<?xml version="1.0" encoding="UTF-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ryzom Core Development Site: Issues</title>
  <link rel="self" href="http://dev.ryzom.com/issues.atom?sort=updated_on%3Adesc%2Ctracker%2Cid%3Adesc"/>
  <link rel="alternate" href="http://dev.ryzom.com/issues?sort=updated_on%3Adesc%2Ctracker%2Cid%3Adesc"/>
  <id>http://dev.ryzom.com/</id>
  <updated>2013-05-21T20:24:01+02:00</updated>
  <author>
    <name>Ryzom Core Development Site</name>
  </author>
  <generator uri="http://www.redmine.org/">
Redmine  </generator>
  <entry>
    <title>Ryzom - Bug #1530 (New): The client wants to download the full 7z archive but Ryzom is already in...</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1530"/>
    <id>http://dev.ryzom.com/issues/1530</id>
    <updated>2013-05-21T20:24:01+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;I run Ubuntu 13.10 with Ryzom from the ppa:ryzom-isv/ppa (raring).&lt;br /&gt;I have Ryzom installed (but not working, issue &lt;a href="http://dev.ryzom.com/issues/1529" class="issue status-8 priority-2 closed" title="Crash at startup, uiChapterV not found (Rejected)"&gt;#1529&lt;/a&gt;) for ten minutes, I rebooted my computer, and when I wanted to try again to launch Ryzom, the game wanted to download the 7z archive.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #1528 (New): No clear way to download the 64bits application for GNU/Linux</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1528"/>
    <id>http://dev.ryzom.com/issues/1528</id>
    <updated>2013-05-13T19:06:15+02:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;When you run Ubuntu, thanks to the PPA, it's easy to get the amd64 executable, but for others distros such as Fedora, there is nothing : no link in any documentation, nothing in the download page, nothing on sourceforge, and the manuals are outdated and only mention the Ryzom DVD...&lt;br /&gt;Please add amd64 builds for GNU/Linux.&lt;br /&gt;Goodbye.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1526 (New): client crash under mission</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1526"/>
    <id>http://dev.ryzom.com/issues/1526</id>
    <updated>2013-03-06T21:03:54+01:00</updated>
    <author>
      <name>koanhead</name>
    </author>
    <content type="html">
&lt;p&gt;In Aeden Aqueous, if the Lake Roots mission (the last one for the Fairhaven greeter) is active, NeL goes crazy when the toon is in the Root Prospection Zone. Graphics become choppy, ping rises to unrealistic values (&gt;9000 is common, &gt;40000 not unheard-of), ryzom-client shows using 108% or more in top. After time between a few seconds and about a minute, NeL segfaults.&lt;/p&gt;


	&lt;p&gt;Walking the toon out of the prospecting area stops the problem. Abandoning the mission and walking into the area does not trigger the problem.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1525 (Resolved): Unable to build on Ubuntu 12.04 using cmake</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1525"/>
    <id>http://dev.ryzom.com/issues/1525</id>
    <updated>2013-02-18T17:59:49+01:00</updated>
    <author>
      <name>Bagatto</name>
      <email>sincontr@yahoo.it</email>
    </author>
    <content type="html">
&lt;p&gt;I've been always able to build ryzom client using cmake, just until the hg pull update of 14th february.&lt;br /&gt;Since then, i had problem, during the build it doesnt find the libwww include folder (it looks for 'libwww' but it actually is w3c-libwww, solved this creating a symbolic link) and later it fails as in attachment.&lt;/p&gt;


	&lt;p&gt;Regards and thanks&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1524 (New): Not Work in CentOS6</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1524"/>
    <id>http://dev.ryzom.com/issues/1524</id>
    <updated>2013-02-11T14:19:48+01:00</updated>
    <author>
      <name>lync</name>
    </author>
    <content type="html">
&lt;p&gt;I try build ryzomcore (last version) in a dedicated server CentOS6 and not Work...&lt;br /&gt;when i run client, make login, create character and try enter in newbie_land (ingame) crash the client because the server not work fine..&lt;br /&gt;i test the last code in ubuntu and work, i test a old code (december10) in centos and work..&lt;br /&gt;if i try last code in centos6 not work!&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1523 (Assigned): Source files are encoded as windows-1252 or French locale.</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1523"/>
    <id>http://dev.ryzom.com/issues/1523</id>
    <updated>2013-02-07T23:04:41+01:00</updated>
    <author>
      <name>DuDraig</name>
    </author>
    <content type="html">
&lt;p&gt;Since this is an open source project that is worked on internationally, the first thing that should have been done is to re-encode all of the source files and any data files that do not have an explicit encoding definition to Unicode UTF-8.&lt;/p&gt;


	&lt;p&gt;As it is now (on Windows), you must open any source file in a text editor with the windows-1252 encoding. If you are using Visual C++ 2008 or 2010 Express, the only was to view the source files without error is to set your computer language for non-Unicode applications to "French (France)". VC does not provide a per project/solution configuration for source encoding outside of the system default or UTF-8. Changing the default language encoding affects other applications and requires a reboot.&lt;/p&gt;


	&lt;p&gt;It is a relatively simple task to re-encode all the source to UTF-8 and should not impact compilation or the run-time outside of some possible makefile alterations if the current encoding is specified. It would be of tremendous help to those of us outside of France and is considered a prerequisite in the open source community.&lt;/p&gt;


	&lt;p&gt;While it is an easy fix, it should be considered a high priority since it has such a fundamental impact on international development environments.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1522 (New): Right-click popup menu sometimes comes up during right mouse drag.</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1522"/>
    <id>http://dev.ryzom.com/issues/1522</id>
    <updated>2013-02-07T22:46:54+01:00</updated>
    <author>
      <name>DuDraig</name>
    </author>
    <content type="html">
&lt;p&gt;Windows 7 x64 in the ryzom.com game.&lt;/p&gt;


	&lt;p&gt;When moving your character forward by holding down the forward keyboard key (in my case 'w') and using the mouse right-drag to change direction, sometimes the drag is spuriously canceled and the right-click popup menu ("Free Look" | "Move") appears all on its own without lifting the right mouse button. This can also happen when you just press the right-mouse button without releasing when intending to start a drag. This behavior is unique to this game on my computer.&lt;/p&gt;


The expected behaviors are:
	&lt;ul&gt;
	&lt;li&gt;If you press the right-mouse button, drag outside a defined small rectangle, and then release, only the direction change function should happen and the right-click popup menu should not appear at any time during the drag or after the right mouse button is released.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, while the button remains pressed the right-click popup menu should not appear regardless of whether the mouse has moved or not.&lt;/li&gt;
		&lt;li&gt;If you press the right-mouse button, do not drag the mouse outside a defined small rectangle, and then release, the right-click popup menu should appear.&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;Because of the technical nature of this problem, I was asked in-game by a CSR to report it here.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Support #1518 (Resolved): need help with libsquish compile</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1518"/>
    <id>http://dev.ryzom.com/issues/1518</id>
    <updated>2013-01-08T04:26:15+01:00</updated>
    <author>
      <name>jasona</name>
      <email>jsnalvarado@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Using Ubuntu 12.10 Server.  Ran all setup steps OK up to squish&lt;/p&gt;


	&lt;p&gt;Downloaded and extracted source from &lt;a class="external" href="http://hg.kervala.net/packaging/file/"&gt;http://hg.kervala.net/packaging/file/&lt;/a&gt;&lt;br /&gt;Extracted it&lt;/p&gt;


	&lt;p&gt;followed the directions up to cmake ..&lt;/p&gt;


&lt;pre&gt;
jason@shardsrv1:/kervalapackage/packaging-1a73978c2a64/squish/build$ cmake ..
CMake Error at CMakeLists.txt:19 (MESSAGE):
  Unable to find common.cmake! Please place it in CMakeModules subdirectory,
  set CMAKE_MODULE_PATH environement variable or set CMAKE_MODULES_DIR or
  CMAKE_MODULE_PATH parameter to CMake.

-- Configuring incomplete, errors occurred!
CMake Error: Cannot open file for write: /kervalapackage/packaging-1a73978c2a64/squish/build/CMakeCache.txt.tmp
CMake Error: : System Error: Permission denied
CMake Error: Unable to open cache file for save. /kervalapackage/packaging-1a73978c2a64/squish/build/CMakeCache.txt
CMake Error: : System Error: Permission denied
jason@shardsrv1:/kervalapackage/packaging-1a73978c2a64/squish/build$

&lt;/pre&gt;

	&lt;p&gt;I am a noob when it comes to CMAKE and my google is failing me on finding out what to do.  Can you point me in the right direction as to what I need to do to compile this?&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1517 (New): High disk usage while idle</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1517"/>
    <id>http://dev.ryzom.com/issues/1517</id>
    <updated>2012-12-11T04:03:42+01:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;The shard uses a lot of disk /o while idle, according to sfb the shard high disk i/o is caused by rrdtool generating graphs every second.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1516 (New): Client crash</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1516"/>
    <id>http://dev.ryzom.com/issues/1516</id>
    <updated>2012-12-07T22:13:10+01:00</updated>
    <author>
      <name>glurf</name>
      <email>glorf@glorf.fr</email>
    </author>
    <content type="html">
&lt;p&gt;I was teleporting to the kami teleporter of Zora when my client crashed.&lt;br /&gt;The log crash is attached below.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Bug #1514 (New): Unable to join the water to flee</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1514"/>
    <id>http://dev.ryzom.com/issues/1514</id>
    <updated>2012-12-06T20:12:25+01:00</updated>
    <author>
      <name>thannatos</name>
    </author>
    <content type="html">
&lt;p&gt;Hello,&lt;br /&gt;I attacked a Vigilant Kipee and a Mean Kipee linked. I was unable to defeat them, so I wanted to join the water.&lt;br /&gt;Problem, during five seconds, I was walking to the water but I didn't move and I was blocked in front of the deep water area.&lt;br /&gt;This happened three times yesterday and today.&lt;br /&gt;I run the GNU/Linux client.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1487 (Resolved): Panoply preview tool</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1487"/>
    <id>http://dev.ryzom.com/issues/1487</id>
    <updated>2012-08-04T22:57:31+02:00</updated>
    <author>
      <name>kaetemi</name>
      <email>kaetemi@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Would like a tool where you can load a texture with masks, and configure the panoply parameters to get an immediate preview.&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1458 (Resolved): Patcher on Linux/OSX</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1458"/>
    <id>http://dev.ryzom.com/issues/1458</id>
    <updated>2012-04-09T21:04:40+02:00</updated>
    <author>
      <name>Botanic</name>
      <email>cyberempires@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;This is a patch to enable patching on linux/osx&lt;/p&gt;


	&lt;p&gt;Linux is fully tested, osx...not (but it should work...)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #1235 (New): Linux shard services launcher</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/1235"/>
    <id>http://dev.ryzom.com/issues/1235</id>
    <updated>2011-01-15T16:39:02+01:00</updated>
    <author>
      <name>JulFX</name>
    </author>
    <content type="html">
&lt;p&gt;I worked on little improvements for the linux services launcher (shard.screen.rc) :&lt;/p&gt;


	&lt;p&gt;&lt;img src="http://img190.imageshack.us/img190/8228/screenshard.png" alt="" /&gt;&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;At the bottom, there is now a list of services (screen tab) launched&lt;/li&gt;
		&lt;li&gt;The time is also display to help keeping ssh open on bad internet connection. &lt;/li&gt;
		&lt;li&gt;3 keyboard shortcut added:&lt;br /&gt;F7 to move up and down (C-a Esc)&lt;br /&gt;F8 to go previous service (C-a n) &lt;br /&gt;F9 to go next service (C-a p)&lt;/li&gt;
	&lt;/ul&gt;


	&lt;ul&gt;
	&lt;li&gt;Services naming:&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;- Actually:&lt;/strong&gt;&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service&lt;br /&gt;bms_master - Backup Manager Service Master&lt;br /&gt;bms_pd_master - Backup Manager Service Slave&lt;br /&gt;egs - Entities Game Service&lt;br /&gt;gpms  - Global Position Manager Service&lt;br /&gt;ios - Input Output Service&lt;br /&gt;rns - Ryzom Naming Service&lt;br /&gt;rws - Ryzom Welcome Service&lt;br /&gt;ts - Tick Service&lt;br /&gt;ms - Mirror Service&lt;br /&gt;ais_newbyland : AI Service NewbyLand&lt;br /&gt;mfs - Mail Forum Service&lt;br /&gt;su - Shard Unifier Service&lt;br /&gt;fes - FrontEnd Service&lt;br /&gt;sbs - Session Browser Service&lt;br /&gt;lgs - LogGer Service&lt;br /&gt;mos - MOnitor Service&lt;br /&gt;pdss - Persistent Data Support Service&lt;br /&gt;ras - Ryzom Admin Service&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;According to the wiki page &lt;a href="http://dev.ryzom.com/projects/ryzom/wiki/ServiceArchitecture" class="wiki-page new"&gt;ServiceArchitecture&lt;/a&gt;, Ryzom Admin Service, Ryzom Namin Service and Ryzom Welcome Service should be call AS, NS and WS.&lt;/p&gt;


	&lt;p&gt;- Same list with as, ns, ws, in alphabetical order and with (filename_of_service):&lt;br /&gt;&lt;em&gt;aes - Admin Executor Service (ryzom_admin_service)&lt;br /&gt;ais_newbyland - AI Service NewbyLand (ai_service)&lt;br /&gt;as - Admin Service (ryzom_admin_service)&lt;br /&gt;bms_master - Backup Manager Service Master (backup_service)&lt;br /&gt;bms_pd_master - Backup Manager Service Slave (backup_service)&lt;br /&gt;egs - Entities Game Service (entities_game_service)&lt;br /&gt;fes - FrontEnd Service (frontend_service)&lt;br /&gt;gpms  - Global Position Manager Service (gpm_service)&lt;br /&gt;ios - Input Output Service (input_output_service)&lt;br /&gt;lgs - LogGer Service (logger_service)&lt;br /&gt;mfs - Mail Forum Service (mail_forum_service)&lt;br /&gt;mos - MOnitor Service (monitor_service)&lt;br /&gt;ms - Mirror Service (mirror_service)&lt;br /&gt;ns - Naming Service (ryzom_naming_service) &lt;br /&gt;pdss - Persistent Data Support Service (pd_support_service)&lt;br /&gt;sbs - Session Browser Service (session_browser_server)&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ts - Tick Service (tick_service)&lt;br /&gt;ws - Welcome Service (ryzom_welcome_service)&lt;/em&gt;&lt;/p&gt;


There is no real logic with the short name of services. 
	&lt;ul&gt;
	&lt;li&gt;They all end with 's' for 'service' but su.&lt;/li&gt;
		&lt;li&gt;Some have 3 letter, (mos), other only two (ms)&lt;/li&gt;
		&lt;li&gt;...&lt;/li&gt;
	&lt;/ul&gt;


	&lt;p&gt;&lt;strong&gt;Proposition:&lt;/strong&gt; &lt;br /&gt;- remove all 's'&lt;br /&gt;- for two word services, it is their first letter. &lt;br /&gt;- for one word services, it is the first two letter&lt;br /&gt;- &lt;strong&gt;(filename_of_service)&lt;/strong&gt; that should be update&lt;br /&gt;- sn_abc for same services launched differently&lt;/p&gt;


	&lt;p&gt;&lt;em&gt;ad_exe - Admin Executor Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ad_ser - Admin Service &lt;strong&gt;(admin_service)&lt;/strong&gt;&lt;br /&gt;ai_nbl - Artificial Intelligence Service NewByLand &lt;strong&gt;(artificial_intelligence_service)&lt;/strong&gt;&lt;br /&gt;bm_mas - Backup Manager Service Master &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;bm_sla - Backup Manager Service Slave &lt;strong&gt;(backup_manager_service)&lt;/strong&gt;&lt;br /&gt;eg - Entities Game Service (entities_game_service)&lt;br /&gt;fe - Front-End Service &lt;strong&gt;(front_end_service)&lt;/strong&gt;&lt;br /&gt;gp - Global Position Service &lt;strong&gt;(global_position_service)&lt;/strong&gt;&lt;br /&gt;io - Input Output Service (input_output_service)&lt;br /&gt;lo - Logger Service (logger_service)&lt;br /&gt;mf - Mail Forum Service (mail_forum_service)&lt;br /&gt;mi - Mirror Service (mirror_service)&lt;br /&gt;mo - Monitor Service (monitor_service)&lt;br /&gt;na - Naming Service &lt;strong&gt;(naming_service)&lt;/strong&gt;&lt;br /&gt;pd - Persistent Data Service &lt;strong&gt;(persistent_data_service)&lt;/strong&gt;&lt;br /&gt;sb - Session Browser Service &lt;strong&gt;(session_browser_service)&lt;/strong&gt;&lt;br /&gt;su - Shard Unifier Service (shard_unifier_service)&lt;br /&gt;ti - Tick Service (tick_service)&lt;br /&gt;we - Welcome Service &lt;strong&gt;(welcome_service)&lt;/strong&gt;&lt;/em&gt;&lt;/p&gt;


	&lt;p&gt;shard.screen.rc changes:&lt;br /&gt;- use short name proposition&lt;br /&gt;- add F7, F8, F9 keyboard shortcut&lt;br /&gt;- add 'caption' to display list of services and time&lt;br /&gt;- replace /bin/sh by /bin/bash (ubuntu specific, see &lt;a class="external" href="http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard"&gt;http://dev.ryzom.com/wiki/ryzom/ConfigureForLinux#Running-the-shard&lt;/a&gt; shard should be update too, not sure that is the right way to do)&lt;br /&gt;- shard services launch in alphabetical order&lt;br /&gt;- ad_ser and ad_exe launch arguments in same order&lt;/p&gt;


	&lt;p&gt;What i plan to do if those changes are welcome and accept :&lt;br /&gt;- update windows start script to reflect the new naming&lt;br /&gt;- update &lt;strong&gt;(filename_service)&lt;/strong&gt; and build script (i may need a little help to know the implication and how to do that)&lt;br /&gt;- add a built in help (text file display in a new screen tab, or better, a manpage)&lt;br /&gt;- Figure out why are Monitor, Backup Manager slave and Persistent Data Services comment ?&lt;/p&gt;


	&lt;p&gt;any comments, review or idea appreciate :)&lt;/p&gt;    </content>
  </entry>
  <entry>
    <title>Ryzom - Feature #544 (Resolved): Port NeL to build via MinGW</title>
    <link rel="alternate" href="http://dev.ryzom.com/issues/544"/>
    <id>http://dev.ryzom.com/issues/544</id>
    <updated>2009-05-13T16:54:24+02:00</updated>
    <author>
      <name>sfb</name>
      <email>matt.raykowski@gmail.com</email>
    </author>
    <content type="html">
&lt;p&gt;Port NeL to build via MinGW on Windows systems.&lt;/p&gt;


	&lt;ul&gt;
	&lt;li&gt;CMake will need to be updated to correctly build the libraries and link.
	&lt;ul&gt;
	&lt;li&gt;The check &lt;acronym title="WIN32 AND UNIX"&gt;IF&lt;/acronym&gt; will match MinGW on Windows&lt;/li&gt;
		&lt;li&gt;Likewise &lt;acronym title="WIN32 AND NOT UNIX"&gt;IF&lt;/acronym&gt; matches Windows compilers.&lt;/li&gt;
		&lt;li&gt;If you need to match MinGW specifically in CMake use: &lt;acronym title="MINGW"&gt;IF&lt;/acronym&gt;&lt;/li&gt;
	&lt;/ul&gt;
	&lt;/li&gt;
		&lt;li&gt;NeL makes overly liberal use of the NL_OS_WINDOWS and NL_OS_UNIX defines to block out platform specific code.&lt;/li&gt;
	&lt;/ul&gt;    </content>
  </entry>
</feed>
