Home

Version 57 (kervala, 10/22/2012 03:02 pm) → Version 58/63 (babyeliasbomber, 10/25/2012 12:24 pm)

<pre>
!http://dev.ryzom.com/attachments/download/1505/ryzomcore1_logo.png!
<pre>
</pre>
<pre>
</pre>
</pre>


*Ryzom Core* is the open-source project related to "*Ryzom Game*":http://www.ryzom.com. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial "MMORPG Ryzom":http://www.ryzom.com. Ryzom Core is a toolkit for the development of *massively multiplayer online universes*. It provides the base technologies and a set of development methodologies for the development of both client and server code.

!screenshot013_ui.jpg! !screenshot008_environment.jpg!

Ryzom Core is *open source* and released under the terms of the "GNU Affero General Public License 3.0":http://www.fsf.org/licensing/licenses/agpl-3.0.html (GNU/AGPLv3) for the *source code* and the "Creative Commons Attributions-ShareAlike 3.0":http://creativecommons.org/licenses/by-sa/3.0/ (CC-BY-SA) for the *art assets*. Which means you can create your own game using Ryzom Core, for more information on doing so check out [[Creating_Your_Own_Game_Using_Ryzom_Core|Creating Your Own Game Using Ryzom Core]].

h2. Overview

* Adaptive 3D engine
* Supports large open terrains and detailed interiors
* Fully skinnable user interface
* Highly optimized and proven cloud-based networking architecture
* Efficient client/server communication based on UDP
* Cross-platform
* Multilanguage support with Unicode
* Adaptive sound engine
* Full suite of tools to create a complete commercial MMORPG

!screenshot004_sound_debug.jpg! !screenshot013_perf_debug.jpg! !screenshot010_pacs_debug.jpg!

[[RyzomFeatures|Read more about Ryzom Core features...]]

h2. Ryzom Core FAQs

For questions about why Ryzom decided to open-source its code, concerns about the impact of open source and questions about the direction of the project please see the [[OpenSourceFAQ|Ryzom Open Source FAQ]].

If you're a developer interested in Ryzom please check out our [[DevelopersFAQ|Ryzom Developer FAQ]]

h2. Open Shard

If you want to test Ryzom Core, we have set up a shard where you can connect and see a basic version of Ryzom Core. [[OpenShard|More information...]]

h2. Getting Started

* [[Contact the community]]
* Check out our manual on [[Getting Source|getting the Ryzom source]] for instructions on how to download the source code. After getting the source code you will want to check out [[BuildForLinux|GNU/Linux]] or [[BuildForWindowsCmake|Windows]] instructions on how to build the source code.

h3. Ryzom Open Media Assets

Please check out the "Ryzom Asset Repository":http://media.ryzom.com/.

h2. Documentation

You can read the *[[Guide|Ryzom Core guide]]* (work in progress).

Other resources:

* [[OpenSourceFAQ|Ryzom Open Source FAQ]]
* [[DevelopersFAQ|Ryzom Developer FAQ]]
* "Roadmap":http://dev.ryzom.com/projects/ryzom/roadmap
* [[HowTos]]
* [[Licensing|Ryzom Licenses]]
* [[CodingStandards]]
* "Browse Ryzom Source Code on Bitbucket":https://bitbucket.org/ryzom/ryzomcore

h2. Ways to Contribute

* [[HELP US]]
* [[Contact the community]]