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Ryzom - Forums: What Bugs You The Most? (by Xavier Antoviaque)
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rushin July 5th, 2006 04:08 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by mynno
First let me say I am very new to game less than a week so most may not get anything from this idea.

welcome :-)
Quote:

Originally Posted by mynno
Could you make it so you can re-read what a quest giver says to you? I know you have a summary window but in some cases as a newbie learning the game there is involved instructions on where to hunt or what is needed and the summary window does not give out all the information you need.

it's a very good suggestion, it would be nice for the NPE if all the quests you complete and gameplay explanations that are given would be saved into some kind of permenent journal

Quote:

Originally Posted by mynno
Also and keep in mind I am a total newb could you make it a bit easier to ditinguish creatures that are aggressive as opposed to non-aggressive? I may be missing something in the rulebook or forums or maybe game is just designed to be this way so you learn from experience what is dangerous or not but as a new player some things kill you so quick it takes a bit of the fun out of it until you learn what it is killing you.

nah, that would ruin the immersion i think. you can tell what's aggressive or not by observation. when you see a new mob take some time to watch it, you can see generally which are hunters, which herd together and run from said hunters

Quote:

Originally Posted by mynno
I would also like to see a bit more explanation of what the different stanzas do. Yes I know that for example Heal Self 2 is better than Heal Self 1 but how much better is it? Again I may be missing this info somehow when looking for it.

you can right click a lot of things to get more information ;)

Quote:

Originally Posted by mynno
But how do you compare the different damage types against each other to see what you should select with your precious points? I see this question asked alot on the island as well....what is the difference between Gentle Extraction and Harmful Extraction and which should I take first? This leads me to believe that the explanation of the stanzas need to be more clear and give a better idea of what they do and are used for.

again you learn from experience, you cant compare damage types as different mobs with have different resistances. if you look in the sys info as you are fighting you will see something like: you hit the evil yubo for 24(40).. the first number is the actual damage, the one in brackets the max possible, in this example its resistent to the weapon type you are using.

I think but cant recall that the difference between gentle and harmful is explained in one of the big pop-ups when doing the forage missions. Forage is the most complex skill by far, and has been considerably dumbed down on the island to help guard against confusion and bad skill choices, best bet is to ask for help :)

schuttek July 7th, 2006 06:30 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Hello,

I have searched this thread, and it's been mentionned before a while ago, but this is what bugs me most:

Not being able to tell who in the guild is online. Of course there's the workaround of adding everyone to the friends list, but with 188 members in my guild, and not being able to add them when they're offline, it's barely any use.

/who guild would be plenty swell.

A related thing which I would find very useful is to receive notifications (preferably not in System Info) whenever either someone on the contact list, or in the guild logs in or logs out.

mikadou July 7th, 2006 07:03 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I would also REALLY like the ability to see what Debuffs are currently active on an enemy. Icons below their HP bar or something.

feared July 7th, 2006 10:27 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
the use of shift+1-0 character such as Ģ, $, & and ^ would be nice

yoshi21 July 9th, 2006 05:11 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
ah yes another good change. When I try to buy a pact and I don't have enough fame, make the teleporter tell me "You require XX fame with XX faction in order to make a pact with this teleporter." Also make the Ma-Duke items show up when i go to any teleporter, just prevent me from buying them. It feels a tad weird for those items to all of a sudden appear when i have a DP.

katriell July 12th, 2006 05:57 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by yoshi21
Also make the Ma-Duke items show up when i go to any teleporter, just prevent me from buying them. It feels a tad weird for those items to all of a sudden appear when i have a DP.

It reminds me that I have dp. :p

jamela July 12th, 2006 10:37 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by mikadou
I would also REALLY like the ability to see what Debuffs are currently active on an enemy. Icons below their HP bar or something.

Please no! Visual clues in-scene are there for all to see already; for the afflictions, I mean. Less play-by-wire is one of Ryzom's strengths and should be developed further since it encourages people to open their eyes and investigate, drawing them out of their chairs and into the world.

aardnebb July 12th, 2006 11:09 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Update the Tryker info in new character creation section...

Alas, Governer Wyler is with us no more. Unless... there is a twist in the story ahead?

thlau July 12th, 2006 03:09 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by aardnebb
Update the Tryker info in new character creation section...

Alas, Governer Wyler is with us no more. Unless... there is a twist in the story ahead?


And then update the tryker citizen rite for the now correct answer.

khyle July 12th, 2006 03:21 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by thlau
And then update the tryker citizen rite for the now correct answer.

I have a hunch that it's not possible yet.
But that's rather off-topic :cool:

odrew July 13th, 2006 01:13 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Hey all:

Let me start by saying that it is very nice to be able to express my impressions of the game openly to help improve the game. Sure, I am new to this game but I have experienced some real problems with the interface. Surprizingly poor interface when compared to existing games like DAOC or CoH. Copy them - it is a sincere form of flatery.

- Inventory items should stack if they are identical.
Especially when you are crafting 20-30 identical items.
I understand having different stacks for different qualities or stats.
Not stacking identical items is just plain annoying. If you can stack the resources then you can stack the finished goods to.

- The multiple chat windows is a bad idea.
Keeping all chat within one window reduces clutter and would prevent the focus problems that plauge this game. Everyone has had their interface messed up by losing focus on a chat. Add more chat commands to make it faster and more functional. /p to talk to party, /g to talk to guild ect...

- The zoom needs to expand further out. I am amazed how hard it is to keep a group together and see what is happening around you. Many times a party member is being attacked, is going to die and the rest of the party is clueless.

- Selecting mobs or other party members is brutal!!! There should be a couple of commands for allowing you to select mobs, party members or highlight a mob that your fellow party member has selected. If there is a macro for this then there should be a VERY public Marco how to document.

- How about some feedback on these suggestions to let the players know what Nevrax thinks about the feedback it is receiving? I have heard that the customer service in the game is amazing and I know the community is great. Lets hope the dev team can keep pace and keep everyone happy.

NOTE: The interface problems plauge everyone and should be dealt with before adding content.

Cheers all!

blaah July 13th, 2006 08:34 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by odrew
- The multiple chat windows is a bad idea.
Keeping all chat within one window reduces clutter and would prevent the focus problems that plauge this game. Everyone has had their interface messed up by losing focus on a chat. Add more chat commands to make it faster and more functional. /p to talk to party, /g to talk to guild ect...

it's there, user chat can display every chat (faction[i think] and tells in their own window tho)

Quote:

- Selecting mobs or other party members is brutal!!! There should be a couple of commands for allowing you to select mobs, party members or highlight a mob that your fellow party member has selected. If there is a macro for this then there should be a VERY public Marco how to document.
check key config and/or macro system. it's there (again).
space for enemies, key shortcuts for team members (dont know if default keys are bugged, one time they only worked from macros), commands to select current targets target (works for homins and mobs)
you dont need red text over screen to tell you whats possible, just dig around in key config settings.

Quote:

NOTE: The interface problems plauge everyone and should be dealt with before adding content.
interface is fine, it does get time to get used to, but it's fine.
best is to forget everything you know about other mmo's and take ryzom as a new game (as it its).

sehracii July 13th, 2006 08:40 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by odrew
- Selecting mobs or other party members is brutal!!! There should be a couple of commands for allowing you to select mobs, party members or highlight a mob that your fellow party member has selected. If there is a macro for this then there should be a VERY public Marco how to document.


Use the team window to select teammtes, just click their name. You can make macros (for both targeting as well as automatically performing action on them if you want) as well like Blaah said, though I never found the need.

Quote:

Originally Posted by odrew
- The zoom needs to expand further out. I am amazed how hard it is to keep a group together and see what is happening around you. Many times a party member is being attacked, is going to die and the rest of the party is clueless.


We've asked for an increase in default max zoom and it would be nice, but they claim it would hurt performance. There is, however, an unsanctioned method for changing it yourself. It won't be posted on the forums, bust ask around in-game. ;)

grimjim July 13th, 2006 10:59 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by odrew
- The multiple chat windows is a bad idea.
Keeping all chat within one window reduces clutter and would prevent the focus problems that plauge this game. Everyone has had their interface messed up by losing focus on a chat. Add more chat commands to make it faster and more functional. /p to talk to party, /g to talk to guild ect...


I disagree fundamentally with this and much prefer my tabs w/alert.
You can always just use User.

tigercha July 13th, 2006 01:00 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Where did the Times for the OP defence/attack come from, I dont actually understand why these insane times were chosen.
I find them completely biased towards non europeans, why is it the the actual guild in possetion of the OP not determine the actual times they can defend these OP's, as I think 1 in the afternoon and 1 in the morning a little hard to swallow, and cannot believe this point has not been brought up time and again.

rushin July 13th, 2006 01:14 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by tigercha
Where did the Times for the OP defence/attack come from, I dont actually understand why these insane times were chosen.
I find them completely biased towards non europeans, why is it the the actual guild in possetion of the OP not determine the actual times they can defend these OP's, as I think 1 in the afternoon and 1 in the morning a little hard to swallow, and cannot believe this point has not been brought up time and again.

they can. the attackers set the attack phase time, defenders the defense phase if required.

totally off topic but the reason you see all the battles having impossible times for europeans is the karavan faction have more based in america so its a reasonable time for them. and the kami faction couldnt fight their way out of a cardboard box atm so no attacks in nice euro times o.o

it would be nice for everyone if weekends were used for OP battles and times that we all could attend. sadly that kind of thinking is frowned upon by the 'achievers' - they think its better to inconvience their opponents to the point where no one can turn up

sprite July 13th, 2006 05:00 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by rushin
it would be nice for everyone if weekends were used for OP battles and times that we all could attend. sadly that kind of thinking is frowned upon by the 'achievers' - they think its better to inconvience their opponents to the point where no one can turn up

Or conversely, they just set the time which is good for their guild and (possibly) the majority of their allies. Personally I think declaring for (eg) 9amUK on a sunday is far worse than USA-evening on a weekday... 9am is too early for a brit to lie in and too late to be convenient for americans. :o

That said I think the system is fine - its made the way it is to allow the max freedom of choice without allowing one side to dictate a "bad" time for the fight :D

grimjim July 13th, 2006 06:32 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by sprite
Or conversely, they just set the time which is good for their guild and (possibly) the majority of their allies. Personally I think declaring for (eg) 9amUK on a sunday is far worse than USA-evening on a weekday... 9am is too early for a brit to lie in and too late to be convenient for americans. :o

That said I think the system is fine - its made the way it is to allow the max freedom of choice without allowing one side to dictate a "bad" time for the fight :D


With one side so much bigger than the other as well as being biased towards one particular timezone it does create problems.

The larger side can field a massive force at a time when the defenders can, at best, muster a very small force and, when the defence round comes along even the bigger force at hours that suit the opposite side can be handled and suppressed by the smaller force from the original attackers.

It exaggerates the existing problems.

rushin July 13th, 2006 07:51 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
oops. damn. sorry o.o

shouldn't have made the off topic comment. i really didnt mean to turn this thread into yet another faction/pvp one.

please, please if anyone really wants to continue talking about this point make a thread on the main forum, let's leave this one for what it's meant for.

mikadou July 13th, 2006 08:27 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
How about the ability to rez mounts or packers? They'd still rot if you didn't do it within a limit of time, but at least you wouldn't be losing half a million+ from a bad turn.

Maybe make it so they can only be rezzed a limited number of times, like 3-5. That way if you're repeatedly killing your animals by not being careful, you eventually WILL have to buy them over again.

I just dont like the idea of buying a mount, running around to explore, and one accident making me lost it right away. :(

odrew July 13th, 2006 11:57 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by grimjim
I disagree fundamentally with this and much prefer my tabs w/alert.
You can always just use User.


Hi Grimjim:

Appologies, I should have expressed my point in a clearer way. I like the one large chat window with many tabs. What I do not like is the pop up chat windows when sending private tells to other players.

I've had three people send me private tells while I was in a fight and I could barely see what was happening due to the way those windows spread themselves around. It's a good thing that most key shortcuts work so well. What I was trying to allude to is that I would like to have all messages appear in the one window.

Now after saying that I bet there is a way that I can configure the chat interface to give me that option. Hmm, I am new here but I'd better start spending more time exploring the interface options before I post in this forum.

Can anyone point me to a document that could help me get started with creating my own Macro's?


One more question, is it just me or does the space bar select the nearest enemy in front of you? It is like it uses a cone shaped area in front of your character to select a Mob. What if I want to select the mob that is stabbing me in the back? Do I really have to turn around first and then use the space bar to select that mob?

Today I promise that I will spend lots of time playing with the interface options and seeing if what I can customize. I really do think this is a great game with a slightly annoying interface. Maybe it really is just so different that it takes some getting used to. I hope that is all it is.

Thank you for the feedback and being nice about it (Blaah).
Cheers all.

blaah July 14th, 2006 12:39 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by odrew
I've had three people send me private tells while I was in a fight and I could barely see what was happening due to the way those windows spread themselves around.

tells are a problem, but if you move/size tell window, then it remembers it and next time same char send you tell, it pops to old place.

Quote:

Can anyone point me to a document that could help me get started with creating my own Macro's?
macros are nothing more than few commands tied together and binded to one hotkey and/or shortcut in your hands bar. you cant control chars movement with them, but everything else is a go.

just open macro window, press new macro, fill in name, key shotcut if you want, click on macro icon to change color, add some commands, save it. from macro list, drag icon to hands bar if you want.

Quote:

One more question, is it just me or does the space bar select the nearest enemy in front of you?
it selects enemy in front of your camera (if mob is visible on screen on far left/right and it's only one in range, it will be selected). ctrl+space (for homins/friends) works same way.
to select enemy behind you, just turn camera and press space (then dbl click/keypress on action to turn around and to kick it). yes, "target closest enemy" or "target closest attacking enemy" commands are missing.

tannack July 14th, 2006 02:16 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I'll say with a fair degree of confidence that this should be possible with no more than an hour or two of programmer time. Add a UI option that changes the behaviour of the compass.

Right now, up on the compass is the direction my character's nose is pointed. While digging in dangerous areas, I usually have my index finger on the left mouse button, scanning around with the camera. When your combat is 55 or so and there's orange two star Kinchers in the area, this is a necessity.

As I'm doing this, it'd be nice if the compass would track the way the camera is pointed.

While I'm at it, I tag team harvest with my wife (RL) a lot. One thing that would make life just a whole lot easier is to NOT "camera cull" the crunch sound a resource makes when you pull it to the surface. If I have my nose pointed 180 degrees away from hers (sensible for area coverage), and the resource she pulls is more than a few meters behind me, I get no audiable cue that it's on the suface till I spin a 180.

-- Edit --

This is also probably the best place to suggest a channel with the same scope as Universe (i.e. server-wide) but for general chat. At least on Arispotle. Just stick your nose in there and within an hour (maybe less), an offtopic conversation will break out. Usually very polite, but nonetheless not the channel's intended use, that being new player help.

mikadou July 14th, 2006 07:08 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Another thing: Guild Halls look like they were meant to have LOTS more options. Shelves, rooms, door that don't work... when will these get the added functionality/customizability that they seem to have been designed for?

jamela July 14th, 2006 07:32 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Some macro tips - link to Ryzom Wiki in Zyrom's reply
Tells taking focus is a problem, and I hope this does get some attention soon after Ring.

aardnebb July 14th, 2006 10:39 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Gah...

Please make neutrals a viable faction at higher levels. Or possibly make a third coded "faction" that works with either (mercenary/pacifist/whatever) that pays much more for the same services, but has access to some of the higher level TPs.

*tired of missing bosses/mats because another group just teleported in, while his was still running to PR/a 250 area*

I dont wanna be railroaded into joining a faction "just for the TPs".

I know its probably not a "small fix" but really, something needs to be done for those of us that _dont_ want to play religious followers (which is what those with 30+ fame in a faction can be considered).

OR could we be _told_ there will be no planned support for the neutral/alternative crowd, so we may as well step in line now rather than waiting for something that isnt planned?

EDIT: on a seperate note, could we have Time Zone limited OPs? EG some that can onlyhave battles during Euro peak times, and others only during US peak times? (Free for all at weekends maybe). This would make OPs much less of a chore!

cssteveo July 15th, 2006 01:22 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I'm sure all of these have been mentioned before, but I'll bring them up again anyway.

- global channel for general chatting.
- ability to scroll through your typed message to proofread/edit before you send it.
- create your own emotes? i haven't fiddled with it for fear of looking a fool, but i haven't seen anyone else doing it. perhaps a simple /emote <action>.
- ability to sort friends list and also map landmarks, manually or otherwise. i hate having to check 5 different landmarks to find the closest source of (blank).

petej July 16th, 2006 12:12 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Spam on Uni

1/ Please rename it the "Help" channel and rigorously enforce it

2/ Clearly theres also a demand for a Uni-chat channel , so that gets my vote too (huh wouldnt go there myself but I dont like to exclude options for others and no doubt it would go some way towards keeping "Help" clear)

3/ Also theres a need to help promote player made (CSR sanctioned/semi-official) events , so yet another tab would be usefull too , just to give start times/instructions , periodic updates on progress and end results (should be Read Only and updated by the Event organizer -monitored by CSR ofcourse)

vguerin July 16th, 2006 01:39 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by petej
3/ Also theres a need to help promote player made (CSR sanctioned/semi-official) events , so yet another tab would be usefull too , just to give start times/instructions , periodic updates on progress and end results (should be Read Only and updated by the Event organizer -monitored by CSR ofcourse)

I agree 100% on this, it takes the bad out and leaves the good... also not forced to see it. It could also be as easy as having a "town cryer" in each main city that you go up to and interact with. You select "listen to latest events" and he tells you the MOTD (official stuff, not stuck with one as is current) as well as verified news submitted properly to them for the day.

I understand this takes a CSR's time away, but so does it when someone losing his mind/memory (yours truly) has to /tell "gm" Sorry to bug you, but is the "event" still in an hour ?"

They have always been gracious and responded when they are about, but multiply that by all of us with CRS and that adds up too. Nobody can complain about spam/lag, you have to choose to see the "town cryer"

sprite July 16th, 2006 03:16 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by cssteveo
- ability to scroll through your typed message to proofread/edit before you send it.
...
- ability to sort friends list and also map landmarks, manually or otherwise. i hate having to check 5 different landmarks to find the closest source of (blank).

shift+arrow moves through text you've typed, shift+alt+arrow moves through and highlights text you've typed

Right click on the bit that says "Friends" -> Sort. Unfortunately it seems to unsort itself when someone on the list logs in/out (not sure exactly) but its better than nothing :p

marct July 17th, 2006 06:30 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
If I set my compass to Target keep it on Target mode even if I have no target selected.

When my target leaves range, it gets switched back to North which is aggravating.

qatzer July 18th, 2006 10:18 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
I haven't been playing very long, but the one single thing I'm finding really awkward is the chat.
I agree with the rest with regards the /tell pop-ups, they're a nightmare, I'd like to see tells incorporated into the normal chat window but displayed in a different colour to enable them to be distinguished.

I'd also like the ability to click on a name in the chat window to instigate a tell to that person (eg clicking the player's name pastes "/tell <name>" into the entry field. I know that's copying WoW, and I certainly don't want this game going down the WoW route, but I have to admit that chat was especially intuitive and easy to use in that game.

I got invited into a guild last night, and I had a nightmare trying to cope with the pop-up chat windows, while I was grappling with the windows and trying to respond to people the group had run off without me realising and I couldn't see which way they'd gone. Some arrows on the radar to show which direction the other group members were would have come in handy.

I'd also like to be able to display a 2nd separate hands bar so I could display more buttons at the same time.

Would make life a bit easier if the button size was enlarged in the hands bar too, they're very small.

Finally, there seems to be a sudden jump in mob level around the Matis starter area, there's a large area of very low level mobs that give me 50xp or less, then all of a sudden I bump into a load of gingos that flatten me in seconds making levelling at 46 fight somewhat awkward (I'm getting more dp than xp at present - I get jumped by 1, then while I'm killing that one 3 others appear from nowhere), I'm all for a bit of risk, but that seems just a bit excessive !

All in all though, great game :-)

Ooh one other thing - I joined a group trek accross the world, and it wasn't til we reached our destination, I logged out, and logged back in later, that I realised I was completely stranded with no easy way back - maybe you could add something on noob island that teaches people how to buy tp tickets ? I didn't realise I should have bought one before I left, and I didn't know how to either. It took me forever to get back "home" and gained me 85,000 dp in the process.

mikadou July 18th, 2006 10:41 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by qatzer
I'd also like the ability to click on a name in the chat window to instigate a tell to that person (eg clicking the player's name pastes "/tell <name>" into the entry field. I know that's copying WoW, and I certainly don't want this game going down the WoW route, but I have to admit that chat was especially intuitive and easy to use in that game.


The one thing that nobody can fault is WoW's stellar interface. It wouldn't hurt any game to 'go down the WoW route' interface-design wise. An easy, intuitive, informative interface is something so many games lack.

jamela July 18th, 2006 10:51 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Sorry to hear you got stranded in Pyr, qatzer, the team leading the trek really ought to have made sure you had a return ticket before setting off. I'm guilty of forgetting that myself too, though :o Yrkanis is notorious for the wall of hungry gingos and raguses, breaking through can be seen as a rite of passage to the wider world, a test of your strength or sneaking abilities. Nevertheless, I try to encourage my Tears to keep the roads safe at every opportunity, Majestic Gardens is rather a lot safer around the other towns.

Your compass can be set to point to other team members, one at a time. Right-click on the compass and if you're in a team you'll find a Team submenu where you can select one of the group. Also, your teammates should appear as little red homins on your map.

jamela July 18th, 2006 09:39 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
*sounding like a stuck record ...*
A separate pocket for teleport pacts would be nice :)

qatzer July 19th, 2006 03:38 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Thanks for the advice Jamela :)

Can we have a tighter clamp-down on long-winded pointless arguments in universal chat about swearing and filters ?
I've only been playing just over a week and it's getting very irritating already so I daren't try and imagine what it's like for people that have played a lot longer.

It's great to see a game where gm's take a hard line on swearing because it just isn't necessary, there's no valid argument to justify it, but when long arguments break out about it, it's just as bad as the swearing itself

Can you not just refer people to the terms and conditions, and hand out channel bans for those that persist in trying to dispute it in-game, rather than entertaining their disputes for any length of time ? It is, after all, a terms and conditions issue, not a gameplay one. What is and isn't considered bad manners or offensive varies immensely from one person to the next depending on background and upbringing, regular disputes in universe chat (or any other channel for that matter) will never resolve anything, it'll just turn people away. From what I've seen so far, that sort of attitude within Ryzom will get a rapid /ignore from the majority of players anyway so it's pointless trying to pacify them and keep them here.

There are plenty of games around (like WoW) where those that are so inclined can argue and be as offensive as they like in the chat channels if that's what they feel they need to do to be noticed.

Thanks

lumin430 July 20th, 2006 07:14 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by qatzer
I'd also like the ability to click on a name in the chat window to instigate a tell to that person (eg clicking the player's name pastes "/tell <name>" into the entry field. I know that's copying WoW, and I certainly don't want this game going down the WoW route, but I have to admit that chat was especially intuitive and easy to use in that game..


Don't worry ,it would actually be copying AO:D

At any rate, we definitely need some tweaks to the chat system such as a global chat and the idea qatzer brought up. Hope evryone who wants these changes remembers to send in their tickets:) Also, I do agree that there should be no swearing in the chat channels for how it makes the newcomers perceive us as well as the number of minors who may actually like it here instead of that "W" game. For the most part, I believe that we the players are fully capable of policing ourselves and each other on this issue ingame, but when someone is just going overboard a GM should step in and take whatever measures neccessary. It is in the Codes of Conduct and if people are willing to walk away from this game because we ask them to be respectful to the rest of the community and not swear, would it really be long before they'd find some other excuse to leave? Anyone here to truly enjoy the game would not be put off by such a trivial request.

qatzer July 21st, 2006 02:10 AM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Here's a nice quick and easy one (also on the "chat" theme) :-

At present you have to hit "enter" to put the focus on the text entry box. Could the same be done with the "/" key ? (ie hitting "/" puts the focus on the text entry field AND puts the "/" character into it)

I'm consistently forgetting to hit enter, and instead just start typing /g ... or whatever only to find I get windows popping up all over the place which is a nightmare in the middle of a fight or when trying to follow someone lol.

As most (well, the way I use it anyway) messages start with "/<channel code>", using that key as the "chat instigator" (for want of a better name for it) would remove an unnecessary keypress (ie the enter key). If either of the 2 options works then it wouldn't throw all the players that are used to hitting enter, they can carry on doing that if they prefer to.
It would only take a line or 2 of code to implement.

Thanks :-)

grimjim July 21st, 2006 12:41 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Currently, the messed up temp window when foraging.

901941 July 21st, 2006 05:01 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
There are two things I would like to see implemented in the chat windows.
A) During the OP’s war it would be nice to have a defense-chat window and an attack-chat window for participants to communicate. I think this will help greatly in organizing a stronger group and developing tactics. I also think this will help keep region chat cleaner from unwanted comments but not a guarantee since some enjoy using these tactics.
B) I have a constant issues with tells. For one, tells for the most part fill up my screen window. Constantly I get a tell-window pop-up in the middle of the screen when trekking, hunting, or digging. This can be annoying and sometimes even upsetting for the amount of tells I get. Don’t get me wrong I love to chat with my friends and also to help anyone who asks for help. But, I would like to see tell-windows work in the same set up of our chat windows. If it is at all possible, can’t we have tells stock up in one window and not sporadically. At the moment we have around, region, team, guild, universal and system info in one window. I suggest the same is possible with tells; Instead of having a tell pop in the middle of the screen and then another, and another, that all tells stay in one window. This will make it easy for us to switch from Jane to Bob very easily and helps us not clutter our screens. I’m sure something like this can be implemented, or just make tells appear in the same chat window that Around, region, universal is in ie: [Trixie whispers: Lets hunt!!] or [Message from Trixie: Lets hunt!!] This would be much helpful in my opinion.

qatzer July 21st, 2006 05:14 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by 901941
Instead of having a tell pop in the middle of the screen and then another, and another, that all tells stay in one window. This will make it easy for us to switch from Jane to Bob very easily and helps us not clutter our screens. I’m sure something like this can be implemented, or just make tells appear in the same chat window as ie: [Trixie whispers: Lets hunt!!] or [Message from Trixie: Lets hunt!!] This would be much helpful in my opinion.


Problem with that is you still have to keep clicking between the tabs which I'd find just as much of a pain, personally I'd rather have my tells appearing in the same window as my region and universe messages but in a different colour. If the facility is provided to split those off into separate windows also then it would mean both are catered for depending on what you prefer.

901941 July 21st, 2006 08:45 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by qatzer
Problem with that is you still have to keep clicking between the tabs which I'd find just as much of a pain, personally I'd rather have my tells appearing in the same window as my region and universe messages but in a different colour. If the facility is provided to split those off into separate windows also then it would mean both are catered for depending on what you prefer.


Yes I agree with you. I think I did not make my suggestions clear enough. I agree that having tells in our regular chat window would be easier. When I used the essamples [Trixie whispers: Lets Hunt!!] and [Message from Trixie: Lets Hunt!!] was my idea of what a tell should look like in our regular chat window, specially user chat since is the one I use most.

(Sorry if this suggestion has been made before, too many pages to back read.)

aardnebb July 22nd, 2006 03:27 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Re-organise neutral TPs in Knoll of Dissent so one of them at least is near the Grove of Confusion border? Its a 10 minute run as is, and all other purple areas have a TP fairly close.

vguerin July 22nd, 2006 04:09 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by aardnebb
Re-organise neutral TPs in Knoll of Dissent so one of them at least is near the Grove of Confusion border? Its a 10 minute run as is, and all other purple areas have a TP fairly close.

It is a KoD TP, not a GoC TP, moving it removes the currently more central location giving folks access to Umbra, Majestic Garden, Hidden Source and of course KoD. It's not a neutral TP if it's moved to the 250 zones where faction fame is required for access.

blaah July 22nd, 2006 04:57 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by vguerin
It's not a neutral TP if it's moved to the 250 zones where faction fame is required for access.

loria has Heretic Hovel kara tp, FF/SC has OO kami tp, void has MG(kara)/HoP(kami) tp's.

GoC is only one without easy access for neutrals. moving KoD kami tp closer to GoC is reasonable request.

grimjim July 22nd, 2006 05:09 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by blaah
loria has Heretic Hovel kara tp, FF/SC has OO kami tp, void has MG(kara)/HoP(kami) tp's.

GoC is only one without easy access for neutrals. moving KoD kami tp closer to GoC is reasonable request.


We should get access to all the high end towns too, not just Dyron.

kurita July 22nd, 2006 05:32 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
In Rushins Thread about Equipment Decay a few Ideas were brought up.

The Thread itself is about changing the rate of decay our Equipment has and one idea was to set a decayrate just for wearing/equiping something.
It should be only a low rate, some 1/2 - 5 HP a Day in addition to the normal Use Deacy.

The second Idea was to give crafters a new credit stanza for crafting that reduces HP of Item for extra Credit(e.g. -x% of HP of Item for +x% of credit).

That way more crafters would sell there Stuff over the merchants as more Homins would need Equipment faster then a Inguildcrafter could craft it.
Prices will drop too, as Crafters will know that now there stuff WILL be bought befor the 7days run out.
As Crafter have more Dappers they will be able to BUY mats at the merchants as more Homins will sell the mats they hunt and dig to get the dappers to buy Equipment, which will give Crafters the dappers needed to.. ad nauseam...

That way player that only want to craft have a chance to do that, even if they donīt like digging(and i admit i HATE digging) and arenīt forced to dig to lvl there crafting, Dappers are worth something again(not like now where Cats, OP mats and Supīs are THE inoffical currency) and overall promote economy.

Just what bugs me sometimes ;)

Lyrthis

rushin July 22nd, 2006 05:53 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by grimjim
We should get access to all the high end towns too, not just Dyron.


all town tp's should be available to neutrals. It's a bit silly that a high level neutral Tryker can only tp to Dyron

khyle July 22nd, 2006 06:32 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Quote:

Originally Posted by kurita
sell there Stuff over the merchants [...] befor the 7days run out.

What bugs me is the short period of only seven days. This is fine if the merchants are used as stockpiles, but not if I want to sell stuff.

If I place high Q items at a merchant, they're not bought within the week, but if I'm looking for stuff, there's nothing there - nobody wants to check their stuff once every week and re-stack the merchants... just leave my stuff there until it gets sold, where's the problem?
The 7-day-limit and the item limit of 128 (iirc) are there to serve the same purpose - one of them is redundant and should go.

My suggestion would be to considerably stretch the time limit on items for sale, or even lift it, and maybe reduce the number of slots if necessary.

iphdrunk July 23rd, 2006 04:31 PM

Re: Forums: What Bugs You The Most? (by Xavier Antoviaque)
 
Another thing that bugs me, pretty much :D

Pweeze, pweeeze, pweeze.

When you go to a merchant and try to buy or retrive an item or stored mats and the action cannot be completed -- lack of bulk, dappers, etc -- the selected item disappears and makes you reload the trade dialog by closing and reopening.

Oh, if you could fix this I'm be happier everytime I visit the merchants :D


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