<!-- saved from url=(0075)file:///R:/code/ryzom/server/obj/Release/entities_game_service/BuildLog.htm --> <HTML><HEAD><META http-equiv="Content-Type" content="text/html; charset=UTF-16LE"> </HEAD><BODY> <PRE><TABLE width="100%" bgcolor="#CFCFE5"><TBODY><TR> <TD> <FONT face="arial" size="+3"> Build Log </FONT></TD></TR></TBODY></TABLE><TABLE width="*" cellspacing="0" cellpadding="0"><TBODY><TR><TD width="0" bgcolor="#EDEDF5">&nbsp;</TD><TD width="0" bgcolor="#FFFFFF">&nbsp;</TD><TD width="*"><PRE><H3>Build started: Project: entities_game_service, Configuration: Release|Win32</H3> </PRE></TD></TR></TBODY></TABLE><TABLE width="100%" bgcolor="#DFDFE5"><TBODY><TR><TD><FONT face="arial" size="+2"> Command Lines </FONT></TD></TR></TBODY></TABLE><TABLE width="*" cellspacing="0" cellpadding="0"><TBODY><TR><TD width="0" bgcolor="#EDEDF5">&nbsp;</TD><TD width="0" bgcolor="#FFFFFF">&nbsp;</TD><TD width="*"><PRE>Creating temporary file "r:\code\ryzom\server\obj\Release\entities_game_service\RSP00004523082864.rsp" with contents [ /Ox /Ob2 /Oi /Ot /Oy /GT /I "../../../common/src" /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /GF /FD /EHa /MD /GS- /Yu"stdpch.h" /Fp"..\..\obj\Release\entities_game_service\entities_game_service.pch" /Fo"..\..\obj\Release\entities_game_service\\" /Fd"..\..\obj\Release\entities_game_service\vc90.pdb" /W3 /c /Zi /TP .\zone_manager.cpp .\world_instances.cpp .\weather_everywhere.cpp .\weapon_damage_table.cpp .\game_item_manager\weapon_craft_parameters.cpp .\trade_structures.cpp .\phrase_manager\toxic_cloud.cpp .\pvp_manager\pvp_faction_reward_manager\totem_effect.cpp .\pvp_manager\pvp_faction_reward_manager\totem_base.cpp .\phrase_manager\timed_actions.cpp .\phrase_manager\timed_action_phrase.cpp .\phrase_manager\teleport_effect.cpp .\team_manager\team_manager.cpp .\team_manager\team.cpp .\phrase_manager\stun_effect.cpp .\entity_structure\statistic.cpp .\shop_type\static_items.cpp .\static_action_types.cpp .\stat_db.cpp .\stables\stable.cpp .\phrase_manager\spell_target.cpp .\creature_manager\special_trade_list.cpp .\phrase_manager\special_power_taunt.cpp .\phrase_manager\special_power_speeding_up.cpp .\phrase_manager\special_power_shielding.cpp .\phrase_manager\special_power_phrase.cpp .\phrase_manager\special_power_mod_range_success.cpp .\phrase_manager\special_power_mod_melee_success.cpp .\phrase_manager\special_power_mod_magic_success.cpp .\phrase_manager\special_power_mod_magic_protection.cpp .\phrase_manager\special_power_mod_forage_success.cpp .\phrase_manager\special_power_mod_defense.cpp .\phrase_manager\special_power_mod_craft_success.cpp .\phrase_manager\special_power_heal.cpp .\phrase_manager\special_power_enchant_weapon.cpp .\phrase_manager\special_power_dot.cpp .\phrase_manager\special_power_chg_charac.cpp .\phrase_manager\special_power_basic_aura.cpp .\phrase_manager\special_power_basic.cpp .\phrase_manager\special_power_balance.cpp .\phrase_manager\special_power.cpp .\entity_structure\special_modifier.cpp .\backward_compatibility\spawn_zones_back_compat.cpp .\phrase_manager\simple_effect.cpp .\shop_type\shop_unit.cpp .\shop_type\shop_type_manager.cpp .\shop_type\shop_type.cpp .\phrase_manager\shoot_again_effect.cpp .\modules\shard_unifier_client.cpp .\phrase_manager\sabrina_area_debug.cpp .\phrase_manager\s_phrase_factory.cpp .\phrase_manager\s_phrase.cpp .\phrase_manager\s_link_effect_hot.cpp .\phrase_manager\s_link_effect_dot.cpp .\phrase_manager\s_link_effect_debuff_stat.cpp .\phrase_manager\s_link_effect.cpp .\phrase_manager\s_effect.cpp .\building_manager\room_instance.cpp .\entity_structure\role_persistant_data.cpp .\player_manager\ring_reward_points.cpp .\team_manager\reward_sharing.cpp .\entity_structure\resists.cpp .\phrase_manager\regen_modifier_effect.cpp .\phrase_manager\redirect_attacks_effect.cpp .\range_selector.cpp .\modules\r2_mission_item.cpp .\modules\r2_give_item.cpp .\pvp_manager\pvp_zone.cpp .\pvp_manager\pvp_safe_zone.cpp .\pvp_manager\pvp_manager_2.cpp .\pvp_manager\pvp_manager.cpp .\pvp_manager\pvp_faction_reward_manager\pvp_faction_reward_manager.cpp .\pvp_manager\pvp_faction_hof.cpp .\pvp_manager\pvp_faction.cpp .\pvp_manager\pvp_duel.cpp .\pvp_manager\pvp_challenge.cpp .\pvp_manager\pvp_base.cpp .\pvp_manager\pvp.cpp .\backward_compatibility\protection_type_back_compat.cpp .\projectile_stats.cpp .\progression\progression_pvp.cpp .\progression\progression_pve.cpp .\phrase_manager\proc_item_phrase.cpp .\primitives_parser.cpp .\player_manager\powers_and_auras.cpp .\phrase_manager\power_shielding_effect.cpp .\position_flag_manager.cpp .\player_manager\player_room.cpp .\player_manager\player_manager.cpp .\game_item_manager\player_inventory.cpp .\game_item_manager\player_inv_xchg.cpp .\game_item_manager\player_inv_temp.cpp .\game_item_manager\player_inv_room.cpp .\game_item_manager\player_inv_pet.cpp .\game_item_manager\player_inv_hand.cpp .\game_item_manager\player_inv_equip.cpp .\game_item_manager\player_inv_bag.cpp .\game_item_manager\player_inv_auto_resize.cpp .\player_manager\player.cpp .\backward_compatibility\places_back_compat.cpp .\phrase_manager\phrase_utilities_functions.cpp .\phrase_manager\phrase_manager_callbacks.cpp .\phrase_manager\phrase_manager.cpp .\player_manager\persistent_player_data.cpp .\player_manager\persistent_effect.cpp .\outpost_manager\outpost_version_adapter.cpp .\outpost_manager\outpost_state_machine.cpp .\outpost_manager\outpost_squad.cpp .\outpost_manager\outpost_manager.cpp .\outpost_manager\outpost_guild_db_updater.cpp .\outpost_manager\outpost_commands.cpp .\outpost_manager\outpost_client_callbacks.cpp .\outpost_manager\outpost_building.cpp .\outpost_manager\outpost.cpp .\shop_type\offline_character_command.cpp .\phrase_manager\nolink_hot_effect.cpp .\phrase_manager\nolink_dot_effect.cpp .\shop_type\named_items.cpp .\player_manager\modifiers_in_db.cpp .\phrase_manager\mod_range_success_effect.cpp .\phrase_manager\mod_melee_success_effect.cpp .\phrase_manager\mod_magic_success_effect.cpp .\phrase_manager\mod_magic_protection_effet.cpp .\phrase_manager\mod_forage_success_effect.cpp .\phrase_manager\mod_defense_effect.cpp .\phrase_manager\mod_craft_success_effect.cpp .\mission_manager\missions_commands.cpp .\mission_manager\mission_template.cpp .\mission_manager\mission_team.cpp .\mission_manager\mission_step_template.cpp .\mission_manager\mission_step_talk.cpp .\mission_manager\mission_step_queue.cpp .\mission_manager\mission_step_misc.cpp .\mission_manager\mission_step_kill.cpp .\mission_manager\mission_step_item.cpp .\mission_manager\mission_step_guild.cpp .\mission_manager\mission_step_ai.cpp .\mission_manager\mission_solo.cpp .\mission_manager\mission_queue_manager.cpp .\mission_manager\mission_queue.cpp .\mission_pd.cpp .\mission_manager\mission_parser.cpp .\mission_manager\mission_manager.cpp .\mission_manager\mission_log.cpp .\mission_manager\mission_item.cpp .\mission_manager\mission_guild.cpp .\mission_manager\mission_event.cpp .\mission_client_callbacks.cpp .\mission_manager\mission_base_behaviour.cpp .\mission_manager\mission_action.cpp .\shop_type\merchant.cpp .\phrase_manager\magic_phrase.cpp .\phrase_manager\magic_focus_item.cpp .\phrase_manager\magic_action_negative_effect.cpp .\phrase_manager\magic_action_item_charge.cpp .\phrase_manager\magic_action_heal.cpp .\phrase_manager\magic_action_dot.cpp .\phrase_manager\magic_action_disarm.cpp .\phrase_manager\magic_action_attack.cpp .\phrase_manager\magic_action_ai_toxic_cloud.cpp .\phrase_manager\magic_action_ai_mass_dispel.cpp .\phrase_manager\magic_action_ai_hot.cpp .\phrase_manager\magic_action_ai_effect.cpp .\phrase_manager\magic_action_ai_dot.cpp .\phrase_manager\magic_action_ai_damage_aura.cpp .\phrase_manager\magic_action_affect_stat.cpp .\player_manager\known_and_memorized_phrases.cpp .\shop_type\items_for_sale.cpp .\game_item_manager\item_worn_state.cpp .\player_manager\item_service_manager.cpp .\shop_type\item_for_sale.cpp .\inventory_updater.cpp .\inter_shard_exchange_validator.cpp .\creature_manager\harvestable.cpp .\harvest_source.cpp .\phrase_manager\harvest_phrase.cpp .\guild_manager\guild_version_adapter.cpp .\guild_manager\guild_unifier_itf.cpp .\modules\guild_unifier.cpp .\guild_pd.cpp .\guild_manager\guild_officer_module.cpp .\guild_member_pd.cpp .\guild_manager\guild_member_module.cpp .\guild_manager\guild_manager.cpp .\guild_manager\guild_leader_module.cpp .\guild_manager\guild_invitation_module.cpp .\game_item_manager\guild_inv.cpp .\guild_manager\guild_high_officer_module.cpp .\guild_container_pd.cpp .\guild_manager\guild_commands.cpp .\guild_manager\guild_client_callbacks.cpp .\guild_manager\guild_charge.cpp .\guild_manager\guild_char_proxy.cpp .\guild_manager\guild.cpp .\player_manager\gm_tp_pending_command.cpp .\player_manager\gear_latency.cpp .\game_item_manager\game_item_manager.cpp .\game_item_manager\game_item.cpp .\game_event_manager.cpp .\forage_progress.cpp .\phrase_manager\forage_phrase.cpp .\phrase_manager\fg_prospection_phrase.cpp .\phrase_manager\fg_extraction_phrase.cpp .\far_position_stack.cpp .\fame_pd.cpp .\guild_manager\fame_manager.cpp .\phrase_manager\faber_phrase.cpp .\phrase_manager\faber_action.cpp .\phrase_manager\environmental_effect.cpp .\entity_structure\entity_persistant_data.cpp .\entity_matrix.cpp .\entity_manager\entity_manager.cpp .\entity_manager\entity_callbacks.cpp .\entity_manager\entity_base.cpp .\entities_game_service.cpp .\phrase_manager\enchant_weapon_effect.cpp .\egs_variables.cpp .\egs_sheets\egs_static_xp_factor_table.cpp .\egs_sheets\egs_static_world.cpp .\egs_sheets\egs_static_text_emotes.cpp .\egs_sheets\egs_static_success_table.cpp .\egs_sheets\egs_static_rolemaster_phrase.cpp .\egs_sheets\egs_static_outpost.cpp .\egs_sheets\egs_static_harvestable.cpp .\egs_sheets\egs_static_guild_option.cpp .\egs_sheets\egs_static_game_sheet.cpp .\egs_sheets\egs_static_game_item.cpp .\egs_sheets\egs_static_encyclo.cpp .\egs_sheets\egs_static_emot.cpp .\egs_sheets\egs_static_deposit.cpp .\egs_sheets\egs_static_brick.cpp .\egs_sheets\egs_static_ai_action.cpp .\egs_sheets\egs_sheets.cpp .\egs_pd.cpp .\egs_mirror.cpp .\egs_globals.cpp .\egs_dynamic_sheet_manager.cpp .\phrase_manager\effect_factory.cpp .\modules\easter_egg.cpp .\shop_type\dynamic_items.cpp .\dyn_chat_egs.cpp .\building_manager\destination.cpp .\deposit.cpp .\death_penalties.cpp .\player_manager\db_string_updater.cpp .\database_plr.cpp .\database_outpost.cpp .\database_guild.cpp .\phrase_manager\damage_shield_effect.cpp .\phrase_manager\damage_aura_effect.cpp .\creature_manager\creature_tick_update_timer_event.cpp .\creature_manager\creature_manager.cpp .\creature_manager\creature.cpp .\common_shard_callbacks.cpp .\common_pd.cpp .\phrase_manager\combat_phrase.cpp .\phrase_manager\combat_defender.cpp .\phrase_manager\combat_attacker.cpp .\phrase_manager\combat_action_stun.cpp .\phrase_manager\combat_action_special_damage.cpp .\phrase_manager\combat_action_slow_move.cpp .\phrase_manager\combat_action_simple_effect.cpp .\phrase_manager\combat_action_simple_dynamic_effect.cpp .\phrase_manager\combat_action_regen_modifier.cpp .\phrase_manager\combat_action_dot.cpp .\phrase_manager\combat_action_disarm.cpp .\phrase_manager\combat_action_bleed.cpp .\phrase_manager\combat_action_ai_effect.cpp .\phrase_manager\combat_action.cpp .\client_messages.cpp .\modules\client_command_forwarder.cpp .\phrase_manager\chg_charac_effect.cpp .\player_manager\character_version_adapter.cpp .\player_manager\character_tick_update_timer_event.cpp .\player_manager\character_statistics_recorder.cpp .\shop_type\character_shopping_list.cpp .\player_manager\character_respawn_points.cpp .\player_manager\character_name_extraction.cpp .\player_manager\character_inventory_manipulation.cpp .\player_manager\character_game_event.cpp .\player_manager\character_encyclopedia.cpp .\modules\character_control.cpp .\player_manager\character.cpp .\player_manager\charac_modifier_effect.cpp .\modules\char_name_mapper_client.cpp .\phrase_manager\change_move_speed_effect.cpp .\player_manager\cdb_synchronised.cpp .\cdb_struct_banks.cpp .\player_manager\cdb_leaf.cpp .\cdb_group.cpp .\cdb_data_instance_container.cpp .\player_manager\cdb_check_sum.cpp .\player_manager\cdb_branch.cpp .\entity_manager\bypass_check_flags.cpp .\building_manager\building_unit_test.cpp .\building_manager\building_template.cpp .\building_manager\building_physical.cpp .\building_manager\building_manager.cpp .\building_manager\building_enums.cpp .\building_manager\building_commands.cpp .\phrase_manager\bounce_effect.cpp .\phrase_manager\bleed_effect.cpp .\phrase_manager\available_phrases.cpp .\phrase_manager\aura_regen_effect.cpp .\phrase_manager\aura_effect.cpp .\area_geometry.cpp .\phrase_manager\area_effect.cpp .\modules\animation_session_manager.cpp .\mission_manager\ai_alias_translator.cpp .\player_manager\admin_properties.cpp .\admin.cpp .\player_manager\action_distance_checker.cpp ] Creating command line "cl.exe @r:\code\ryzom\server\obj\Release\entities_game_service\RSP00004523082864.rsp /nologo /errorReport:prompt" Creating temporary file "r:\code\ryzom\server\obj\Release\entities_game_service\RSP00004623082864.rsp" with contents [ /Ox /Ob2 /Oi /Ot /Oy /GT /I "../../../common/src" /I "." /I ".." /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /GF /FD /EHa /MD /GS- /Yc"stdpch.h" /Fp"..\..\obj\Release\entities_game_service\entities_game_service.pch" /Fo"..\..\obj\Release\entities_game_service\\" /Fd"..\..\obj\Release\entities_game_service\vc90.pdb" /W3 /c /Zi /TP .\stdpch.cpp ] Creating command line "cl.exe @r:\code\ryzom\server\obj\Release\entities_game_service\RSP00004623082864.rsp /nologo /errorReport:prompt" Creating temporary file "r:\code\ryzom\server\obj\Release\entities_game_service\RSP00006423082864.rsp" with contents [ /OUT:"..\..\obj\Release\entities_game_service\entities_game_service.exe" /INCREMENTAL:NO /MANIFEST /MANIFESTFILE:"..\..\obj\Release\entities_game_service\entities_game_service.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /NODEFAULTLIB:"libcmt.lib" /DEBUG /PDB:"r:\code\ryzom\server\obj\Release\entities_game_service\entities_game_service.pdb" /SUBSYSTEM:WINDOWS /OPT:REF /OPT:ICF /DYNAMICBASE /NXCOMPAT /MACHINE:X86 libxml2.lib zlib.lib mysqlclient.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "..\..\..\..\nel\lib\nlligo_r.lib" "..\..\obj\release\admin_modules\admin_modules.lib" "..\..\..\..\nel\lib\nlnet_r.lib" "..\..\obj\release\pd_lib\pd_lib.lib" "..\..\..\..\nel\lib\nlgeorges_r.lib" "..\..\..\lib\game_share_r.lib" "..\..\obj\release\gameplay_module_lib\gameplay_module_lib.lib" "..\..\release\ai_share.lib" "..\..\..\..\nel\lib\nlmisc_r.lib" "..\..\obj\release\server_share\server_share.lib" "..\..\obj\Release\entities_game_service\action_distance_checker.obj" "..\..\obj\Release\entities_game_service\admin.obj" "..\..\obj\Release\entities_game_service\admin_properties.obj" "..\..\obj\Release\entities_game_service\ai_alias_translator.obj" "..\..\obj\Release\entities_game_service\animation_session_manager.obj" "..\..\obj\Release\entities_game_service\area_effect.obj" "..\..\obj\Release\entities_game_service\area_geometry.obj" "..\..\obj\Release\entities_game_service\aura_effect.obj" "..\..\obj\Release\entities_game_service\aura_regen_effect.obj" "..\..\obj\Release\entities_game_service\available_phrases.obj" "..\..\obj\Release\entities_game_service\bleed_effect.obj" "..\..\obj\Release\entities_game_service\bounce_effect.obj" "..\..\obj\Release\entities_game_service\building_commands.obj" "..\..\obj\Release\entities_game_service\building_enums.obj" "..\..\obj\Release\entities_game_service\building_manager.obj" "..\..\obj\Release\entities_game_service\building_physical.obj" "..\..\obj\Release\entities_game_service\building_template.obj" "..\..\obj\Release\entities_game_service\building_unit_test.obj" "..\..\obj\Release\entities_game_service\bypass_check_flags.obj" "..\..\obj\Release\entities_game_service\cdb_branch.obj" "..\..\obj\Release\entities_game_service\cdb_check_sum.obj" "..\..\obj\Release\entities_game_service\cdb_data_instance_container.obj" "..\..\obj\Release\entities_game_service\cdb_group.obj" "..\..\obj\Release\entities_game_service\cdb_leaf.obj" "..\..\obj\Release\entities_game_service\cdb_struct_banks.obj" "..\..\obj\Release\entities_game_service\cdb_synchronised.obj" "..\..\obj\Release\entities_game_service\change_move_speed_effect.obj" "..\..\obj\Release\entities_game_service\char_name_mapper_client.obj" "..\..\obj\Release\entities_game_service\charac_modifier_effect.obj" "..\..\obj\Release\entities_game_service\character.obj" "..\..\obj\Release\entities_game_service\character_control.obj" "..\..\obj\Release\entities_game_service\character_encyclopedia.obj" "..\..\obj\Release\entities_game_service\character_game_event.obj" "..\..\obj\Release\entities_game_service\character_inventory_manipulation.obj" "..\..\obj\Release\entities_game_service\character_name_extraction.obj" "..\..\obj\Release\entities_game_service\character_respawn_points.obj" "..\..\obj\Release\entities_game_service\character_shopping_list.obj" "..\..\obj\Release\entities_game_service\character_statistics_recorder.obj" "..\..\obj\Release\entities_game_service\character_tick_update_timer_event.obj" "..\..\obj\Release\entities_game_service\character_version_adapter.obj" "..\..\obj\Release\entities_game_service\chg_charac_effect.obj" "..\..\obj\Release\entities_game_service\client_command_forwarder.obj" "..\..\obj\Release\entities_game_service\client_messages.obj" "..\..\obj\Release\entities_game_service\combat_action.obj" "..\..\obj\Release\entities_game_service\combat_action_ai_effect.obj" "..\..\obj\Release\entities_game_service\combat_action_bleed.obj" "..\..\obj\Release\entities_game_service\combat_action_disarm.obj" "..\..\obj\Release\entities_game_service\combat_action_dot.obj" "..\..\obj\Release\entities_game_service\combat_action_regen_modifier.obj" "..\..\obj\Release\entities_game_service\combat_action_simple_dynamic_effect.obj" "..\..\obj\Release\entities_game_service\combat_action_simple_effect.obj" "..\..\obj\Release\entities_game_service\combat_action_slow_move.obj" "..\..\obj\Release\entities_game_service\combat_action_special_damage.obj" "..\..\obj\Release\entities_game_service\combat_action_stun.obj" "..\..\obj\Release\entities_game_service\combat_attacker.obj" "..\..\obj\Release\entities_game_service\combat_defender.obj" "..\..\obj\Release\entities_game_service\combat_phrase.obj" "..\..\obj\Release\entities_game_service\common_pd.obj" "..\..\obj\Release\entities_game_service\common_shard_callbacks.obj" "..\..\obj\Release\entities_game_service\creature.obj" "..\..\obj\Release\entities_game_service\creature_manager.obj" "..\..\obj\Release\entities_game_service\creature_tick_update_timer_event.obj" "..\..\obj\Release\entities_game_service\damage_aura_effect.obj" "..\..\obj\Release\entities_game_service\damage_shield_effect.obj" "..\..\obj\Release\entities_game_service\database_guild.obj" "..\..\obj\Release\entities_game_service\database_outpost.obj" "..\..\obj\Release\entities_game_service\database_plr.obj" "..\..\obj\Release\entities_game_service\db_string_updater.obj" "..\..\obj\Release\entities_game_service\death_penalties.obj" "..\..\obj\Release\entities_game_service\deposit.obj" "..\..\obj\Release\entities_game_service\destination.obj" "..\..\obj\Release\entities_game_service\dyn_chat_egs.obj" "..\..\obj\Release\entities_game_service\dynamic_items.obj" "..\..\obj\Release\entities_game_service\easter_egg.obj" "..\..\obj\Release\entities_game_service\effect_factory.obj" "..\..\obj\Release\entities_game_service\egs_dynamic_sheet_manager.obj" "..\..\obj\Release\entities_game_service\egs_globals.obj" "..\..\obj\Release\entities_game_service\egs_mirror.obj" "..\..\obj\Release\entities_game_service\egs_pd.obj" "..\..\obj\Release\entities_game_service\egs_sheets.obj" "..\..\obj\Release\entities_game_service\egs_static_ai_action.obj" "..\..\obj\Release\entities_game_service\egs_static_brick.obj" "..\..\obj\Release\entities_game_service\egs_static_deposit.obj" "..\..\obj\Release\entities_game_service\egs_static_emot.obj" "..\..\obj\Release\entities_game_service\egs_static_encyclo.obj" "..\..\obj\Release\entities_game_service\egs_static_game_item.obj" "..\..\obj\Release\entities_game_service\egs_static_game_sheet.obj" "..\..\obj\Release\entities_game_service\egs_static_guild_option.obj" "..\..\obj\Release\entities_game_service\egs_static_harvestable.obj" "..\..\obj\Release\entities_game_service\egs_static_outpost.obj" "..\..\obj\Release\entities_game_service\egs_static_rolemaster_phrase.obj" "..\..\obj\Release\entities_game_service\egs_static_success_table.obj" "..\..\obj\Release\entities_game_service\egs_static_text_emotes.obj" "..\..\obj\Release\entities_game_service\egs_static_world.obj" "..\..\obj\Release\entities_game_service\egs_static_xp_factor_table.obj" "..\..\obj\Release\entities_game_service\egs_variables.obj" "..\..\obj\Release\entities_game_service\enchant_weapon_effect.obj" "..\..\obj\Release\entities_game_service\entities_game_service.obj" "..\..\obj\Release\entities_game_service\entity_base.obj" "..\..\obj\Release\entities_game_service\entity_callbacks.obj" "..\..\obj\Release\entities_game_service\entity_manager.obj" "..\..\obj\Release\entities_game_service\entity_matrix.obj" "..\..\obj\Release\entities_game_service\entity_persistant_data.obj" "..\..\obj\Release\entities_game_service\environmental_effect.obj" "..\..\obj\Release\entities_game_service\faber_action.obj" "..\..\obj\Release\entities_game_service\faber_phrase.obj" "..\..\obj\Release\entities_game_service\fame_manager.obj" "..\..\obj\Release\entities_game_service\fame_pd.obj" "..\..\obj\Release\entities_game_service\far_position_stack.obj" "..\..\obj\Release\entities_game_service\fg_extraction_phrase.obj" "..\..\obj\Release\entities_game_service\fg_prospection_phrase.obj" "..\..\obj\Release\entities_game_service\forage_phrase.obj" "..\..\obj\Release\entities_game_service\forage_progress.obj" "..\..\obj\Release\entities_game_service\game_event_manager.obj" "..\..\obj\Release\entities_game_service\game_item.obj" "..\..\obj\Release\entities_game_service\game_item_manager.obj" "..\..\obj\Release\entities_game_service\gear_latency.obj" "..\..\obj\Release\entities_game_service\gm_tp_pending_command.obj" "..\..\obj\Release\entities_game_service\guild.obj" "..\..\obj\Release\entities_game_service\guild_char_proxy.obj" "..\..\obj\Release\entities_game_service\guild_charge.obj" "..\..\obj\Release\entities_game_service\guild_client_callbacks.obj" "..\..\obj\Release\entities_game_service\guild_commands.obj" "..\..\obj\Release\entities_game_service\guild_container_pd.obj" "..\..\obj\Release\entities_game_service\guild_high_officer_module.obj" "..\..\obj\Release\entities_game_service\guild_inv.obj" "..\..\obj\Release\entities_game_service\guild_invitation_module.obj" "..\..\obj\Release\entities_game_service\guild_leader_module.obj" "..\..\obj\Release\entities_game_service\guild_manager.obj" "..\..\obj\Release\entities_game_service\guild_member_module.obj" "..\..\obj\Release\entities_game_service\guild_member_pd.obj" "..\..\obj\Release\entities_game_service\guild_officer_module.obj" "..\..\obj\Release\entities_game_service\guild_pd.obj" "..\..\obj\Release\entities_game_service\guild_unifier.obj" "..\..\obj\Release\entities_game_service\guild_unifier_itf.obj" "..\..\obj\Release\entities_game_service\guild_version_adapter.obj" "..\..\obj\Release\entities_game_service\harvest_phrase.obj" "..\..\obj\Release\entities_game_service\harvest_source.obj" "..\..\obj\Release\entities_game_service\harvestable.obj" "..\..\obj\Release\entities_game_service\inter_shard_exchange_validator.obj" "..\..\obj\Release\entities_game_service\inventory_updater.obj" "..\..\obj\Release\entities_game_service\item_for_sale.obj" "..\..\obj\Release\entities_game_service\item_service_manager.obj" "..\..\obj\Release\entities_game_service\item_worn_state.obj" "..\..\obj\Release\entities_game_service\items_for_sale.obj" "..\..\obj\Release\entities_game_service\known_and_memorized_phrases.obj" "..\..\obj\Release\entities_game_service\magic_action_affect_stat.obj" "..\..\obj\Release\entities_game_service\magic_action_ai_damage_aura.obj" "..\..\obj\Release\entities_game_service\magic_action_ai_dot.obj" "..\..\obj\Release\entities_game_service\magic_action_ai_effect.obj" "..\..\obj\Release\entities_game_service\magic_action_ai_hot.obj" "..\..\obj\Release\entities_game_service\magic_action_ai_mass_dispel.obj" "..\..\obj\Release\entities_game_service\magic_action_ai_toxic_cloud.obj" "..\..\obj\Release\entities_game_service\magic_action_attack.obj" "..\..\obj\Release\entities_game_service\magic_action_disarm.obj" "..\..\obj\Release\entities_game_service\magic_action_dot.obj" "..\..\obj\Release\entities_game_service\magic_action_heal.obj" "..\..\obj\Release\entities_game_service\magic_action_item_charge.obj" "..\..\obj\Release\entities_game_service\magic_action_negative_effect.obj" "..\..\obj\Release\entities_game_service\magic_focus_item.obj" "..\..\obj\Release\entities_game_service\magic_phrase.obj" "..\..\obj\Release\entities_game_service\merchant.obj" "..\..\obj\Release\entities_game_service\mission_action.obj" "..\..\obj\Release\entities_game_service\mission_base_behaviour.obj" "..\..\obj\Release\entities_game_service\mission_client_callbacks.obj" "..\..\obj\Release\entities_game_service\mission_event.obj" "..\..\obj\Release\entities_game_service\mission_guild.obj" "..\..\obj\Release\entities_game_service\mission_item.obj" "..\..\obj\Release\entities_game_service\mission_log.obj" "..\..\obj\Release\entities_game_service\mission_manager.obj" "..\..\obj\Release\entities_game_service\mission_parser.obj" "..\..\obj\Release\entities_game_service\mission_pd.obj" "..\..\obj\Release\entities_game_service\mission_queue.obj" "..\..\obj\Release\entities_game_service\mission_queue_manager.obj" "..\..\obj\Release\entities_game_service\mission_solo.obj" "..\..\obj\Release\entities_game_service\mission_step_ai.obj" "..\..\obj\Release\entities_game_service\mission_step_guild.obj" "..\..\obj\Release\entities_game_service\mission_step_item.obj" "..\..\obj\Release\entities_game_service\mission_step_kill.obj" "..\..\obj\Release\entities_game_service\mission_step_misc.obj" "..\..\obj\Release\entities_game_service\mission_step_queue.obj" "..\..\obj\Release\entities_game_service\mission_step_talk.obj" "..\..\obj\Release\entities_game_service\mission_step_template.obj" "..\..\obj\Release\entities_game_service\mission_team.obj" "..\..\obj\Release\entities_game_service\mission_template.obj" "..\..\obj\Release\entities_game_service\missions_commands.obj" "..\..\obj\Release\entities_game_service\mod_craft_success_effect.obj" "..\..\obj\Release\entities_game_service\mod_defense_effect.obj" "..\..\obj\Release\entities_game_service\mod_forage_success_effect.obj" "..\..\obj\Release\entities_game_service\mod_magic_protection_effet.obj" "..\..\obj\Release\entities_game_service\mod_magic_success_effect.obj" "..\..\obj\Release\entities_game_service\mod_melee_success_effect.obj" "..\..\obj\Release\entities_game_service\mod_range_success_effect.obj" "..\..\obj\Release\entities_game_service\modifiers_in_db.obj" "..\..\obj\Release\entities_game_service\named_items.obj" "..\..\obj\Release\entities_game_service\nolink_dot_effect.obj" "..\..\obj\Release\entities_game_service\nolink_hot_effect.obj" "..\..\obj\Release\entities_game_service\offline_character_command.obj" "..\..\obj\Release\entities_game_service\outpost.obj" "..\..\obj\Release\entities_game_service\outpost_building.obj" "..\..\obj\Release\entities_game_service\outpost_client_callbacks.obj" "..\..\obj\Release\entities_game_service\outpost_commands.obj" "..\..\obj\Release\entities_game_service\outpost_guild_db_updater.obj" "..\..\obj\Release\entities_game_service\outpost_manager.obj" "..\..\obj\Release\entities_game_service\outpost_squad.obj" "..\..\obj\Release\entities_game_service\outpost_state_machine.obj" "..\..\obj\Release\entities_game_service\outpost_version_adapter.obj" "..\..\obj\Release\entities_game_service\persistent_effect.obj" "..\..\obj\Release\entities_game_service\persistent_player_data.obj" "..\..\obj\Release\entities_game_service\phrase_manager.obj" "..\..\obj\Release\entities_game_service\phrase_manager_callbacks.obj" "..\..\obj\Release\entities_game_service\phrase_utilities_functions.obj" "..\..\obj\Release\entities_game_service\places_back_compat.obj" "..\..\obj\Release\entities_game_service\player.obj" "..\..\obj\Release\entities_game_service\player_inv_auto_resize.obj" "..\..\obj\Release\entities_game_service\player_inv_bag.obj" "..\..\obj\Release\entities_game_service\player_inv_equip.obj" "..\..\obj\Release\entities_game_service\player_inv_hand.obj" "..\..\obj\Release\entities_game_service\player_inv_pet.obj" "..\..\obj\Release\entities_game_service\player_inv_room.obj" "..\..\obj\Release\entities_game_service\player_inv_temp.obj" "..\..\obj\Release\entities_game_service\player_inv_xchg.obj" "..\..\obj\Release\entities_game_service\player_inventory.obj" "..\..\obj\Release\entities_game_service\player_manager.obj" "..\..\obj\Release\entities_game_service\player_room.obj" "..\..\obj\Release\entities_game_service\position_flag_manager.obj" "..\..\obj\Release\entities_game_service\power_shielding_effect.obj" "..\..\obj\Release\entities_game_service\powers_and_auras.obj" "..\..\obj\Release\entities_game_service\primitives_parser.obj" "..\..\obj\Release\entities_game_service\proc_item_phrase.obj" "..\..\obj\Release\entities_game_service\progression_pve.obj" "..\..\obj\Release\entities_game_service\progression_pvp.obj" "..\..\obj\Release\entities_game_service\projectile_stats.obj" "..\..\obj\Release\entities_game_service\protection_type_back_compat.obj" "..\..\obj\Release\entities_game_service\pvp.obj" "..\..\obj\Release\entities_game_service\pvp_base.obj" "..\..\obj\Release\entities_game_service\pvp_challenge.obj" "..\..\obj\Release\entities_game_service\pvp_duel.obj" "..\..\obj\Release\entities_game_service\pvp_faction.obj" "..\..\obj\Release\entities_game_service\pvp_faction_hof.obj" "..\..\obj\Release\entities_game_service\pvp_faction_reward_manager.obj" "..\..\obj\Release\entities_game_service\pvp_manager.obj" "..\..\obj\Release\entities_game_service\pvp_manager_2.obj" "..\..\obj\Release\entities_game_service\pvp_safe_zone.obj" "..\..\obj\Release\entities_game_service\pvp_zone.obj" "..\..\obj\Release\entities_game_service\r2_give_item.obj" "..\..\obj\Release\entities_game_service\r2_mission_item.obj" "..\..\obj\Release\entities_game_service\range_selector.obj" "..\..\obj\Release\entities_game_service\redirect_attacks_effect.obj" "..\..\obj\Release\entities_game_service\regen_modifier_effect.obj" "..\..\obj\Release\entities_game_service\resists.obj" "..\..\obj\Release\entities_game_service\reward_sharing.obj" "..\..\obj\Release\entities_game_service\ring_reward_points.obj" "..\..\obj\Release\entities_game_service\role_persistant_data.obj" "..\..\obj\Release\entities_game_service\room_instance.obj" "..\..\obj\Release\entities_game_service\s_effect.obj" "..\..\obj\Release\entities_game_service\s_link_effect.obj" "..\..\obj\Release\entities_game_service\s_link_effect_debuff_stat.obj" "..\..\obj\Release\entities_game_service\s_link_effect_dot.obj" "..\..\obj\Release\entities_game_service\s_link_effect_hot.obj" "..\..\obj\Release\entities_game_service\s_phrase.obj" "..\..\obj\Release\entities_game_service\s_phrase_factory.obj" "..\..\obj\Release\entities_game_service\sabrina_area_debug.obj" "..\..\obj\Release\entities_game_service\shard_unifier_client.obj" "..\..\obj\Release\entities_game_service\shoot_again_effect.obj" "..\..\obj\Release\entities_game_service\shop_type.obj" "..\..\obj\Release\entities_game_service\shop_type_manager.obj" "..\..\obj\Release\entities_game_service\shop_unit.obj" "..\..\obj\Release\entities_game_service\simple_effect.obj" "..\..\obj\Release\entities_game_service\spawn_zones_back_compat.obj" "..\..\obj\Release\entities_game_service\special_modifier.obj" "..\..\obj\Release\entities_game_service\special_power.obj" "..\..\obj\Release\entities_game_service\special_power_balance.obj" "..\..\obj\Release\entities_game_service\special_power_basic.obj" "..\..\obj\Release\entities_game_service\special_power_basic_aura.obj" "..\..\obj\Release\entities_game_service\special_power_chg_charac.obj" "..\..\obj\Release\entities_game_service\special_power_dot.obj" "..\..\obj\Release\entities_game_service\special_power_enchant_weapon.obj" "..\..\obj\Release\entities_game_service\special_power_heal.obj" "..\..\obj\Release\entities_game_service\special_power_mod_craft_success.obj" "..\..\obj\Release\entities_game_service\special_power_mod_defense.obj" "..\..\obj\Release\entities_game_service\special_power_mod_forage_success.obj" "..\..\obj\Release\entities_game_service\special_power_mod_magic_protection.obj" "..\..\obj\Release\entities_game_service\special_power_mod_magic_success.obj" "..\..\obj\Release\entities_game_service\special_power_mod_melee_success.obj" "..\..\obj\Release\entities_game_service\special_power_mod_range_success.obj" "..\..\obj\Release\entities_game_service\special_power_phrase.obj" "..\..\obj\Release\entities_game_service\special_power_shielding.obj" "..\..\obj\Release\entities_game_service\special_power_speeding_up.obj" "..\..\obj\Release\entities_game_service\special_power_taunt.obj" "..\..\obj\Release\entities_game_service\special_trade_list.obj" "..\..\obj\Release\entities_game_service\spell_target.obj" "..\..\obj\Release\entities_game_service\stable.obj" "..\..\obj\Release\entities_game_service\stat_db.obj" "..\..\obj\Release\entities_game_service\static_action_types.obj" "..\..\obj\Release\entities_game_service\static_items.obj" "..\..\obj\Release\entities_game_service\statistic.obj" "..\..\obj\Release\entities_game_service\stdpch.obj" "..\..\obj\Release\entities_game_service\stun_effect.obj" "..\..\obj\Release\entities_game_service\team.obj" "..\..\obj\Release\entities_game_service\team_manager.obj" "..\..\obj\Release\entities_game_service\teleport_effect.obj" "..\..\obj\Release\entities_game_service\timed_action_phrase.obj" "..\..\obj\Release\entities_game_service\timed_actions.obj" "..\..\obj\Release\entities_game_service\totem_base.obj" "..\..\obj\Release\entities_game_service\totem_effect.obj" "..\..\obj\Release\entities_game_service\toxic_cloud.obj" "..\..\obj\Release\entities_game_service\trade_structures.obj" "..\..\obj\Release\entities_game_service\weapon_craft_parameters.obj" "..\..\obj\Release\entities_game_service\weapon_damage_table.obj" "..\..\obj\Release\entities_game_service\weather_everywhere.obj" "..\..\obj\Release\entities_game_service\world_instances.obj" "..\..\obj\Release\entities_game_service\zone_manager.obj" ] Creating command line "link.exe @r:\code\ryzom\server\obj\Release\entities_game_service\RSP00006423082864.rsp /NOLOGO /ERRORREPORT:PROMPT" </PRE></TD></TR></TBODY></TABLE><TABLE width="100%" bgcolor="#DFDFE5"><TBODY><TR><TD><FONT face="arial" size="+2"> Output Window </FONT></TD></TR></TBODY></TABLE><TABLE width="*" cellspacing="0" cellpadding="0"><TBODY><TR><TD width="0" bgcolor="#EDEDF5">&nbsp;</TD><TD width="0" bgcolor="#FFFFFF">&nbsp;</TD><TD width="*"><PRE>Compiling... stdpch.cpp Compiling... zone_manager.cpp world_instances.cpp weather_everywhere.cpp weapon_damage_table.cpp weapon_craft_parameters.cpp trade_structures.cpp toxic_cloud.cpp totem_effect.cpp totem_base.cpp .\pvp_manager\pvp_faction_reward_manager\totem_base.cpp(418) : Message: generating persistence code for CTotemBase Using token family RyzomTokenFamily for persistent data class CTotemBase timed_actions.cpp timed_action_phrase.cpp teleport_effect.cpp team_manager.cpp team.cpp stun_effect.cpp statistic.cpp static_items.cpp static_action_types.cpp stat_db.cpp stable.cpp Generating Code... Compiling... spell_target.cpp special_trade_list.cpp special_power_taunt.cpp special_power_speeding_up.cpp special_power_shielding.cpp special_power_phrase.cpp special_power_mod_range_success.cpp special_power_mod_melee_success.cpp special_power_mod_magic_success.cpp special_power_mod_magic_protection.cpp special_power_mod_forage_success.cpp special_power_mod_defense.cpp special_power_mod_craft_success.cpp special_power_heal.cpp special_power_enchant_weapon.cpp special_power_dot.cpp special_power_chg_charac.cpp special_power_basic_aura.cpp special_power_basic.cpp special_power_balance.cpp Generating Code... Compiling... special_power.cpp special_modifier.cpp spawn_zones_back_compat.cpp simple_effect.cpp shop_unit.cpp shop_type_manager.cpp shop_type.cpp shoot_again_effect.cpp shard_unifier_client.cpp sabrina_area_debug.cpp s_phrase_factory.cpp s_phrase.cpp s_link_effect_hot.cpp s_link_effect_dot.cpp s_link_effect_debuff_stat.cpp s_link_effect.cpp s_effect.cpp .\phrase_manager\s_effect.cpp(308) : Message: generating persistence code for CSEffect Using token family RyzomTokenFamily for persistent data class CSEffect .\phrase_manager\s_effect.cpp(321) : Message: generating persistence code for CSTimedEffect Using token family RyzomTokenFamily for persistent data class CSTimedEffect room_instance.cpp role_persistant_data.cpp ring_reward_points.cpp .\player_manager\ring_reward_points.cpp(591) : Warning Msg: give the correct scenario tag .\player_manager\ring_reward_points.cpp(595) : Warning Msg: Implements 'rare' item reward generation .\player_manager\ring_reward_points.cpp(616) : Warning Msg: Implements mission step validation .\player_manager\ring_reward_points.cpp(617) : Warning Msg: Implements 'rare' item reward generation .\player_manager\ring_reward_points.cpp(686) : Warning Msg: Implements mission step validation .\player_manager\ring_reward_points.cpp(779) : Warning Msg: Implements 'rare' item reward generation .\player_manager\ring_reward_points.cpp(810) : Message: generating persistence code for CRingRewardPointsImpl Using token family RyzomTokenFamily for persistent data class CRingRewardPointsImpl Generating Code... Compiling... reward_sharing.cpp resists.cpp regen_modifier_effect.cpp redirect_attacks_effect.cpp range_selector.cpp r2_mission_item.cpp r2_give_item.cpp pvp_zone.cpp pvp_safe_zone.cpp pvp_manager_2.cpp pvp_manager.cpp pvp_faction_reward_manager.cpp .\pvp_manager\pvp_faction_reward_manager\pvp_faction_reward_manager.cpp(1380) : Message: generating persistence code for TFactionPossessions Using token family RyzomTokenFamily for persistent data class TFactionPossessions .\pvp_manager\pvp_faction_reward_manager\pvp_faction_reward_manager.cpp(1400) : Message: generating persistence code for CPVPFactionRewardManager Using token family RyzomTokenFamily for persistent data class CPVPFactionRewardManager pvp_faction_hof.cpp pvp_faction.cpp pvp_duel.cpp pvp_challenge.cpp pvp_base.cpp pvp.cpp protection_type_back_compat.cpp projectile_stats.cpp Generating Code... Compiling... progression_pvp.cpp progression_pve.cpp proc_item_phrase.cpp primitives_parser.cpp powers_and_auras.cpp power_shielding_effect.cpp .\phrase_manager\power_shielding_effect.cpp(140) : Message: generating persistence code for CShieldingEffect Using token family RyzomTokenFamily for persistent data class CShieldingEffect position_flag_manager.cpp player_room.cpp player_manager.cpp player_inventory.cpp .\game_item_manager\player_inventory.cpp(1167) : Message: generating persistence code for CInventoryBase Using token family RyzomTokenFamily for persistent data class CInventoryBase player_inv_xchg.cpp player_inv_temp.cpp player_inv_room.cpp player_inv_pet.cpp player_inv_hand.cpp player_inv_equip.cpp player_inv_bag.cpp player_inv_auto_resize.cpp player.cpp places_back_compat.cpp Generating Code... Compiling... phrase_utilities_functions.cpp phrase_manager_callbacks.cpp phrase_manager.cpp persistent_player_data.cpp .\player_manager\persistent_player_data.cpp(133) : Message: generating persistence code for CFameContainerEntryProxy Using token family RyzomTokenFamily for persistent data class CFameContainerEntryProxy .\player_manager\persistent_player_data.cpp(166) : Message: generating persistence code for CFameContainerProxy Using token family RyzomTokenFamily for persistent data class CFameContainerProxy .\player_manager\persistent_player_data.cpp(260) : Message: generating persistence code for CInventoryProxy Using token family RyzomTokenFamily for persistent data class CInventoryProxy .\player_manager\persistent_player_data.cpp(571) : Message: generating persistence code for CCharacter Using token family RyzomTokenFamily for persistent data class CCharacter .\player_manager\persistent_player_data.cpp(629) : Message: generating persistence code for CEntityBase Using token family RyzomTokenFamily for persistent data class CEntityBase .\player_manager\persistent_player_data.cpp(692) : Message: generating persistence code for CPetAnimal Using token family RyzomTokenFamily for persistent data class CPetAnimal .\player_manager\persistent_player_data.cpp(708) : Message: generating persistence code for CPact Using token family RyzomTokenFamily for persistent data class CPact .\player_manager\persistent_player_data.cpp(727) : Message: generating persistence code for CAuraActivationDateVector Using token family RyzomTokenFamily for persistent data class CAuraActivationDateVector .\player_manager\persistent_player_data.cpp(744) : Message: generating persistence code for CPowerActivationDate Using token family RyzomTokenFamily for persistent data class CPowerActivationDate .\player_manager\persistent_player_data.cpp(762) : Message: generating persistence code for CPowerActivationDateVector Using token family RyzomTokenFamily for persistent data class CPowerActivationDateVector .\player_manager\persistent_player_data.cpp(775) : Message: generating persistence code for CConsumableOverdoseTimer Using token family RyzomTokenFamily for persistent data class CConsumableOverdoseTimer .\player_manager\persistent_player_data.cpp(791) : Message: generating persistence code for CConsumableOverdoseTimerVector Using token family RyzomTokenFamily for persistent data class CConsumableOverdoseTimerVector .\player_manager\persistent_player_data.cpp(815) : Message: generating persistence code for CPlayerPhraseMemory Using token family RyzomTokenFamily for persistent data class CPlayerPhraseMemory .\player_manager\persistent_player_data.cpp(839) : Message: generating persistence code for CMemorizationSet Using token family RyzomTokenFamily for persistent data class CMemorizationSet .\player_manager\persistent_player_data.cpp(855) : Message: generating persistence code for CMemorizedPhrase Using token family RyzomTokenFamily for persistent data class CMemorizedPhrase .\player_manager\persistent_player_data.cpp(871) : Message: generating persistence code for CKnownPhrase Using token family RyzomTokenFamily for persistent data class CKnownPhrase .\player_manager\persistent_player_data.cpp(887) : Message: generating persistence code for TMissionHistory Using token family RyzomTokenFamily for persistent data class TMissionHistory .\player_manager\persistent_player_data.cpp(902) : Message: generating persistence code for CWelcomeMissionDesc Using token family RyzomTokenFamily for persistent data class CWelcomeMissionDesc .\player_manager\persistent_player_data.cpp(920) : Message: generating persistence code for CDeathPenalties Using token family RyzomTokenFamily for persistent data class CDeathPenalties .\player_manager\persistent_player_data.cpp(938) : Message: generating persistence code for CEntityState Using token family RyzomTokenFamily for persistent data class CEntityState .\player_manager\persistent_player_data.cpp(956) : Message: generating persistence code for COfflineEntityState Using token family RyzomTokenFamily for persistent data class COfflineEntityState .\player_manager\persistent_player_data.cpp(970) : Message: generating persistence code for CFarPosition Using token family RyzomTokenFamily for persistent data class CFarPosition .\player_manager\persistent_player_data.cpp(983) : Message: generating persistence code for CFarPositionStack Using token family RyzomTokenFamily for persistent data class CFarPositionStack .\player_manager\persistent_player_data.cpp(1020) : Message: generating persistence code for CPhysicalCharacteristics Using token family RyzomTokenFamily for persistent data class CPhysicalCharacteristics .\player_manager\persistent_player_data.cpp(1049) : Message: generating persistence code for CPhysicalScores Using token family RyzomTokenFamily for persistent data class CPhysicalScores .\player_manager\persistent_player_data.cpp(1069) : Message: generating persistence code for SCharacteristicsAndScores Using token family RyzomTokenFamily for persistent data class SCharacteristicsAndScores .\player_manager\persistent_player_data.cpp(1095) : Message: generating persistence code for CSkills Using token family RyzomTokenFamily for persistent data class CSkills .\player_manager\persistent_player_data.cpp(1115) : Message: generating persistence code for SSkill Using token family RyzomTokenFamily for persistent data class SSkill .\player_manager\persistent_player_data.cpp(1131) : Message: generating persistence code for CSPhraseCom Using token family RyzomTokenFamily for persistent data class CSPhraseCom .\player_manager\persistent_player_data.cpp(1158) : Message: generating persistence code for CModifiersInDB Using token family RyzomTokenFamily for persistent data class CModifiersInDB .\player_manager\persistent_player_data.cpp(1175) : Message: generating persistence code for CModifierInDB Using token family RyzomTokenFamily for persistent data class CModifierInDB .\player_manager\persistent_player_data.cpp(1248) : Message: generating persistence code for COldPlayerRoomInventoryLoader Using token family RyzomTokenFamily for persistent data class COldPlayerRoomInventoryLoader .\player_manager\persistent_player_data.cpp(1273) : Message: generating persistence code for CPlayerRoomInterface::CPlayerRoomData Using token family RyzomTokenFamily for persistent data class CPlayerRoomInterface::CPlayerRoomData .\player_manager\persistent_player_data.cpp(1349) : Message: generating persistence code for CGameItem Using token family RyzomTokenFamily for persistent data class CGameItem .\player_manager\persistent_player_data.cpp(1409) : Message: generating persistence code for CItemCraftParameters Using token family RyzomTokenFamily for persistent data class CItemCraftParameters .\player_manager\persistent_player_data.cpp(1465) : Message: generating persistence code for CCharacterRespawnPoints Using token family RyzomTokenFamily for persistent data class CCharacterRespawnPoints .\player_manager\persistent_player_data.cpp(1500) : Message: generating persistence code for CCharacterRespawnPoints::CMissionRespawnPoints Using token family RyzomTokenFamily for persistent data class CCharacterRespawnPoints::CMissionRespawnPoints .\player_manager\persistent_player_data.cpp(1528) : Message: generating persistence code for CCharacterEncyclopedia Using token family RyzomTokenFamily for persistent data class CCharacterEncyclopedia .\player_manager\persistent_player_data.cpp(1541) : Message: generating persistence code for CCharacterEncyclopedia::CEncyCharAlbum Using token family RyzomTokenFamily for persistent data class CCharacterEncyclopedia::CEncyCharAlbum .\player_manager\persistent_player_data.cpp(1555) : Message: generating persistence code for CCharacterEncyclopedia::CEncyCharThema Using token family RyzomTokenFamily for persistent data class CCharacterEncyclopedia::CEncyCharThema .\player_manager\persistent_player_data.cpp(1569) : Message: generating persistence code for TCharacterLogTime Using token family RyzomTokenFamily for persistent data class TCharacterLogTime .\player_manager\persistent_player_data.cpp(1593) : Message: generating persistence code for CCharacterGameEvent Using token family RyzomTokenFamily for persistent data class CCharacterGameEvent persistent_effect.cpp .\player_manager\persistent_effect.cpp(214) : Message: generating persistence code for CPersistentEffect Using token family RyzomTokenFamily for persistent data class CPersistentEffect outpost_version_adapter.cpp outpost_state_machine.cpp outpost_squad.cpp .\outpost_manager\outpost_squad.cpp(592) : Message: generating persistence code for COutpostSquadDescriptor Using token family RyzomTokenFamily for persistent data class COutpostSquadDescriptor .\outpost_manager\outpost_squad.cpp(608) : Message: generating persistence code for COutpostSquadData Using token family RyzomTokenFamily for persistent data class COutpostSquadData outpost_manager.cpp outpost_guild_db_updater.cpp outpost_commands.cpp outpost_client_callbacks.cpp outpost_building.cpp .\outpost_manager\outpost_building.cpp(344) : Message: generating persistence code for COutpostBuilding NON-OPTIMISED: Persistent data class COutpostBuilding not using a token family outpost.cpp .\outpost_manager\outpost.cpp(3198) : Message: generating persistence code for COutpost Using token family RyzomTokenFamily for persistent data class COutpost offline_character_command.cpp nolink_hot_effect.cpp nolink_dot_effect.cpp named_items.cpp modifiers_in_db.cpp mod_range_success_effect.cpp .\phrase_manager\mod_range_success_effect.cpp(116) : Message: generating persistence code for CModRangeSuccessEffect Using token family RyzomTokenFamily for persistent data class CModRangeSuccessEffect Generating Code... Compiling... mod_melee_success_effect.cpp .\phrase_manager\mod_melee_success_effect.cpp(116) : Message: generating persistence code for CModMeleeSuccessEffect Using token family RyzomTokenFamily for persistent data class CModMeleeSuccessEffect mod_magic_success_effect.cpp .\phrase_manager\mod_magic_success_effect.cpp(116) : Message: generating persistence code for CModMagicSuccessEffect Using token family RyzomTokenFamily for persistent data class CModMagicSuccessEffect mod_magic_protection_effet.cpp .\phrase_manager\mod_magic_protection_effet.cpp(109) : Message: generating persistence code for CModMagicProtectionEffect Using token family RyzomTokenFamily for persistent data class CModMagicProtectionEffect mod_forage_success_effect.cpp .\phrase_manager\mod_forage_success_effect.cpp(122) : Message: generating persistence code for CModForageSuccessEffect Using token family RyzomTokenFamily for persistent data class CModForageSuccessEffect mod_defense_effect.cpp .\phrase_manager\mod_defense_effect.cpp(154) : Message: generating persistence code for CModDefenseEffect Using token family RyzomTokenFamily for persistent data class CModDefenseEffect mod_craft_success_effect.cpp .\phrase_manager\mod_craft_success_effect.cpp(116) : Message: generating persistence code for CModCraftSuccessEffect Using token family RyzomTokenFamily for persistent data class CModCraftSuccessEffect missions_commands.cpp mission_template.cpp mission_team.cpp mission_step_template.cpp mission_step_talk.cpp mission_step_queue.cpp mission_step_misc.cpp mission_step_kill.cpp mission_step_item.cpp mission_step_guild.cpp mission_step_ai.cpp mission_solo.cpp mission_queue_manager.cpp .\mission_manager\mission_queue_manager.cpp(381) : Message: generating persistence code for CQueueVect Using token family RyzomTokenFamily for persistent data class CQueueVect .\mission_manager\mission_queue_manager.cpp(402) : Message: generating persistence code for CMissionQueueManager Using token family RyzomTokenFamily for persistent data class CMissionQueueManager mission_queue.cpp .\mission_manager\mission_queue.cpp(851) : Message: generating persistence code for CWaitingEntity Using token family RyzomTokenFamily for persistent data class CWaitingEntity .\mission_manager\mission_queue.cpp(879) : Message: generating persistence code for CMissionQueue Using token family RyzomTokenFamily for persistent data class CMissionQueue Generating Code... Compiling... mission_pd.cpp mission_parser.cpp mission_manager.cpp mission_log.cpp mission_item.cpp mission_guild.cpp mission_event.cpp mission_client_callbacks.cpp mission_base_behaviour.cpp mission_action.cpp merchant.cpp magic_phrase.cpp magic_focus_item.cpp magic_action_negative_effect.cpp magic_action_item_charge.cpp magic_action_heal.cpp magic_action_dot.cpp magic_action_disarm.cpp magic_action_attack.cpp magic_action_ai_toxic_cloud.cpp Generating Code... Compiling... magic_action_ai_mass_dispel.cpp magic_action_ai_hot.cpp magic_action_ai_effect.cpp magic_action_ai_dot.cpp magic_action_ai_damage_aura.cpp magic_action_affect_stat.cpp known_and_memorized_phrases.cpp items_for_sale.cpp .\shop_type\items_for_sale.cpp(352) : Message: generating persistence code for CItemsForSale Using token family RyzomTokenFamily for persistent data class CItemsForSale item_worn_state.cpp item_service_manager.cpp item_for_sale.cpp .\shop_type\item_for_sale.cpp(183) : Message: generating persistence code for CItemForSale Using token family RyzomTokenFamily for persistent data class CItemForSale inventory_updater.cpp inter_shard_exchange_validator.cpp harvestable.cpp harvest_source.cpp harvest_phrase.cpp guild_version_adapter.cpp guild_unifier_itf.cpp guild_unifier.cpp guild_pd.cpp Generating Code... Compiling... guild_officer_module.cpp guild_member_pd.cpp guild_member_module.cpp guild_manager.cpp guild_leader_module.cpp guild_invitation_module.cpp guild_inv.cpp guild_high_officer_module.cpp guild_container_pd.cpp guild_commands.cpp guild_client_callbacks.cpp guild_charge.cpp guild_char_proxy.cpp guild.cpp .\guild_manager\guild.cpp(2039) : Message: generating persistence code for COldGuildInventoryLoader Using token family RyzomTokenFamily for persistent data class COldGuildInventoryLoader .\guild_manager\guild.cpp(2073) : Message: generating persistence code for CGuild Using token family RyzomTokenFamily for persistent data class CGuild gm_tp_pending_command.cpp gear_latency.cpp game_item_manager.cpp game_item.cpp .\game_item_manager\game_item.cpp(4881) : Message: Implement me game_event_manager.cpp .\game_event_manager.cpp(335) : Message: generating persistence code for CGameEventManager Using token family RyzomTokenFamily for persistent data class CGameEventManager forage_progress.cpp Generating Code... Compiling... forage_phrase.cpp fg_prospection_phrase.cpp fg_extraction_phrase.cpp far_position_stack.cpp fame_pd.cpp fame_manager.cpp faber_phrase.cpp faber_action.cpp environmental_effect.cpp entity_persistant_data.cpp entity_matrix.cpp entity_manager.cpp entity_callbacks.cpp entity_base.cpp entities_game_service.cpp enchant_weapon_effect.cpp .\phrase_manager\enchant_weapon_effect.cpp(165) : Message: generating persistence code for CEnchantWeaponEffect Using token family RyzomTokenFamily for persistent data class CEnchantWeaponEffect egs_variables.cpp egs_static_xp_factor_table.cpp egs_static_world.cpp egs_static_text_emotes.cpp Generating Code... Compiling... egs_static_success_table.cpp egs_static_rolemaster_phrase.cpp egs_static_outpost.cpp egs_static_harvestable.cpp egs_static_guild_option.cpp egs_static_game_sheet.cpp egs_static_game_item.cpp egs_static_encyclo.cpp egs_static_emot.cpp egs_static_deposit.cpp egs_static_brick.cpp egs_static_ai_action.cpp egs_sheets.cpp egs_pd.cpp egs_mirror.cpp egs_globals.cpp egs_dynamic_sheet_manager.cpp effect_factory.cpp easter_egg.cpp dynamic_items.cpp .\shop_type\dynamic_items.cpp(72) : Message: generating persistence code for CDynamicItems Using token family RyzomTokenFamily for persistent data class CDynamicItems Generating Code... Compiling... dyn_chat_egs.cpp destination.cpp deposit.cpp death_penalties.cpp db_string_updater.cpp database_plr.cpp database_outpost.cpp database_guild.cpp damage_shield_effect.cpp damage_aura_effect.cpp creature_tick_update_timer_event.cpp creature_manager.cpp creature.cpp common_shard_callbacks.cpp common_pd.cpp combat_phrase.cpp combat_defender.cpp combat_attacker.cpp combat_action_stun.cpp combat_action_special_damage.cpp Generating Code... Compiling... combat_action_slow_move.cpp combat_action_simple_effect.cpp combat_action_simple_dynamic_effect.cpp combat_action_regen_modifier.cpp combat_action_dot.cpp combat_action_disarm.cpp combat_action_bleed.cpp combat_action_ai_effect.cpp combat_action.cpp client_messages.cpp client_command_forwarder.cpp chg_charac_effect.cpp .\phrase_manager\chg_charac_effect.cpp(133) : Message: generating persistence code for CChgCharacEffect Using token family RyzomTokenFamily for persistent data class CChgCharacEffect character_version_adapter.cpp character_tick_update_timer_event.cpp character_statistics_recorder.cpp .\player_manager\character_statistics_recorder.cpp(89) : Message: generating persistence code for CCharaterStatisticsRecorderRecord Using token family RyzomTokenFamily for persistent data class CCharaterStatisticsRecorderRecord .\player_manager\character_statistics_recorder.cpp(148) : Message: generating persistence code for CCharaterStatisticsRecorderContainer Using token family RyzomTokenFamily for persistent data class CCharaterStatisticsRecorderContainer character_shopping_list.cpp character_respawn_points.cpp character_name_extraction.cpp .\player_manager\character_name_extraction.cpp(18) : Message: generating persistence code for CEntityBaseNameExtraction .\player_manager\character_name_extraction.cpp(30) : Message: generating persistence code for CCharacterNameExtraction character_inventory_manipulation.cpp character_game_event.cpp Generating Code... Compiling... character_encyclopedia.cpp character_control.cpp character.cpp .\player_manager\character.cpp(4235) : warning C4334: '&lt;&lt;' : result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) .\player_manager\character.cpp(4313) : warning C4334: '&lt;&lt;' : result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) .\player_manager\character.cpp(8647) : warning C4334: '&lt;&lt;' : result of 32-bit shift implicitly converted to 64 bits (was 64-bit shift intended?) charac_modifier_effect.cpp char_name_mapper_client.cpp change_move_speed_effect.cpp cdb_synchronised.cpp cdb_struct_banks.cpp cdb_leaf.cpp cdb_group.cpp cdb_data_instance_container.cpp cdb_check_sum.cpp cdb_branch.cpp bypass_check_flags.cpp building_unit_test.cpp building_template.cpp building_physical.cpp building_manager.cpp building_enums.cpp building_commands.cpp Generating Code... Compiling... bounce_effect.cpp bleed_effect.cpp available_phrases.cpp aura_regen_effect.cpp aura_effect.cpp area_geometry.cpp area_effect.cpp animation_session_manager.cpp ai_alias_translator.cpp admin_properties.cpp admin.cpp action_distance_checker.cpp Generating Code... Linking... LINK : fatal error LNK1181: cannot open input file '..\..\..\..\nel\lib\nlmisc_r.lib' </PRE></TD></TR></TBODY></TABLE><TABLE width="100%" bgcolor="#DFDFE5"><TBODY><TR><TD><FONT face="arial" size="+2"> Results </FONT></TD></TR></TBODY></TABLE><TABLE width="*" cellspacing="0" cellpadding="0"><TBODY><TR><TD width="0" bgcolor="#EDEDF5">&nbsp;</TD><TD width="0" bgcolor="#FFFFFF">&nbsp;</TD><TD width="*"><PRE>Build log was saved at "file://r:\code\ryzom\server\obj\Release\entities_game_service\BuildLog.htm" entities_game_service - 1 error(s), 3 warning(s) </PRE></TD></TR></TBODY></TABLE><TABLE width="100%" height="20" bgcolor="#CFCFE5"><TBODY><TR><TD><FONT face="arial" size="+2"> </FONT></TD></TR></TBODY></TABLE></PRE></BODY></HTML>