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Ryzom - Forums: What Bugs You The Most? (by Xavier Antoviaque)
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jamela December 31st, 2006 02:13 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Remote team invitation / Target teammate in compass

Scrap one or the other because the combination of the two has effectively destroyed an element of fun in the game which required human, player skills. Two people trying to find each other have almost no need to be able to communicate directions or know landmarks and the lie of the land, no opportunity for hilarious misdirection. The "Cleric Commando vs. the Death Timer" (sweet, Calevin :) ) used to be one of my favourite mini-quests but it has become no more than a race, when it used to be a frantic search; and everyone knows that a search is far more fun.

ajsuk December 31st, 2006 07:57 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by thlau
We had that behavior during most days of november and december, and I thought that behavior a bug.


Yeah, I noticed the same. I guess it got 'fixed' with the friends list status fix...

calel December 31st, 2006 08:17 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
The now deliberatly 'broken' Kami Tolerance. This was such a neat feature where players had an actual impact on the gameworld; areas would get affected by overexploitation by foragers. Right now it's a statline on the foraging window that serves no purpose as the Tolerance hardly drops.

Teleport in, forage, teleport out, rinse and repeat whereas we used to go out and brave the wilds, have some adventure in this supossedly dangerous and everchanging world, exploring and prospecting for materials where we'd otherwise never went.

blaah January 1st, 2007 01:13 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by calel
The now deliberatly 'broken' Kami Tolerance. This was such a neat feature where players had an actual impact on the gameworld; areas would get affected by overexploitation by foragers. Right now it's a statline on the foraging window that serves no purpose as the Tolerance hardly drops.

depends on location. i think KT is good as it is. one char foraging dont affect it much (around 800 to 1000 mats per hour), 2 chars makes it drop slightly (one is halting regen, other is using up mats in KT). add more foragers and KT is zero in notime.
for the math freaks, KT is 10k and regen in 860 mat/hour (or was in some time ;-) about kami tolerance

lowering KT creates a lot of other problems ;-)
http://ryzom.com/forum/showthread.php?t=18762

bgraz January 1st, 2007 07:37 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by calel
The now deliberatly 'broken' Kami Tolerance. This was such a neat feature where players had an actual impact on the gameworld; areas would get affected by overexploitation by foragers. Right now it's a statline on the foraging window that serves no purpose as the Tolerance hardly drops.

Teleport in, forage, teleport out, rinse and repeat whereas we used to go out and brave the wilds, have some adventure in this supossedly dangerous and everchanging world, exploring and prospecting for materials where we'd otherwise never went.

I like this idea as well. there are some very easy dig spots out there that are being almost constantly harvested, while the more challenging spots are only visited and rarely ever used as digging grounds.

This could be part of the problem of "worthless" dappers as well, as there are just massive amounts of raw materials available with almost no danger or skill involved in obtaining. just head out to a spot with no aggro and close guards and click your heart off.

Making these spots less desirable again could cause homins to better value thier materials as it can be difficult to get a whole bag in aggro ridden areas, and spots where you cannot empty at a hawker or merch thats always within eyesight, possibly making materials something that are bought and sold with dappers rather than the currency itself.

vhaldir January 1st, 2007 11:06 PM

Improvements
 
1. I would like to be able to color code player placed landmark flags. This would make it easier to keep track of resource locations versus mobs of interest, etc.

2. I would like to see more quest opportunities of various nature. For example: Harvesting of Materials rather than mission mats. This will encourage players to explore the lands more as well as provide materials for sale or crafting rather than grinding on useless mats just to turn in to NPCs.

3. LESS KITIN in the kitin larva locations! 800 kinrey is a bit ridiculous with the available player resources. It's practically impossible to reach the larva without an army behind you. Simply decreasing the kitin spawn rate in said areas would be a vast improvement.

4. I'd also like to see outposts become available in PR locations. We PR foragers become quite lonely down there in the dark and could use the company ;P

5. The only real BUG I've encountered had to do when purchasing an apartment. After purchasing my apartment I visited a skill trainer; upon selecting a skill and pressing the 'Learn' button, I was promted with the apartment purchase confirmation menu again.. "are you sure you wish to purchase this apartment, all contents of your old apartment will be deleted".
Obviously caused by a client-side memory leak somewhere in the apartment purchase scripting..

6. I would like to see more options for Faction Fame.. a couple of tribes and mass quests becomes redundant and boring quite rapidly.

7. More Kami/Karavan interaction.. perhaps add a bit more PvP/PvM to it. A raid or storyline aspect.. something.. All I see is talk about opinions, etc., but nobody DOES anything about it ;)

That's about the only input I have so far. I've been playing since beta and have enjoyed every minute! Looking forward to seeing continual added content. Great job and keep up the good work.

ajsuk January 7th, 2007 03:11 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
*Invite/Emote Block
(When homins are added to the ignore list they shouldn't be able to invite (team/exhange/duel) or emote you) :)

ajsuk January 13th, 2007 01:22 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
* /brb {brb} tag maybe? - For the more short-term distractions... =)
Perhaps even /brb 30 (Countdown timer gives message "Jayce will be back in 30 minutes")

rushin January 13th, 2007 02:32 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by ajsuk
* /brb {brb} tag maybe? - For the more short-term distractions... =)
Perhaps even /brb 30 (Countdown timer gives message "Jayce will be back in 30 minutes")


i quite like that idea :) although to be brutally honest i often say back in 5 mins very seriously to guild and turn up some hours/days later o_O

ajsuk January 13th, 2007 03:09 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by rushin
i quite like that idea :) although to be brutally honest i often say back in 5 mins very seriously to guild and turn up some hours/days later o_O


hehe, I'm very much guilty of the same mate, but there must be some homins who actually do return the same day? :D


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