CurrentState

Version 119 (Rawfox, 05/20/2010 03:07 pm) → Version 120/205 (Andrew, 05/21/2010 02:39 pm)

h1. CurrentState

This page list the current state of all members of the community.

Please edit and update this page to add your profile and your current state.

{{>toc}}

h2. vl/ace

* server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
* client compiled & run on windows 7 x86 (vc express 2008 sp1)
* tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
* client compiled on ubuntu 9.10 x86 (using build system in static)

h2. bdh

* server compiled windows 7 x64

h2. grego

* server compiled & running under ubuntu 10.04 i386
* server paritally compiled under debian lenny i386
* server compiled & run win 7 x86 (VC++ 2008 SP1)
* client compiled & run win 7 x86 (VC++ 2008 SP1)
* tools compiled & run win 7 x86
* connected to my local shard and created account, logged in and am cruising around!
* opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free

h2. kerozcak

* server compiled, running and working on gentoo Linux 2.6 x86
* Windows Ryzom Core Client connects to the server, creats character and logs in the game testing area
* Apache/php configured
* http://localhost:40916/login/r2_login.php working
* http://localhost/admin/index.php working

h2. *Kane Hart*

* Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
* Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
* Server compiled on Windows 7 Ultimate Edition 64Bit.
* Server Running under Windows 2008 R2 Enterprise Edition 64Bit.
* Connected Client to Server on separate networks fine.
* *Current Status:* Trying to make a patch?

h2. ratmice

* nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)

h2. kervala

* client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
* client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

h2. Krolock

* Windows XP + Visual Studio 2008 SP1
** client and server compiled successfully
** NeL and Ryzom tools compiled
** connected with client to open.ryzom.com and the local server
** char creation and connection fine
** admin web interface works as supposed to be
* OpenSuse 11.2 32 bit
** successfully compiled the client with cmake inside a virtual machine.
** server doesn't work with cmake yet
* OpenSuse 11.2 64 bit
** Failed complete because of typecast errors

h2. Ulukyn

* client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
* client and server (32 bits) compiled on debian 32 bits

h2. aquatic

* client (32 and 64 bits) compiled and run on Windows 7 64 bits
* client (32 bits) compiled and run on Windows XP 64 bits
* client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

h2. Kaetemi

* _Windows 7 x64 *VS2008* without SP1 without STLport compile for x86 on desktop_
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
** *Compile Failed*: Ryzom Server: A missing hash_map operator gives compile errors
* _Windows 7 x64 *VS2008* without SP1 with *STLport* compile for x86 on desktop_
** *Compile Success*: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
** *Compile Failed*: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
* _Windows 7 x64 *VS2008* with *SP1* without STLport compile for x86 on laptop_
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
** *Run OK*: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, *Ryzom Client, Ryzom Server* :)
* _WampServer 2.0 with *Apache 2.2.11*, *PHP 5.2.10*, and *MySQL 5.1.33*_
** *Script OK*: Login
** *Script Fail*: Admin: Shard does not show up, cannot add anything either.

h2. Vinnie

* Windows 7 Pro x64, VS2008 SP1, compiled 32b
** server compiled & running
** client compiled & running
** tools compiled

* Windows 7 Pro x64, VS2008 SP1, compiled x64
** server compiled entities_game_service crashes when starting all services
** client compiled
** tools gave errors

h2. vikarti

* Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
* Apache: Apache/2.2.14 (Win32)
* PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
* MySQL Server:Ver 5.1.46-community for Win32 on ia32
* Client compiled and runs correctly (with open.ryzom.com)
* NeL & server compiled correctly
* Apache/php configured
* Server modules appears to be running in sync
* http://localhost:40916/login/r2_login.php appears correctly
* current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
* [Vikarti_Problems_encountered_so_far]

h2. sorlok_reaves

* Windows Vista Business, 32-bit, VC++ Express 2008:
** NeL and server compiled
** Client compiled
** Several tools (non-MFC ones) compiled
** *Current state:* Trying to find my old MFC (VS) license to compile tools, etc.

h2. Andrew

* Compiled Successfully compiled linux server on debian, installed and started server debian but didn't install it yet
* Compiled windoes client
* Compiled client with server
* Built 2 small test regions in World Editor
* No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.
Now working on compiling NeL library for windows

h2. feendrache

* Server Compiled for Linux / Ubuntu
* Client Compiled with Vc++ Express for Vista
* Client connecting to server

* _Currently working on setting up my own world_

h2. Phaelae

* Using: Windows 7 (x86) with Visual C++ 2008

* NeL - Compiled
* Client - Compiled
* Server - Compiled
* Tools - Compiled
* Apache, MySQL, PHP - Installed and configured with shard administration website working.

* _Currently trying to get server running and client to connect_

h2. SpynalTom

* Compiled on Ubuntu 9.10 (x86)
* Currently rebuilding Debian 5.x server and trying to compile

h2. Mankar

* Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
* Compiled NeL, NeLNS, and Snowballs on OSX 10.6 using g++ (x86)
* Successfully run and connect to server on Windows 7.

h2. Mitharus

* Compiled/running server on Slackware 13.0 (x86)
** GCC 4.3.3
** Apache 2.2.13 - PHP 5.2.11

h2. webshinra

* partially compiled on Ubuntu x64
* compiled using a chroot 32 bit

h2. vhelsing

* Debian sid, x86
** nel with cmake
** client with cmake [lua5.1]

h2. Kristaba

* Ubuntu 10.04 i386
** Compiled NeL, NeLNS, Ryzom Server
* Windows XP (x86) using VC++ Express 2008
** Compiled NeL, NeLNS, Ryzom Server, Ryzom Client

h2. rc

* +Windows Server 2003 (x86)+
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
*** Modified configuration files.
*** Set up mysql, imported stucture and data.
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
*** Fixed internal assert error.
*** Modified configuration files.
*** All services running
*** Web working
*** Able to join server, tested with three people online, running smooth.

h2. invaders

* Server compiled on ubuntu_x86

h2. narfman0

* Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86

h2. rti

* nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using [[BuildForMacCmake]]
* client running with some minor hacks [[MacClientState]]
* nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using [[BuildForLinux]]
* services running with a customized yubo count :)

h2. Priato

* compiled and running server/client for windows 7 x86 using Vc++ Express 2008
* compiled server for Ubuntu 10.04 (to be continued)

h2. rawfox

* +Windows 7 Ultimate 64bit+
*** compiled client in 32bit and 64bit, both versions tested and running nice
*** compiled server in 32bit, tested and running
*** configured the server and logins are possible local. I killed my fist yubo :D

h2. Dishwasha

* compiled and running server on Ubuntu 9.10 x86
* compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
* compiled and running NeL WorldEditor with shard monitor plugin

h2. BlueSteel

* Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors
(using instructions found in forum, including getting VC++ 2008 express to use MFC)

h2. Fishi

* Arch Linux x64
** compiled nel with cmake
** compiled client [lua5.1] with cmake
** successfully connected with client to open.ryzom.com

h2. Sywindt

* tools and client compiled on ubuntu 10.4 x86 using make_all
* server compiled and run on ubuntu 10.4 x86 using make_all
* client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
* server compiled on Win7 x64 (built x86, VS 2008 SP1)
* successfully connected to server from built client.
* admin site working (except LAS)

h2. droidix

* compiled client (Win32 Debug) with Visual C++ *2010* on Windows 7 x64
** created my own build of stlport since the one in externals uses the VC++2008 runtime
** had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
** 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
* successfully connected to and explored the open shard

h2. brocifer

* Server compiled in CentOS 5.4 x86 working on config

h2. Korath

* Windows 7 64 Home Premium
* compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
* 32 bit versions running fine
* 64 bit services crashing (most of them)
* sucessfully connected on localhost
* installed server on another machine (XP SP2)sucessfully connected from win7 machine
* did some changes to world to get a hang on it
* admin tool not proper working till now

h2. Enoril

* Windows 7 64 Home Premium
* Using Microsoft Visual C++ 2008
* Using code rev 183
* Using a loopback interface to use localhost instead of open.ryzom.com (94.23.202.75) (less configuration files/sql modifications)
* Compiled nel (x64) without problem
* Compiled server (x64) with a lot of warning (mainly the possibility of loosing data during int conversion)

h2. MMO Interactive

* Windows Vista 32bit
* Using Microsoft Visual C++ 2008
* Not sure which rev # but it was code from Saturday May 15th 2010
* Got everything compiled just fine
* Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
* Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
* After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.

h2. Cyberj

* Debian sid 64
* Compiled nel with cmake
* Compiled client [lua5.1] with cmake
* Successfully connected with client to open.ryzom.com
* Fail to compile server with cmake