RebuildingTheNewbieLandWith TheBuildPipeline

Version 3 (ChrisNewman, 09/09/2010 09:33 am)

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h1. Rebuilding The NewbieLand With The Build_Pipeline (WIP)status = Test successful, Writing docs.
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h2. About
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In this tutorial we are going to rebuild the "NewbieLand", but not just rebuild it.
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We are going to "paint" the bricks and textures our own way.
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This should be a great "CRASH COURSE" in level building in ryzom core if you are new to the project. 
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h2. Pre Constraints
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This tutorial assumes the following.....
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1. You are using mercurial change set 686.
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2. You have cloned the mercurial repository to C:\ryzom. (http://dev.ryzom.com/wiki/ryzom/Getting_Source)
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3. You have downloaded the asset repository to C:\database. (http://media.ryzom.com/)
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4. You have downloaded the client to C:\ryzom_client. (http://sourceforge.net/projects/ryzom/files/)
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5. You have compiled all sources and can run and connect to your own server. (http://dev.ryzom.com/wiki/ryzom/Guide)
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6. You have compiled,installed and loaded the NeL plugins for 3DSMAX. (http://dev.ryzom.com/wiki/ryzom/InstallingMaxPlugins)
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7. You have installed python 2.6.6. (http://www.python.org/)
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8. You have converted the ryzom_assets database. (http://dev.ryzom.com/wiki/ryzom/Convertingryzom_assetsDatabase)
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9. You have downloaded the ryzom_assets_newbieland and merged it into C:\database. (http://sourceforge.net/projects/ryzom/files/)