CreatingATileBank
Version 2 (Botanic, 09/25/2011 04:31 am)
1 | 1 | kervala | h1. Creating A Tile Bank |
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2 | 1 | kervala | |
3 | 1 | kervala | {{>toc}} |
4 | 1 | kervala | |
5 | 1 | kervala | h2. Notes |
6 | 1 | kervala | |
7 | 1 | kervala | Notes on TileBank manager documentation: |
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9 | 1 | kervala | * Images Have Red Highlighted Areas To Give Focus To The Area Of Discussion Or Part Of The Interface You Will Interact With. |
10 | 1 | kervala | * Various Details On The Formatting Of Data Required For The TileBank Manager Are Located In The Appendices. |
11 | 1 | kervala | * A Glossary Of Terms Is Provided In The Appendices Of This Document. |
12 | 1 | kervala | * A .doc file version of this tutorial can be found ** HERE ** |
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14 | 1 | kervala | h2. Step 1 - Adding a Land |
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16 | 2 | Botanic | Launch tile_edit_r.exe (C:\ryzom\code\nel\tools\3d\tile_edit\) |
17 | 2 | Botanic | |
18 | 1 | kervala | Adding a land just needs you to enter the name you want to call the land. |
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20 | 1 | kervala | !tile_bank_manager_step_a.png! |
21 | 1 | kervala | |
22 | 1 | kervala | !tile_bank_manager_step_b.png! |
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24 | 1 | kervala | !tile_bank_manager_step_c.png! |
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26 | 1 | kervala | h2. Step 2 - Adding a tile set |
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28 | 1 | kervala | Adding a [[TileSet]] requires you to enter a name too. |
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30 | 1 | kervala | !tile_bank_manager_step_d.png! |
31 | 1 | kervala | |
32 | 1 | kervala | !tile_bank_manager_step_b.png! |
33 | 1 | kervala | |
34 | 1 | kervala | !tile_bank_manager_step_c.png! |
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36 | 1 | kervala | h2. Step 3 - Editing a tile set |
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38 | 1 | kervala | This might be the most important part. After you click on the lower edit [[TileSet]] button you get the tile bank manager. Here you can add any type of tiles you need for drawing them to a landscape. When you have opened the manager this brings us directly to Step4. |
39 | 1 | kervala | |
40 | 1 | kervala | Unable to render embedded object: File (tile_bank_manager_edit_tileset.png) not found. |
41 | 1 | kervala | |
42 | 1 | kervala | !tile_bank_manager_add_bank.png! |
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44 | 1 | kervala | h2. Step 4 - Adding tiles to a tile set |
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46 | 1 | kervala | On the left side of this editor dialog you will find five groups of radio buttons. |
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48 | 1 | kervala | * Texture allows you to select the type of texture you want to add or modify. |
49 | 1 | kervala | * Size allows you to alter the size the textures are displayed as in the editor. |
50 | 1 | kervala | * Texte info lets you choose whether you want to see the filename or the index number of the tile displayed under each image. |
51 | 1 | kervala | * Tiles allows you to switch between the size, alpha and displacement tile types for adding or modification |
52 | 1 | kervala | * Subtileset is deprecated and can be safely ignored. |
53 | 1 | kervala | |
54 | 1 | kervala | NOTE: Transitions are alpha maps for merging and overlapping between different TileSets. |
55 | 1 | kervala | |
56 | 1 | kervala | NOTE: Displacements are for making the landscape a bit more non-uniform. |
57 | 1 | kervala | |
58 | 1 | kervala | The first you should add some textures start with Diffuse and the size of the texture (128x128 or 256x256) depending on the size of your TGA file. |
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60 | 1 | kervala | !tile_bank_manager_add_diffuse.png! |
61 | 1 | kervala | |
62 | 1 | kervala | !tile_bank_manager_add_diffuse_128.png! |
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64 | 1 | kervala | Now right click on the large empty area of the window and left click the Add option on the menu that pops up. |
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66 | 1 | kervala | Using the file dialog that is opened browse for the TGA tile image you want to add to the tile set. |
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68 | 1 | kervala | NOTE: The TGA images must be saved as uncompressed! |
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70 | 1 | kervala | !tile_bank_manager_add_menu.png! |
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72 | 1 | kervala | !tile_bank_manager_step_xxx.png! |
73 | 1 | kervala | |
74 | 1 | kervala | !tile_bank_manager_batch_load.png! |
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76 | 1 | kervala | After we have added the diffuse and additive tiles we need to add transitions for your texture types. |
77 | 1 | kervala | |
78 | 1 | kervala | !tile_bank_manager_add_transitions.png! |
79 | 1 | kervala | |
80 | 1 | kervala | !tile_bank_manager_add_diffuse_transitions.png! |
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82 | 1 | kervala | Now you select the tile slot you wish to alter. |
83 | 1 | kervala | |
84 | 1 | kervala | tile_bank_manager_add_diffuse_transitions_tile.png |
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86 | 1 | kervala | Right click and choose Replace from the menu that pops up. |
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88 | 1 | kervala | !tile_bank_manager_replace_tile.png! |
89 | 1 | kervala | |
90 | 1 | kervala | !tile_bank_manager_step_xxxx.png! |
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92 | 1 | kervala | Using the file dialog that is opened browse for the TGA tile image you want to add to the tile set. |
93 | 1 | kervala | |
94 | 1 | kervala | tile_bank_manager_batch_load.png |
95 | 1 | kervala | |
96 | 1 | kervala | You add the alpha maps with the same method. |
97 | 1 | kervala | |
98 | 1 | kervala | !tile_bank_manager_add_alpha_transitions.png! |
99 | 1 | kervala | |
100 | 1 | kervala | !tile_bank_manager_add_alpha_transitions_tile.png! |
101 | 1 | kervala | |
102 | 1 | kervala | You add the displacement maps with the same method. |
103 | 1 | kervala | |
104 | 1 | kervala | !tile_bank_manager_add_displacement.png! |
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106 | 1 | kervala | h2. Step 5 - Assigning tile set order to a land |
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108 | 1 | kervala | After you have successfully edited a [[TileSet]] you need to add this [[TileSet]] to your land. |
109 | 1 | kervala | |
110 | 1 | kervala | !tile_bank_manager_edit_land.png! |
111 | 1 | kervala | |
112 | 1 | kervala | !tile_bank_manager_add_tileset_to_land_a.png! |
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114 | 1 | kervala | !tile_bank_manager_add_tileset_to_land_b.png! |
115 | 1 | kervala | |
116 | 1 | kervala | !tile_bank_manager_add_tileset_to_land_c.png! |
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118 | 1 | kervala | h2. Glossary of Terms |
119 | 1 | kervala | |
120 | 1 | kervala | * [[TileBank]] : A Group Of Lands |
121 | 1 | kervala | * Land : An Ordered Group Of [[TileSet]]? |
122 | 1 | kervala | * [[TileSet]] : A Group Of Tiles |
123 | 1 | kervala | * Tile : A 128x128 Or 256x256 Pixel Square Image Block Of Terrain Surface |
124 | 1 | kervala | * TGA : The Native Format Required For Tiles |
125 | 1 | kervala | * DDS : The Compressed Converted Form Of Tiles ( Direct Draw Surface ) |
126 | 1 | kervala | * Alpha : A Unit Of Opacity Defining A Level Of Transparency An Image Has |