compile with many warning

Added by hzmsky over 8 years ago

1>------ 已启动生成: 项目: game_share, 配置: Release Win32 ------
2>------ 已启动生成: 项目: pd_lib, 配置: Release Win32 ------
2>正在编译...
1>正在编译...
1>stdpch.cpp
2>db_delta_file.cpp
2>timestamp.cpp
2>reference_builder.cpp
1>正在编译...
1>_backup_service_interface_non_module.cpp
1>zc_shard_common.cpp
1>xml_auto_ptr.cpp
1>weather_setup_sheet_base.cpp
1>weather_setup.cpp
1>weather_predict.cpp
2>pds_table_buffer.cpp
1>weather_manager.cpp
1>weather_function_sheet.cpp
1>weather_function_params_sheet_base.cpp
1>weather_function.cpp
1>weapon_types.cpp
1>visual_slot_manager.cpp
1>utils.cpp
1>user_connection_mgr.cpp
1>type_skill_mod.cpp
1>.\type_skill_mod.cpp(46) : Message: generating persistence code for CTypeSkillMod
1>Using token family RyzomTokenFamily for persistent data class CTypeSkillMod
1>timer.cpp
1>time_date_season_manager.cpp
1>time_and_season.cpp
1>tick_event_handler.cpp
1>temp_inventory_mode.cpp
1>正在生成代码...
2>pds_common.cpp
2>pd_string_mapper.cpp
2>pd_set.cpp
2>pd_server_utils.cpp
1>正在编译...
1>teleport_types.cpp
1>string_mgr_module.cpp
2>pd_messages.cpp
1>string_manager_sender.cpp
1>static_light_cycle.cpp
1>starting_point.cpp
1>d:\section zero\games\ryzom\code\ryzom\common\src\game_share\starting_point.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
1>sphrase_com.cpp
2>pd_lib.cpp
1>sp_type.cpp
1>small_string_manager.cpp
1>slot_types.cpp
1>slot_equipment.cpp
1>skills_build.cpp
1>skills.cpp
1>simlag.cpp
1>shield_types.cpp
1>shard_names.cpp
1>server_edition_module.cpp
2>delta_builder.cpp
2>db_reference_file.cpp
2>db_description_parser.cpp
1>server_animation_module.cpp
2>正在生成代码...
1>server_admin_module.cpp
2>正在创建库...
1>sentence_appraisal.cpp
1>seeds.cpp
1>正在生成代码...
2>pd_set.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
2>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\server\src\pd_lib\Release\BuildLog.htm”
2>pd_lib - 0 个错误,1 个警告
3>------ 已启动生成: 项目: gameplay_module_lib, 配置: Release Win32 ------
3>正在编译...
3>module.cpp
3>module_parent.cpp
3>module_core.cpp
3>正在生成代码...
3>正在创建库...
3>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\server\src\gameplay_module_lib\Release\BuildLog.htm”
3>gameplay_module_lib - 0 个错误,0 个警告
4>------ 已启动生成: 项目: ai_share, 配置: Release Win32 ------
4>正在编译...
4>16x16_layer.cpp
4>world_map.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\world_map.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>stdpch.cpp
4>primitive_parser.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>ai_wrapper_server.cpp
1>正在编译...
1>security_check.cpp
1>season_file_ext.cpp
4>ai_types.cpp
1>season.cpp
1>scores.cpp
1>scenario_entry_points.cpp
1>scenario.cpp
1>sabrina_com.cpp
1>ryzom_mirror_properties.cpp
4>ai_spawn_commands.cpp
1>ryzom_entity_id.cpp
1>ryzom_database_banks.cpp
1>roles.cpp
1>rolemaster_flags.cpp
1>rm_family.cpp
1>ring_session_manager_itf.cpp
4>ai_primitive_parser.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>ai_event_report.cpp
1>ring_access.cpp
1>resistance_type.cpp
1>range_weapon_type.cpp
1>r2_share_itf.cpp
4>ai_event.cpp
1>r2_modules_itf.cpp
4>ai_alias_description_node.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
1>r2_ligo_config.cpp
1>正在生成代码...
4>ai_aiming_type.cpp
4>ai_actions_dr.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>ai_actions.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>ai_action_commands.cpp
4>d:\section zero\games\ryzom\code\ryzom\server\src\ai_share\ai_alias_description_node.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
4>正在生成代码...
1>正在编译...
1>pvp_mode.cpp
1>pvp_clan.cpp
1>protection_type.cpp
1>property_allocator_client.cpp
1>property_allocator.cpp
1>power_types.cpp
1>player_visual_properties.cpp
1>persistent_data_tree.cpp
1>persistent_data.cpp
1>people_pd.cpp
1>people.cpp
1>pact.cpp
1>outpost.cpp
1>object.cpp
1>multi_target.cpp
1>msg_ais_egs_gen.cpp
1>mp_category.cpp
1>mount_people.cpp
1>mode_and_behaviour.cpp
1>mission_desc.cpp
1>正在生成代码...
4>正在创建库...
4>stdpch.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
4>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\server\src\ai_share\Release\BuildLog.htm”
4>ai_share - 0 个错误,9 个警告
5>------ 已启动生成: 项目: georges, 配置: Release Win32 ------
5>正在编译...
5>stdgeorges.cpp
5>正在编译...
5>form.cpp
5>type.cpp
5>load_form.cpp
5>header.cpp
5>form_loader.cpp
5>form_elm.cpp
5>form_dfn.cpp
5>正在生成代码...
5>正在创建库...
5>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\georges\BuildLog.htm”
5>georges - 0 个错误,0 个警告
1>正在编译...
1>mirrored_data_set.cpp
6>------ 已启动生成: 项目: 3d, 配置: Release Win32 ------
6>正在编译...
1>mirror_prop_value.cpp
6>std3d.cpp
1>mirror.cpp
1>.\mirror.cpp(37) : Message: Not using FAST_MIRROR
1>memorization_set_types.cpp
1>magic_fx.cpp
1>loot_harvest_state.cpp
1>login_registry.cpp
1>light_cycle.cpp
1>lift_icons.cpp
1>item_type.cpp
1>item_special_effect.cpp
1>item_origin.cpp
1>item_infos.cpp
1>item_family.cpp
1>inventories.cpp
1>interface_flags.cpp
6>正在编译...
6>anim_detail_trav.cpp
1>intensity_types.cpp
1>guild_grade.cpp
1>georges_helper.cpp
1>generic_xml_msg_mngr.cpp
6>vertex_buffer_heap.cpp
1>正在生成代码...
6>scene_group.cpp
6>scene.cpp
6>register_3d.cpp
1>正在编译...
1>fog_of_war.cpp
1>fog_map_build.cpp
1>file_description_container.cpp
1>far_position.cpp
1>fame.cpp
6>nelu.cpp
1>emote_list_parser.cpp
1>effect_families.cpp
1>ecosystem.cpp
1>dyn_chat.cpp
6>mini_col.cpp
1>dms.cpp
6>init_3d.cpp
6>event_mouse_listener.cpp
6>debug_vb.cpp
6>async_file_manager_3d.cpp
6>shadow_poly_receiver.cpp
6>shadow_map_manager.cpp
6>shadow_map.cpp
6>noise_3d.cpp
6>cloud_scape.cpp
6>cloud.cpp
1>dir_light_setup.cpp
6>lod_character_texture.cpp
1>data_set_base.cpp
6>lod_character_shape_bank.cpp
1>damage_types.cpp
1>cst_loader.cpp
1>crypt.cpp
1>crafting_tool_type.cpp
6>lod_character_shape.cpp
1>continuous_action.cpp
1>continent.cpp
1>client_action_type.cpp
1>chat_group.cpp
6>正在生成代码...
1>正在生成代码...
1>正在编译...
1>characteristics.cpp
1>character_title.cpp
1>character_sync_itf.cpp
1>character_summary.cpp
1>characs_build.cpp
1>change_tracker_client.cpp
1>change_tracker_base.cpp
1>brick_types.cpp
1>brick_flags.cpp
1>brick_families.cpp
1>bot_chat_types.cpp
1>body.cpp
1>bnp_patch.cpp
1>.\bnp_patch.cpp(193) : Message: generating persistence code for CBNPFileVersion
1>Using token family RyzomTokenFamily for persistent data class CBNPFileVersion
1>.\bnp_patch.cpp(343) : Message: generating persistence code for CBNPFile
1>Using token family RyzomTokenFamily for persistent data class CBNPFile
1>.\bnp_patch.cpp(457) : Message: generating persistence code for CBNPFileSet
1>Using token family RyzomTokenFamily for persistent data class CBNPFileSet
1>.\bnp_patch.cpp(577) : Message: generating persistence code for CBNPCategory
1>Using token family RyzomTokenFamily for persistent data class CBNPCategory
1>.\bnp_patch.cpp(728) : Message: generating persistence code for CBNPCategorySet
1>Using token family RyzomTokenFamily for persistent data class CBNPCategorySet
1>.\bnp_patch.cpp(817) : Message: generating persistence code for CProductDescriptionForClient
1>Using token family RyzomTokenFamily for persistent data class CProductDescriptionForClient
1>bg_downloader_msg.cpp
1>backup_service_interface.cpp
1>armor_types.cpp
1>animals_orders.cpp
1>animal_status.cpp
1>action_sync.cpp
1>action_sint64.cpp
1>正在生成代码...
6>正在编译...
6>lod_character_manager.cpp
6>lod_character_instance.cpp
6>lod_character_builder.cpp
6>coarse_mesh_manager.cpp
6>coarse_mesh_build.cpp
6>surface_light_grid.cpp
6>point_light_named_array.cpp
6>point_light_named.cpp
6>point_light.cpp
6>lighting_manager.cpp
6>light_influence_interpolator.cpp
6>light_contribution.cpp
6>ig_surface_light_build.cpp
1>正在编译...
1>action_position.cpp
1>action_nature.cpp
1>action_generic.cpp
6>ig_surface_light.cpp
1>action_factory.cpp
6>radix_sort.cpp
1>action_block.cpp
6>matrix_3x4.cpp
6>vegetablevb_allocator.cpp
1>action.cpp
1>_backup_service_interface_singleton.cpp
6>vegetable_uv8.cpp
6>vegetable_sort_block.cpp
1>正在生成代码...
6>vegetable_shape.cpp
6>正在生成代码...
1>正在创建库...
1>msg_ais_egs_gen.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
1>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\obj\Release\game_share\BuildLog.htm”
1>game_share - 0 个错误,2 个警告
7>------ 已启动生成: 项目: ligo, 配置: Release Win32 ------
7>正在编译...
7>ligo_config.cpp
6>正在编译...
6>vegetable_quadrant.cpp
6>vegetable_manager.cpp
7>zone_template.cpp
6>vegetable_light_ex.cpp
6>vegetable_instance_group.cpp
6>vegetable_def.cpp
6>vegetable_clip_block.cpp
6>vegetable_blend_layer_model.cpp
6>vegetable.cpp
6>stripifier.cpp
6>water_pool_manager.cpp
7>zone_region.cpp
6>water_height_map.cpp
6>water_env_map.cpp
6>quad_grid_clip_manager.cpp
7>zone_edge.cpp
6>quad_grid_clip_cluster.cpp
6>portal.cpp
7>zone_bank.cpp
6>cluster.cpp
6>visual_collision_mesh.cpp
7>transition.cpp
6>visual_collision_manager.cpp
7>primitive_utils.cpp
6>visual_collision_entity.cpp
6>shape_info.cpp
7>primitive_configuration.cpp
6>正在生成代码...
7>primitive_class.cpp
7>primitive.cpp
7>ligo_material.cpp
6>正在编译...
6>ray_mesh.cpp
6>packed_zone.cpp
7>ligo_error.cpp
7>正在生成代码...
6>packed_world.cpp
6>landscape_collision_grid.cpp
6>camera_col.cpp
6>quad_effect.cpp
6>motion_blur.cpp
6>heat_haze.cpp
6>deform_2d.cpp
6>bloom_effect.cpp
6>ps_light.cpp
6>ps_sound.cpp
6>ps_register_emitters.cpp
7>正在创建库...
6>ps_emitter.cpp
7>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\ligo\BuildLog.htm”
7>ligo - 0 个错误,0 个警告
8>------ 已启动生成: 项目: sound_lowlevel, 配置: Release Win32 ------
8>正在编译...
6>ps_zone.cpp
8>buffer.cpp
6>ps_register_zones.cpp
6>ps_register_forces.cpp
8>source.cpp
6>ps_force.cpp
6>ps_register_attribs.cpp
6>ps_plane_basis_maker.cpp
8>sound_driver.cpp
6>正在生成代码...
8>music_channel.cpp
8>listener.cpp
8>effect.cpp
8>正在生成代码...
8>正在创建库...
8>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\sound_lowlevel\BuildLog.htm”
8>sound_lowlevel - 0 个错误,0 个警告
9>------ 已启动生成: 项目: sound, 配置: Release Win32 ------
9>正在编译...
9>stdsound.cpp
9>正在编译...
9>audio_mixer_user.cpp
6>正在编译...
6>ps_int.cpp
6>ps_float.cpp
6>ps_color.cpp
9>sound_bank.cpp
6>ps_attrib_maker_template.cpp
6>ps_attrib_maker_helper.cpp
6>ps_attrib_maker_bin_op.cpp
9>sample_bank_manager.cpp
6>ps_tail_dot.cpp
9>sample_bank.cpp
6>ps_shockwave.cpp
9>music_sound_manager.cpp
6>ps_ribbon_look_at.cpp
9>music_channel_fader.cpp
6>ps_ribbon_base.cpp
9>mixing_track.cpp
9>clustered_sound.cpp
6>ps_ribbon.cpp
6>ps_register_particles.cpp
6>ps_quad.cpp
6>ps_particle_basic.cpp
9>background_sound_manager.cpp
6>ps_particle2.cpp
6>ps_particle.cpp
9>async_file_manager_sound.cpp
6>ps_mesh.cpp
9>stream_source.cpp
9>source_common.cpp
6>ps_fan_light.cpp
9>simple_source.cpp
6>ps_face_look_at.cpp
9>music_source.cpp
6>ps_face.cpp
9>complex_source.cpp
6>正在生成代码...
9>background_source.cpp
9>sound_animation.cpp
9>sound_anim_marker.cpp
9>sound_anim_manager.cpp
9>stream_sound.cpp
9>正在生成代码...
9>正在编译...
9>sound.cpp
9>simple_sound.cpp
9>music_sound.cpp
9>context_sound.cpp
9>complex_sound.cpp
9>background_sound.cpp
9>listener_user.cpp
9>正在生成代码...
6>正在编译...
6>ps_dot.cpp
6>ps_util.cpp
9>正在创建库...
9>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\sound\BuildLog.htm”
9>sound - 0 个错误,0 个警告
6>ps_located.cpp
10>------ 已启动生成: 项目: misc, 配置: Release Win32 ------
10>正在编译...
10>stdmisc.cpp
6>ps_allocator.cpp
6>particle_system_process.cpp
6>particle_system_manager.cpp
6>particle_system.cpp
10>正在编译...
10>big_file.cpp
10>dynloadlib.cpp
10>debug.cpp
6>water_env_map_user.cpp
10>common.cpp
10>
10>Not using FINAL_VERSION
10>nlassert throws exceptions
10>Using STLport
10>
10>algo.cpp
6>visual_collision_manager_user.cpp
10>smart_ptr.cpp
10>class_id.cpp
10>bit_set.cpp
10>variable.cpp
10>system_info.cpp
10>report.cpp
10>progress_callback.cpp
10>cpu_time_stat.cpp
10>command.cpp
6>visual_collision_entity_user.cpp
10>app_context.cpp
10>vectord.cpp
10>vector_h.cpp
6>viewport.cpp
6>u_water.cpp
10>vector_2f.cpp
10>vector_2d.cpp
10>vector.cpp
10>正在生成代码...
6>u_visual_collision_mesh.cpp
6>u_transformable.cpp
6>u_transform.cpp
6>u_skeleton.cpp
6>u_shape.cpp
6>u_point_light.cpp
6>u_particle_system_instance.cpp
10>正在编译...
10>value_smoother.cpp
6>u_material.cpp
10>uv.cpp
10>triangle.cpp
10>rgba.cpp
10>rect.cpp
6>正在生成代码...
10>quat.cpp
10>quad.cpp
10>polygon.cpp
10>plane.cpp
10>noise_value.cpp
10>matrix.cpp
10>line.cpp
10>grid_traversal.cpp
10>geom_ext.cpp
10>fast_floor.cpp
10>eval_num_expr.cpp
10>check_fpu.cpp
10>bsphere.cpp
10>bitmap_png.cpp
10>bitmap_jpeg.cpp
10>正在生成代码...
10>正在编译...
10>bitmap.cpp
6>正在编译...
6>u_instance_material.cpp
10>aabbox.cpp
10>sheet_id.cpp
6>u_instance.cpp
10>entity_id.cpp
10>eid_translator.cpp
10>sha1.cpp
10>path.cpp
6>u_camera.cpp
6>u_bone.cpp
6>texture_user.cpp
6>text_context_user.cpp
10>md5.cpp
10>async_file_manager.cpp
10>time_nl.cpp
6>shape_bank_user.cpp
10>stop_watch.cpp
10>hierarchical_timer.cpp
6>scissor.cpp
6>scene_user.cpp
10>win_thread.cpp
10>task_manager.cpp
10>reader_writer.cpp
10>p_thread.cpp
10>mutex.cpp
10>co_task.cpp
10>words_dictionary.cpp
10>unicode.cpp
10>正在生成代码...
6>primitive_profile.cpp
6>play_list_user.cpp
6>play_list_manager_user.cpp
6>particle_system_sound_user.cpp
6>logic_info.cpp
6>light_user.cpp
6>landscapeig_manager.cpp
6>landscape_user.cpp
10>正在编译...
10>string_mapper.cpp
6>instance_group_user.cpp
10>string_id_array.cpp
10>string_common.cpp
10>sstring.cpp
10>i18n.cpp
10>diff_tool.cpp
10>window_displayer.cpp
6>height_map.cpp
10>win_displayer.cpp
6>frustum.cpp
6>正在生成代码...
10>mem_displayer.cpp
10>log.cpp
10>gtk_displayer.cpp
10>displayer.cpp
10>tds.cpp
10>stl_block_list.cpp
10>stl_block_allocator.cpp
10>shared_memory.cpp
10>object_vector.cpp
10>object_arena_allocator.cpp
10>heap_memory.cpp
10>fixed_size_allocator.cpp
10>正在生成代码...
6>正在编译...
6>driver_user2.cpp
6>driver_user.cpp
10>正在编译...
10>fast_mem.cpp
10>contiguous_block_allocator.cpp
10>buf_fifo.cpp
10>block_memory.cpp
10>input_device_server.cpp
10>input_device.cpp
10>win_event_emitter.cpp
10>inter_window_msg_queue.cpp
6>cloud_scape_user.cpp
10>dummy_window.cpp
10>di_mouse_device.cpp
10>di_keyboard_device.cpp
10>di_game_device.cpp
6>animation_set_user.cpp
10>di_event_emitter.cpp
10>mouse_smoother.cpp
10>game_device_events.cpp
10>events.cpp
6>transformable.cpp
10>event_server.cpp
6>track_sampled_vector.cpp
6>track_sampled_quat_small_header.cpp
10>event_listener.cpp
6>track_sampled_quat.cpp
6>track_sampled_common.cpp
10>event_emitter_multi.cpp
6>track_keyframer.cpp
10>event_emitter.cpp
10>正在生成代码...
6>track.cpp
6>target_anim_ctrl.cpp
6>skeleton_weight.cpp
6>skeleton_spawn_script.cpp
6>play_list_manager.cpp
6>key.cpp
6>channel_mixer.cpp
10>正在编译...
10>xml_pack.cpp
6>bone.cpp
6>animation_time.cpp
6>animation_set.cpp
10>stream.cpp
10>o_xml.cpp
6>正在生成代码...
10>mem_stream.cpp
10>i_xml.cpp
10>file.cpp
10>class_registry.cpp
10>bit_mem_stream.cpp
10>正在生成代码...
10>正在编译...
10>config_file.cpp
6>正在编译...
6>animation_playlist.cpp
6>animation_optimizer.cpp
6>animation.cpp
6>animated_value.cpp
10>cf_lexical.cpp
6>animated_morph.cpp
6>animated_material.cpp
6>animated_lightmap.cpp
10>cf_gramatical.cpp
6>animatable.cpp
6>anim_ctrl.cpp
6>mrm_parameters.cpp
6>mrm_mesh.cpp
6>mrm_internal.cpp
10>正在生成代码...
6>mrm_builder.cpp
10>正在创建库...
6>texture_multi_file.cpp
6>texture_mem.cpp
6>texture_grouped.cpp
6>texture_font.cpp
6>texture_file.cpp
10>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\misc\BuildLog.htm”
10>misc - 0 个错误,0 个警告
6>texture_emboss.cpp
6>texture_cube.cpp
11>------ 已启动生成: 项目: net, 配置: Release Win32 ------
6>正在生成代码...
11>正在编译...
11>stdnet.cpp
11>正在编译...
11>dummy_tcp_sock.cpp
11>varpath.cpp
11>unitime.cpp
11>transport_class.cpp
11>stdin_monitor_thread.cpp
11>service.cpp
11>net_log.cpp
11>net_displayer.cpp
11>naming_client.cpp
11>message.cpp
11>login_server.cpp
6>正在编译...
6>texture_bump.cpp
11>login_cookie.cpp
11>login_client.cpp
6>texture_blend.cpp
6>texture_blank.cpp
11>email.cpp
6>hls_texture_manager.cpp
11>admin.cpp
6>hls_texture_bank.cpp
6>hls_color_texture.cpp
6>fasthls_modifier.cpp
11>module_socket.cpp
6>cube_map_builder.cpp
6>async_texture_manager.cpp
11>module_message.cpp
11>module_manager.cpp
6>async_texture_block.cpp
6>water_shape.cpp
11>module_local_gateway.cpp
6>vertex_stream_manager.cpp
6>tangent_space_build.cpp
11>module_l5_transport.cpp
6>skeleton_shape.cpp
11>正在生成代码...
6>shifted_triangle_cache.cpp
6>shape_bank.cpp
6>shape.cpp
6>shadow_skin.cpp
6>seg_remanence_shape.cpp
6>raw_skinned.cpp
6>正在生成代码...
6>正在编译...
6>raw_skin.cpp
6>particle_system_shape.cpp
11>正在编译...
11>module_gateway_transport.cpp
6>mrm_level_detail.cpp
6>meshvp_wind_tree.cpp
11>module_gateway.cpp
6>meshvp_per_pixel_light.cpp
11>module_common.cpp
11>module.cpp
6>mesh_vertex_program.cpp
6>mesh_multi_lod.cpp
11>unified_network.cpp
11>message_recorder.cpp
11>callback_server.cpp
6>mesh_mrm_skinned_template.cpp
6>mesh_mrm_skinned.cpp
11>callback_net_base.cpp
11>NeL Net layer 3: message recorder disabled
11>callback_client.cpp
11>buf_sock.cpp
11>buf_server.cpp
11>buf_net_base.cpp
11>buf_client.cpp
11>udp_sock.cpp
11>udp_sim_sock.cpp
11>tcp_sock.cpp
11>sock.cpp
11>listen_sock.cpp
11>inet_address.cpp
11>正在生成代码...
6>mesh_mrm_skin_template.cpp
6>mesh_mrm_skin.cpp
6>mesh_mrm.cpp
6>mesh_morpher.cpp
6>mesh_geom.cpp
6>mesh_block_manager.cpp
6>mesh_blender.cpp
6>mesh_base.cpp
6>mesh.cpp
11>正在创建库...
6>flare_shape.cpp
11>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\net\BuildLog.htm”
11>net - 0 个错误,0 个警告
6>tile_vegetable_desc.cpp
12>------ 已启动生成: 项目: seven_zip, 配置: Release Win32 ------
6>正在生成代码...
12>正在编译...
12>7zAlloc.cpp
12>LzmaRamDecode.cpp
12>LzmaDecode.cpp
12>BranchX86.cpp
12>7zMethodID.cpp
12>7zMain.cpp
12>7zItem.cpp
12>7zIn.cpp
12>7zHeader.cpp
12>7zExtract.cpp
12>7zDecode.cpp
12>7zCrc.cpp
12>7zBuffer.cpp
12>正在生成代码...
12>正在创建库...
12>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\obj\Release\seven_zip\BuildLog.htm”
12>seven_zip - 0 个错误,0 个警告
13>------ 已启动生成: 项目: client_sheets, 配置: Release Win32 ------
13>正在编译...
13>stdpch.cpp
13>正在编译...
13>animation_fx_set_sheet.cpp
13>world_sheet.cpp
13>weather_setup_sheet.cpp
13>weather_function_params_sheet.cpp
13>village_sheet.cpp
13>unblock_titles_sheet.cpp
6>正在编译...
6>tile_noise_map.cpp
6>tile_far_bank.cpp
6>tile_bank.cpp
13>text_emot_list_sheet.cpp
13>d:\section zero\games\ryzom\code\ryzom\client\src\client_sheets\animation_set_list_sheet.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
13>success_table_sheet.cpp
13>sphrase_sheet.cpp
13>sky_sheet.cpp
13>sky_object_sheet.cpp
6>static_quad_grid.cpp
6>quad_grid.cpp
13>skills_tree_sheet.cpp
6>ptr_set.cpp
6>fast_ptr_list.cpp
13>sbrick_sheet.cpp
6>cube_grid.cpp
6>text_context.cpp
6>font_manager.cpp
6>font_generator.cpp
6>computed_string.cpp
13>race_stats_sheet.cpp
13>player_sheet.cpp
6>vertex_program_parse.cpp
13>plant_sheet.cpp
6>vertex_program.cpp
13>pact_sheet.cpp
13>outpost_squad_sheet.cpp
13>outpost_sheet.cpp
6>vertex_buffer.cpp
13>outpost_building_sheet.cpp
13>正在生成代码...
6>texture.cpp
6>shader.cpp
6>material.cpp
6>light.cpp
6>index_buffer.cpp
6>正在生成代码...
13>正在编译...
13>mission_sheet.cpp
13>mission_icon_sheet.cpp
13>light_cycle_sheet.cpp
13>item_sheet.cpp
13>item_fx_sheet.cpp
13>id_to_string_array.cpp
13>ground_fx_sheet.cpp
13>fx_stick_mode.cpp
13>fx_sheet.cpp
13>forage_source_sheet.cpp
13>flora_sheet.cpp
13>faction_sheet.cpp
13>entity_sheet.cpp
13>emot_list_sheet.cpp
13>d:\section zero\games\ryzom\code\ryzom\client\src\client_sheets\animation_set_list_sheet.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
13>continent_sheet.cpp
13>client_sheets.cpp
13>character_sheet.cpp
13>building_sheet.cpp
13>body_to_bone_sheet.cpp
13>automaton_list_sheet.cpp
13>d:\section zero\games\ryzom\code\ryzom\client\src\client_sheets\animation_set_list_sheet.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
6>正在编译...
6>dru.cpp
6>driver.cpp
13>正在生成代码...
6>zone_tgt_smoother.cpp
6>zone_symmetrisation.cpp
6>zone_smoother.cpp
6>zone_lighter.cpp
13>正在编译...
13>attack_sheet.cpp
13>attack_list_sheet.cpp
13>attack_id_sheet.cpp
13>animation_set_list_sheet.cpp
13>d:\section zero\games\ryzom\code\ryzom\client\src\client_sheets\animation_set_list_sheet.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
6>zone_corner_smoother.cpp
6>instance_lighter.cpp
13>animation_fx_sheet.cpp
13>正在生成代码...
13>正在创建库...
13>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\obj\Release\client_sheets\BuildLog.htm”
13>client_sheets - 0 个错误,4 个警告
14>------ 已启动生成: 项目: pacs, 配置: Release Win32 ------
14>正在编译...
6>zone_search.cpp
14>stdpacs.cpp
6>zone_manager.cpp
6>zone.cpp
6>tile_lumel.cpp
6>tile_light_influence.cpp
6>tile_element.cpp
6>tile_color.cpp
6>texture_near.cpp
6>texture_far.cpp
14>正在编译...
14>chain_quad.cpp
6>texture_dlm.cpp
14>vector_2s.cpp
14>build_indoor.cpp
6>tessellation.cpp
14>surface_quad.cpp
14>retriever_instance.cpp
6>tess_list.cpp
6>正在生成代码...
14>retriever_bank.cpp
14>retrievable_surface.cpp
14>local_retriever.cpp
14>global_retriever.cpp
14>.\pacs\global_retriever.cpp(928) : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
14>chain.cpp
14>primitive_world_image.cpp
14>.\pacs\primitive_world_image.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
14>primitive_block_pacs.cpp
14>move_primitive.cpp
14>move_element.cpp
14>move_container.cpp
14>move_cell.cpp
14>collision_ot.cpp
14>collision_desc.cpp
14>collision_callback.cpp
14>exterior_mesh.cpp
14>正在生成代码...
6>正在编译...
6>tess_face_priority_list.cpp
6>tess_block.cpp
6>patchuv_locator.cpp
6>patchdlm_context.cpp
6>patch_vegetable.cpp
6>patch_render.cpp
6>patch_rdr_pass.cpp
6>patch_noise.cpp
6>patch_lightmap.cpp
6>patch.cpp
6>landscapevb_info.cpp
6>landscapevb_allocator.cpp
6>landscape_vegetable_block.cpp
6>landscape_profile.cpp
14>正在编译...
14>edge_quad.cpp
6>landscape_face_vector_manager.cpp
6>landscape_def.cpp
6>landscape.cpp
14>edge_collide.cpp
14>.\pacs\edge_collide.cpp : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
14>collision_surface_temp.cpp
14>正在生成代码...
6>bezier_patch.cpp
6>water_model.cpp
14>正在创建库...
14>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\pacs\BuildLog.htm”
14>pacs - 0 个错误,3 个警告
15>------ 已启动生成: 项目: server_share, 配置: Release Win32 ------
15>正在编译...
15>stdpch.cpp
6>transform_shape.cpp
6>正在生成代码...
15>正在编译...
15>action_flags.cpp
15>used_continent.cpp
15>target.cpp
15>taming_tool_type.cpp
15>stl_allocator_checker.cpp
15>stat_db_tree_pd.cpp
15>.\stat_db_tree_pd.cpp(38) : Message: generating persistence code for CStatDBValueLeafPD
15>Using token family RyzomTokenFamily for persistent data class CStatDBValueLeafPD
15>.\stat_db_tree_pd.cpp(49) : Message: generating persistence code for CStatDBTableLeafPD
15>Using token family RyzomTokenFamily for persistent data class CStatDBTableLeafPD
15>.\stat_db_tree_pd.cpp(58) : Message: generating persistence code for CStatDBValueLeavesPD
15>Using token family RyzomTokenFamily for persistent data class CStatDBValueLeavesPD
15>stat_db_tree.cpp
15>respawn_point_type.cpp
15>r2_vision.cpp
15>r2_variables.cpp
15>r2_session_backup_module.cpp
6>正在编译...
6>transform.cpp
6>skeleton_model.cpp
6>seg_remanence.cpp
15>pvp_relation.cpp
6>root_model.cpp
15>primitive_cfg.cpp
15>place_type.cpp
15>npc_description_messages.cpp
6>point_light_model.cpp
6>particle_system_model.cpp
15>mysql_wrapper.cpp
6>mesh_multi_lod_instance.cpp
15>.\mysql_wrapper.cpp(280) : warning C4244: “初始化”: 从“time_t”转换到“uint32”,可能丢失数据
15>.\mysql_wrapper.cpp(303) : warning C4244: “初始化”: 从“time_t”转换到“uint32”,可能丢失数据
15>.\mysql_wrapper.cpp(326) : warning C4244: “初始化”: 从“time_t”转换到“uint32”,可能丢失数据
15>.\mysql_wrapper.cpp(349) : warning C4244: “初始化”: 从“time_t”转换到“uint32”,可能丢失数据
15>msg_ai_service.cpp
15>mirror_equipment.cpp
15>mail_forum_validator.cpp
15>mail_forum_itf.cpp
6>mesh_mrm_skinned_instance.cpp
15>正在生成代码...
6>mesh_mrm_instance.cpp
6>mesh_instance.cpp
6>mesh_base_instance.cpp
6>landscape_model.cpp
6>flare_model.cpp
6>camera.cpp
6>trav_scene.cpp
15>正在编译...
15>login_service_itf.cpp
15>logger_service_itf.cpp
6>render_trav.cpp
15>logger_service_client.cpp
15>log_ring_gen.cpp
6>load_balancing_trav.cpp
6>light_trav.cpp
6>hrc_trav.cpp
6>clip_trav.cpp
6>正在生成代码...
15>log_player_gen.cpp
15>log_outpost_gen.cpp
15>log_item_gen.cpp
15>log_gather_all_gen.cpp
15>log_command_gen.cpp
15>log_chat_gen.cpp
15>log_character_gen.cpp
15>light_ig_loader.cpp
15>item_service_type.cpp
15>handy_commands.cpp
6>正在创建库...
15>entity_locator_itf.cpp
15>effect_message.cpp
15>effect_manager.cpp
15>creature_size.cpp
15>continent_container.cpp
15>command_executor_itf.cpp
15>正在生成代码...
6>ps_particle2.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
6>ps_particle.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
6>ps_allocator.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
6>async_texture_block.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
6>mesh_vertex_program.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
6>trav_scene.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
6>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\3d\BuildLog.htm”
6>3d - 0 个错误,6 个警告
16>------ 已启动生成: 项目: admin_modules, 配置: Release Win32 ------
16>正在编译...
16>admin_modules.cpp
16>as_module.cpp
15>正在编译...
15>command_executor.cpp
15>chat_unifier_itf.cpp
15>char_name_mapper_itf.cpp
15>basic_effect.cpp
15>backup_service_itf.cpp
15>animal_hunger.cpp
16>aes_module.cpp
15>正在生成代码...
15>正在创建库...
15>login_service_itf.obj : warning LNK4221: 未找到公共符号;存档成员将不可访问
15>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\server\src\server_share\Release\BuildLog.htm”
15>server_share - 0 个错误,5 个警告
17>------ 已启动生成: 项目: driver_direct3d, 配置: Release Win32 ------
16>aes_client_module.cpp
17>正在编译...
17>stddirect3d.cpp
16>admin_modules_itf.cpp
17>正在编译...
17>driver_direct3d_vertex_program.cpp
17>driver_direct3d_vertex.cpp
16>正在生成代码...
17>driver_direct3d_texture.cpp
17>driver_direct3d_shader.cpp
17>driver_direct3d_render.cpp
17>driver_direct3d_profile.cpp
17>driver_direct3d_matrix.cpp
17>driver_direct3d_material.cpp
17>driver_direct3d_light.cpp
17>driver_direct3d_inputs.cpp
17>driver_direct3d_index.cpp
17>driver_direct3d.cpp
17>正在生成代码...
16>正在创建库...
16>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\server\src\admin_modules\Release\BuildLog.htm”
16>admin_modules - 0 个错误,0 个警告
18>------ 已启动生成: 项目: driver_opengl, 配置: Release Win32 ------
18>正在编译...
18>stdopengl.cpp
17>正在链接...
18>正在编译...
18>driver_opengl_vertex_program.cpp
18>driver_opengl_vertex_buffer_hard.cpp
17> 正在创建库 ..\..\..\..\lib\nel_drv_direct3d_win_r.lib 和对象 ..\..\..\..\lib\nel_drv_direct3d_win_r.exp
18>driver_opengl_vertex.cpp
17>stlport_statix.lib(dll_main.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(fstream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(ios.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>driver_opengl_texture.cpp
17>stlport_statix.lib(stdio_streambuf.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(iostream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(codecvt.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(collate.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(ctype.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(monetary.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(num_get.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(num_put.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(num_get_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(num_put_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(numpunct.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(time_facets.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(messages.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(locale_impl.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(locale_catalog.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(facets_byname.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(allocators.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>stlport_statix.lib(c_locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
17>正在嵌入清单...
18>driver_opengl_states.cpp
18>driver_opengl_matrix.cpp
18>driver_opengl_material.cpp
18>driver_opengl_light.cpp
18>driver_opengl_extension.cpp
18>driver_opengl.cpp
17>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\driver_direct3d\BuildLog.htm”
17>driver_direct3d - 0 个错误,22 个警告
18>正在生成代码...
19>------ 已启动生成: 项目: driver_fmod, 配置: Release Win32 ------
19>正在编译...
19>stdfmod.cpp
19>正在编译...
18>正在链接...
19>source_fmod.cpp
19>sound_driver_fmod.cpp
18> 正在创建库 ..\..\..\..\lib\nel_drv_opengl_win_r.lib 和对象 ..\..\..\..\lib\nel_drv_opengl_win_r.exp
19>music_channel_fmod.cpp
19>listener_fmod.cpp
19>buffer_fmod.cpp
19>正在生成代码...
18>stlport_statix.lib(dll_main.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(fstream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(ios.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(stdio_streambuf.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(iostream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(codecvt.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(collate.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(ctype.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(monetary.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(num_get.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(num_put.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(num_get_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(num_put_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(numpunct.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(time_facets.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(messages.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(locale_impl.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(locale_catalog.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(facets_byname.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(allocators.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>stlport_statix.lib(c_locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
18>正在嵌入清单...
19>正在链接...
18>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\driver_opengl\BuildLog.htm”
18>driver_opengl - 0 个错误,22 个警告
19> 正在创建库 ..\..\..\..\lib\nel_drv_fmod_win_r.lib 和对象 ..\..\..\..\lib\nel_drv_fmod_win_r.exp
20>------ 已启动生成: 项目: admin_service, 配置: Release Win32 ------
20>正在编译...
20>connection_web.cpp
19>stlport_statix.lib(dll_main.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(fstream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(ios.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(stdio_streambuf.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(iostream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(codecvt.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(collate.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(ctype.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(monetary.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(num_get.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(num_put.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(num_get_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(num_put_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(numpunct.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(time_facets.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(messages.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(locale_impl.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(locale_catalog.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(facets_byname.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(allocators.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>stlport_statix.lib(c_locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“d:\Section zero\GAMES\Ryzom\code\nel\lib\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
19>正在嵌入清单...
19>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nel\obj\Release\driver_fmod\BuildLog.htm”
19>driver_fmod - 0 个错误,22 个警告
21>------ 已启动生成: 项目: gpm_service, 配置: Release Win32 ------
21>正在编译...
20>admin_service.cpp
21>world_position_manager.cpp
20>正在生成代码...
20>正在链接...
21>world_entity.cpp
21>vision_delta_manager.cpp
20>正在嵌入清单...
21>variables.cpp
20>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\nelns\admin_service\obj\Release\admin_service\BuildLog.htm”
20>admin_service - 0 个错误,0 个警告
22>------ 已启动生成: 项目: mirror_service, 配置: Release Win32 ------
22>正在编译...
22>tick_proxy.cpp
21>sheets.cpp
22>ms_automaton.cpp
21>patat_subscribe_manager.cpp
22>mirror_service.cpp
21>patat_grid.cpp
22>data_set_ms.cpp
21>move_checker.cpp
22>正在生成代码...
21>messages.cpp
21>gpm_service.cpp
21>commands.cpp
22>正在链接...
21>client_messages.cpp
21>cell.cpp
21>正在生成代码...
22>stlport_statix.lib(dll_main.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(fstream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(ios.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(stdio_streambuf.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(iostream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(codecvt.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(collate.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(ctype.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(monetary.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(num_get.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(num_put.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(num_get_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(num_put_float.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(numpunct.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(time_facets.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(messages.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(locale_impl.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(locale_catalog.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(facets_byname.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(allocators.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>stlport_statix.lib(c_locale.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
22>正在嵌入清单...
22>生成日志保存在“file://d:\Section zero\GAMES\Ryzom\code\ryzom\server\src\mirror_service\Release\BuildLog.htm”
22>mirror_service - 0 个错误,22 个警告
23>------ 已启动生成: 项目: frontend_service, 配置: Release Win32 ------
23>正在编译...
23>stdpch.cpp
23>d:\Section zero\GAMES\Ryzom\code\ryzom\common\src\game_share/action_generic_multi_part.h : warning C4819: 该文件包含不能在当前代码页(936)中表示的字符。请将该文件保存为 Unicode 格式以防止数据丢失
21>正在链接...
23>正在编译...
23>vision_receiver.cpp
23>vision_provider.cpp
23>vision_array.cpp
23>uid_impulsions.cpp
23>.\uid_impulsions.cpp(67) : Message: Ring TODO : add R2 character/role checking
23>selection_generator.cpp
23>property_history.cpp
23>processing_spreader.cpp
23>prio_sub.cpp
21>stlport_statix.lib(dll_main.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(fstream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(ios.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(stdio_streambuf.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(iostream.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(codecvt.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(collate.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlport_statix.lib”或在“D:\Section zero\GAMES\Ryzom\code\ryzom\server\Release\stlport_statix.pdb”中寻找);正在链接对象,如同没有调试信息一样
21>stlport_statix.lib(ctype.o) : warning LNK4099: 未找到 PDB“stlport_statix.pdb”(使用“D:\Section zero\GAMES\Ryzom\external_stlport_lua51\lib\stlp


Replies (5)

RE: compile with many warning - Added by Kane over 8 years ago

At this time ignore warnings just don't let there be errors :)

RE: compile with many warning - Added by hzmsky over 8 years ago

why ignore them!

RE: compile with many warning - Added by kervala over 8 years ago

Both of them are french comments :)

I'm translating them to english so they will be fixed :)

RE: compile with many warning - Added by Kane over 8 years ago

Nice kervala and hzmsky I mean ignore them for personal use and they are being slowly worked on but with the amount of errors it will takes sometime :)

The company is French I think from France right Kervala?

RE: compile with many warning - Added by kervala over 8 years ago

All unicode chararacters should be removed now :) (I only searched for é, à, ù, ç, è and ² however...)

The company is French I think from France right Kervala?

Yes :)

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