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Version 51 (kaetemi, 04/14/2012 11:21 am)
1 | 50 | kaetemi | " !http://dev.ryzom.com/attachments/download/1505/ryzomcore1_logo.png! ":http://dev.ryzom.com |
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3 | 51 | kaetemi | *Ryzom Core* is the open-source project related to "*Ryzom Game*":http://www.ryzom.com. Written in C++, Ryzom Core contains the whole code (client, server, tools) used to make the commercial "MMORPG Ryzom":http://www.ryzom.com. Ryzom Core is a toolkit for the development of *massively multiplayer online universes*. It provides the base technologies and a set of development methodologies for the development of both client and server code. |
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6 | 51 | kaetemi | !screenshot013_ui.jpg! !screenshot008_environment.jpg! |
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9 | 51 | kaetemi | Ryzom Core is *open source* and released under the terms of the "GNU Affero General Public License 3.0":http://www.fsf.org/licensing/licenses/agpl-3.0.html (GNU/AGPLv3) for the *source code* and the "Creative Commons Attributions-ShareAlike 3.0":http://creativecommons.org/licenses/by-sa/3.0/ (CC-BY-SA) for the *art assets*. |
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11 | 1 | vl | h2. Overview |
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13 | 17 | vl | * Adaptive 3D engine |
14 | 32 | katriell | * Supports large open terrains and detailed interiors |
15 | 17 | vl | * Fully skinnable user interface |
16 | 17 | vl | * Highly optimized and proven cloud-based networking architecture |
17 | 17 | vl | * Efficient client/server communication based on UDP |
18 | 17 | vl | * Cross-platform |
19 | 1 | vl | * Multilanguage support with Unicode |
20 | 1 | vl | * Adaptive sound engine |
21 | 17 | vl | * Full suite of tools to create a complete commercial MMORPG |
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23 | 51 | kaetemi | !screenshot004_sound_debug.jpg! !screenshot013_perf_debug.jpg! !screenshot010_pacs_debug.jpg! |
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25 | 32 | katriell | [[RyzomFeatures|Read more about Ryzom Core features...]] |
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27 | 17 | vl | h2. Ryzom Core FAQs |
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29 | 32 | katriell | For questions about why Ryzom decided to open-source its code, concerns about the impact of open source and questions about the direction of the project please see the [[OpenSourceFAQ|Ryzom Open Source FAQ]]. |
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31 | 3 | sfb | If you're a developer interested in Ryzom please check out our [[DevelopersFAQ|Ryzom Developer FAQ]] |
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33 | 25 | vl | h2. Open Shard |
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35 | 41 | sfb | If you want to test Ryzom Core, we have set up a shard where you can connect and see a basic version of Ryzom Core. [[OpenShard|More information...]] |
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37 | 3 | sfb | h2. Getting Started |
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39 | 1 | vl | * [[Contact the community]] |
40 | 41 | sfb | * Check out our manual on [[Getting Source|getting the Ryzom source]] for instructions on how to download the source code. After getting the source code you will want to check out [[BuildForLinux|Linux]] or [[BuildForWindowsCmake|Windows]] instructions on how to build the source code. |
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42 | 1 | vl | h3. Ryzom Open Media Assets |
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44 | 1 | vl | Please check out the "Ryzom Asset Repository":http://media.ryzom.com/. |
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46 | 1 | vl | h2. Documentation |
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48 | 33 | katriell | You can read the *[[Guide|Ryzom Core guide]]* (work in progress). |
49 | 17 | vl | |
50 | 17 | vl | Other resources: |
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52 | 17 | vl | * [[OpenSourceFAQ|Ryzom Open Source FAQ]] |
53 | 17 | vl | * [[DevelopersFAQ|Ryzom Developer FAQ]] |
54 | 17 | vl | * "Roadmap":http://dev.ryzom.com/projects/ryzom/roadmap |
55 | 17 | vl | * [[HowTos]] |
56 | 18 | vl | * [[Licensing|Ryzom Licenses]] |
57 | 18 | vl | * [[CodingStandards]] |
58 | 31 | kervala | * "Browse Ryzom Source Code on Redmine":http://dev.ryzom.com/projects/ryzom/repository |
59 | 31 | kervala | * "Browse Ryzom Source Code on Sourceforge":http://ryzom.hg.sourceforge.net/hgweb/ryzom/ryzom/ |
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63 | 21 | vl | h2. Ways to Contribute |
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65 | 21 | vl | * [[HELP US]] |
66 | 21 | vl | * [[Contact the community]] |