RebuildingTheNewbieLandWith TheBuildPipeline
Version 3 (ChrisNewman, 09/09/2010 09:33 am)
| 1 | 3 | ChrisNewman | h1. Rebuilding The NewbieLand With The Build_Pipeline (WIP)status = Test successful, Writing docs. |
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| 2 | 3 | ChrisNewman | |
| 3 | 3 | ChrisNewman | h2. About |
| 4 | 3 | ChrisNewman | |
| 5 | 3 | ChrisNewman | In this tutorial we are going to rebuild the "NewbieLand", but not just rebuild it. |
| 6 | 3 | ChrisNewman | We are going to "paint" the bricks and textures our own way. |
| 7 | 3 | ChrisNewman | This should be a great "CRASH COURSE" in level building in ryzom core if you are new to the project. |
| 8 | 3 | ChrisNewman | |
| 9 | 3 | ChrisNewman | h2. Pre Constraints |
| 10 | 3 | ChrisNewman | |
| 11 | 3 | ChrisNewman | This tutorial assumes the following..... |
| 12 | 3 | ChrisNewman | |
| 13 | 3 | ChrisNewman | 1. You are using mercurial change set 686. |
| 14 | 3 | ChrisNewman | 2. You have cloned the mercurial repository to C:\ryzom. (http://dev.ryzom.com/wiki/ryzom/Getting_Source) |
| 15 | 3 | ChrisNewman | 3. You have downloaded the asset repository to C:\database. (http://media.ryzom.com/) |
| 16 | 3 | ChrisNewman | 4. You have downloaded the client to C:\ryzom_client. (http://sourceforge.net/projects/ryzom/files/) |
| 17 | 3 | ChrisNewman | 5. You have compiled all sources and can run and connect to your own server. (http://dev.ryzom.com/wiki/ryzom/Guide) |
| 18 | 3 | ChrisNewman | 6. You have compiled,installed and loaded the NeL plugins for 3DSMAX. (http://dev.ryzom.com/wiki/ryzom/InstallingMaxPlugins) |
| 19 | 3 | ChrisNewman | 7. You have installed python 2.6.6. (http://www.python.org/) |
| 20 | 3 | ChrisNewman | 8. You have converted the ryzom_assets database. (http://dev.ryzom.com/wiki/ryzom/Convertingryzom_assetsDatabase) |
| 21 | 3 | ChrisNewman | 9. You have downloaded the ryzom_assets_newbieland and merged it into C:\database. (http://sourceforge.net/projects/ryzom/files/) |