>
    <content type="html">
&lt;p&gt;Hi guys just found a Bug in the Cmake List for vc9.7 Cmake looks for the version.hpp under ...include/boost/boost&lt;/p&gt;


	&lt;p&gt;it should be include/boost/ took me a hell of a time to find it. The problem lies somewhere in the code under ...nel/src/sound somewhere there is a wrong directory path. I can&#180;t find it in the moment though&lt;/p&gt;


	&lt;p&gt;I just placed another boost folder inside. Compiling works fine&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1464 (New): Write about the source code Layout</title>
    <link href="http://dev.ryzom.com/issues/1464" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1464</id>
    <updated>2012-04-26T04:05:44+02:00</updated>
    <author>
      <name>shackra</name>
      <email>jorgean@lavabit.com</email>
    </author>
    <content type="html">
&lt;p&gt;Please write about the source code layout in order to make easy hack into the Ryzom Core source code the wiki page exists &lt;a class="external" href="http://dev.ryzom.com/projects/ryzom/wiki/SourceCodeLayout"&gt;http://dev.ryzom.com/projects/ryzom/wiki/SourceCodeLayout&lt;/a&gt; (I created it :P)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1415 (New): WebTT: Raw file import files to import files from a sub-directory on Win...</title>
    <link href="http://dev.ryzom.com/issues/1415" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1415</id>
    <updated>2011-12-21T21:48:37+01:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;WebTT is configured to point at the 'translation' folder from Ryzom which has a structure like this:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;translation
	&lt;ul&gt;
	&lt;li&gt;translated&lt;/li&gt;
		&lt;li&gt;diff&lt;/li&gt;
		&lt;li&gt;work&lt;/li&gt;
	&lt;/ul&gt;&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;If I import a raw file such as &lt;em&gt;wk.uxt&lt;/em&gt; from a subfolder such as translated the file that it imports is "translated\wk.uxt". When you import this the URL becomes:&lt;/p&gt;


	&lt;p&gt;&lt;a class="external" href="http://webtt.somewhere.com/admin/raw_files/import/translated\wk.uxt"&gt;http://webtt.somewhere.com/admin/raw_files/import/translated\wk.uxt&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;The result is a 404 Not Found error because the \ breaks the parameter path. The file name needs to be sanitized for Unix-style paths before being appended to the 'Import' link.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1387 (Patched): Wrong includes in some max plugins</title>
    <link href="http://dev.ryzom.com/issues/1387" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1387</id>
    <updated>2011-11-01T13:32:06+01:00</updated>
    <author>
      <name>Krolock</name>
    </author>
    <content type="html">
&lt;p&gt;3ds max 2012 changed in huge amount the include file and folder structure. Hence, the max plagins had to be adopted to support also 3ds max SDK 2012. Unfortunately a wrong include of the file functions.h changed the source code in that way, someone doesn't receive any compiler error. But using the plugins in 3ds max does not export the c++ coded functions to max script. Max script throws an error: function or object undefined.&lt;/p&gt;


	&lt;p&gt;The added patch fixes the source code to the right include and all plugins work as expected&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1378 (Assigned): WebIG Reference Implementation</title>
    <link href="http://dev.ryzom.com/issues/1378" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1378</id>
    <updated>2011-10-18T14:29:58+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;We should implement a reference implementation of the WebIG server-side PHP installation to demonstrate how to create new WebIG apps. It would be nice if it was an app like 'news' but any test application (e.g. "hello world") would be sufficient to demonstrate the system for projects.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1338 (New): When a file is open with ovqt (double click on file after set "Open with...</title>
    <link href="http://dev.ryzom.com/issues/1338" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1338</id>
    <updated>2011-08-06T13:45:56+02:00</updated>
    <author>
      <name>ulukyn</name>
      <email>ulukyn@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;No path settings for font, so ovqt search in current directory&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1267 (New): Wrong mouse click position</title>
    <link href="http://dev.ryzom.com/issues/1267" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1267</id>
    <updated>2011-03-25T02:00:40+01:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;When reactivating the window with a mouse click, a click event with the old mouse position is fired.&lt;/p&gt;


	&lt;p&gt;Reproduce:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;open ryzom client&lt;/li&gt;
		&lt;li&gt;click "Manage Account" or anything else that opens an external browser&lt;/li&gt;
		&lt;li&gt;reactivate the ryzom client window with a click&lt;/li&gt;
		&lt;li&gt;the "Manage Account" button is clicked again and another browser opens&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1257 (New): ZoneLighter - segfault when using more threats</title>
    <link href="http://dev.ryzom.com/issues/1257" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1257</id>
    <updated>2011-03-16T12:17:57+01:00</updated>
    <author>
      <name>Krolock</name>
    </author>
    <content type="html">
&lt;p&gt;During using the build gamedata pipeline, the tool zone_lighter builds the lighted zone files. On my computer i used 6 cores to compute the files. In majority of the cases, the lighted zones were built correctly. But sometimes the tool stops with the error "patchInfo.Lumels.size()==lumelCount". After some time of debugging, i found out, that there is an issue with the different threats. Setting the CPUmask manually to use only one core, everything is fine. If 6 cores are used, one threat has a NULL-pointer and causes this error.&lt;/p&gt;


	&lt;p&gt;I'll look a little deeper in this issue. Perhaps this only happens if 6 or more cores are used.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1224 (New): Various notices on cmake config</title>
    <link href="http://dev.ryzom.com/issues/1224" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1224</id>
    <updated>2011-01-05T15:16:14+01:00</updated>
    <author>
      <name>molator</name>
      <email>teerenis@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;---&gt; code\CMakeModules\nel.cmake&lt;/p&gt;


	&lt;p&gt;in &lt;acronym title="NL_ADD_STATIC_VID_DRIVERS name"&gt;MACRO&lt;/acronym&gt; remove sound drivers&lt;/p&gt;


	&lt;p&gt;WITH_RYZOM_SOUND is unused&lt;br /&gt;WITH_LOGGING is unused&lt;/p&gt;


	&lt;p&gt;---&gt; code\nel\src\sound\driver\CMakeLists.txt&lt;/p&gt;


	&lt;p&gt;add if WIN32 for direct sound and xaudio&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1056 (New): X11: Setting mouse position when showing mouse after FreeLook</title>
    <link href="http://dev.ryzom.com/issues/1056" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1056</id>
    <updated>2010-08-05T03:17:17+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;In FreeLook mode, the mouse is hidden and the position is reset to 0.5/0.5 after every move (raw mode emulation on X11).&lt;br /&gt;When the FreeLook mode ends and the mouse shows up again, the old position (before hiding the mouse) should be restored.&lt;/p&gt;


	&lt;p&gt;This works well if the mouse is only hidden for ~0.5sec. It works as well if the mouse stays hidden for ~5sec.&lt;/p&gt;


	&lt;p&gt;But it does not work, if the mouse is hidden for like 2sec and not moved! It shows up at 0.5/0.5 then.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #877 (New): World editor crashes on launch ...</title>
    <link href="http://dev.ryzom.com/issues/877" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/877</id>
    <updated>2010-05-11T05:03:46+02:00</updated>
    <author>
      <name>grego</name>
      <email>gregoberfield@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Windows Vista x64 SP1, C++ Studio 2008 SP1 express.&lt;/p&gt;


	&lt;p&gt;World editor compiles, finally figured out the world_editor_classes.xml needs to be in the same directory.  Launch the application, dialogs start to come up with information and the program crashes.  Debug call stack as follows:&lt;/p&gt;


&lt;blockquote&gt;

	&lt;p&gt;world_editor_r.exe!CMainFrame::errorMessage(const char * format=0x00000000, ...)  Line 492    C++&lt;/p&gt;


&lt;/blockquote&gt;

     world_editor_shard_monitor_plugin_r.dll!CPlugin::init(IPluginAccess * pluginAccess=0x012092c8)  Line 670 + 0x19 bytes    C++&lt;br /&gt;     world_editor_r.exe!CWorldEditorApp::loadPlugins()  Line 351    C++&lt;br /&gt;     world_editor_r.exe!CWorldEditorApp::InitInstance()  Line 279    C++&lt;br /&gt;     mfc90.dll!6c0171e1()     &lt;br /&gt;     world_editor_r.exe!__tmainCRTStartup()  Line 574 + 0x1d bytes    C&lt;br /&gt;     kernel32.dll!76c9e4a5()     &lt;br /&gt;     ntdll.dll!773ecfed()     &lt;br /&gt;     ntdll.dll!773ed1ff()     

	&lt;p&gt;I'm going to recompile in debug mode to grab more information.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #762 (New): Zone Viewer: Free-look with the mouse is wonky.</title>
    <link href="http://dev.ryzom.com/issues/762" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/762</id>
    <updated>2009-10-23T14:20:03+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When in free-look mode with the zone viewer (zviewer) the view rotates oddly. It may be worth using Snowballs' method of translating and rotating the view matrix through matrix multiplication?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #298 (New): Windows keyboard settings are not used when using enableLowLevelKeyboard</title>
    <link href="http://dev.ryzom.com/issues/298" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/298</id>
    <updated>2009-01-22T13:12:00+01:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Keyboard speed seems to be too high when using enableLowLevelKeyboard and doesn't seem to use Windows settings.&lt;/p&gt;    </content>
  </entry>
</feed>
