Are instanced dungeons and/or context ID supported by Ryzom core?
Added by Andrew over 8 years ago
Those are actuall 2 question
1. Are instanced dungeons supported by Ryzom core?
2. Is context ID supported?
By context ID I mean that only characters with send same context ID see each others (and sees only monsters with the same context(s) ID)
Imaging quest with where you are wearing special glasses which allows you to see ghosts which you must purge.
With the same Context ID of all world monsters/characters you see regular game world but with glasses you suddenly see ghost too. (like you can see monsters with 2 IDs)
Is something like that supported by Ryzom core, maybe different way than context ID
Replies (5)
RE: Are instanced dungeons and/or context ID supported by Ryzom core?
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Added by vl over 8 years ago
The instance dungeons is very basic but used for guild hall for example and some building interiors.
All players are in fact at the same position but don't see them with a system like the one you describe.
RE: Are instanced dungeons and/or context ID supported by Ryzom core?
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Added by Andrew over 8 years ago
Good news that context ID exist.
1. Could you please explain how to set up, say building interior, so only players in the same party/group will see each other?
2. Could it can be done with monsters too so party/group will have spawned monsters only to themselves?
Main idea here is to be able to do group dungeons with monsters and bosses inside visible and availble for fight only for the party/group and not for others.
Dungeons are super fun for players so it's good to have ability to add them to the game.
RE: Are instanced dungeons and/or context ID supported by Ryzom core?
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Added by Kane over 8 years ago
Can this work in a certain area radius without zoning?
Be cool to build say open caved personal instances so it stays seamless but you could do so much more too but maybe that's silly :)
RE: Are instanced dungeons and/or context ID supported by Ryzom core?
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Added by Mankar over 8 years ago
I'm no expert but in my experience with code if you can think it it can be done. You just have to code it.
For the original question about zones that only people of the same group can access; can already be done as vl mentioned in regards to guild housing.
For Kane's question about zoning; I'd imagine you'd do it the same way that guild housing is done with a bit more calculation server side as to who currently is or isn't in the zone. So, it can work if you code it, but it's not currently implemented.
-Mankar
RE: Are instanced dungeons and/or context ID supported by Ryzom core?
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Added by Andrew over 8 years ago
Is this possible to spawn monsters visible only to player/team/guild ?
(1-5/5)