FOADevs
- Registered on: 10/25/2010
- Last connection: 01/12/2011
Activity
Reported issues: 0
01/11/2011
- So I had a question, and I'm not sure if anyone else can assist me with this; I'm assuming it's relatively simple. I...
11/29/2010
- 04:27 pm Ryzom Open discussion: RE: Question on .png files and 3ds Max
- Well, perhaps a bit of qualification is in order. I have a world built using L3DT - it's big. I have the world alre...
11/28/2010
- So I've been fighting (still) with 3ds Max and trying to get the squares formatted in the right format (NeL)... I'm m...
11/10/2010
- 05:13 am Ryzom Open discussion: RE: Question on exporting heightmap to NeL via 3DS Max - Error message
- Yes, the K: drive is always available. It's a 1TB external drive w/ 300 gigs of stuff on it, so plenty of room for t...
11/09/2010
- So I was following the steps from the NeL page on how to take heightmaps in .png format and convert them to NeL forma...
10/27/2010
- So one other big question I had is - I have a heightmap built for our game world. My question is - I have yet to fin...
- 02:07 pm Ryzom Open discussion: RE: Question on compiling client in order to work on private shard
- One final question I had on this was using CMake to compile our client. As I'm trying to compile I'm getting the fol...
10/26/2010
- 04:11 pm Ryzom Open discussion: RE: Question on compiling client in order to work on private shard
- Ah ok... we have our map pre-generated, so once we can get our map placed in the game world, we'll be working from that.
- 03:56 pm Ryzom Open discussion: RE: Question on compiling client in order to work on private shard
- Ah, thanks!
Yes I'm on windows - sounds like we're ahead of the game in that we got the client to actually compile... - 03:52 pm Ryzom Open discussion: RE: Question on compiling client in order to work on private shard
- Thanks for your quick responses - my only other question is: is there a tutorial or walkthrough on how one would do t...
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