CreatingATileBank
Version 2 (Botanic, 09/25/2011 04:31 am)
| 1 | 1 | kervala | h1. Creating A Tile Bank |
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| 2 | 1 | kervala | |
| 3 | 1 | kervala | {{>toc}} |
| 4 | 1 | kervala | |
| 5 | 1 | kervala | h2. Notes |
| 6 | 1 | kervala | |
| 7 | 1 | kervala | Notes on TileBank manager documentation: |
| 8 | 1 | kervala | |
| 9 | 1 | kervala | * Images Have Red Highlighted Areas To Give Focus To The Area Of Discussion Or Part Of The Interface You Will Interact With. |
| 10 | 1 | kervala | * Various Details On The Formatting Of Data Required For The TileBank Manager Are Located In The Appendices. |
| 11 | 1 | kervala | * A Glossary Of Terms Is Provided In The Appendices Of This Document. |
| 12 | 1 | kervala | * A .doc file version of this tutorial can be found ** HERE ** |
| 13 | 1 | kervala | |
| 14 | 1 | kervala | h2. Step 1 - Adding a Land |
| 15 | 1 | kervala | |
| 16 | 2 | Botanic | Launch tile_edit_r.exe (C:\ryzom\code\nel\tools\3d\tile_edit\) |
| 17 | 2 | Botanic | |
| 18 | 1 | kervala | Adding a land just needs you to enter the name you want to call the land. |
| 19 | 1 | kervala | |
| 20 | 1 | kervala | !tile_bank_manager_step_a.png! |
| 21 | 1 | kervala | |
| 22 | 1 | kervala | !tile_bank_manager_step_b.png! |
| 23 | 1 | kervala | |
| 24 | 1 | kervala | !tile_bank_manager_step_c.png! |
| 25 | 1 | kervala | |
| 26 | 1 | kervala | h2. Step 2 - Adding a tile set |
| 27 | 1 | kervala | |
| 28 | 1 | kervala | Adding a [[TileSet]] requires you to enter a name too. |
| 29 | 1 | kervala | |
| 30 | 1 | kervala | !tile_bank_manager_step_d.png! |
| 31 | 1 | kervala | |
| 32 | 1 | kervala | !tile_bank_manager_step_b.png! |
| 33 | 1 | kervala | |
| 34 | 1 | kervala | !tile_bank_manager_step_c.png! |
| 35 | 1 | kervala | |
| 36 | 1 | kervala | h2. Step 3 - Editing a tile set |
| 37 | 1 | kervala | |
| 38 | 1 | kervala | This might be the most important part. After you click on the lower edit [[TileSet]] button you get the tile bank manager. Here you can add any type of tiles you need for drawing them to a landscape. When you have opened the manager this brings us directly to Step4. |
| 39 | 1 | kervala | |
| 40 | 1 | kervala | Unable to render embedded object: File (tile_bank_manager_edit_tileset.png) not found. |
| 41 | 1 | kervala | |
| 42 | 1 | kervala | !tile_bank_manager_add_bank.png! |
| 43 | 1 | kervala | |
| 44 | 1 | kervala | h2. Step 4 - Adding tiles to a tile set |
| 45 | 1 | kervala | |
| 46 | 1 | kervala | On the left side of this editor dialog you will find five groups of radio buttons. |
| 47 | 1 | kervala | |
| 48 | 1 | kervala | * Texture allows you to select the type of texture you want to add or modify. |
| 49 | 1 | kervala | * Size allows you to alter the size the textures are displayed as in the editor. |
| 50 | 1 | kervala | * Texte info lets you choose whether you want to see the filename or the index number of the tile displayed under each image. |
| 51 | 1 | kervala | * Tiles allows you to switch between the size, alpha and displacement tile types for adding or modification |
| 52 | 1 | kervala | * Subtileset is deprecated and can be safely ignored. |
| 53 | 1 | kervala | |
| 54 | 1 | kervala | NOTE: Transitions are alpha maps for merging and overlapping between different TileSets. |
| 55 | 1 | kervala | |
| 56 | 1 | kervala | NOTE: Displacements are for making the landscape a bit more non-uniform. |
| 57 | 1 | kervala | |
| 58 | 1 | kervala | The first you should add some textures start with Diffuse and the size of the texture (128x128 or 256x256) depending on the size of your TGA file. |
| 59 | 1 | kervala | |
| 60 | 1 | kervala | !tile_bank_manager_add_diffuse.png! |
| 61 | 1 | kervala | |
| 62 | 1 | kervala | !tile_bank_manager_add_diffuse_128.png! |
| 63 | 1 | kervala | |
| 64 | 1 | kervala | Now right click on the large empty area of the window and left click the Add option on the menu that pops up. |
| 65 | 1 | kervala | |
| 66 | 1 | kervala | Using the file dialog that is opened browse for the TGA tile image you want to add to the tile set. |
| 67 | 1 | kervala | |
| 68 | 1 | kervala | NOTE: The TGA images must be saved as uncompressed! |
| 69 | 1 | kervala | |
| 70 | 1 | kervala | !tile_bank_manager_add_menu.png! |
| 71 | 1 | kervala | |
| 72 | 1 | kervala | !tile_bank_manager_step_xxx.png! |
| 73 | 1 | kervala | |
| 74 | 1 | kervala | !tile_bank_manager_batch_load.png! |
| 75 | 1 | kervala | |
| 76 | 1 | kervala | After we have added the diffuse and additive tiles we need to add transitions for your texture types. |
| 77 | 1 | kervala | |
| 78 | 1 | kervala | !tile_bank_manager_add_transitions.png! |
| 79 | 1 | kervala | |
| 80 | 1 | kervala | !tile_bank_manager_add_diffuse_transitions.png! |
| 81 | 1 | kervala | |
| 82 | 1 | kervala | Now you select the tile slot you wish to alter. |
| 83 | 1 | kervala | |
| 84 | 1 | kervala | tile_bank_manager_add_diffuse_transitions_tile.png |
| 85 | 1 | kervala | |
| 86 | 1 | kervala | Right click and choose Replace from the menu that pops up. |
| 87 | 1 | kervala | |
| 88 | 1 | kervala | !tile_bank_manager_replace_tile.png! |
| 89 | 1 | kervala | |
| 90 | 1 | kervala | !tile_bank_manager_step_xxxx.png! |
| 91 | 1 | kervala | |
| 92 | 1 | kervala | Using the file dialog that is opened browse for the TGA tile image you want to add to the tile set. |
| 93 | 1 | kervala | |
| 94 | 1 | kervala | tile_bank_manager_batch_load.png |
| 95 | 1 | kervala | |
| 96 | 1 | kervala | You add the alpha maps with the same method. |
| 97 | 1 | kervala | |
| 98 | 1 | kervala | !tile_bank_manager_add_alpha_transitions.png! |
| 99 | 1 | kervala | |
| 100 | 1 | kervala | !tile_bank_manager_add_alpha_transitions_tile.png! |
| 101 | 1 | kervala | |
| 102 | 1 | kervala | You add the displacement maps with the same method. |
| 103 | 1 | kervala | |
| 104 | 1 | kervala | !tile_bank_manager_add_displacement.png! |
| 105 | 1 | kervala | |
| 106 | 1 | kervala | h2. Step 5 - Assigning tile set order to a land |
| 107 | 1 | kervala | |
| 108 | 1 | kervala | After you have successfully edited a [[TileSet]] you need to add this [[TileSet]] to your land. |
| 109 | 1 | kervala | |
| 110 | 1 | kervala | !tile_bank_manager_edit_land.png! |
| 111 | 1 | kervala | |
| 112 | 1 | kervala | !tile_bank_manager_add_tileset_to_land_a.png! |
| 113 | 1 | kervala | |
| 114 | 1 | kervala | !tile_bank_manager_add_tileset_to_land_b.png! |
| 115 | 1 | kervala | |
| 116 | 1 | kervala | !tile_bank_manager_add_tileset_to_land_c.png! |
| 117 | 1 | kervala | |
| 118 | 1 | kervala | h2. Glossary of Terms |
| 119 | 1 | kervala | |
| 120 | 1 | kervala | * [[TileBank]] : A Group Of Lands |
| 121 | 1 | kervala | * Land : An Ordered Group Of [[TileSet]]? |
| 122 | 1 | kervala | * [[TileSet]] : A Group Of Tiles |
| 123 | 1 | kervala | * Tile : A 128x128 Or 256x256 Pixel Square Image Block Of Terrain Surface |
| 124 | 1 | kervala | * TGA : The Native Format Required For Tiles |
| 125 | 1 | kervala | * DDS : The Compressed Converted Form Of Tiles ( Direct Draw Surface ) |
| 126 | 1 | kervala | * Alpha : A Unit Of Opacity Defining A Level Of Transparency An Image Has |