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Ryzom - Forums: What Bugs You The Most? (by Xavier Antoviaque)
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blaah April 30th, 2006 03:13 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by katriell
Another digging bug: the tripping animation that occurs once or twice as you try to move away from a source.

thats a feature... real bug is that you are able to dig when standing :-)

khyle May 1st, 2006 11:54 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by katriell
... make it possible to select and copy text in tells and chats.

it would be really great to have tells go to the chatLog as well, please, if possible...

geezas May 2nd, 2006 02:31 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
And maybe make different logs for difference channels ?

khyle May 2nd, 2006 04:09 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by geezas
And maybe make different logs for difference channels ?

Maybe... but that's comparatively easy to do yourself once you have the information somewhere at all, have a look at LogThingy if you're not in the mood for hacking together your own script ;)

evalisa May 2nd, 2006 08:46 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Contact's list:
The ability to sort alphabeticaly
The ability to filter out of line friends
The ability to add comments to each person on the list (ie: Officer of allied guild or Good jewery trader or Ignored for spamming)

Combat:
Fix Daggers (either make them hit as fast as it sais, or make the wepon stats say the correct speed)
Make duel wield allowable with all 1h weapons (prehaps not the spear, but mace and axe could easaly duel with a knife)
Fix or remove the staff (its in the skill tree i believe but would be impossible to kill anything with the ones on the vendor)
Fix Hand to hand (as with staffs)

sehracii May 4th, 2006 12:42 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Why does source gas and explosions hit mektoub packers and mounts? It doesn't damage the wild varieties, so it shouldn't affect the domesticated ones either. It just causes grief, turn it off.

khyle May 4th, 2006 04:09 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by sehracii
Why does source gas and explosions hit mektoub packers and mounts? It doesn't damage the wild varieties, so it shouldn't affect the domesticated ones either. It just causes grief, turn it off.

imho, it should affect mobs, if only for "realisms" sake... but I agree, make it a consistent behaviour, one way or the other ;)

On the other hand, I'd like to have some kind of "fear" spell that frightens the mobs without making them aggressive... needs to be finely balanced, but would be a great thing to have for moving away those friggin' kipees :)

stijn May 4th, 2006 04:36 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by khyle
imho, it should On the other hand, I'd like to have some kind of "fear" spell that frightens the mobs without making them aggressive... needs to be finely balanced, but would be a great thing to have for moving away those friggin' kipees :)


Aaaah agree very much :cool:

katriell May 4th, 2006 06:06 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Finer sound volume controls:

I currently have SFX off all the time because I don't like the characters' yelling in combat. So I miss out on all the nice environment sounds. I know there are some people who mute SFX to avoid the loud kipee roars as well. It would be wonderful if there could be some kind of "advanced" volume controls for different parts of SFX.

blaah May 4th, 2006 11:29 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by khyle
On the other hand, I'd like to have some kind of "fear" spell that frightens the mobs without making them aggressive... needs to be finely balanced, but would be a great thing to have for moving away those friggin' kipees :)

/shoo
?

imho, source explosion should at least frighten mobs...


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