CurrentState

Version 133 (khelkun, 06/10/2010 10:48 pm) → Version 134/205 (Nerocon, 06/13/2010 08:38 am)

h1. CurrentState

This page list the current state of all members of the community.

Please edit and update this page to add your profile and your current state.

{{>toc}}

h2. vl/ace

* server compiled & run on ubuntu_x86 & debian_x86 (using build system in static)
* client compiled & run on windows 7 x86 (vc express 2008 sp1)
* tools compiled & run on windows 7 x86 (vc express 2008 sp1 + MFC)
* client compiled on ubuntu 9.10 x86 (using build system in static)

h2. bdh

* server compiled windows 7 x64

h2. grego

* server compiled & running under ubuntu 10.04 i386
* server paritally compiled under debian lenny i386
* server compiled & run win 7 x86 (VC++ 2008 SP1)
* client compiled & run win 7 x86 (VC++ 2008 SP1)
* tools compiled & run win 7 x86
* connected to my local shard and created account, logged in and am cruising around!
* opened firewall to allow remote clients to connect to the world @ ryzom.oberfield.me - feel free

h2. kerozcak

* server compiled, running and working on gentoo Linux 2.6 x86
* Windows Ryzom Core Client connects to the server, creats character and logs in the game testing area
* Apache/php configured
* http://localhost:40916/login/r2_login.php working
* http://localhost/admin/index.php working

h2. *Kane Hart*

* Client compiled under & run on Windows 7 Ultimate Edition 64Bit but running under 32Bit Application.
* Nel compiled as 32Bit under Windows 7 Ultimate Edition 64Bit.
* Server compiled on Windows 7 Ultimate Edition 64Bit.
* Server Running under Windows 2008 R2 Enterprise Edition 64Bit.
* Connected Client to Server on separate networks fine.
* *Current Status:* Trying to make a patch?

h2. ratmice

* nel with cmake & client with cmake, on x86_64/fedora 12 (patches in tracker, does not run yet)

h2. kervala

* client (32 and 64 bits) and server (32 and 64 bits) compiled and run on Windows 7 64 bits
* client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

h2. Krolock

* Windows XP + Visual Studio 2008 SP1
** client and server compiled successfully
** NeL and Ryzom tools compiled
** connected with client to open.ryzom.com and the local server
** char creation and connection fine
** admin web interface works as supposed to be
** Implementing a new NPC and a test armor went smooth
* OpenSuse 11.2 32 bit
** successfully compiled the client with cmake.
** server doesn't work with cmake yet. Trying to compile in the classical way
* OpenSuse 11.2 64 bit
** Failed complete because of typecast errors

h2. Ulukyn

* client (32 and 64 bits) and server (32 bits) compiled and run on Windows 7 64 bits
* client and server (32 bits) compiled on debian 32 bits

h2. aquatic

* client (32 and 64 bits) compiled and run on Windows 7 64 bits
* client (32 bits) compiled and run on Windows XP 64 bits
* client (64 bits) compiled with CMake and run on Ubuntu 10.4 64 bits

h2. Kaetemi

* _Windows 7 x64 *VS2008* without SP1 without STLport compile for x86 on desktop_
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Client, Ryzom Tools
** *Compile Failed*: Ryzom Server: A missing hash_map operator gives compile errors
* _Windows 7 x64 *VS2008* without SP1 with *STLport* compile for x86 on desktop_
** *Compile Success*: NeL, NeL Tools, NeLNS, Ryzom Client, Ryzom Tools, Ryzom Server
** *Compile Failed*: NeL 3ds Max Plugins: 3ds Max SDK define kills STLport during compile
* _Windows 7 x64 *VS2008* with *SP1* without STLport compile for x86 on laptop_
** *Compile Success*: NeL, NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, Ryzom Client, Ryzom Server
** *Run OK*: NeL Tools, NeL 3ds Max Plugins, NeLNS, Ryzom Tools, *Ryzom Client, Ryzom Server* :)
* _WampServer 2.0 with *Apache 2.2.11*, *PHP 5.2.10*, and *MySQL 5.1.33*_
** *Script OK*: Login
** *Script Fail*: Admin: Shard does not show up, cannot add anything either.

h2. Vinnie

* Windows 7 Pro x64, VS2008 SP1, compiled 32b
** server compiled & running
** client compiled & running
** tools compiled

* Windows 7 Pro x64, VS2008 SP1, compiled x64
** server compiled entities_game_service crashes when starting all services
** client compiled
** tools gave errors

h2. vikarti

* Visual Studio 2008 SP1,STLPort,Windows 7 Ultimate 64 bit(but all was build as 32 bit)
* Apache: Apache/2.2.14 (Win32)
* PHP 5.2.13 (built: Feb 24 2010 14:32:32) (used as mod_php)
* MySQL Server:Ver 5.1.46-community for Win32 on ia32
* Client compiled and runs correctly (with open.ryzom.com)
* NeL & server compiled correctly
* Apache/php configured
* Server modules appears to be running in sync
* http://localhost:40916/login/r2_login.php appears correctly
* current state:client does not connect with error code 4(manually asking same url via Firefox - returns expected results,apache 2.2 logs looks fine),admin web interface allows to login(after manual db modifications),sees that there is a shard but don't see running services as on open.ryzom.com
* [Vikarti_Problems_encountered_so_far]

h2. sorlok_reaves

* Windows Vista Business, 32-bit, VC++ Express 2008:
** NeL and server compiled
** Client compiled
** Several tools (non-MFC ones) compiled
** *Current state:* Trying to find my old MFC (VS) license to compile tools, etc.

h2. Andrew

* Compiled linux server on debian, installed and started server
* Compiled windoes client
* Compiled client with server
* Built 2 small test regions in World Editor
* No idea how to transfer region from World Editor to server and client so it's playable. It seems nobody have info how to do it.

h2. feendrache

* Server Compiled for Linux / Ubuntu
* Client Compiled with Vc++ Express for Vista
* Client connecting to server

* _Currently working on setting up my own world_

h2. Phaelae

* Using: Windows 7 (x86) with Visual C++ 2008

* NeL - Compiled
* Client - Compiled
* Server - Compiled
* Tools - Compiled
* Apache, MySQL, PHP - Installed and configured with shard administration website working.

* _Currently trying to get server running and client to connect_

h2. SpynalTom

* Compiled on Ubuntu 9.10 (x86)
* Compiled on Debian 5.0 Lenny (x86)

h2. Mankar

* Compiled on Windows 7 using Vc++ Express 2008 (x86 and 64-bit)
* Compiled NeL, NeLNS, and Snowballs on OSX 10.6 using g++ (x86)
* Successfully run and connect to server on Windows 7.

h2. Mitharus

* Compiled/running server on Slackware 13.0 (x86)
** GCC 4.3.3
** Apache 2.2.13 - PHP 5.2.11

h2. webshinra

* partially compiled on Ubuntu x64
* compiled using a chroot 32 bit

h2. vhelsing

* Debian sid, x86
** nel with cmake
** client with cmake [lua5.1]

h2. Kristaba

* Ubuntu 10.04 i386
** Compiled NeL, NeLNS, Ryzom Server
* Windows XP (x86) using VC++ Express 2008
** Compiled NeL, NeLNS, Ryzom Server, Ryzom Client

h2. rc

* +Windows Server 2003 (x86)+
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 82)
*** Modified configuration files.
*** Set up mysql, imported stucture and data.
** Successfully compiled everything using VS2008 Pro SP1 (Commitment: 102)
*** Fixed internal assert error.
*** Modified configuration files.
*** All services running
*** Web working
*** Able to join server, tested with three people online, running smooth.

h2. invaders

* Server compiled on ubuntu_x86

h2. narfman0

* Server compiled on Ubuntu 9.10 x86, Fedora 12 x64_86

h2. rti

* nel, nelns, ryzom client built on Mac OS X 10.6 for x86_64 using [[BuildForMacCmake]]
* client running with some minor hacks [[MacClientState]]
* nel, nelns, ryzom services compiled on ubuntu 10.4 32bit using [[BuildForLinux]]
* services running with a customized yubo count :)

h2. Priato

* compiled and running server/client for windows 7 x86 using Vc++ Express 2008
* compiled server for Ubuntu 10.04 (to be continued)

h2. rawfox

* +Windows 7 Ultimate 64bit+
*** compiled client in 32bit and 64bit, both versions tested and running nice
*** compiled server in 32bit, tested and running
*** configured the server and logins are possible local. I killed my fist yubo :D

h2. Dishwasha

* compiled and running server on Ubuntu 9.10 x86
* compiled and running x64 client using Visual Studio 2008 Team Edition on Windows 7 x64
* compiled and running NeL WorldEditor with shard monitor plugin

h2. BlueSteel

* Successfully compiled R130 on win7 x86 ultimate using VC++ Express 2008 All compiled with no errors
(using instructions found in forum, including getting VC++ 2008 express to use MFC)

h2. Fishi

* Arch Linux x64
** compiled nel with cmake
** compiled client [lua5.1] with cmake
** successfully connected with client to open.ryzom.com

h2. Sywindt

* tools and client compiled on ubuntu 10.4 x86 using make_all
* server compiled and run on ubuntu 10.4 x86 using make_all
* client and tools compiled & run on windows 7 x64 (built x86, VS 2008 SP1)
* server compiled on Win7 x64 (built x86, VS 2008 SP1)
* successfully connected to server from built client.
* admin site working (except LAS)

h2. droidix

* compiled client (Win32 Debug) with Visual C++ *2010* on Windows 7 x64
** created my own build of stlport since the one in externals uses the VC++2008 runtime
** had to comment out a line in ctrl_text_button.cpp due to an internal compiler error
** 2010 has per project directories so you have to set the include/lib locations on each project (tip: you can select multiple projects at once)
* successfully connected to and explored the open shard

h2. brocifer

* Server compiled in CentOS 5.4 x86 working on config

h2. Korath

* Windows 7 64 Home Premium
* compiled server and client 32 bit and 64 bit (64 bit with thousands of warnings)
* 32 bit versions running fine
* 64 bit services crashing (most of them)
* successfully connected on localhost
* installed server on another machine (XP SP2)successfully connected from win7 machine
* did some changes to world to get a hang on it
* admin tool not proper working till now

h2. Enoril

** *Windows 7 x64 Home Premium*

* Using Microsoft Visual C++ 2008
* Using revision 236
> x86
> * Server & Client compiled without problem
> * Client & Server run perfectly
> * Connected on localhost server, web admin tool

> x64
> * Server & Client compiled without problem
> * Client run perfectly
> * Some server services crashing on loading without log

** *Ubuntu 10.04 x86*

* Using CMake
* Using revision 283
> * Nel, Nels, Server & Client compiled without problem
> * Client run perfectly under Ubuntu

h2. MMO Interactive

* Windows Vista 32bit
* Using Microsoft Visual C++ 2008
* Not sure which rev # but it was code from Saturday May 15th 2010
* Got everything compiled just fine
* Servers work with some errors but prob. just an issue with my config. The errors don't prevent the servers from working.
* Client is able to connect no problems. I do get a lua error every once in a while but nothing that prevents the client from working.
* After recreating the pack sheets all the player characters have lost their heads. I am guessing the files for the character heads are missing so those will have to be recreated or put back into the server source files.

h2. Cyberj

* Debian sid 64
* Compiled nel with cmake
* Compiled client [lua5.1] with cmake
* Successfully connected with client to open.ryzom.com
* Fail to compile server with cmake

h2. Khelkun

* Compiled Ryzom server & client.
* Ran client & a local game shard.
* Ran a local ring (R2) shard and use it from client.
* Platform concerned by previous achievements:
** Windows XP Professional SP3 32 bits / VC++ 2008 SP1
** Windows Vista 64 bits Ultimate / VC++ 2008 SP1 (x86 compilation - Failed to compile a x64 version)
n.b: in client scenario editor choose land type and season then press enter key. Thanks to _vl_ for submitting DSS config files.

h2. vbmithr

* Failed to compile the server on archlinux 64 — linking problems with NeLLIGO
* Successfully compiled client with cmake

h2. Nerocon

* Using VS 2008 sp1 was able to compile everything by following the [[EverythingWindows]] guide.
* Was able to run the client and connect to the local DB and server. The web portion for admining is however broken for me passing syntax errors.
* I think it was a directory structure error on my part that is not allowing the web based portion to function.
* Windows 7 64 bit, compiled 32bit. Random client disconnects from server but can run around newbieland.
* Worldedit appears to function well, had no issues or crashes after compile, but did not dig deep.