GelluleX
- Registered on: 08/10/2011
- Last connection: 04/09/2012
Activity
Reported issues: 3
04/09/2012
- 02:34 am Ryzom Bug #1453: Compilations issues with OSX / Xcode 4.3.2
- Fair enough! Happy to help.
03/31/2012
- 03:48 am Ryzom Bug #1453 (Closed): Compilations issues with OSX / Xcode 4.3.2
- I had to do the following (see attached patch) to make compilation of changeset: 2053:d1590736279a go through.
I can...
12/07/2011
- 10:03 am Ryzom Bug #1367: Compile error in glext.h, on OSX 10.7
- Works for me. I had something almost equivalent:
@
#if !defined(MAC_OS_X_VERSION_10_7)
typedef unsigned int GLha... - 08:04 am Ryzom Feature #1359: Implement a simple text copy/paste for within Ryzom, for the mac version.
- Nothing special. I have found any issue with it. Tested it on the live Ryzom server without issue.
Cheers,
09/26/2011
- 06:58 am Ryzom Bug #1367 (Closed): Compile error in glext.h, on OSX 10.7
- Compiling on OSX 10.7, I get the following build error:
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In file included from /ryzom/code/nel/src/3d/driver/openg... - 06:54 am Ryzom Bug #1005: Empty window in fullscreen mode
- I tried a few things to get rid of this rogue window. From what I understand the fullscreen is achieved by taking the...
09/21/2011
- 10:58 am Ryzom Bug #1326: "Looping" Sound Artefacts
- If I understand the issue correctly. Confirmed on OSX 10.7.1.
09/19/2011
- 09:18 am Ryzom Feature #1359: Implement a simple text copy/paste for within Ryzom, for the mac version.
- Actually version 2 of the patch is a bit better. It uses NSPasteboard to also be able to copy/paste in and out of Ryz...
09/18/2011
- 10:08 am Ryzom Feature #1359 (Closed): Implement a simple text copy/paste for within Ryzom, for the mac version.
- This is not yet implemented, but the stubs are already in the code. The idea is to just have the copy/paste string ke...
08/10/2011
- 03:43 am Ryzom Bug #1296: MacBook Pro (core i7) freezes after character selection
- Hi,
I'm one of the affected user. The workaround (involving both DisabelVtxAgp and DisableVtxProgram), works for me....
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