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Version 52 (kaetemi, 04/14/2012 11:25 am) → Version 53/63 (shackra, 04/24/2012 09:03 pm)
!http://dev.ryzom.com/attachments/download/1505/ryzomcore1_logo.png!
*Ryzom Core* is the open-source project related to "*Ryzom Game*":http://www.ryzom.com. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial "MMORPG Ryzom":http://www.ryzom.com. Ryzom Core is a toolkit for the development of *massively multiplayer online universes*. It provides the base technologies and a set of development methodologies for the development of both client and server code.
!screenshot013_ui.jpg! !screenshot008_environment.jpg!
Ryzom Core is *open source* and released under the terms of the "GNU Affero General Public License 3.0":http://www.fsf.org/licensing/licenses/agpl-3.0.html (GNU/AGPLv3) for the *source code* and the "Creative Commons Attributions-ShareAlike 3.0":http://creativecommons.org/licenses/by-sa/3.0/ (CC-BY-SA) for the *art assets*.
h2. Overview
* Adaptive 3D engine
* Supports large open terrains and detailed interiors
* Fully skinnable user interface
* Highly optimized and proven cloud-based networking architecture
* Efficient client/server communication based on UDP
* Cross-platform
* Multilanguage support with Unicode
* Adaptive sound engine
* Full suite of tools to create a complete commercial MMORPG
!screenshot004_sound_debug.jpg! !screenshot013_perf_debug.jpg! !screenshot010_pacs_debug.jpg!
[[RyzomFeatures|Read more about Ryzom Core features...]]
h2. Ryzom Core FAQs
For questions about why Ryzom decided to open-source its code, concerns about the impact of open source and questions about the direction of the project please see the [[OpenSourceFAQ|Ryzom Open Source FAQ]].
If you're a developer interested in Ryzom please check out our [[DevelopersFAQ|Ryzom Developer FAQ]]
h2. Open Shard
If you want to test Ryzom Core, we have set up a shard where you can connect and see a basic version of Ryzom Core. [[OpenShard|More information...]]
h2. Getting Started
* [[Contact the community]]
* Check out our manual on [[Getting Source|getting the Ryzom source]] for instructions on how to download the source code. After getting the source code you will want to check out [[BuildForLinux|GNU/Linux]] [[BuildForLinux|Linux]] or [[BuildForWindowsCmake|Windows]] instructions on how to build the source code.
h3. Ryzom Open Media Assets
Please check out the "Ryzom Asset Repository":http://media.ryzom.com/.
h2. Documentation
You can read the *[[Guide|Ryzom Core guide]]* (work in progress).
Other resources:
* [[OpenSourceFAQ|Ryzom Open Source FAQ]]
* [[DevelopersFAQ|Ryzom Developer FAQ]]
* "Roadmap":http://dev.ryzom.com/projects/ryzom/roadmap
* [[HowTos]]
* [[Licensing|Ryzom Licenses]]
* [[CodingStandards]]
* "Browse Ryzom Source Code on Redmine":http://dev.ryzom.com/projects/ryzom/repository
* "Browse Ryzom Source Code on Sourceforge":http://ryzom.hg.sourceforge.net/hgweb/ryzom/ryzom/
h2. Ways to Contribute
* [[HELP US]]
* [[Contact the community]]
*Ryzom Core* is the open-source project related to "*Ryzom Game*":http://www.ryzom.com. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial "MMORPG Ryzom":http://www.ryzom.com. Ryzom Core is a toolkit for the development of *massively multiplayer online universes*. It provides the base technologies and a set of development methodologies for the development of both client and server code.
!screenshot013_ui.jpg! !screenshot008_environment.jpg!
Ryzom Core is *open source* and released under the terms of the "GNU Affero General Public License 3.0":http://www.fsf.org/licensing/licenses/agpl-3.0.html (GNU/AGPLv3) for the *source code* and the "Creative Commons Attributions-ShareAlike 3.0":http://creativecommons.org/licenses/by-sa/3.0/ (CC-BY-SA) for the *art assets*.
h2. Overview
* Adaptive 3D engine
* Supports large open terrains and detailed interiors
* Fully skinnable user interface
* Highly optimized and proven cloud-based networking architecture
* Efficient client/server communication based on UDP
* Cross-platform
* Multilanguage support with Unicode
* Adaptive sound engine
* Full suite of tools to create a complete commercial MMORPG
!screenshot004_sound_debug.jpg! !screenshot013_perf_debug.jpg! !screenshot010_pacs_debug.jpg!
[[RyzomFeatures|Read more about Ryzom Core features...]]
h2. Ryzom Core FAQs
For questions about why Ryzom decided to open-source its code, concerns about the impact of open source and questions about the direction of the project please see the [[OpenSourceFAQ|Ryzom Open Source FAQ]].
If you're a developer interested in Ryzom please check out our [[DevelopersFAQ|Ryzom Developer FAQ]]
h2. Open Shard
If you want to test Ryzom Core, we have set up a shard where you can connect and see a basic version of Ryzom Core. [[OpenShard|More information...]]
h2. Getting Started
* [[Contact the community]]
* Check out our manual on [[Getting Source|getting the Ryzom source]] for instructions on how to download the source code. After getting the source code you will want to check out [[BuildForLinux|GNU/Linux]] [[BuildForLinux|Linux]] or [[BuildForWindowsCmake|Windows]] instructions on how to build the source code.
h3. Ryzom Open Media Assets
Please check out the "Ryzom Asset Repository":http://media.ryzom.com/.
h2. Documentation
You can read the *[[Guide|Ryzom Core guide]]* (work in progress).
Other resources:
* [[OpenSourceFAQ|Ryzom Open Source FAQ]]
* [[DevelopersFAQ|Ryzom Developer FAQ]]
* "Roadmap":http://dev.ryzom.com/projects/ryzom/roadmap
* [[HowTos]]
* [[Licensing|Ryzom Licenses]]
* [[CodingStandards]]
* "Browse Ryzom Source Code on Redmine":http://dev.ryzom.com/projects/ryzom/repository
* "Browse Ryzom Source Code on Sourceforge":http://ryzom.hg.sourceforge.net/hgweb/ryzom/ryzom/
h2. Ways to Contribute
* [[HELP US]]
* [[Contact the community]]