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*Ryzom Core* is the open-source project related to "*Ryzom Game*":http://www.ryzom.com. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial "MMORPG Ryzom":http://www.ryzom.com. Ryzom Core is a toolkit for the development of *massively multiplayer online universes*. It provides the base technologies and a set of development methodologies for the development of both client and server code.
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h1. *+This site is deprecated. Now, go to: http://www.ryzomcore.org+*
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h1. Important Update
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The entire 'dev.ryzom.com' website will be phased out in the coming months. The site has been put into read-only mode for non-developers and the content is in the process of being moved. Our new home will be: www.ryzomcore.org - which you may recognize as what used to be the developers blog. We have moved the source code to BitBucket already and merged the SF.net repository over, it will be left in place for history for some time. In addition to hosting source our issues will be hosted in BitBucket for the time being. We have an OnDemand license for JIRA but have decided not to use it for the time being. For forums and discussions we will be using Google Communities. Here's a recap of the new sites we will be using:
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* "Home Page":http://www.ryzomcore.org
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* "Documentation":https://ryzomcore.atlassian.net/wiki/display/RC/Ryzom+Core+Home
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* "Issues":https://bitbucket.org/ryzom/ryzomcore/issues?status=new&status=open
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* "Source Code":https://bitbucket.org/ryzom/ryzomcore
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* "Discussion":https://plus.google.com/u/0/communities/103798956862568269036
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Moving all of the wiki content will be a slow process and any help would be greatly appreciated. Thank you!
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!screenshot013_ui.jpg! !screenshot008_environment.jpg!
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Ryzom Core is *open source* and released under the terms of the "GNU Affero General Public License 3.0":http://www.fsf.org/licensing/licenses/agpl-3.0.html (GNU/AGPLv3) for the *source code* and the "Creative Commons Attributions-ShareAlike 3.0":http://creativecommons.org/licenses/by-sa/3.0/ (CC-BY-SA) for the *art assets*. Which means you can create your own game using Ryzom Core, for more information on doing so check out [[Creating_Your_Own_Game_Using_Ryzom_Core|Creating Your Own Game Using Ryzom Core]].
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h2. Getting Started
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* Check out our manual on [[Getting Source|getting the Ryzom source]] for instructions on how to download the source code. After getting the source code you will want to check out [[BuildForLinux|GNU/Linux]] or [[BuildForWindowsCmake|Windows]] instructions on how to build the source code.
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h2. Documentation
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You can read the *[[Guide|Ryzom Core guide]]* (work in progress).