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Version 19 (vl, 04/07/2010 09:44 am)
1 | 16 | vl | h1. Ryzom Core |
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2 | 1 | vl | |
3 | 17 | vl | *Ryzom Core* is the opensource project related to *Ryzom Game*. Written in C++, Ryzom Core contains the whole code (client, server, tools), used to make the commercial "MMORPG Ryzom":http://www.ryzom.com. |
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5 | 17 | vl | Ryzom Core is open source and released under the terms of the "GNU Affero General Public License 3.0":http://www.fsf.org/licensing/licenses/agpl-3.0.html (GNU/AGPLv3) for the source code and the "Creative Commons Attributions-ShareAlike 3.0":http://creativecommons.org/licenses/by-sa/3.0/ for the art assets. |
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7 | 1 | vl | h2. Overview |
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9 | 17 | vl | * Adaptive 3D engine |
10 | 17 | vl | * Support large open terrains and detailed interiors |
11 | 17 | vl | * Fully skinnable user interface |
12 | 17 | vl | * Highly optimized and proven cloud-based networking architecture |
13 | 17 | vl | * Efficient client/server communication based on UDP |
14 | 17 | vl | * Cross-platform |
15 | 17 | vl | * Multilanguage support with Unicode |
16 | 17 | vl | * Adaptive Sound engine |
17 | 17 | vl | * Full suite of tools to create a complete commercial MMORPG |
18 | 16 | vl | |
19 | 16 | vl | Read more about [[RyzomFeatures|Ryzom Core features]]. |
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21 | 17 | vl | h2. Ryzom Core FAQs |
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23 | 3 | sfb | For questions about why Ryzom decided open source its code, concerns about the impact of open source and questions about the direction of the project please see the [[OpenSourceFAQ|Ryzom Open Source FAQ]]. |
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25 | 3 | sfb | If you're a developer interested in Ryzom please check out our [[DevelopersFAQ|Ryzom Developer FAQ]] |
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27 | 3 | sfb | h2. Getting Started |
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29 | 1 | vl | * [[Contact the community]] |
30 | 7 | vl | * Check out our manual on [[Getting Source|getting the Ryzom source]] for instructions on how to download the source code. After getting the source code you will want to check out [[BuildForLinux|Linux]] or [[BuildForWindows|Windows]] instructions on how to build the source code. |
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32 | 1 | vl | h3. Ryzom Open Media Assets |
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34 | 1 | vl | Please check out the "Ryzom Asset Repository":http://media.ryzom.com/. |
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36 | 1 | vl | h2. Documentation |
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38 | 19 | vl | You can read the [[Guide|Ryzom Code guide]] (work in progress). |
39 | 17 | vl | |
40 | 17 | vl | Other resources: |
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42 | 17 | vl | * [[OpenSourceFAQ|Ryzom Open Source FAQ]] |
43 | 17 | vl | * [[DevelopersFAQ|Ryzom Developer FAQ]] |
44 | 17 | vl | * "Roadmap":http://dev.ryzom.com/projects/ryzom/roadmap |
45 | 17 | vl | * [[HowTos]] |
46 | 18 | vl | * [[Licensing|Ryzom Licenses]] |
47 | 18 | vl | * [[CodingStandards]] |
48 | 18 | vl | * "Browse Ryzom Source Code":http://dev.ryzom.com/projects/repository/repository |
49 | 17 | vl | |
50 | 17 | vl | ------------------------------------------------------------ |
51 | 17 | vl | |
52 | 9 | sfb | [[RyzomFeatures]] |
53 | 9 | sfb | |
54 | 9 | sfb | [[ServiceArchitecture]] |
55 | 9 | sfb | |
56 | 9 | sfb | [[SourceCodeLayout]] |
57 | 14 | kaetemi | |
58 | 13 | kaetemi | [[BuildForLinux|Building Ryzom on Linux]] |
59 | 9 | sfb | |
60 | 9 | sfb | [[BuildForWindows|Building Ryzom on Windows]] |
61 | 9 | sfb | |
62 | 9 | sfb | "Ryzom Asset Browser":http://media.ryzom.com/ |
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64 | 1 | vl | [[InstallingMaxPlugins|Installing the NeL plugins for 3ds Max]] |
65 | 1 | vl | [[ImportingMaxAssets|Importing Ryzom assets into recent 3ds Max versions]] |
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67 | 12 | vl | "Roadmap":http://dev.ryzom.com/projects/ryzom/roadmap |
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69 | 9 | sfb | h2. Ways to Contribute |
70 | 9 | sfb | |
71 | 9 | sfb | [[Contact the community]] |
72 | 9 | sfb | |
73 | 9 | sfb | [[Getting Source|Getting the Ryzom source code]] |
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75 | 18 | vl | [[RyzomContributorAgreement]] |