color.patch

aquiles, 08/03/2010 04:40 pm

Download (3.3 kB)

b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_brick/_brick_families.typ Tue Aug 03 16:38:37 2010 +0200
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<?xml version="1.0"?>
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<TYPE Type="Color" UI="NonEditableCombo" Default="undefined" Min="-1" Max="20" Increment="1" Revision="$Revision: 1.23 $" State="modified">
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<TYPE Type="String" UI="NonEditableCombo" Default="undefined" Min="-1" Max="20" Increment="1" Revision="$Revision: 1.23 $" State="modified">
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  <DEFINITION Label="undefined" Value="UNDEFINED"/>
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  <DEFINITION Label="root magic" Value="ROOT_MAGIC"/>
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  <DEFINITION Label="root combat" Value="ROOT_COMBAT"/>
b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_property.typ Tue Aug 03 16:38:37 2010 +0200
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<?xml version="1.0"?>
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<TYPE Type="Color" UI="NonEditableCombo" Revision="$Revision: 1.1 $" State="modified">
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<TYPE Type="String" UI="NonEditableCombo" Revision="$Revision: 1.1 $" State="modified">
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  <DEFINITION Label="Mp Lame" Value="MpL"/>
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  <DEFINITION Label="Mp Pointe" Value="MpP"/>
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  <DEFINITION Label="Mp Hammer" Value="MpH"/>
b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_mp_faber_type.typ Tue Aug 03 16:38:37 2010 +0200
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<?xml version="1.0"?>
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<TYPE Type="Color" UI="NonEditableCombo" Revision="$Revision: 1.6 $" State="modified">
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<TYPE Type="String" UI="NonEditableCombo" Revision="$Revision: 1.6 $" State="modified">
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  <DEFINITION Label="Raw Material for Blade" Value="MpL"/>
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  <DEFINITION Label="Raw Material for Hammer" Value="MpH"/>
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  <DEFINITION Label="Raw Material for Point" Value="MpP"/>
b/code/ryzom/common/data_leveldesign/leveldesign/DFN/game_elem/_item/item_type.typ Tue Aug 03 16:38:37 2010 +0200
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<?xml version="1.0"?>
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<TYPE Type="Color" UI="NonEditableCombo" Default="undefined" Min="0" Max="10" Revision="$Revision: 1.14 $" State="modified">
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<TYPE Type="String" UI="NonEditableCombo" Default="undefined" Min="0" Max="10" Revision="$Revision: 1.14 $" State="modified">
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  <DEFINITION Label="undefined" Value="UNDEFINED"/>
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  <DEFINITION Label="Dagger" Value="DAGGER"/>
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  <DEFINITION Label="Sword" Value="SWORD"/>