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  <title>Ryzom Core Development Site: Issues</title>
  <link href="http://dev.ryzom.com/issues.atom?sort=updated_on%2Cid%3Adesc" rel="self"/>
  <link href="http://dev.ryzom.com/issues?sort=updated_on%2Cid%3Adesc" rel="alternate"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2010-07-18T10:11:52+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Support #1025 (New): New icon sizes and locations for client</title>
    <link href="http://dev.ryzom.com/issues/1025" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1025</id>
    <updated>2010-07-18T10:11:52+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Applications desktop menu is using a 48x48 icon in /usr/share/pixmaps but window icons should be located in /usr/share/icons/hicolor.&lt;/p&gt;


	&lt;p&gt;Each different size should installed in their specific directory (16x16, 22x22, 24x24, 32x32, 36x36, 48x48, 64x64, 72x72, 96x96, 128x128, 192x192, 256x256) or in "scalable" when it's a SVG file.&lt;/p&gt;


	&lt;p&gt;Not all sizes are used so we should check which ones are the most important.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1002 (New): Shortcut key mapping for french layouts.</title>
    <link href="http://dev.ryzom.com/issues/1002" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/1002</id>
    <updated>2010-07-05T16:49:04+02:00</updated>
    <author>
      <name>rti</name>
    </author>
    <content type="html">
&lt;p&gt;On french keyboard layouts, short cut key names do not match the symbol actually printed on the key.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #997 (Assigned): Allow client to reconnect without client restart</title>
    <link href="http://dev.ryzom.com/issues/997" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/997</id>
    <updated>2010-06-22T15:02:31+02:00</updated>
    <author>
      <name>kerozcak</name>
      <email>kaczorek@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;When client disconnects (FS lost) it's required to restart client. There should be reconnect option without restarting client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #995 (New): patch_gen tries to delete 'nul' file</title>
    <link href="http://dev.ryzom.com/issues/995" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/995</id>
    <updated>2010-06-22T11:27:55+02:00</updated>
    <author>
      <name>nimetu</name>
    </author>
    <content type="html">
&lt;p&gt;there is lastPatch != "nul" check missing at the patch_gen_common.cpp line 378.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #986 (New): Showing stop instead of online?</title>
    <link href="http://dev.ryzom.com/issues/986" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/986</id>
    <updated>2010-06-16T01:25:40+02:00</updated>
    <author>
      <name>TomH</name>
    </author>
    <content type="html">
&lt;p&gt;I already made a post in the forum but no one is actually replying with a solution so I'm opening a new issue.&lt;/p&gt;


	&lt;p&gt;The link describing the problem is &lt;a class="external" href="http://dev.ryzom.com/boards/17/topics/2362"&gt;http://dev.ryzom.com/boards/17/topics/2362&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Thank you.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #969 (New): Titles combobox list is not hidden when identity frame is hiden</title>
    <link href="http://dev.ryzom.com/issues/969" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/969</id>
    <updated>2010-06-07T21:07:39+02:00</updated>
    <author>
      <name>Enoril</name>
    </author>
    <content type="html">
&lt;p&gt;How generate this bug:&lt;br /&gt;- in client, show identity frame (shortcut P)&lt;br /&gt;- click on title combobox&lt;br /&gt;- use shortcut P to hide the identity frame&lt;br /&gt;- combobox list is still here&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #968 (New): The client can't be close if FS is lost and waiting frame is visible</title>
    <link href="http://dev.ryzom.com/issues/968" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/968</id>
    <updated>2010-06-07T21:02:46+02:00</updated>
    <author>
      <name>Enoril</name>
    </author>
    <content type="html">
&lt;p&gt;How generate this bug:&lt;br /&gt;- log into shard&lt;br /&gt;- kill shard (FS for example)&lt;br /&gt;- client show "FS lost" &lt;br /&gt;- click on "Quit" button&lt;br /&gt;- if you click on "Character selection", the waiting frame appear&lt;br /&gt;-&gt; you can do anything from that moment (except kill client via tasks manager)&lt;/p&gt;


	&lt;p&gt;(if you click on "Quit ryzom" &gt; no problem, the client exit...)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #967 (New): The client windows don't update its position (x,y) according with the ava...</title>
    <link href="http://dev.ryzom.com/issues/967" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/967</id>
    <updated>2010-06-07T20:55:06+02:00</updated>
    <author>
      <name>Enoril</name>
    </author>
    <content type="html">
&lt;p&gt;How generate this bug: &lt;br /&gt;- switch to dual screen (bottom screen is the main screen, top screen is the extended screen),&lt;br /&gt;- move client in windowed mode in 2nd screen (top)&lt;br /&gt;- quit client &lt;br /&gt;- position x,y of the windows is stored in configuration file&lt;br /&gt;- desactivate dual screen (or reduce screen resolution)&lt;br /&gt;- launch client&lt;br /&gt;-&gt; client is launch, invisible (because it is at the top) and can't be moved&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #954 (New): Make all client sheets code a common library.</title>
    <link href="http://dev.ryzom.com/issues/954" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/954</id>
    <updated>2010-06-02T19:41:03+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;At least one tool (sheets_packer) uses the client_sheets library directly but also requires the following source files directly from the client:&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;code/ryzom/client/src/continent_manager_build.cpp&lt;/li&gt;
		&lt;li&gt;code/ryzom/client/src/continent_manager_build.h&lt;/li&gt;
		&lt;li&gt;code/ryzom/client/src/sheet_manager.cpp&lt;/li&gt;
		&lt;li&gt;code/ryzom/client/src/sheet_manager.h&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Move these four files to client_sheets. There is the possibility that more tools and applications will arise that load the client sheets directly and thus may need these loaders as well.&lt;/p&gt;


Optional:
	&lt;ul&gt;
	&lt;li&gt;Move client_sheets entirely to code/ryzom/common/src.&lt;/li&gt;
		&lt;li&gt;Move client_sheets code into a unique namespace.&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #938 (Validated): Dynamically set the texture entities cache size</title>
    <link href="http://dev.ryzom.com/issues/938" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/938</id>
    <updated>2010-05-25T10:09:50+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;For the moment, we have 10 MB for low quality textures for entities and 40 MB for high quality ones.&lt;/p&gt;


	&lt;p&gt;That's declared in code/ryzom/client/src/init_main_loop.cpp line 150 :&lt;/p&gt;


&lt;pre&gt;
// Size in Mo of the cache for entity texturing.
#define ENTITY_TEXTURE_NORMAL_MEMORY 10
#define ENTITY_TEXTURE_HIGH_MEMORY 40
&lt;/pre&gt;

	&lt;p&gt;We should remove these defines and implement a dynamic algorithm to use actual video memory size.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #921 (New): Add a password to connect WorldEditor to Monitor Service</title>
    <link href="http://dev.ryzom.com/issues/921" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/921</id>
    <updated>2010-05-20T10:39:55+02:00</updated>
    <author>
      <name>vl</name>
      <email>vl@ryzom.com</email>
    </author>
    <content type="html">
&lt;p&gt;Currently, everybody can connect on all shards with the World Editor.&lt;/p&gt;


	&lt;p&gt;A simple system can be made:&lt;/p&gt;


	&lt;p&gt;add a variable in the world editor shard monitor plugins cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;add 2 variable in the monitor service cfg:&lt;br /&gt;&lt;pre&gt;
Password="foobar";
AcceptEGSCommands = 1;
&lt;/pre&gt;&lt;/p&gt;


	&lt;p&gt;the plugins send a message with the password, the MOS checks the password with the one in his cfg. disconnect the WE if the pass is not ok.&lt;/p&gt;


	&lt;p&gt;if MOS receive a msg for EGS, check if the variable AcceptEGSCommands is 1 and forward only it's 1.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #916 (New): support for executing EGS commands from the world editor via the shar...</title>
    <link href="http://dev.ryzom.com/issues/916" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/916</id>
    <updated>2010-05-18T23:46:43+02:00</updated>
    <author>
      <name>Dishwasha</name>
      <email>ewaldo@healthetechs.com</email>
    </author>
    <content type="html">
&lt;p&gt;Added support for executing EGS commands from the world editor via the shard_monitor plugin.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - NeverEnding #878 (New): Fix typos in comments/code</title>
    <link href="http://dev.ryzom.com/issues/878" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/878</id>
    <updated>2010-05-11T09:29:30+02:00</updated>
    <author>
      <name>kervala</name>
      <email>kervala@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;There are still some typos in code or comments. If you find french comments translate them to english.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Bug #822 (New): Login to the Ryzom Web Applications is not encrypted</title>
    <link href="http://dev.ryzom.com/issues/822" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/822</id>
    <updated>2010-04-13T19:01:19+02:00</updated>
    <author>
      <name>kregora</name>
    </author>
    <content type="html">
&lt;p&gt;Problematic URL: &lt;a class="external" href="http://atys.ryzom.com/start/index.php"&gt;http://atys.ryzom.com/start/index.php&lt;/a&gt;&lt;/p&gt;


	&lt;p&gt;Since the intended use of the Ryzom API the relation between character and user account name is easily made. &lt;br /&gt;Because the Ryzom Webapplication, Ryzom Game Login, the Ryzom Forum and the Ryzom Account Management all share a common password all access routes should be protected by SSL.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom API - Bug #786 (New): Guild API keys cannot be regenerated</title>
    <link href="http://dev.ryzom.com/issues/786" rel="alternate"/>
    <id>http://dev.ryzom.com/issues/786</id>
    <updated>2010-01-16T13:21:47+01:00</updated>
    <author>
      <name>kregora</name>
    </author>
    <content type="html">
&lt;p&gt;It is not possible to generate new Guild API keys through the account management pages. There is no information given, if there exists a way to do that at all. The warning message after pressing the "Generate new keys" button suggests that all Keys would be updated, which isn't the case.&lt;/p&gt;    </content>
  </entry>
</feed>
