Feature #938

Dynamically set the texture entities cache size

Added by kervala about 8 years ago.

Status:Validated Start date:05/25/2010
Priority:High Due date:
Assignee:- % Done:

0%

Category:Client: General
Target version:-

Description

For the moment, we have 10 MB for low quality textures for entities and 40 MB for high quality ones.

That's declared in code/ryzom/client/src/init_main_loop.cpp line 150 :

// Size in Mo of the cache for entity texturing.
#define ENTITY_TEXTURE_NORMAL_MEMORY 10
#define ENTITY_TEXTURE_HIGH_MEMORY 40

We should remove these defines and implement a dynamic algorithm to use actual video memory size.

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