NeL: compile error: no such file: misc\vc90.pdb (though I see it in my file system)

Added by adaptive about 8 years ago

Using Visual Studio 2008 under Windows Vista sp1.

As you can see, it complains about not finding vc90, but I see it in that location, 4212 KB.

Any ideas how to fix?

BTW, I can compile ryzom->server->server.sln without issue (though I'm not sure what executable I can run after compiling it, yet).

1>------ Build started: Project: misc, Configuration: Debug Win32 ------
1>Compiling...
1>stdmisc.cpp
1>.\misc\stdmisc.cpp : error C2471: cannot update program database 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\misc\vc90.pdb'
1>.\misc\stdmisc.cpp : fatal error C1083: Cannot open program database file: 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\misc\vc90.pdb': No such file or directory
1>Build log was saved at "file://c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\BuildLog.htm"
1>misc - 2 error(s), 0 warning(s)
2>------ Build started: Project: 3d, Configuration: Debug Win32 ------
2>Compiling...
2>std3d.cpp
2>.\3d\std3d.cpp : error C2471: cannot update program database 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\3d\vc90.pdb'
2>.\3d\std3d.cpp : fatal error C1083: Cannot open program database file: 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\3d\vc90.pdb': No such file or directory
2>Build log was saved at "file://c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\3d\BuildLog.htm"
2>3d - 2 error(s), 0 warning(s) ========== Build: 0 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========

Here are those BuildLog.htm files:


misc\BuildLog.htm


Build Log Build started: Project: misc, Configuration: Debug|Win32
Command Lines Creating temporary file "c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\RSP0000073305632276.rsp" with contents
[
/Ob1 /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "LIBXML_STATIC" /D "USE_JPEG" /D "_MBCS" /GF /Gm /EHa /RTC1 /RTCc /MDd /Yu"stdmisc.h" /Fp"..\obj\Debug\misc\nlmisc_d.pch" /Fo"..\obj\Debug\misc\\" /Fd"..\obj\Debug\misc\vc90.pdb" /W3 /c /Zi /TP .\misc\big_file.cpp

.\misc\system_utils.cpp

.\misc\dynloadlib.cpp

.\misc\debug.cpp

.\misc\common.cpp

.\misc\algo.cpp

.\misc\smart_ptr.cpp

.\misc\class_id.cpp

.\misc\bit_set.cpp

.\misc\variable.cpp

.\misc\system_info.cpp

.\misc\report.cpp

.\misc\progress_callback.cpp

.\misc\cpu_time_stat.cpp

.\misc\command.cpp

.\misc\app_context.cpp

.\misc\vectord.cpp

.\misc\vector_h.cpp

.\misc\vector_2f.cpp

.\misc\vector_2d.cpp

.\misc\vector.cpp

.\misc\value_smoother.cpp

.\misc\uv.cpp

.\misc\triangle.cpp

.\misc\rgba.cpp

.\misc\rect.cpp

.\misc\quat.cpp

.\misc\quad.cpp

.\misc\polygon.cpp

.\misc\plane.cpp

.\misc\noise_value.cpp

.\misc\matrix.cpp

.\misc\line.cpp

.\misc\grid_traversal.cpp

.\misc\geom_ext.cpp

.\misc\fast_floor.cpp

.\misc\eval_num_expr.cpp

.\misc\check_fpu.cpp

.\misc\bsphere.cpp

.\misc\bitmap_png.cpp

.\misc\bitmap_jpeg.cpp

.\misc\bitmap.cpp

.\misc\aabbox.cpp

.\misc\sheet_id.cpp

.\misc\entity_id.cpp

.\misc\eid_translator.cpp

.\misc\sha1.cpp

.\misc\path.cpp

.\misc\md5.cpp

.\misc\async_file_manager.cpp

.\misc\time_nl.cpp

.\misc\stop_watch.cpp

.\misc\hierarchical_timer.cpp

.\misc\win_thread.cpp

.\misc\task_manager.cpp

.\misc\reader_writer.cpp

.\misc\p_thread.cpp

.\misc\mutex.cpp

.\misc\co_task.cpp

.\misc\words_dictionary.cpp

.\misc\unicode.cpp

.\misc\string_mapper.cpp

.\misc\string_id_array.cpp

.\misc\string_common.cpp

.\misc\sstring.cpp

.\misc\i18n.cpp

.\misc\diff_tool.cpp

.\misc\window_displayer.cpp

.\misc\win_displayer.cpp

.\misc\mem_displayer.cpp

.\misc\log.cpp

.\misc\gtk_displayer.cpp

.\misc\displayer.cpp

.\misc\tds.cpp

.\misc\stl_block_list.cpp

.\misc\stl_block_allocator.cpp

.\misc\shared_memory.cpp

.\misc\object_vector.cpp

.\misc\object_arena_allocator.cpp

.\misc\heap_memory.cpp

.\misc\fixed_size_allocator.cpp

.\misc\fast_mem.cpp

.\misc\contiguous_block_allocator.cpp

.\misc\buf_fifo.cpp

.\misc\block_memory.cpp

.\misc\input_device_server.cpp

.\misc\input_device.cpp

.\misc\win_event_emitter.cpp

.\misc\inter_window_msg_queue.cpp

.\misc\dummy_window.cpp

.\misc\di_mouse_device.cpp

.\misc\di_keyboard_device.cpp

.\misc\di_game_device.cpp

.\misc\di_event_emitter.cpp

.\misc\mouse_smoother.cpp

.\misc\game_device_events.cpp

.\misc\events.cpp

.\misc\event_server.cpp

.\misc\event_listener.cpp

.\misc\event_emitter_multi.cpp

.\misc\event_emitter.cpp

.\misc\xml_pack.cpp

.\misc\stream.cpp

.\misc\o_xml.cpp

.\misc\mem_stream.cpp

.\misc\i_xml.cpp

.\misc\file.cpp

.\misc\class_registry.cpp

.\misc\bit_mem_stream.cpp
]
Creating command line "cl.exe @c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\RSP0000073305632276.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\RSP0000083305632276.rsp" with contents
[
/Ob1 /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "LIBXML_STATIC" /D "USE_JPEG" /D "_MBCS" /GF /Gm /EHa /RTC1 /RTCc /MDd /Yc"stdmisc.h" /Fp"..\obj\Debug\misc\nlmisc_d.pch" /Fo"..\obj\Debug\misc\\" /Fd"..\obj\Debug\misc\vc90.pdb" /W3 /c /Zi /TP .\misc\stdmisc.cpp
]
Creating command line "cl.exe @c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\RSP0000083305632276.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\RSP0000093305632276.rsp" with contents
[
/Ob1 /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "LIBXML_STATIC" /D "USE_JPEG" /D "_MBCS" /GF /Gm /EHa /RTC1 /RTCc /MDd /Fo"..\obj\Debug\misc\\" /Fd"..\obj\Debug\misc\vc90.pdb" /W3 /c /Zi /TP .\misc\config_file\config_file.cpp

.\misc\config_file\cf_lexical.cpp

.\misc\config_file\cf_gramatical.cpp
]
Creating command line "cl.exe @c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\RSP0000093305632276.rsp /nologo /errorReport:prompt"
Output Window Compiling...
stdmisc.cpp
.\misc\stdmisc.cpp : error C2471: cannot update program database 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\misc\vc90.pdb'
.\misc\stdmisc.cpp : fatal error C1083: Cannot open program database file: 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\misc\vc90.pdb': No such file or directory
Results Build log was saved at "file://c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\misc\BuildLog.htm"
misc - 2 error(s), 0 warning(s)


3d\BuildLog.htm


Build Log Build started: Project: 3d, Configuration: Debug|Win32
Command Lines Creating temporary file "c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\3d\RSP00000A3305633980.rsp" with contents
[
/Ob1 /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "LIBXML_STATIC" /D "_MBCS" /GF /Gm /EHa /RTC1 /RTCc /MDd /Yu"std3d.h" /Fp"..\obj\Debug\3d\nl3d_d.pch" /Fo"..\obj\Debug\3d\\" /Fd"..\obj\Debug\3d\vc90.pdb" /W3 /c /Zi /TP .\3d\anim_detail_trav.cpp

.\3d\vertex_buffer_heap.cpp

.\3d\scene_group.cpp

.\3d\scene.cpp

.\3d\register_3d.cpp

.\3d\nelu.cpp

.\3d\mini_col.cpp

.\3d\init_3d.cpp

.\3d\event_mouse_listener.cpp

.\3d\debug_vb.cpp

.\3d\async_file_manager_3d.cpp

.\3d\shadow_poly_receiver.cpp

.\3d\shadow_map_manager.cpp

.\3d\shadow_map.cpp

.\3d\noise_3d.cpp

.\3d\cloud_scape.cpp

.\3d\cloud.cpp

.\3d\lod_character_texture.cpp

.\3d\lod_character_shape_bank.cpp

.\3d\lod_character_shape.cpp

.\3d\lod_character_manager.cpp

.\3d\lod_character_instance.cpp

.\3d\lod_character_builder.cpp

.\3d\coarse_mesh_manager.cpp

.\3d\coarse_mesh_build.cpp

.\3d\surface_light_grid.cpp

.\3d\point_light_named_array.cpp

.\3d\point_light_named.cpp

.\3d\point_light.cpp

.\3d\lighting_manager.cpp

.\3d\light_influence_interpolator.cpp

.\3d\light_contribution.cpp

.\3d\ig_surface_light_build.cpp

.\3d\ig_surface_light.cpp

.\3d\radix_sort.cpp

.\3d\matrix_3x4.cpp

.\3d\vegetablevb_allocator.cpp

.\3d\vegetable_uv8.cpp

.\3d\vegetable_sort_block.cpp

.\3d\vegetable_shape.cpp

.\3d\vegetable_quadrant.cpp

.\3d\vegetable_manager.cpp

.\3d\vegetable_light_ex.cpp

.\3d\vegetable_instance_group.cpp

.\3d\vegetable_def.cpp

.\3d\vegetable_clip_block.cpp

.\3d\vegetable_blend_layer_model.cpp

.\3d\vegetable.cpp

.\3d\stripifier.cpp

.\3d\water_pool_manager.cpp

.\3d\water_height_map.cpp

.\3d\water_env_map.cpp

.\3d\quad_grid_clip_manager.cpp

.\3d\quad_grid_clip_cluster.cpp

.\3d\portal.cpp

.\3d\cluster.cpp

.\3d\visual_collision_mesh.cpp

.\3d\visual_collision_manager.cpp

.\3d\visual_collision_entity.cpp

.\3d\shape_info.cpp

.\3d\ray_mesh.cpp

.\3d\packed_zone.cpp

.\3d\packed_world.cpp

.\3d\landscape_collision_grid.cpp

.\3d\camera_col.cpp

.\3d\quad_effect.cpp

.\3d\motion_blur.cpp

.\3d\heat_haze.cpp

.\3d\deform_2d.cpp

.\3d\bloom_effect.cpp

.\3d\ps_light.cpp

.\3d\ps_sound.cpp

.\3d\ps_register_emitters.cpp

.\3d\ps_emitter.cpp

.\3d\ps_zone.cpp

.\3d\ps_register_zones.cpp

.\3d\ps_register_forces.cpp

.\3d\ps_force.cpp

.\3d\ps_register_attribs.cpp

.\3d\ps_plane_basis_maker.cpp

.\3d\ps_int.cpp

.\3d\ps_float.cpp

.\3d\ps_color.cpp

.\3d\ps_attrib_maker_template.cpp

.\3d\ps_attrib_maker_helper.cpp

.\3d\ps_attrib_maker_bin_op.cpp

.\3d\ps_tail_dot.cpp

.\3d\ps_shockwave.cpp

.\3d\ps_ribbon_look_at.cpp

.\3d\ps_ribbon_base.cpp

.\3d\ps_ribbon.cpp

.\3d\ps_register_particles.cpp

.\3d\ps_quad.cpp

.\3d\ps_particle_basic.cpp

.\3d\ps_mesh.cpp

.\3d\ps_fan_light.cpp

.\3d\ps_face_look_at.cpp

.\3d\ps_face.cpp

.\3d\ps_dot.cpp

.\3d\ps_util.cpp

.\3d\ps_located.cpp

.\3d\ps_allocator.cpp

.\3d\particle_system_process.cpp

.\3d\particle_system_manager.cpp

.\3d\particle_system.cpp

.\3d\water_env_map_user.cpp

.\3d\visual_collision_manager_user.cpp

.\3d\visual_collision_entity_user.cpp

.\3d\viewport.cpp

.\3d\u_water.cpp

.\3d\u_visual_collision_mesh.cpp

.\3d\u_transformable.cpp

.\3d\u_transform.cpp

.\3d\u_skeleton.cpp

.\3d\u_shape.cpp

.\3d\u_point_light.cpp

.\3d\u_particle_system_instance.cpp

.\3d\u_material.cpp

.\3d\u_instance_material.cpp

.\3d\u_instance.cpp

.\3d\u_camera.cpp

.\3d\u_bone.cpp

.\3d\texture_user.cpp

.\3d\text_context_user.cpp

.\3d\shape_bank_user.cpp

.\3d\scissor.cpp

.\3d\scene_user.cpp

.\3d\primitive_profile.cpp

.\3d\play_list_user.cpp

.\3d\play_list_manager_user.cpp

.\3d\particle_system_sound_user.cpp

.\3d\logic_info.cpp

.\3d\light_user.cpp

.\3d\landscapeig_manager.cpp

.\3d\landscape_user.cpp

.\3d\instance_group_user.cpp

.\3d\height_map.cpp

.\3d\frustum.cpp

.\3d\driver_user2.cpp

.\3d\driver_user.cpp

.\3d\cloud_scape_user.cpp

.\3d\animation_set_user.cpp

.\3d\transformable.cpp

.\3d\track_sampled_vector.cpp

.\3d\track_sampled_quat_small_header.cpp

.\3d\track_sampled_quat.cpp

.\3d\track_sampled_common.cpp

.\3d\track_keyframer.cpp

.\3d\track.cpp

.\3d\target_anim_ctrl.cpp

.\3d\skeleton_weight.cpp

.\3d\skeleton_spawn_script.cpp

.\3d\play_list_manager.cpp

.\3d\key.cpp

.\3d\channel_mixer.cpp

.\3d\bone.cpp

.\3d\animation_time.cpp

.\3d\animation_set.cpp

.\3d\animation_playlist.cpp

.\3d\animation_optimizer.cpp

.\3d\animation.cpp

.\3d\animated_value.cpp

.\3d\animated_morph.cpp

.\3d\animated_material.cpp

.\3d\animated_lightmap.cpp

.\3d\animatable.cpp

.\3d\anim_ctrl.cpp

.\3d\mrm_parameters.cpp

.\3d\mrm_mesh.cpp

.\3d\mrm_internal.cpp

.\3d\mrm_builder.cpp

.\3d\texture_multi_file.cpp

.\3d\texture_mem.cpp

.\3d\texture_grouped.cpp

.\3d\texture_font.cpp

.\3d\texture_file.cpp

.\3d\texture_emboss.cpp

.\3d\texture_cube.cpp

.\3d\texture_bump.cpp

.\3d\texture_blend.cpp

.\3d\texture_blank.cpp

.\3d\hls_texture_manager.cpp

.\3d\hls_texture_bank.cpp

.\3d\hls_color_texture.cpp

.\3d\fasthls_modifier.cpp

.\3d\cube_map_builder.cpp

.\3d\async_texture_manager.cpp

.\3d\water_shape.cpp

.\3d\vertex_stream_manager.cpp

.\3d\tangent_space_build.cpp

.\3d\skeleton_shape.cpp

.\3d\shifted_triangle_cache.cpp

.\3d\shape_bank.cpp

.\3d\shape.cpp

.\3d\shadow_skin.cpp

.\3d\seg_remanence_shape.cpp

.\3d\raw_skinned.cpp

.\3d\raw_skin.cpp

.\3d\particle_system_shape.cpp

.\3d\mrm_level_detail.cpp

.\3d\meshvp_wind_tree.cpp

.\3d\meshvp_per_pixel_light.cpp

.\3d\mesh_multi_lod.cpp

.\3d\mesh_mrm_skinned_template.cpp

.\3d\mesh_mrm_skinned.cpp

.\3d\mesh_mrm_skin_template.cpp

.\3d\mesh_mrm_skin.cpp

.\3d\mesh_mrm.cpp

.\3d\mesh_morpher.cpp

.\3d\mesh_geom.cpp

.\3d\mesh_block_manager.cpp

.\3d\mesh_blender.cpp

.\3d\mesh_base.cpp

.\3d\mesh.cpp

.\3d\flare_shape.cpp

.\3d\tile_vegetable_desc.cpp

.\3d\tile_noise_map.cpp

.\3d\tile_far_bank.cpp

.\3d\tile_bank.cpp

.\3d\static_quad_grid.cpp

.\3d\quad_grid.cpp

.\3d\ptr_set.cpp

.\3d\fast_ptr_list.cpp

.\3d\cube_grid.cpp

.\3d\text_context.cpp

.\3d\font_manager.cpp

.\3d\font_generator.cpp

.\3d\computed_string.cpp

.\3d\vertex_program_parse.cpp

.\3d\vertex_program.cpp

.\3d\vertex_buffer.cpp

.\3d\texture.cpp

.\3d\shader.cpp

.\3d\material.cpp

.\3d\light.cpp

.\3d\index_buffer.cpp

.\3d\dru.cpp

.\3d\driver.cpp

.\3d\zone_tgt_smoother.cpp

.\3d\zone_symmetrisation.cpp

.\3d\zone_smoother.cpp

.\3d\zone_lighter.cpp

.\3d\zone_corner_smoother.cpp

.\3d\instance_lighter.cpp

.\3d\zone_search.cpp

.\3d\zone_manager.cpp

.\3d\zone.cpp

.\3d\tile_lumel.cpp

.\3d\tile_light_influence.cpp

.\3d\tile_element.cpp

.\3d\tile_color.cpp

.\3d\texture_near.cpp

.\3d\texture_far.cpp

.\3d\texture_dlm.cpp

.\3d\tessellation.cpp

.\3d\tess_list.cpp

.\3d\tess_face_priority_list.cpp

.\3d\tess_block.cpp

.\3d\patchuv_locator.cpp

.\3d\patchdlm_context.cpp

.\3d\patch_vegetable.cpp

.\3d\patch_render.cpp

.\3d\patch_rdr_pass.cpp

.\3d\patch_noise.cpp

.\3d\patch_lightmap.cpp

.\3d\patch.cpp

.\3d\landscapevb_info.cpp

.\3d\landscapevb_allocator.cpp

.\3d\landscape_vegetable_block.cpp

.\3d\landscape_profile.cpp

.\3d\landscape_face_vector_manager.cpp

.\3d\landscape_def.cpp

.\3d\landscape.cpp

.\3d\bezier_patch.cpp

.\3d\water_model.cpp

.\3d\transform_shape.cpp

.\3d\transform.cpp

.\3d\skeleton_model.cpp

.\3d\seg_remanence.cpp

.\3d\root_model.cpp

.\3d\point_light_model.cpp

.\3d\particle_system_model.cpp

.\3d\mesh_multi_lod_instance.cpp

.\3d\mesh_mrm_skinned_instance.cpp

.\3d\mesh_mrm_instance.cpp

.\3d\mesh_instance.cpp

.\3d\mesh_base_instance.cpp

.\3d\landscape_model.cpp

.\3d\flare_model.cpp

.\3d\camera.cpp

.\3d\render_trav.cpp

.\3d\load_balancing_trav.cpp

.\3d\light_trav.cpp

.\3d\hrc_trav.cpp

.\3d\clip_trav.cpp
]
Creating command line "cl.exe @c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\3d\RSP00000A3305633980.rsp /nologo /errorReport:prompt"
Creating temporary file "c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\3d\RSP00000B3305633980.rsp" with contents
[
/Ob1 /I "../include" /D "_LIB" /D "_DEBUG" /D "WIN32" /D "LIBXML_STATIC" /D "_MBCS" /GF /Gm /EHa /RTC1 /RTCc /MDd /Yc"std3d.h" /Fp"..\obj\Debug\3d\nl3d_d.pch" /Fo"..\obj\Debug\3d\\" /Fd"..\obj\Debug\3d\vc90.pdb" /W3 /c /Zi /TP .\3d\std3d.cpp
]
Creating command line "cl.exe @c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\3d\RSP00000B3305633980.rsp /nologo /errorReport:prompt"
Output Window Compiling...
std3d.cpp
.\3d\std3d.cpp : error C2471: cannot update program database 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\3d\vc90.pdb'
.\3d\std3d.cpp : fatal error C1083: Cannot open program database file: 'c:\users\gary\documents\hg\ext\ryzom\code\nel\obj\debug\3d\vc90.pdb': No such file or directory
Results Build log was saved at "file://c:\Users\Gary\Documents\hg\ext\ryzom\code\nel\obj\Debug\3d\BuildLog.htm"
3d - 2 error(s), 0 warning(s)


Replies (1)

RE: NeL: compile error: no such file: misc\vc90.pdb (though I see it in my file system) - Added by kervala about 8 years ago

This is a VC++ 2008 bug.

I don't remember if it was fixed in VC++ 2008 SP1 but it happends when you are using more than 1 core to compile projects.

Did you install VC++ 2008 SP1 ?

(1-1/1)